Jurnal Dimensi Seni Rupa dan Desain
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    PENDOKUMENTASIAN SARANA DAN PRASARANA PADA RUMAH DUKA (STUDI PADA YDSP DAN BUMI BARU II): Documentation of Facilities and Infrastructure in Funeral Homes (Study Case: YDSP and Bumi Baru II)

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    A funeral home is a space where people can carry out the last rite of honor for the dead. In Indonesia, specifically for some religions or beliefs adopted by each family has a tradition where the burial is done in a funeral home with a procession of worship carried out to escort the deceased. These processes have their facilities and infrastructure. In the aspect of infrastructure, all activities that take place are located and carried out in each different room, and the aspect of facilities is the equipment used to carry out each activity in the burial process. In general, there are no specific standards that describe the standard facilities and infrastructure that must be owned by a funeral home. Therefore, the purpose of this research is to document the existing facilities and infrastructure in a funeral home so that in the future it can assist in studies relating to a funeral home. The method used in this study is the study of literature, field observations to two funeral homes, and interviews with funeral home management. The main results of this research are inventory list of the needs that are the optimal needs of the two funeral homes through the data obtained. It is hoped that the results of this study can become guidelines for further research relating to existing facilities and infrastructure at the funeral home. Keywords: equipment, burial, corpse, funeral hom

    TERAPI INGATAN MELALUI FOTO TEMUAN DAN KOLASE MIXED MEDIA: Memory Therapy Through Found Photos and Mixed Media Collage

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    Memory plays a vital role for humans as historical beings. Man interprets his life in a space of time that continues in his memory. Humans also know the concept of forgetting, where memory repression is one of the leading causes. Repression is a memory activity in which past experiences are deliberately suppressed so that they do not surface. Guilt and traumatic events in childhood are just a few causes of such repressive activities. Photography as an art activity has a very close relationship with the function of memory. The beginning of the emergence of the photographic medium is related to the human desire to record memories from precious memories. The connection between photography and memory becomes more pronounced when photography becomes a medium of art therapy.  Photography as a medium of art therapy is called the therapeutic photography approach. This approach is an exploration that will be carried out in this study. The subject of research that will be a vital instrument in this research is the experience of the researcher, who still leaves internal conflicts on him. The research method will use Fox\u27s creative creation research method and conduct memory therapy through mixed media experimentation on the photo findings. The stages of this research are as follows: Observation stage, Data collection, Problem Identification and Formulation, Literature Study, Data Processing, Data Analysis, Exploration, Experimentation and Work Realization. This study aims to reveal the positive effects of the medium of photography as art therapy. The therapeutic process carried out is based on the activity of making and reading a narrative through photographic works. The narrative is constructed through re-accessing memory and self-reflection to find positive coping. With the positive effects caused by therapeutic photography, it is hoped that the repression experienced by research subjects will be reduced and reconcile internal conflicts. Keywords: art therapy, collage, found photograph, therapeutic photograph

    DESAIN DAN APLIKASI MARKA GRAFIS BERBASIS KAWASAN PROTOKOL KESEHATAN PENCEGAHAN COVID 19 DI SMA DAARUT TAUHIID BOARDING SCHOOL

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    Health protocols in order to prevent the spread of covid 19 is part of the government’s program to reduce the spread of the corona virus in community. It has been more than a year since the outbreak of the corona virus in Indonesia, this country has implemented a policy so that people carry out all their activities from home, including teaching and learning activities. Daarut Tauhiid Boarding School has implemented a distance learning policy since 2020 until now. In July 2021, Daarut Tauhiid Boarding School has carried out face-to-face learning which requires some preparation, especially in implementing health protocols in schools. Graphic marking is one of the technical tools supporting the implementation of health protocols. The design of graphic markings supporting health protocols should also pay attention to the area whereit is embedded because it is related to the activities of the user population of the place. This design aims to conceptualize and apply graphic markings of health protocols at Daarut Tauhiid Boarding School which refers to the character of the area. Analysis of existing problems is carried out using qualitative data, based on observations, interviews, and literature searches related to the problems faced by Daarut Tauhiid Boarding School. The results of the analysis are then realized in the form of design implementation and application at Daarut Tauhiid Boarding School. Area-based graphic markings that support the enforcement of health protocols are one of the pioneering tools for maintaining the face-to-face teaching and learning process at Daarut Tauhoid High School.Keywords: graphical markings, region-based, health protocol

    PEMANFAATAN TEKNOLOGI VR DALAM MENCIPTAKAN SENSASI SPATIAL UNTUK MENSIMULASIKAN PENGALAMAN RUANG PADA RUMAH TINGGAL: Utilization Of Vr Technology In Creating Spatial Sensations To Simulate The Experience Of Space In Residential Homes

