Jurnal Sistem Informasi
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    COOPERATIVE READINESS FOR E-LEARNING

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    Cooperative is basically an economic organization of the people who have the economic capacity, which is in motion is not only concerned with economic motives. In addition to form a company that requires a profit, the cooperative also has a social motive. This is reflected in the principles espoused. Cooperative is an organization that is familial and managed democratically. In this study the chosen type of credit union, a group of people who agree to raise capital by providing loans to members of its own with a decent interest rate and approved. As one of the requirements in order to be able to make loans to members of cooperatives are the members must have attended training organized by the cooperative board. The spread of the location and the bustle complicate members required to attend training. Development of technology and beneficiaries among members provide alternative learning solutions for members. For that we need to know whether members are ready to accept the training system based on information technology. The readiness of members in this case at CU Melati Kopdit Jagakarta landfill checked by sampling techniques. From preliminary research/beginning it seems that members of the CU Melati landfill Jagakarsa ready to accept the program of distance education (elearning) for cooperative education

    STUDI VALIDITAS DAN REALIBILITAS FAKTOR SUKSES IMPLEMENTASI E-GOVERNMENT BERDASARKAN PENDEKATAN KAPPA

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    Since Inpres No.3 of 2003 about policies and strategies for e-Government development, the Government institution was required to be able to take advantage of the progress of Information and Communication Technology (ICT) in order to improve the efficiency, effectiveness, transparency and accountability of government. The process of transformation towards e-Government was an effort to develop electronic-based government so as to optimize the utilization of ICT in general. Unfortunately, the e-Government developed merely indicate compliance with this policy, because without the quality. Various surveys had shown that Indonesia was still far behind in terms of adoption of e-Government (UNDESA, 2012). This plus the fact that most of the e-Government projects in developing countries, including Indonesia, where the failure rate of failure to achieve up to 85% while the success rate was only 15% (Heeks, 2003). However, there is no doubt there are some areas that successfully implement e-government initiatives. In this study, the authors aimed want to explore what factors determine the success of the implementation of e-Government. The study is descriptive in which the method used is a literature study related to success factors of e-Government implementation. From the results of the validation test based on expert opinion, obtained 15 success factors that must be accommodated to ensure the successful implementation of e-Government. Inter-rater reliability had also been tested with Cohen's Kappa and the approach showed satisfactory results

    IDENTIFYING EA PRINCIPLES USING SWOT ANALYSIS (CASE STUDY OF E-COMMERCE PT. XYZ)

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    In current business practice, an integration between business and IT is important. Enterprise Architecture (EA) is one of the study that synergize IT and business. The principle will be use as the main base to designing appropriate EA. Before describing these principles, it is necessary to understand the real state of a company. It aims to make the situation as one as of benchmarks to describing state of the target. After designing state of the target, it will make processes of designing EA for a company is easier. This paper will use the SWOT analysis method to recognize their core competencies in order to determine the direction of an organization by analysing and positioning the organization’s resource and environment on four regions : Strengths, Weaknesses, Opportunities, and Threats. After an SWOT assessment, a mapping obtained wich that determines which quadrant position of the company. Every quadrant position will describe different strategies each other. From the obtained strategy, it will be describing target principles according to the position of a company based on the SWOT analysis. So the design EA for a company can start with a precise principles foundations

    FACTORS THAT INFLUENCE STUDENT TEAMS IN INFORMATION SYSTEM DEVELOPMENT PROJECT: STUDENT’S PERSPECTIVES

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    The success of information systems development activities are influenced by technology and human resources. Experience and knowledge of team members is the key to performance improvements in the software development process. So the experience and knowledge are considered to be one of the main capitals in the success of a software development team. However, what if the information system development team are students who may not have experience at all ? Is the information system developed by an un-experienced team always fail ? Therefore, it is necessary to conduct a study to identify the factors that influence the student teams in information systems development project. The study was conducted with the literature study to establish research model. Furthermore, a survey conducted by distributing questionnaires to students of information systems whom are doing an internship in developing information systems. The results of the survey were analyzed quantitatively using Partial Least Square technique to test the proposed research model. The results of this study indicate that the development of information systems conducted by a team of students is significantly influenced by the Customer Relationship and Horizontal Relationship. Capability factor have a significant effect although the effect is small on the student teams

    PERANCANGAN ORGANISASI TEKNIK INFORMASI DAN ARSITEKTUR INFORMASI DALAM KERANGKA ENTERPRISE ARCHITECTURE

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    Merujuk pada Keputusan Menteri Kelautan dan Perikanan Nomor KEP.26/MEN/2011 tentang Unit Kliring Kementerian Kelautan dan Perikanan (KKP), maka pengelolaan data dan informasi perlu disempurnakan. Penelitian ini menggunakan metode campuran (kualitatif dan Kuantitatif) dan dibatasi pada rancangan Organisasi Teknologi Informasi (TI) dan Arsitektur Informasi (AI) dalam kerangka enterprise architecture (EA) dengan pendekatan kriteria informasi Control Objectives for Information and Related Technology (COBIT) V.4.1. Framework yang digunakan adalah The Open GroupArchitecture Framework-Architecture Development Method (TOGAF-ADM) sebagai landasan untuk menyelaraskan bisnis (tugas dan fungsi) dengan TI. Hasil penelitian diperoleh bahwa infrastruktur organisasi TI tetap berbentuk divisional, tipe organisasi TI dari bentuk vertical fungtional stovepipe menjadi bentuk matriks, fungsi organisasi dari bentuk sentralisasi menjadi desentralisasi. Kriteria untuk job competency, hard competency dan soft competency ditetapkan. Hasil AI memperlihatkan bahwa, komponen AI terdiri dari kumpulan entitas inti dan hubungannya yang saling terkait satu sama lain dengan pendekatan prinsip tujuh kriteria informasi. Masing-masing aktor dalam AI memiliki peran dan tanggungjawab dalam pelaksanaan implementasinya sesuai dengan tugas pokok dan fungsi (Tupoksi) yang mengacu pada peraturan perundang-undangan dilingkup Balitbang KP

