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    RANCANG BANGUN APLIKASI INFORMASI SPBU TERDEKAT DI KOTA PALEMBANG DENGAN METODE ANT COLONY OPTIMIZATION BERBASIS ANDROID

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    Gas station is one of the most frequently visited place, especially for the people who owned a vehicle to refuel their vehicle. But if they were at the place they didn’t familiar with, that would mean trouble for them to find nearest gas station. The purpose of this application is to determine the nearest route of gas station utilizing Google Maps and Global Positioning System feature (GPS) which embedded in android based cellphone and the searching process using Ant Colony Optimization method (ACO). Ant Colony Optimization method adopted from ant colony behavior that usually known as ant system and widely used to find the nearest route in Travelling Salesman Problem (TSP). According to the test result, the routing speed of the nearest gas station, inluenced by the number existing gas station and the internet connection

    PEMANFAATAN BLUETOOTH DAN SENSOR ACCELEROMETER PADA PONSEL BERBASIS ANDROID UNTUK PENGONTROLAN GERAKAN MOBILE ROBOT

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    Accelerometer is one from many kinds of sensor which embedded on an Android based cellphone. Accelerometer works by measuring the acceleration of gravitation, where in a cellphone movement such as swinging or rotating will be read by the accelerometer and used to change the orientation of the phone screen, also in android games is used to control the movement, while bluetooth is a standard of wireless mobile communication technology to exchange data between cellphones. The application whom made by the authors, use bluetooth as a bridge to connect between Android based cellphone and mobile robot, as well as the Accelerometer which acts as mobile robot motion controller in real time. Mobile robot motion controlled by sending the value change of accelerometer to the mobile robot via serial communication. This application is expected to provide a change for the develeopment of mobile robot control

    ANALISIS FAKTOR – FAKTOR PEMANFAATAN TEKNOLOGI INFORMASI TERHADAP KINERJA INDIVIDUAL PADA PT. TELKOM INDONESIA, Tbk, DIVISI INFRASTRUKTUR TELEKOMUNIKASI NETWORK REGIONAL SUMBAGSEL

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    With the effective use of technology of information the company may obtain superiority for every employee. This research purpose to find out indicators wich influence advantages technology of information and the impact on individual performance. The reasons why this research gets done are: first, technology of information is lagerly used in public sector, especially in PT Telkom Indonesia, Tbk Divisi Infrastruktur Telekomunikasi Network Regional Sumbagsel. Second this research is able to understand indicator considered in determining the assembling technology of information and impact to employee The sample used on this research consist of overrall employee which is uses technology of information. The data collected as many as 70 questionnaires. Analyses are used by using multivariate analysis SPSS.1

    INFORMATION SYSTEMS APPLICATIONS IN BUYING AND SELLING STAR SOLUTION INDONESIA PALEMBANG

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    PT. Indonesia Palembang Star Solution is a company specialized in electronic goods distributor brands Kawachi which was inaugurated by the Mayor of Palembang on December 13, 2006. Application design purposes Purchasing and Sales Information System is to provide services to the Administration Section Purchasing, Sales Administration, Financial Administration, The Warehouse, and the Manager which can facilitate them in carrying out business processes. This application is designed using Microsoft Visual Basic.NET 9.0 by using the Systems Development Methodology RAD (Rapid Application Development), with the following stages, namely Plan Requirements, Process Design, Implementation, and over all stage. The results of the design of information systems application have been made by implementing the Application of Information Systems Purchasing and Sales is an application that can perform surveillance of the stock of goods, to prevent, minimize and even eliminate the errors that may occur, for example, to prevent differences in the data items in bill of lading and invoices, assist in the preparation of calculations per salesman and over all turn over, ease of administration in the search for sales and purchase data, and simplify the accounts payable report

    APLIKASI PERHITUNGAN KREDIT MOBIL PADA PT KITA FINANCE PALEMBANG

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    The writing is done to provide an overview of the system is running in this company as well as designing a car loan application at PT KITA Finance Palembang by using Visual Basic 2008 programming that helps make auto loans in inputting data, Research methods used in this thesis is interative metode method uses repetition technique in which each stage of the work can be done repeatedly. Starting from thye planning, analysis, design, implementation and maintenance and design methods that describe the system implementation and maintenance and design method that uses DFD system, data structure, entity relationship diagram(ERD) and do the designing process, insert and output. Result of the analysis and design and application development is expected to PT KITA Finance Palembang we can use applications that have been made by the author. The result achieved are a credit application based computerized car use able to produce reports that assist management in making decisions such as customer statements, car report, payments reports, survey reports, credit reports, report pelunasan. This application has been made to beneficial to the company

