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ANALISIS DAN PERANCANGAN SERTA IMPLEMENTASI ELEARNING BERBASIS WEB PADA SMP NEGERI 8 PALEMBANG
The purpose of the thesis making is to give another alternatives for
studying process at SMP Negeri 8 Palembang. SMP Negeri 8 has a problem, the
information only available within school both academic and non academic. The
web based E-learning application is intended as useful alternatives media to
students, teachers, and other parties in getting information regarding the school.
The authors were using iteration in developing web based e-learning application.
In the design phase, the authors were using tools such as, context diagram,
decomposition diagram, DFD, ERD, table relationship, STD chart, and graphical
user interface as they suggested. The authors wish that the application provided
SMP Negeri 8 easier studying process
APLIKASI PEMBELAJARAN DAN INFORMASI BERBASIS WEB PADA SMP MUHAMMADIYAH 1 PALEMBANG
The purpose of this paper is to make simplify the process of teaching and
learning systems in SMP Muhammadiyah 1 Palembang. The problems on SMP
Muhammadiyah 1 Palembang is the difficulty of the subject matter if not received
face to face directly in the class room and the lack of media learning that supports
the learning process. The web application will be expected to be able to deliver
information more quickly and accurately. In this problem the authors use a
waterfall method and design an application and the web-based learning. The web
application is expected to be applied and implemented to help SMP
Muhammadiyah 1 Palembang in facilitating the learning process
RANCANG BANGUN APLIKASI JAVA UNTUK PEMILIHAN RUMAH BERBASIS FUZZY DATABASE MODEL TAHANI
When this has been a lot of developers or developers of housing as executor in the
fieldcoordinator needs to accompanied by the development of computer technology to meet
the housing needs of the consumer buyer, which generally residential consumers as a buyer
always has the considerations or factors before making a decision. But manyhousing
information is not known by the purchaser or consumer, because that is necessary to find
alternative media more interesting information. The method used in the manufacture of this
java based application is the RUP (Rational Unifed Process) that divides the stages of
software into four phases starting from the Inception Phase, Elaboration Phase,Construction
Phase, and Phase Transition. The results of java-based application design is expected to be an
alternative for users who need a home buyer or home information they want
SISTEM INFORMASI PENJUALAN FURNITURE BERBASIS WEB PADA PT SINAR MUSI CEMERLANG PALEMBANG
Research carried out to analyze the running system on PT. Sinar Musi
Cemerlang aims to produce a website design that can help improve the efficiency of
delivery of information needed by consumers, thus indirectly contributed to the
company's service quality improvement.
The method used in the writing of this thesis is the iteration method, which
consists of six phases of the survey phase of the system, system analysis, system
design, manufacture systems, system implementation, and maintenance of the system.
The inadequacies of the information system is the limited space and time in
obtaining information about the products provided. From the overall description
above, the author tries to provide input to the applications used in PT. Sinar Musi
Cemerlang also easier for consumers in the process of ordering products and other
activities without requiring the consumer to come to the company. Is expected to
help with the presentation of better information systems, timely, and accurate
SISTEM INFORMASI ADMINISTRASI SEKOLAH PADA SMA MUHAMMADIYAH 5 PALEMBANG
The research objective is to analyze and design systems that deal with administration
on 5 SMA Muhammadiyah Palembang, where the analysis and design can help
facilitate the search for data and activities that exist in schools.
Writing of the method is a method of FAST (Framework for the Application of
System Techniques) which consists of methods of analysis and design methods. The
method of analysis consists of an overview of the school, running the system
procedure, problem analysis, requirements analysis, and feasibility analysis
ALAT PENJEMUR PAKAIAN OTOMATIS BERBASIS MIKROKONTROLER
The progress in science and technology has pushed human tried to solving
these problems arising in the vicinity as well as lighten and reducing that work. One
of the developed technology is microcontroller. Mikcokontroller is a family of
microprocessors that is a chip that can perform the processing data according the
digitally to commands the assembly language that given. By using this
microcontroller can be created a tool as intelligent as computers but with the cost of
the relative cheaper than a computer. In line with the development of mikrokontroler,
and now mikrokontroler applied to many instruments that have to do with day . One
of these is used in the design of the automatic clothes-based tools basking Atmega16
microcontroller, which functioned as a place of drying clothes automatically. On the
design of the automatic drying clothes this tool apart from basking sharks use the
ATmega16 microcontroller also uses a rain sensor and LDR sensor. Sensor rain here
is used to drive the fan. If the sensor is exposed by rain water then the fan will spin
and the fan will stop according to the time allowed has been programmed to
mikrokontroller. Light Sensor (LDR) is used to detect the intensity of light in the
environtment. When the sensor light then the LDR receives very little basking will
shift into the room and back out the room basking shifted when the LDR gets the
enough light
SISTEM PENGOLAH TRANSAKSI PADA DEPOT KAYU DAN TOKO MEBEL TRI SAUDARA YANG BERBASIS WEB
The purpose of this study is to analyze and design an application that works to help resolve
problems that arise. Problems in the Depot Wood and Furniture Store Tri Saudara is how
the sales process can be done directly with each customer can make orders at any time. The
results obtained in this study is to find the solution of the problem that occurred, by using
the iteration method to analyze and design a Web-based applications at the Depot Wood
and Furniture Store Tri Saudara in particular the sales department. With the analysis and
design of web-based applications is expected to be applied or implemented to help the
Depot Wood and Furniture Store Tri Saudara in the sales process
ROBOT PELATIH TENIS MEJA BERBASIS MIKROKONTROLER
Dengan perkembangan teknologi yang sangat pesat pada saat ini, banyak
hal yang sebelumnya dilakukan secara manual dimungkinkan digantikan dengan
cara otomatis demi mempermudah dan menghemat dalam penggunaan waktu.
