Journal of Visual Art and Design
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    274 research outputs found

    Mengenal Relief, Mudra dan Stupa Candi Borobudur untuk Anak-Anak Usia 9-12 Tahun melalui Edugame

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    Candi Borobudur sebagai salah satu aset budaya Indonesia dan menjadi salah satu keajaiban dunia, pertama diperkenalkan kepada anak-anak dalam mata pelajaran Ilmu Pengetahuan Sosial (IPS) di Sekolah Dasar (SD) sebagai bangunan peninggalan kerajaan Buddha di Indonesia. Pengetahuan yang diberikan sebatas pada tahun pembangunan, raja yang memimpin dan membangun, serta nama tingkatan pada candi. Pemberian pelajaran di sekolah tidak hanya dari buku, namun dapat dilakukan dengan pendekatan multimedia. Berdasarkan hasil penelitian yang dilakukan kepada anak-anak usia 9-12 tahun, guru pelajaran IPS dan pemandu wisata Candi Borobudur yang memberi materi kepada anak-anak ketika berkunjung. Candi Borobudur tidak dapat dipisahkan dari relief-reliefnya yang indah, arca Buddha yang memiliki berbagai sikap tangan (mudra) dan stupa Candi Borobudur menjadi materi yang perlu diberikan kepada anak-anak karena belum didapatkan di sekolah. Memberikan pendekatan yang berbeda dalam mempelajari suatu pengetahuan baru dapat memudahkan anak-anak untuk menyerap teori baru namun dengan cara yang lebih menyenangkan. Memadukan game dengan ilmu pengetahuan menjadi edugame merupakan salah satu cara untuk menyiasati anak-anak agar tetap belajar sambil bermain. Kata kunci: anak-anak; Candi Borobudur; edugame.Borobudur Temple is one of the world heritage from Indonesia that being introduced to Indonesian student in history lesson at elementary school. But the national curriculum doesn't give all children needs because they should learn lot of lessons from history. Different knowledge of Borobudur Temple can be given to children by video game, because as a student, children want to spend their leisure time at home with something they like most. The knowledges that will be given to children are based on the research from children, 9-12 years old, their teachers, and tourist guide who gave the children some knowledge when they come to Borobudur temple. The main of Borobudur temple are it beautiful reliefs, Buddha's hand positions and stupa. Creating game with education is a one great way to help children learn about Borobudur temple, so they will get new knowledge and fun.Keywords: Borobudur Temple; children; edugame

    Perupaan dan Sinkronisasi Artefak Percandian Batujaya di Karawang, Jawa Barat dengan Borobudur di Jawa Tengah dan Mon-Dwarawati di Thailand

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    Percandian Batujaya adalah sebuah kompleks sisa-sisa percandian Budha kuno yang terletak di Kecamatan Batujaya dan Kecamatan Pakisjaya, Kabupaten Karawang, Provinsi Jawa Barat. Adanya dua fase pembangunan pada Batujaya membuka kemungkinan terhadap interpretasi akan adanya gaya-gaya perupaan yang berbeda pada percandian Batujaya. Berdasarkan hasil penelitian, dapat ditarik kesimpulan bahwa mazhab Budha yang diterapkan pada kompleks percandian Batujaya adalah mazhab Mahayana, dicirikan dengan keberadaan votive tablet dengan perupaan yang menggambarkan sosok-sosok bodhisattva dan Budha. Perbandingan gaya visual dengan artefak-artefak yang berasal dari periode Mon-Dwarawati di wilayah Thailand dan artefak Borobudur di Jawa Tengah menunjukkan bahwa artefak Batujaya cenderung memiliki gaya naturalis yang lebih serupa dengan Dwarawati terutama pada profil wajah dibandingkan gaya stilasi Borobudur yang lebih dekat secara geografis. Terdapat ciri khas pada arca Batujaya yaitu cenderung memiliki bentuk mata yang didistorsi menjadi lebih besar dan terkesan membelalak, serta hidung yang lebar. Kemungkinan hal ini didasari bentuk fisik masyarakat lokal atau pemikiran ideal lokal mengenai fisik yang sempurna.Kata kunci: arca; Batujaya; Budha Mahayana; gaya perupaan; votive tablet.Batujaya enshrinement complex is a remnant of ancient Buddhist monument, located in Kecamatan Batujaya and Kecamatan Pakisjaya, Karawang, West Java. The two development phases of Batujaya would open the possibility of different interpretations of visual style in Batujaya. Based on these results, it could be concluded that the Buddhist sect worshipped in Batujaya was Mahayana sect, characterized by votive tablets depicting bodhisattva and Budha. Comparison of visual style with the artifacts dating from Mon-Dvaravati period in Thailand region and Borobudur in Central Java indicated that Batujaya artifacts tend to have more naturalistic style similar to Dwarawati primarily onfacial profile compared to Borobudur style that was closer geographically. There are characteristics found in Batujaya statues, namely the tendency of eyes being distorted and gave the impression of bulging, and wide noses. There is some possibility that it was based on the physical feature of local people or the local beliefs of an ideal physique.Keywords: Batujaya; Mahayana Buddhism; statue; visual style; votive tablet

