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ANALISIS DAN PERANCANGAN SISTEM INFORMASI E-BUSINESS BERBASIS WEB PADA CV. PERMATA INTI KONSTRUKSI
Nowdays, business competition between the companies is getting very tight.
Information technology in e-business system has an ability to make added value such
as time efficiency, easiness and convenient in doing transactions through its
characteristics that do not have any time distance, organization or geographic area
limitation. CV. Permata Inti Konstruksi is one of the company that carries out the
business on goods and services procurement. They always try to satisfy their
consumrs. The methodology in this paper is FAST methodology, that consists of
preliminary investigation phase, problem analysis phase, requirement analysis phase ,
design phase, decision analysis phase, construction phase and implimentation phase,
The design phase consists of logical design system, physical design system, program
design and implementation plan. The result from the project is a prototype of web
based E-business system on CV. Permata Inti Konstruksi
APLIKASI PERHITUNGAN PAJAK PENGHASILAN PASAL 21 PADA KARYAWAN CV. MAHKOTA PALEMBANG
Tujuan dari penulisan tugas akhir ini adalah untuk membuat aplikasi
perhitungan dan pelaporan pajak penghasilan karyawan dengan cepat, dan akurat.
Tujuan penelitian adalah untuk melihaat gambaran yang jelas dari sistem informasi
perhitungan dan pelaporan pajak penghasilan karyawan yang telah dilakukan oleh
perusahaan.
Metode Penulisan yang digunakan adalah metode iterasi dengan melakukan
survei atas sistem yang berjalan, wawancara, studi kepustakaan dan pengumpulan
data-data untuk memperoleh informasi yang dibutuhkan serta metode perancangan
yang menggambarkan sistem data alir diagram (DFD), kamus data, diagram
hubungan entitas (ERD) dan melakukan perancangan aplikasi.
Hasil dari perancangan aplikasi ini diharapkan mampu memberikan informasi
dan mengolah atau memproses data secara komputerisasi dengan praktis dan cepat
sehingga proses perhitungan pajak penghasilan karyawan dapat berjalan sesuai
dengan yang diharapkan
MOBILE MAP EXPLORER LOKASI BENGKEL DI PALEMBANG DENGAN GPS BERBASIS PLATFORM ANDROID
Mobile Map Explorer application of the workshop location is Android based application
that are used to locate the nearest of workshop using GPS. The existence of the workshop
is required by automotive user to take care or repair the vehicle. Until now, that has been a
lot of digital maps are available, but not all locations can be displayed, particularly the
location of the workshop in Palembang. Based of these problems, the author developed a
mobile application about map explorer of workshop location with the aim to help
automotive user to locate the nearest the workshop in Palembang on the phone by using the
Global Positioning System (GPS) shown on the map. This application is built on the
Android platform, and therefore the mobile phones that support this application is a phone
based on Android because this application will be installed first on a mobile phone users.
The research methodology used by author is method of Rational Unified Process (RUP),
which consists of four stages, namely Inception phase, Elaboration, Construction, and
Transition. Evaluation to do by distributing questionnaires. With this application, the
author hope to help users in searching and finding the location of the nearest the workshop
to take care or repair the vehicle
APLIKASI SISTEM INFORMASI CUSTOMER RELATIONSHIP MANAGEMENT BERBASIS SMS GATEWAY PADA CV SINAR MITRA ABADI
The research objective was to design a customer relationship management on
the CV Sinar Mitra Abadi who use databases to simplify and speed in serving
customers including the storage of customer data, providing information to
customers, and service to customers using SMS. Because by using sms it will be
faster in providing information to customers.
Research methodology that I use is a method of data collection, feasibility
studies, library research and interview techniques as well as object-oriented design
methods that describe Aktivity Diagram, Sequence Diagram, Class Diagram, and the
design of input and output using the programming language Microsoft Visual Studio
2008 Windows Application with language visual Basic and MySQL to design the
system.
The analysis and design of information systems is expected to be forwarded to
the implementation phase so that the system can be applied for purposes of customer
relationship management on the CV Sinar Mitra Abadi.
With the existence of this system is expected to address the problems that
exist in the process of customer service required by CV Sinar Mitra Abad
RANCANG BANGUN APLIKASI PEMBELAJARAN SISTEM PENCERNAAN DAN SISTEM REPRODUKSI MANUSIA PADA PELAJARAN BIOLOGI BERBASIS MULTIMEDIA
Matters of Biology Lesson is often difficult to understand for students. One two of matters
was digestive system and reproductive system of human. Students often have difficulty in
memorizing the matters. This thesis intended to overcome this problem, start from giving
direct visual object in order to make the lesson is not boring in teaching and learning until
giving an interactive nature in order to make the teacher can easily deliver matter. Author
used Adobe Flash CS3 to make the application. In addition, author is also used iterative as
the system development methodology. Application was tested and evaluated using
questionnaire. Based on that questionnaire, acquired 76,56% of the total number of
respondents agreed that the application has fulfilled the user needs. Author hopes that the
learning application can be use for an alternative way in learning process for students and
teachers to make a conducive atmosphere so can increase the students competence
PENGEMBANGAN APLIKASI PEMBAGIAN HASIL USAHA PADA RUMAH MAKAN PONDOK PUJASERA VETERAN PALEMBANG
The purpose of this research can certainly help in developing cottage
Pujasera management system that is in Pujasera, which can help the tenant to know
the distribution of the results of their daily business without having to come directly
to Pujasera and wait for the next day to check on their sales in Pondok Pujasera.
