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    ANALISIS DAN PERANCANGAN SERTA IMPLEMENTASI ELEARNING BERBASIS WEB PADA SMP NEGERI 8 PALEMBANG

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    The purpose of the thesis making is to give another alternatives for studying process at SMP Negeri 8 Palembang. SMP Negeri 8 has a problem, the information only available within school both academic and non academic. The web based E-learning application is intended as useful alternatives media to students, teachers, and other parties in getting information regarding the school. The authors were using iteration in developing web based e-learning application. In the design phase, the authors were using tools such as, context diagram, decomposition diagram, DFD, ERD, table relationship, STD chart, and graphical user interface as they suggested. The authors wish that the application provided SMP Negeri 8 easier studying process

    APLIKASI PEMBELAJARAN DAN INFORMASI BERBASIS WEB PADA SMP MUHAMMADIYAH 1 PALEMBANG

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    The purpose of this paper is to make simplify the process of teaching and learning systems in SMP Muhammadiyah 1 Palembang. The problems on SMP Muhammadiyah 1 Palembang is the difficulty of the subject matter if not received face to face directly in the class room and the lack of media learning that supports the learning process. The web application will be expected to be able to deliver information more quickly and accurately. In this problem the authors use a waterfall method and design an application and the web-based learning. The web application is expected to be applied and implemented to help SMP Muhammadiyah 1 Palembang in facilitating the learning process

    RANCANG BANGUN APLIKASI JAVA UNTUK PEMILIHAN RUMAH BERBASIS FUZZY DATABASE MODEL TAHANI

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    When this has been a lot of developers or developers of housing as executor in the fieldcoordinator needs to accompanied by the development of computer technology to meet the housing needs of the consumer buyer, which generally residential consumers as a buyer always has the considerations or factors before making a decision. But manyhousing information is not known by the purchaser or consumer, because that is necessary to find alternative media more interesting information. The method used in the manufacture of this java based application is the RUP (Rational Unifed Process) that divides the stages of software into four phases starting from the Inception Phase, Elaboration Phase,Construction Phase, and Phase Transition. The results of java-based application design is expected to be an alternative for users who need a home buyer or home information they want

    SISTEM INFORMASI PENJUALAN FURNITURE BERBASIS WEB PADA PT SINAR MUSI CEMERLANG PALEMBANG

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    Research carried out to analyze the running system on PT. Sinar Musi Cemerlang aims to produce a website design that can help improve the efficiency of delivery of information needed by consumers, thus indirectly contributed to the company's service quality improvement. The method used in the writing of this thesis is the iteration method, which consists of six phases of the survey phase of the system, system analysis, system design, manufacture systems, system implementation, and maintenance of the system. The inadequacies of the information system is the limited space and time in obtaining information about the products provided. From the overall description above, the author tries to provide input to the applications used in PT. Sinar Musi Cemerlang also easier for consumers in the process of ordering products and other activities without requiring the consumer to come to the company. Is expected to help with the presentation of better information systems, timely, and accurate

    SISTEM INFORMASI ADMINISTRASI SEKOLAH PADA SMA MUHAMMADIYAH 5 PALEMBANG

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    The research objective is to analyze and design systems that deal with administration on 5 SMA Muhammadiyah Palembang, where the analysis and design can help facilitate the search for data and activities that exist in schools. Writing of the method is a method of FAST (Framework for the Application of System Techniques) which consists of methods of analysis and design methods. The method of analysis consists of an overview of the school, running the system procedure, problem analysis, requirements analysis, and feasibility analysis

    ALAT PENJEMUR PAKAIAN OTOMATIS BERBASIS MIKROKONTROLER

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    The progress in science and technology has pushed human tried to solving these problems arising in the vicinity as well as lighten and reducing that work. One of the developed technology is microcontroller. Mikcokontroller is a family of microprocessors that is a chip that can perform the processing data according the digitally to commands the assembly language that given. By using this microcontroller can be created a tool as intelligent as computers but with the cost of the relative cheaper than a computer. In line with the development of mikrokontroler, and now mikrokontroler applied to many instruments that have to do with day . One of these is used in the design of the automatic clothes-based tools basking Atmega16 microcontroller, which functioned as a place of drying clothes automatically. On the design of the automatic drying clothes this tool apart from basking sharks use the ATmega16 microcontroller also uses a rain sensor and LDR sensor. Sensor rain here is used to drive the fan. If the sensor is exposed by rain water then the fan will spin and the fan will stop according to the time allowed has been programmed to mikrokontroller. Light Sensor (LDR) is used to detect the intensity of light in the environtment. When the sensor light then the LDR receives very little basking will shift into the room and back out the room basking shifted when the LDR gets the enough light