    APLIKASI PEMESANAN PADA STUDIO KREASINDO PALEMBANG BERBASIS WEB

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    Tujuan penelitian dan analisis adalah untuk membangun sistem aplikasi yang dapat memudahkan proses kerja yang ada pada Studio Kreasindo palembang. Pembangunan sistem ini menggunakan metode iterasi. Metode penelitian yang penulis gunakan adalah metode iterasi yang terdiri dari analisis dengan melakukan survei atas sistem yang sedang berjalan, melakukan wawancara, dan pengumpulan data-data untuk memperoleh informasi yang dibutuhkan serta, Diagram Hubungan Entitas (Entity Relationship Diagram), spesifikasi file, relasi anatar tabel, logika program, dan melakukan perancangan proses, masukan dan keluaran serta rencana implementasi dari sistem yang diusulkan. Hasil dari analisis dan perancangan sistem pemesanan pada Studio Kreasindo ini ini diharapkan dapat memberikan kemudahan bagi pihak Studio Kreasindo dalam melakukan transaksi menjual produk yang ditawarkan ke konsumen. Dengan adanya sistem ini diharapkan dapat mengatasi masalah- masalah yang selama ini terjadi, sehingga dapat memudahkan dan membantu kemajuan perusahaan

    RANCANG BANGUN KATALOG RUMAH PADA PERUMAHAN BERBASIS AUGMENTED REALITY MENGGUNAKAN BANYAK MARKER PADA SATU WAKTU

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    The House is an absolute necessity for humans and can also be business assets so that the housing business is growing rapidly. Home Promotions get through print media or website and promotion directly. Most sales of housing in promoting home just bring housing brochure in the form of 2D and difficult to bring housing maket. It will be good if it can promote home sales in the form of 3D and bring the scale of housing in the form of 3D objects which can house the zoom in, zoom out, rotation vertical, rotation horizontal and there is a floor plan for each House as well as information about the House. Through the application of Augmented Reality is the author hopes it can help sales in promoting home in 3D form

    APLIKASI E-MARKETPLACE BERBASIS WEB 2.0

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    Tujuan dari Pembangunan aplikasi E-marketplace berbasis web 2.0 ini adalah membuat corak baru dari bentuk layanan E-marketplace yang sudah ada. Dengan bentuk transaksi yang lebih dinamis, dimana pembeli dapat membeli barang dari banyak penjual dan hanya melakukan satu kali transaksi pembayaran serta fitur-fitur yang tersedia untuk memudahkan pengguna dalam penggunaanya. Aplikasi E-marketplace berbasis web 2.0 adalah sebuah aplikasi yang merupakan sebuah pasar online, dimana pembeli dan penjual dapat bertemu tanpa perlu bertatap muka secara langsung, dan aplikasi ini menjembatani semua transaksi yang dilakukan oleh buyer dan seller, serta menyediakan environment yang user friendly sehingga memberikan kemudahan user dalam mengaksesnya. Metodologi dan pendekatan yang digunakan dalam penulisan skripsi ini adalah metode analisis, metode pengumpulan data, metode perancangan sistem. Metode analisis untuk menganalisis kebutuhan akan sistem yang akan dibuat pada aplikasi Emarketplace. Metode perancangan dilakukan untuk merancang suatu sistem yang menyediakan environment serta fitur-fitur yang ada pada E-marketplace. Dalam bentuk aplikasi, pembangunan E-marketplace berbasis web 2.0 ini menggunakan bahasa pemograman HTML (Hypertext Markup Language) dan PHP (Hypertext Prepocessor) dengan crayd framework. Hasil dari perancangan aplikasi ini dapat memberikan kemudahan untuk bergabung dalam E-marketplace, kemudahan bagi seller untuk memasarkan barang dagangannya dan memberikan proses transaksi yang aman dan nyaman bagi buyer maupun seller

    SISTEM MANAJEMEN PERGUDANGAN PADA PT BHANDA GHARA REKSA (PERSERO) PALEMBANG

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    PT Bhanda Ghara Reksa (Persero) Palembang merupakan perusahaan yang bergerak di bidang pergudangan umum serta jasa-jasa pergudangan lainnya, dimana kegiatan utamanya menyelenggarakan dan menyediakan gudang untuk disewakan dan pengelolaan gudang baik terbuka maupun tertutup, jasa logistik serta jasa distribusi. Tujuan penelitian ini adalah untuk membangun sebuah sistem manajemen pergudangan dan mendukung sistem informasi yang sudah ada. Metode yang digunakan penulis adalah metode Fast. Merupakan metode dimana setiap tahapan/fase pengembangan sistem dapat dilaksanakan dengan cukup fleksibel untuk menyediakan tipe-tipe berbeda proyek dan strategi. Dengan adanya Sistem Manajemen Pergudangan ini diharapkan dapat membantu perusahaan dalam meningkatkan mutu pelayanan terhadap pelanggan

    INSTALASI SERVER VOIP MENGGUNAKAN TRIXBOX CE

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    Voice over Internet Protocol (juga disebut VoIP, IP Telephony, Internet telephony atau Digital Phone) adalah teknologi yang memungkinkan percakapan suara jarak jauh melalui media internet. Data suara diubah menjadi kode digital dan dialirkan melalui jaringan yang mengirimkan paket-paket data, dan bukan lewat sirkuit analog telepon biasa.[wikipedia

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