    Pengembangan Teknik Jahit Celup (Tritik) dengan Pola Geometris

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    Teknik jahit celup biasa dikenal dengan istilah tritik, yang berarti titik, merupakan teknik tekstil kelompok celup rintang. Tritik adalah cara menghias kain putih dengan menjahit jelujur lalu ditarik kemudian dicelup dan motif terbentuk setelah benang dilepaskan. Teknik tritik digunakan untuk membuat kain sasirangan, kain tradisional Kalimantan Selatan, Indonesia. Proses menjahit pada tritik dikerjakan secara tradisional tanpa ketentuan yang jelas, sehingga pengembangan desain motif belum maksimal. Melihat kondisi tersebut, penelitian  ini menggunakan pola geometris pada teknik tritik untuk melihat kemungkinan dihasilkan motif berbeda. Dengan  metode eksperimen kualitatif didapat ketentuan mengenai aturan jahitan yang diaplikasikan pada pembuatan pola geometris. Penggunaan pola geometris menghasilkan motif lebih teratur dengan tetap terkesan samar sebagai ciri khas tritik. Pewarnaan bertahap dan pengaturan jarak menghasilkan efek ilusi optik (kedalaman, arah, dan gerak). Motif tersebut diaplikasikan pada produk fashion dengan menonjolkan efek ilusi optik untuk menghasilkan siluet pada pakaian wanita.Kata kunci: geometri; jahit celup rintang; pola; sasirangan; tritik.Resist stitch-dyeing, also known locally as tritik (lit. dots), is resist dye textile weaving technique. Tritik is a method to embellish white cloth by tacking, which is then dyed and removed. The motif is formed after the thread is removed. Tritik methods and techniques are less popular compared to batik or dyed ikat. It is, however, used in making sasirangan cloth, a traditional cloth from South Kalimantan, Indonesia. The stitching has always been done traditionally due to the lack of clear convention on stitching as a resist-media. Thus, development of motif designs is not in full capacity. Taking into consideration the above, this study is carried out to create new geometric patterns using tritik techniques. Qualitative experiment methods are used to obtain ideal stitching parameters, which could later be applied in creating geometric patterns. The use of geometric patterns creates more organized motifs but still showing blurry impression, a distinctive feature of tritik. The combination of gradual colouring and evenly-spaced tacking creates optical illusions on motifs (depth, direction, and motion). The motifs may be applied to fashion products by accentuating optical illusions to create silhouettes on women's clothing. Keywords: geometric; pattern; resist stitch dyeing; sasirangan; tritik

    Analisis Kualitatif Tampilan Visual Pada Situs E-Learning

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    This research attempts to identify the influence of visuals of e-learning websites on learning motivation. The investigated object is e-learning sites of ilmukomputer.com and pendidikan.ws, which presents differences of interactivity. Results of investigation on the visual appearance of both websites indicate that level of complexity of an e-learning website affects the presentation of information for learners. The presented visuals assist learners to dwelve into the subjects, visuals directly influence 33.5% of learners' motivation. Therefore, one should emphasize visual preparation of information and instruction design when creating an e-learning website

    Wayang Kulit Cirebon: Warisan Diplomasi Seni Budaya Nusantara

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    The wayang kulit (shadow puppet) theatre is a traditional art form that has thrived in Southeast Asia for a long time. In Indonesia, Malaysia and Thailand, apart from local stories, wayang kulit presents Indian epics, such as the Ramayana and Mahabharata, as a medium for Hindu-Buddhist teachings. When Islam spread in this region, the Javanese and Malay wayang kulit still kept developing, even when it was being repurposed for Islamic preaching. In its development in the Islamic era, the Javanese wayang kulit incorporated the role and influence of Sufi scholars and local rulers. The visual form, composition, and creation of the wayang kulit puppets along with the prose and musical arrangements were directly inspired by the Wali Sanga (Nine Apostles) and the following Javanese kings themselves. This paperng Kulit of Cirebonural Diplomacy of Nusantara ion in the pasteration, presents the historic wayang kulit of Cirebon and discusses its unique visual features, which reflect acculturation between ethnicities (Javanese, Chinese) as well as beliefs (local animism, Hindu-Buddhism, Islam). The historic wayang kulit of Cirebon proved that a peaceful, cross-cultural and religious diplomacy took place through the medium of art since the early stages of deployment of Islam in Java. This traditional art is a legacy for current and future younger generations, not only because of the aesthetical aspect, but also as a cross-cultural diplomacy strategy and philosophy that must be acknowledged, understood, and practiced. In accordance with the meaning of the word, 'wayang' (reflection) reflects a successful diplomacy of the past that can potentially be applied in the present, hoping harmonic relationships can emerge from cultural diversity in the midst of rapid globalization