Tidak terkecuali dalam hal olah raga seperti tenis meja. Maka dirancanglah alat
yang mempermudah untuk atlet dalam bermain tenis meja yaitu, robot pelatih
tenis meja.
Perkembangan teknologi saat ini sangat memungkinkan untuk kita
membuat robot pelatih tenis meja di dalam bidang olah raga yang selama ini
dianggap olah raga membutuhkan pelatih atau pun lawan main , tetapi untuk
sekarang ini tidak karena di rancanglah sebuah Robot pelatih tenis meja yang
bermanfaat bagi atlet untuk berlatih. Pengontrolan Robot ini dimungkinkan
dengan, menggabungkan perangkat keras dan perangkat lunak, menggunakan
ATMEGA16 mikrokontroller sebagai pengontrol utama, dan diprogram dengan
bahasa BASCOM-AVR. Alat ini memiliki motor penggerak yang sepenuhnya
dikontrol oleh mikrokontroler dan pergerakan motor ini secara otomatis
ANALISIS DAN PERANCANGAN SISTEM INFORMASI PARIWISATA BERBASIS WEB PADA DINAS BUDAYA DAN PARIWISATA KABUPATEN EMPAT LAWANG SUMATERA SELATAN
Tujuan penulisan skripsi ini adalah mempermudah dalam pengelolaan data
budaya dan pariwisata baik penyebaran informasi mengenai budaya dan pariwisata
dan membantu Dinas Budaya dan Pariwisata Kabupaten Empat Lawang dalam proses
promosi budaya dan pariwisata Kabupaten Empat Lawang baik dalam wilaya
Kabupaten Empat Lawang itu sendiri maupun wilaya luar Kabupaten.
Dalam pembuatan website ini penulis menggunakan PHP dan MySQL. Penulis
juga menganalisis sejauh mana website tersebut dapat membantu instansi dalam
mengelola data budaya dan pariwisata.
Metodologi yang digunakan penulis adalah metodologi FAST (Framework for
the application of Systems Techniques). Metode FAST adalah metode dimana
tahapan-tahapannya adalah fase difenisi lingkup, fase analisis masalah, fase analisis
kebutuhan, fase analisis keputusan, fase desain logis, fase konstruksi, fase
implementasi.
Kesimpulan yang didapat dalam penggunaan website pariwisata adalah untuk
penyebaran informasi dan promosi budaya dan pariwisata Kabupaten Empat Lawang
dapat membatu dan memberikan kemudahan kepada dinas budaya dan pariwisata
kabupaten empat lawang
SISTEM INFORMASI MANAJEMEN PENJUALAN KOMPUTER PADA SURYA COM PALEMBANG
Tujuan penelitian adalah untuk memberikan informasi kepada pimpinan
dan mempermudah pimpinan dalam memantau, Mempercepat pimpinan dalam
memperoleh informasi tentang penjualan komputer serta meminimalisir tingkat
kesalahan dalam penyajian informasi yang diperlukan bagi pimpinan.
Metodologi yang dipergunakan dalam analisis sistem ini adalah dengan
metode FAST ( Framework for the Application for System Technique ). Setiap
langkah atau tahapan pada metode ini sangat mempermudah analisis dalam
membuat prosedur kerja. Kesimpulan dari analisis sistem ini adalah Sistem
Informasi Manajemen Penjualan pada Surya Com Palembang yang dilengkapi
dengan aplikasi login sehingga lebih menjamin dari penggunaan oleh orang –
orang yang tidak berhak. Dengan adanya penggunaan database, informasi
mengenai penjualan menjadi lebih Up to Date dan lengkap. Sistem Informasi
Manajemen Penjualan ini dapat memberikan kualitas layanan yang lebih mudah,
cepat dan akurat bagi pengguna