Jurnal Sistem Informasi
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    231 research outputs found

    DESIGNING MOBILE-BASED APPLICATION FOR QUANTIFYING IT BUSINESS VALUE

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    Abstract North Sulawesi province is fostering regional development towards a society which have values, prosperous and competitive cultures. Information Technology (IT) have become a key enabler to accelerate region developments. To optimize IT utilization, local government can used IT Valuation Matrix framework, to identify all IT Business Value which derived from each IT investing type, and then be quantify in reasonable and responsible manner. IT Valuation Matrix framework also provide best practices to assessing local government IT investment. This article shows the process of designing mobile-android based applications for quantifying IT Business Value based on IT Valuation Matrix method. Using Disciplined Agile Delivery methodology, which based on agility and object-oriented approach, the application that meet user expectations and needs, can be developed

    ANALYSIS OF QUALITY ASSURANCE ON SISTEM INFORMASI ZAKAT (SIZAKAT) THROUGH SOFTWARE TESTING

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    Sistem Informasi Zakat (SIZakat) is a web-based information system that is used to assist in the management of zakat in Imam Bonjol Mosque Pondok Labu, South Jakarta. In this thesis, we conducted testing to the SIZakat application to know the quality and the feasibility. We conducted seven kinds of testing: Unit Testing, Integration Testing, Stress Testing, Load Testing, Testing SQL Injection, XSS Injection Testing and User Acceptance Testing. In addition to ensure the quality of SIZakat, the SIZakat test result is expected to be a reference for future quality improvement. Test results show that SIZakat have accurate functionalities, good security, and good performance

    ANALISIS MANAJEMEN PROYEK PERANGKAT LUNAK SISTEM INFORMASI AKUNTANSI PADA BIRO SISTEM INFORMASI PT. X

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    The software is an intermediary between system hardware computer with user as human. Based on the emerging software projects because of the importance of the functions already affects many functions in various aspects. Software projects that have become this need ultimately require management actions to manage the process in the project. Project management is necessary for the success of the project. Bereau Information System PT. X is one part of a company that provides software for functional PT. X. Analysis results from the concept of software project management information systems Bureau at PT. X when the process of designing application systems information accounting PT. X aims to answer how concept of project management Information Systems Bureau in designing the Accounting Information System applications. The methods used in this research is the study of the library with a general empirical approach based on experience and theories related to project management especially in software projects. The conclusions obtained that the activity of the management software on System Information Bureau is in compliance with the application of existing theory, but science is constantly evolving so as to do the development management activities after conducting evaluation regularly for the maintenance of long-term software project

    COMPARATIVE STUDY OF E-GOVERNMENT ENTERPRISE ARCHITECTURE BY PRIMARY ATTRIBUTES OF 3 ASIAN COUNTRIES

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    By Waseda University International e-Government Ranking, announced in 2012 the state of Singapore and Korea ranks first and third in the implementation of e-government. Whereas Indonesia ranks 33[6]. This study aims to conduct a comparative analysis of the implementation of e-government Enterprise Architecture in Korea, Singapore and Indonesia. Stages of the research conducted is reviewing literature on TOGAF framework, define the attribute comparison, analysis of EA implementation in each country and do a comparison of the EA of both countries. Attributes used for comparison EA are business architecture, information systems architecture and technology architecture. Korea and Singapore divide business area into two business areas, namely public services and support services. Indonesia has tthree business area. Korea split by sector information system development while Singapore users group split based information system. Indonesia has 4 main application. Korea emphasizing mobile technology and the common component. While Singapore visible effort to increase the use of middleware. Indonesian technology solutions that enable information used accessed through various devices

    FRAMEWORK FOR FAST BUILDING SOFTWARE REQUIREMENTS SPECIFICATION

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    Software Requirements is an important process in software project. If the information is inaccurate or delayed, the next steps may have problems. If system analyst has the initial or suggestion documents which use software requirements specification of past software projects with similar knowledge, it can help system analyst to building the software requirements specification involves gathering requirements from users more efficient and faster. Therefore, we propose a framework for fast building the relationships of the software requirements specification of past software projects from the similarity of the requirements in each project using Bayesian network model for retrieving requirements with similar knowledge to the new project

    DESIGN OF STREAMING EDUCATION CONTENT ON ANDROID BASED MOBILE DEVICE FOR LONG LIFE E-LEARNING

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    This paper presents design of education content streaming applications on Android based mobile devices. It is kind of a learning media that utilizes Internet data services and mobile telecommunications device. The test results prove that the developed system can provide a visual and interactive learning media spontaneously over time (long life learning) and is not limited by space and time. The main component of the education system (task and teaching materials) has also been successfully applied