    Cultural Messages of the Borobudur Temple's Symbols Seen from Aerial Photography Media

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    Aerial photography depicts real images and reality requirements of the real images on scientific encoding, presenting objects clearly, accurately, without any manipulations. Accurate consideration and exact flying direction coordinate will capture objects of miles away in minutes for time is too precious too loose in the air. Aerial photography has flexibility. It can move on the physical reality, abstract reality, as well as reality which deliver messages to public. By means of aerial photography Borobudur temple can be seen as a whole to complete the familiar horizontal perspective. Borobudur temple has plenty of geometrical forms on its whole parts, i.e. diagonal lines, curves, upright lines, triangles, horizontal, cones, cubes, squares, and circles. These geometrical forms symbolize Buddhist cultural and spiritual messages. This research attempts to explicate the connections of symbols and messages on the Borobudur, its nature landscape and cultural landscape using vertical approaches as recorded in aerial photography. The explication applies semiotics theory of Roland Barthes, completed with photography theories. This explication aims to enrich the former readings fulfilled from horizontal view, in order to reveal more signs and messages carried by the physical shape of the temple

    Objective Measurement of Effective Message through Photograph among the Public

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    'Photograph' is to an extent very close with visual representation, which consists as a part of an act of seeing which establishes places and subject matters in the surrounding world. These would in part, described in words and explained such paradigm. However, it's still yet lacking in the content of the emotional experience as a total. Such form of images plays as an important role, yet lacking realization, as it is also a part of a design committee in society. The act of seeing which establishes our place in the surrounding world, we can describe the world using words, but words can never describe the emotional experience in total. What does visual really mean? How is visual measured? As an observer, how can we define whether the message and the meaning of a particular visual is delivered and understood along with the information it carries? Those three questions play important roles especially with the rapid growth of technology, which contributes to the development of human knowledge especially in the art industries. This paper explores the problems in understanding of photography imageries and their impact to the society

    Urban Screen and Spatial Dimension

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    This paper is discussing about the urban screen phenomena and its influence to spatial dimension in urban space. The visual characteristics which are forming a spatial dimension will be an emphasis to be presented. Urban screen as a visual intervention has an impact to spatial configuration in urban space. The space dimension was not dominated with materiality limitation, but also images. We have to consider that people senses can measure a spatial dimension, knowing as a perception. That is a human visual and mind relation. The spatial dimension has no longer tangible boundary, but also has intangible ones. Spatial dimension in urban screens phenomena is not merely mathematics, nor spatial dimension in physics which are based on a three-dimensional Cartesian coordinate system. Movement can be expressed in other terms, by how far we can move depends on our eyes to catch that space limitation, and how fast we can move is depends on our mind to perceive some visual phenomenon, that is a spatial dimension. So, the dimension will depend on a visual quality that we perceived. The movement of the body and people's thought will be an important term to generate the space dimension in urban screen phenomenon. The activity of body's movement and thought will influence the depth of space dimension

    Kajian terhadap Sarana Duduk Publik Kampus dengan Pendekatan Perilaku dan Aktivitas Warga Kampus (Studi Kasus pada Kampus Institut Teknologi Bandung Ganesha)

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    This research is motivated by a number of outdoor public furniture, which is not functional, not in place and even unused. The expected result is the discovery of a tendency of design criteria to sit to meet the needs of students. "Sunken Court" was the first major project from seven planning areas  and  a case method in this paper. Three theories of human behavior from Elizabeth D. Hutchison, Christopher Alexander and Edward T. Hall are used as an approximation method to observe students activities at seven case areas in Institut Teknologi Bandung. Those theories are used in observation step according to environmental dimensions, time dimensions and personal dimensions, and the results are 15 design principles references about seating facilities from human behavior aspects and produce the tendency of seating facilities design. The outputs of observation from seven case areas are arranged in appendix so it can be used for the next research. 

    Komunikasi Gambar Bercerita pada Buku Belajar Baca Anak Taman Kanak-Kanak

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    Visual communication experience that ensues between the picture and the children is an episode that should be experienced long before kindergarten children learn to read. Each visual element in the picture has a causal link that connects to an event.  Joint visual communication experience illustrates visual language strength in delivering messages actively or when they work together.  This experience provides an opportunity for the picture to send messages actively and get children accustomed to get the message and tell the message from the picture they gazed at. This research discussed the importance of storytelling pictures in visual communication experience with children. This research results' are three models of communications between picture and all visual elements and the working method of those models, based on children visual-word language indicators. The dynamics in this communication model show how far the role of child assistants (parents and teachers) in motivating and facilitating the occurence of interaction between the picture and the child independently. This research verified the importance of child activity for gazing the picture which should be executed before the child is able to read letters. This study also illustrated the importance of two key functions of storytelling pictures as an active messenger by gazing the picture and a letter interpreter for learning how to read

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