In this case we develop an application with the division of their laborin the form of
sms delivery media that can be broadcast automatically at shift change.
With the implementation of its application development is expected to
improve the performance of Pujasera cottage, which can certainly benefit the Pujasera
SISTEM INFORMASI PENJUALAN PADA CV. INDO TEKNIK PERKASA PALEMBANG
Tujuan penelitian adalah untuk menganalisis dan merancang Sistem Informasi
Penjualan pada CV. Indo Teknik Perkasa Palembang, dimana analisis dan
perancangan ini dapat membantu mempermudah dalam pencarian data dan
kegiatan-kegiatan yang ada dalam perusahaan. Metode penulisan skripsi adalah
metode FAST (Framework for the Application of System Techniques ) dengan
melakukan observasi atas sistem yang berjalan, melakukan wawancara dan studi
kepustakaan untuk mengumpulkan data. Metode perancangan yang
menggambarkan dengan menggunakan penggambaran sistem data flow diagram,
entity relationship diagram, diagram aliran program, rancangan antarmuka,
keluaran, serta rencana implementasi dari sistem yang diusulkan. Aplikasi ini
dirancang dengan menggunakan perangkat lunak Microsoft Visual Studio sebagai
program aplikasinya dan SQL Server sebagai databasenya. Hasil analisa ini
diharapkan mampu memperbaiki kelemahan pada sistem yang sedang berjalan
dan mampu memberikan informasi yang lebih cepat, tepat dan akurat, dan
membantu CV. Indo Teknik Perkasa Palembang dalam meningkatkan persediaan
RANCANG BANGUN APLIKASI PEMBELAJARAN KARAKTER MANDARIN BERBASIS PENGENALAN KARAKTER DENGAN METODE PCA
Image is constructed by a number of pixels that form a matrix. Pixels are the smallest parts
of image which containing the information. One method for extracting information from an
image is Principal Component Analysis(PCA). PCA method is doing projection from
image space with higher dimension to feature space with lower dimension. The purpose of
making this project is to determine whether PCA method is effective for Chinese’s
character recognition and also to build a Chinese’s character learning application based on
a character recognition with PCA method. This application uses a digital canvas as a input
media so users can do a direct input in real time. System will perform the calculation using
PCA method to Chinese’s character image by extracting feature value from the tested
image and image sample which have five image data per Chinese’s character with the
average level of the Chinese’s character recognition percentage reached 65%. This
application is expected to facilitate the user in a recognition and learning Chinese’s
character
APLIKASI PEMBELAJARAN BERBASIS WEB PADA SMK PGRI 2 PALEMBANG
Web-Based Learning Applications In SMK PGRI 2 Palembang has the goal of developing
a web-based learning systems, in order to assist in the process of teaching and learning
activities. With this application is expected to help the problems facing teachers and
students outside of school hours, such as lack of communication between teachers and
students outside of school hours, and of course to facilitate the teacher in providing
materials to students. For problem-solving methods drawn from the data obtained and
analyzed, which include problem analysis, requirements analysis, feasibility analysis and
cost benefit analysis, and proceed with system design that includes design data flows, data
dictionary, ERD, table relations, and interface design. While the development of systems
using Iterative model, the software used is Windows 7 Professional, Adobe Dreamweaver
CS3, PHP programming language and MySQL database, results from the development of
this system is a web application called Web-Based Learning Applications on SMK PGRI 2
Palembang. a website created to facilitate the learning activity in SMK PGRI 2 Palembang
RANCANG BANGUN APLIKASI PEMBELAJARAN TABEL PERIODIK DAN IKATAN KIMIA BERBASIS MULTIMEDIA
Chemistry is often a difficult one lesson to be understood by students. Chemistry was
never separated from the material of the periodic table and chemical bonding because
two things are the basis of chemistry. This includes the chemical periodic table lists
all the chemical elements that are often difficult to locate students and find out
important information about the element. This thesis aims to address the proficiency
level, of providing a visual object directly to the interactive nature of that learning
process can be easier and not boring. The author uses Adobe Flash CS3 media in
making the application, while the system development methodology is the
methodology I will use the Microsoft Solution Framework. The authors hope this
made learning applications can be an alternative media in the learning process for
students and teachers can create an atmosphere conducive to teaching and learning
process so as to enhance students' competencie