    SISTEM PENGOLAH TRANSAKSI PADA DEPOT KAYU DAN TOKO MEBEL TRI SAUDARA YANG BERBASIS WEB

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    The purpose of this study is to analyze and design an application that works to help resolve problems that arise. Problems in the Depot Wood and Furniture Store Tri Saudara is how the sales process can be done directly with each customer can make orders at any time. The results obtained in this study is to find the solution of the problem that occurred, by using the iteration method to analyze and design a Web-based applications at the Depot Wood and Furniture Store Tri Saudara in particular the sales department. With the analysis and design of web-based applications is expected to be applied or implemented to help the Depot Wood and Furniture Store Tri Saudara in the sales process

    ROBOT PELATIH TENIS MEJA BERBASIS MIKROKONTROLER

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    Dengan perkembangan teknologi yang sangat pesat pada saat ini, banyak hal yang sebelumnya dilakukan secara manual dimungkinkan digantikan dengan cara otomatis demi mempermudah dan menghemat dalam penggunaan waktu. Tidak terkecuali dalam hal olah raga seperti tenis meja. Maka dirancanglah alat yang mempermudah untuk atlet dalam bermain tenis meja yaitu, robot pelatih tenis meja. Perkembangan teknologi saat ini sangat memungkinkan untuk kita membuat robot pelatih tenis meja di dalam bidang olah raga yang selama ini dianggap olah raga membutuhkan pelatih atau pun lawan main , tetapi untuk sekarang ini tidak karena di rancanglah sebuah Robot pelatih tenis meja yang bermanfaat bagi atlet untuk berlatih. Pengontrolan Robot ini dimungkinkan dengan, menggabungkan perangkat keras dan perangkat lunak, menggunakan ATMEGA16 mikrokontroller sebagai pengontrol utama, dan diprogram dengan bahasa BASCOM-AVR. Alat ini memiliki motor penggerak yang sepenuhnya dikontrol oleh mikrokontroler dan pergerakan motor ini secara otomatis

    ANALISIS DAN PERANCANGAN SISTEM INFORMASI PARIWISATA BERBASIS WEB PADA DINAS BUDAYA DAN PARIWISATA KABUPATEN EMPAT LAWANG SUMATERA SELATAN

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    Tujuan penulisan skripsi ini adalah mempermudah dalam pengelolaan data budaya dan pariwisata baik penyebaran informasi mengenai budaya dan pariwisata dan membantu Dinas Budaya dan Pariwisata Kabupaten Empat Lawang dalam proses promosi budaya dan pariwisata Kabupaten Empat Lawang baik dalam wilaya Kabupaten Empat Lawang itu sendiri maupun wilaya luar Kabupaten. Dalam pembuatan website ini penulis menggunakan PHP dan MySQL. Penulis juga menganalisis sejauh mana website tersebut dapat membantu instansi dalam mengelola data budaya dan pariwisata. Metodologi yang digunakan penulis adalah metodologi FAST (Framework for the application of Systems Techniques). Metode FAST adalah metode dimana tahapan-tahapannya adalah fase difenisi lingkup, fase analisis masalah, fase analisis kebutuhan, fase analisis keputusan, fase desain logis, fase konstruksi, fase implementasi. Kesimpulan yang didapat dalam penggunaan website pariwisata adalah untuk penyebaran informasi dan promosi budaya dan pariwisata Kabupaten Empat Lawang dapat membatu dan memberikan kemudahan kepada dinas budaya dan pariwisata kabupaten empat lawang

    SISTEM INFORMASI MANAJEMEN PENJUALAN KOMPUTER PADA SURYA COM PALEMBANG

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    Tujuan penelitian adalah untuk memberikan informasi kepada pimpinan dan mempermudah pimpinan dalam memantau, Mempercepat pimpinan dalam memperoleh informasi tentang penjualan komputer serta meminimalisir tingkat kesalahan dalam penyajian informasi yang diperlukan bagi pimpinan. Metodologi yang dipergunakan dalam analisis sistem ini adalah dengan metode FAST ( Framework for the Application for System Technique ). Setiap langkah atau tahapan pada metode ini sangat mempermudah analisis dalam membuat prosedur kerja. Kesimpulan dari analisis sistem ini adalah Sistem Informasi Manajemen Penjualan pada Surya Com Palembang yang dilengkapi dengan aplikasi login sehingga lebih menjamin dari penggunaan oleh orang – orang yang tidak berhak. Dengan adanya penggunaan database, informasi mengenai penjualan menjadi lebih Up to Date dan lengkap. Sistem Informasi Manajemen Penjualan ini dapat memberikan kualitas layanan yang lebih mudah, cepat dan akurat bagi pengguna

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