    FAKTOR-FAKTOR PENERIMAAN INDIVIDU DALAM IMPLEMENTASI TI DI PEMERINTAH KOTA BOGOR

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    The use of Information Technology (IT) in public sector organizations cannot always be applied properly. This could lead to failure of Information Systems. Many literature states that successful implementation of an information system is very dependent on the acceptance level of the system by its users. The Government of Bogor City as a public sector organization in Indonesia has been active in the development of IT. From 2008 to 2013, the Government of Bogor City developed nine application, four of which has running with low utilization and the other five applications no longer operate as a result of very minimum user. This study analyzes the individual factors that influence the acceptance of implementation of IT in the Government Environment using TAM. This is quantitative Survey Research using sample of 410 employees of Bogor city. Data processing was performed using descriptive statistical techniques and PLS-SEM. The results prove that the Perceived Usefulness and Perceived Ease of Use has a significant influence on the Behavioral Intention to use IT at Government of Bogor City. Behavioral Intention has a significant influence on the Actual IT Use and Perceived Ease Perceived Ease of Use had a significant effect on the Perceived Usefulness

    ANALISIS KUALITAS APLIKASI UJIAN ONLINE BERBASIS WEB PADA PERUM PERUMNAS

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    Human Resources Department utilizing information and communication technology development to further improve the quality of the company's employees. One of them by developing a Web-Based Employee Application Exam. Department of Human Resources at Housing realize that the role of employees determine the success or failure of the company to achieve its objectives. With a good selection implementation process, employees received will be qualified so that coaching, development, and setting employees becomes easier. This research will evaluate the quality of a website online exam based on the Web-site Quality Evaluation Method. The results of the analysis indicate that website quality is not satisfactory, so the need for design development of a prototype website using the Spiral Development Method

    THE INFLUENCE OF E-LEARNING CHARACTERISTICS AND BASIC ICT COMPETENCIES TO ACTUAL USAGE OF E-LEARNING: A PATH DIAGRAM MODEL

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    In this paper, the Technology Acceptance Model (TAM) is extent with two external stimulus namely e-learning characteristics and basic ICT (Information and Communication Technology) competencies. The purpose of this study are (1) finding relationship between e-learning characteristics and lecturers’ basic ICT competencies with the perceived ease of use and perceived usefulness of e-learning; and (2) determining the effect of e-learning characteristics and lecturer basic ICT competencies to the actual usage of e-learning. Research subjects are Bali State Polytechnic lecturers who have attended the elearning training. In this study, to collect the data sample, a non-random sampling technique is adopted. The data is collected by self-administered questionnaires and is analyzed using structural equation modeling. Basic ICT competencies of the Bali State Polytechnic lecturers are good, but the level of actual usage of e-learning is very low. Basic ICT competence shows no significant effect on the perceived ease of use and perceived usefulness of e-learning. The actual usage of e-learning also has low implications. E-learning characteristics show a significant effect on perceived ease of use and perceived usefulness of e-learning, which implies the change attitude and behavior in the use of elearning. Characteristics of e-learning become a determinant factor in the adoption and use of elearning. The findings will help lecturer a better understanding to the mechanism of e-learning adoption. The study recommends for polytechnic institutions to make a systematic effort to provide lecturers with training on how to use e-learning system effectively. A further research to identify other factors that may influence lecturers' attitudes toward the adoption of e-learning system is demanded following this research

    PENGARUH PENERAPAN SISTEM INFORMASI DATABASE RISET DAN PENGABDIAN MASYARAKAT (SIDR) DI LINGKUNGAN UNIVERSITAS INDONESIA

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    Sistem Informasi Database Riset dan Pengmas (SIDR) is an information system that saves the reseach and community service data in Universitas Indonesia. To evaluate the effectiveness of SIDR, it is ideal to gather data about the SIDR user’s responses. Consequently, in the present study, questionnaire method uses a 6-point Likert scale is applied to obtain that kind of information. In general, the results show that SIDR provides an effective means of creating and centralizing research and community service data for whole faculties in Universitas Indonesia

    PERANCANGAN SISTEM INFORMASI MANAJEMEN LAYANAN JASA TEKNOLOGI DAN KERJASAMA DI LEMBAGA DEF

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    Layanan jasa seksi ABC information system is a system used by ABC lembaga DEF staff for process of saving and processing data of customer and customer’s product. This system facilitated by lembaga DEF to support making a document for testing. Previously seksi ABC lembaga DEF staff still use Microsoft Access and manual record. Therefore seksi ABC lembaga DEF staff require a new information system that quickly and efficiently so that improve customer services. In making this new information system the author uses Microsoft Visual Basic and MySql. The design of information system using prototyping method and using the database design with the concept of context diagram, Data flow Diagram (DFD), flowchart and Entity Relationship Diagram (ERD). The new application system is based on desktop applications and integration with SMS gateway

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