Jurnal Sistem Komputer
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Analisis perbandingan Cloud DOCUMENT pada EYeOS dan Google docs
Penelitian ini bertujuan menganalisis perbandingan antara eyeOS dengan Google Docs sebagai alternatif yang lebih baik yang harus digunakan untuk membantu pengguna dalam masalah pendokumntasian. Dokumen berupa dokumen pengolah kata, spreadsheet, dan presentation. Perbandingan antara eyeOS dengan Google Docs ini nantinya akan diketahui manakah yang paling efektif serta efisien yang dibutuhkan untuk keperluan dokumentasi dan dokumen dapat dibagikan ke para user lainnya
Pemodelan E-Learning Dengan Framework Learning Technology System Architecture (LTSA) Pada Stmik Pranata Indonesia
The development of information and communication technology influences the changing from conventional into digital education which is recognized as e-learning. Most of education institution has employee students which have to spare their time between doing their higher education and working, including STMIK Pranata Indonesia. This is important for STMIK Pranata Indonesia to builds e-learning in order to support most of their students which are recognized as employee students. E-learning is modelled with Learning Technology System Architecture (LTSA) framework which is recognized as IEEE standard to build e-learning. At the end, this e-learning will help lecturers and students in academy teaching process
Peluang Integrasi Eksisting Sistem Penjualan dengan Media Jejaring Sosial
Online social networks nowadays are not only used to connect individual users, but also become an opportunity that have been used by small business to offer products to other users by sharing information about their products and receiving order through social networks, even though most of the businesses already have website to work on it. The next challenge is to integrate the process above between business website and online social networks. This paper starts by providing overview about how businesses use online social network for commercial or marketing activities. By utilizing the Application Programming Interface (API) provided by online social networks, this study intends to explore the opportunities of integration between online social networks with the website that has been owned by the busines
Pengembangan Model Mitigasi Resiko Kredit Berbasis Komputasional Untuk Meningkatkan Kemampuan Manajemen Resiko Bagi Koperasi
Cooperative lending is financial credit which provide benefits to the both cooperative and the customers. In the provision of credit, the cooperative should consider the customer’s ability to meets its obligations through the six criteria; character, collateral, condition, capacity, capital, and area. This study aims to develop an credit risk mitigation model based on Computational Science to improve risk management for Cooperative. In this case, bayesian algorithm do statistical calculation depend on six criteria. The major advantages of the proposed system are higher precision in credit evaluation of the high risk customers and higher sensitivity in the evaluation of higher value loans.
Analisis Citra Digital CT Scan Dengan Metode Ekualisasi Histogram dan Statistik Orde Pertama
this research aims to develop the science and technology of medical image processing CT Scan, which yield an identification system software. Histogram equalization method is the first step in image pre-processing that is applied to the digital images of CT Scan. The next step is statistical texture analysis method of first order to extract the parameters such as mean, variance, standard deviation.the result showed that the histogram equalization method and the statistical texture analysis can be used to distinguish normal CT Scan and abnormal that detected stroke
Pengembangan Game Dengan Menggunakan Game Engine Game Maker
Computer is one part that can not be separated in human life at this time. The use of computer technology penetrated in all areas of health, education, military and trade. One of the effects of perkembanagn computer technology is in the field of entertainment, namely games. Game is one of the multimedia applications that can be used for various purposes such as education, entertainment, or for simulation. The development of a game requires methods and tools. Various methods can be used in deploy, one method that can be used is to use the method of multimedia development. Tool that can be used in the development of the game is to use the game maker. This tool is one tool that can be learned in a short time. Use game tool maker in game development can be used for game development beginner. This is because the language used in the game maker uses symbols are easily understood by the user. The language used in the tool maker game is to use GML language or the game maker
Integrasi Sharepoint Portal dan Office Web Application untuk Mendukung Layanan Cloud
Abstract – Nowadays, information technology has been entering new era of cloud computing, whereas internet user can save and manipulate their file using the cloud. For more, not only provides storage and manipulation function, cloud can be used for document approval between employee to their manager. One of many solution to accommodate the needs mentioned above is sharepoint application by Microsoft. Web application maintained by sharepoint can be used as user interface to collaborate between users. To support document sharing and manipulation, sharepoint can be integrated with Office Web Application (OWA). By using OWA, user will meet experience using Microsoft Office through web browser. Considering Microsoft Office used by most people, the integration between sharepoint as web application farm and Office Web Application can be an altertative to enter cloud computing er
Sistem Pendukung Keputusan Pengelompokan Siswa Berdasarkan Gaya Belajar Felder-Silverman
Penerapan teknologi informasi dalam bidang edukasi dewasa ini meningkat pesat. Penerapan TI tersebut tidak hanya dalam penggunaan media pembelajaran berbasis multimedia saja, tetapi juga dalam pelaksanaan pembelajaran berupa e-learning, Dalam perkembangannya, agar proses pembelajaran berjalan dengan efektif, maka diperlukan belajar secara berkelompok. Ide tersebut bukanlah suatu hal baru karena bekerja dalam kelompok memberikan lingkungan untuk belajar secara kolaboratif serta berbagi ide dan pengetahuan. Agar tiap anggota kelompok merasa nyaman, maka siswa dikelompokkan berdasarkan gaya belajar yang dimilikinya. Dari hasil kuesioner gaya belajar siswa, kemudian dilakukan teknik clustering fuzzy c-means untuk membentuk kelompok siswa. Hasil clustering tersebut kemudian dianalisa dengan menggunakan indeks Davis-Bouldin. Dari hasil ujicoba menunjukkan bahwa hasil clustering paling homogen ketika set parameter jumlah cluster = 4 dan jumlah iterasi = 20 kali
Soccer Game Optimization: Fundamental Concept
Optimization is important in science, engineering, economic as well as daily problems. The number of optimization methods increase continuously due to the growing optimization problems. In this study, we discussed the fundamental concept of soccer game optimization (SGO), a new algorithm inspired by the soccer player movements. The method consists of two basic movements; the move off and the move forward, to control the diversification and intensification and a player substitution procedure to keep the good solution during the search. The SGO elaborates the competition and the reproduction process in evolutionary algorithm with the powerful information sharing of swarm intelligence algorithm. As a new method, the SGO can be enhanced in many different ways such as elaborating more aspects of the soccer players’ movement as well as implementing the proposed method to solve various optimization problem