    MODEL PENGUKURAN KONSTRUKS ADOPSI INOVASI E-LEARNING

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    Pemanfaatan e-learning di Politeknik Negeri Bali masih relatif baru. Sebagai inovasi baru, adopsi e-learning rentan terhadap penolakan. Dibutuhkan adanya informasi dalam mengurangi ketidakpastian dari adopsi e-learning tersebut. Tujuan penelitian adalah: (1) mendeskripsikan faktor-faktor adopsi inovasi e-learning; dan (2) menguji model pengukuran adopsi inovasi e-learning. Penelitian dilaksanakan menggunakan pendekatan kuantitatif dengan metode survei. Jumlah sampel sebanyak 130, dipilih dari staf pengajar yang pernah mengikuti pelatihan e-learning disetiap program studi di Politeknik Negeri Bali. Tingkat partisipasi responden (respons rate) mencapai 86,9%. Data dianalisis secara deskriptif kuantitatif dan analisis faktor konfirmatori. Adopsi inovasi e-learning dijelaskan oleh lima karakteristik yaitu keunggulan relatif, kompatibilitas, kompleksitas, trialability, dan observability. Faktor keunggulan relatif mempunyai rerata tertinggi (3,92), yang kemudian berturut-turut diikuti oleh trialability, observability, kompatibilitas, serta faktor kompleksitas mempunyai rerata terendah (2,99). Berdasarkan nilai muatan faktor serta reliabilitas konstruk ditemukan bahwa variabel-variabel yang diamati mampu menjelaskan faktor-faktor yang menjadi karakteristik adopsi e-learning. Dengan demikian kelima karakteristik e-learning dinyatakan valid sebagai model pengukuran adopsi inovasi e-learning. dengan nilai p=0,00224 dan RMSEA=0,060

    COMPARATIVE STUDY OF ERP IMPLEMENTATION METHODOLOGY CASE STUDY: ACCELERATED SAP VS DANTES & HASIBUAN METHODOLOGY

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    Enterprise Resource Planning (ERP) system is a concept of enterprise system that describe the integration of the whole process in the organization. Study in this field mostly about external development paradigm on information system development. So, issue in ERP is all about how to adopt it in the organization, not about the application development. This paper reviews two methodology on ERP system implementation, one is vendor perspective methodology and new generic perspective methodology. Comparation of both methodology is done in this study by using Roger Sessions’ metric. Result is the vendor perspective slightly superior than the new generic perspective methodology

    PROTOTIPE KNOWLEDGE MANAGEMENT SYSTEM BERBASIS WIKI UNTUK PROYEK REKAYASA PERANGKAT LUNAK

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    Banyaknya jumlah software house dan pengembang perangkat lunak di Indonesia ternyata belum berbanding lurus dengan peningkatan daya saing industri TI Indonesia terhadap industri perangkat lunak negara lain. Hal ini disebabkan karena masih rendahnya inovasi produk yang dapat dihasilkan serta lambatnya proses belajar yang dilakukan oleh industri perangkat lunak di Indonesia. Untuk dapat mengatasi hal tersebut, dibutuhkan adanya proses knowledge management yang baik agar setiap knowledge dan pengalaman yang dimiliki oleh perusahaan dapat dikelola dengan baik dan dapat dimanfaatkan untuk meningkatkan inovasi produk yang akan dihasilkan. Dalam penelitian ini, penulis melakukan sebuah knowledge audit di sebuah unit pengembang perangkat lunak di lingkungan UI dan membuat prototipe knowledge management system yang berbasis wiki untuk memenuhi kebutuhan knowledge management di perusahaan tersebut. Dalam hal ini penulis berhasil membuat sebuah prototipe knowledge management system yang digunakan untuk menyimpan seluruh knowledge tentang penyelesaian masalah yang muncul pada sebuah produk perangkat lunak

    SUPPLY CHAIN MANAGEMENT BERBASIS LAYANAN: DESAIN DAN IMPLEMENTASI PROTOTIPE SISTEM

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    Supply Chain Management (SCM) adalah sebuah konsep pengaturan aliran proses perdagangan yang menghubungkan antara produsen, supplier, dan konsumen secara langsung. Dengan berevolusinya konsep perangkat lunak dan sistem informasi menuju era berbasis layanan, pengembangan SCM berbasis layanan menjadi sangat relevan. Studi kasus kebutuhan akan SCM berbasis layanan pada pengelola pusat perbelanjaan di Jakarta menjadi fokus pembahasan. Pada makalah ini dibahas sebuah model pengembangan sistem SCM berbasis layanan yang menghubungkan tiga stakeholder yang berperan dalam proses perdagangan pada pusat perbelanjaan modern

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