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    The application of Virtual Reality is used as a simulation to provide a virtual space experience. This research is focused on testing the efficiency of Virtual Reality which is used as a medium for interacting with interior space users as an effort to introduce VR as a means to present designs to users to create comfortable spaces. This study uses a qualitative method that focuses on Virtual Reality analysis with a Narrative Research approach because it will provide understanding to users in the form of visual communication which will be realized in the form of VR which is much more accurate so that users will feel more representative, giving a feeling of scale, depth and awareness. spatial. real that cannot be felt by mockups, prototypes, or miniatures. The analysis process in this study is in the form of observation and interviews to find out the user\u27s point of view when using VR as a visual communication tool in viewing works. Then it presents several surveys in the form of open questions to users which will be followed up with secondary research to produce 3D interior simulations realized in VR form. The results of this study are to introduce simulation media for users and interior designers so that they can interact and experience new interior spaces virtually. Keywords: Virtual Reality, space architecture, presentatio

    PENERAPAN TEKNIK SHOU SUGI BAN PADA DESAIN MEJA KERJA UNTUK MASYARAKAT URBAN : Application Of The Shou Sugi Ban Technique In Work Desk Design For Urban Communities

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    The new work concept, Flexible Working Space (FWS), is defined as the arrangement of team member work patterns that provide flexibility in work locations by maximizing information technology. This concept encourages the idea of meeting the needs of employees to do activities at home by designing smart and multifunctional work desk products. This workbench is made using reclaimed wood waste and polyester resin. In addition to increasing the selling value, combining wood waste and resin will be realized with the finishing technique of burning (shou sugi ban) on wood. The use of this finishing technique aims to present a classic and elegant aesthetic impression in accordance with user expectations. The design of this work table product uses the Design Thinking method, which consists of 5 stages, namely empathize, define, ideate, prototype, and test. This project produces a smart table, a multifunctional work desk equipped with sensor-based lights and music with reclaimed wood material that is finished using shou sugi tire and resin techniques for the upper-class urban user segment. Keywords: urban, upper class, shou sugi ban, technolog

    LIMBAH FLEXY BANNER SEBAGAI IKATAN DAN ELEMEN ESTETIK PADA FURNITURE ROTAN

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    Visual waste has become a scourge in urban areas because of the massive promotion using flexy banners as the print media. Flexy banners are made from polyvinyl chloride (PVC) which is a derivative of plastic material that is difficult to break down into a serious pile of waste if ignored. Flexy banner waste can turn into a product that has functional and aesthetic values. Utilization of flexy banner waste as a bond and aesthetic element in rattan furniture is the focus of this research. This research uses the design thinking method and the ATUMICS theoretical approach as a reference for modernizing a traditional work. Perform tensile testing on the flexy banner (China), to determine the degree of elongation. Flexy banner material can be folded 2 to 4 times, to minimized the elongation. The touch of a flexy banner as a knot and a aesthetic element on rattan furniture transforms products from classic styles into contemporary ones.Keywords: banner, rattan, product, furnitur

    ANALISIS KEBUTUHAN BACKPACKER TERHADAP MOBILE APPLICATION EFEKTIF DAN EFISIEN

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    Labuan Bajo as a super priority, world class and super premium destination, has tourism differentiation compared to other tourist destinations, so that it attracts foreign tourists to visit. However, for backpacker tourists, seeking integrated information related to traveling to Labuan Bajo is one of the obstacles in the pre-trip process. Backpackers have to compare the cheapest prices from one application to another, so they experience difficulties in organizing trips manually. This resulted in the pre-trip process being inefficient and ineffective. Based on this description, this study aims to identify the need for backpacker travel guides to facilitate the pre-trip process effectively and efficiently. The research was conducted using a qualitative approach through distributing questionnaires, in-depth interviews, comparative studies, and literature studies. The results of filling out the questionnaire by the respondents were then analyzed using a quantitative approach. The results of the analysis state that Indonesia has many popular travel applications, but none yet accommodate backpacker problems, so a special backpacker travel application is needed to make the travel process efficient and effective.Keywords: mobile travel application, backpacker, Labuan Bajo, organise effective and efficient trave

    PERANCANGAN BUSANA BERKELANJUTAN BAGI MARKET URBAN SEBAGAI UPAYA REVITALISASI TENUN SUMBA TIMUR

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    The local product of the Sumba region, namely woven cloth, is widely known to the public thanks to various efforts done by various agencies. However, from the various existing weaves, only ikat weaving that is wellknown for the wider community, while there is another woven, namely Lau Pahikung, which is also a specialty of the region. This research presents revitalization process of Lau Pahikung weaving through fashion design products aimed for urban communities. The research process uses a qualitative research approach with the ATUMICS and Trend Forecasting methods that being done in sustainable way. The product uses the main material of Lau Pahikung weaving which is processed in ecofriendly way so that the selection of material combinations also considered sustainable materials, namely denim material from the Badjatex label which already has an environmentally friendly fabric production certificate. The process resulting ready-to-wear fashion collection titled Denim Revolution, a collection which inspired from the basic form of Sumbanese traditional cloth using Lau Pahikung and other sustainable material for the preservation of Lau Pahikung woven. Keywords: ATUMICS, fashion, Lau Pahikung, Sumba, sustainabilit

    DESAIN ALAT PENUNJANG AKTIVITAS BERJALAN BAGI PASIEN BERISIKO JATUH

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    Every human being has different physical conditions and health. There are humans who have a rather weak physical condition, so they experience limitations in walking and other activities.  They need support on the legs as support during activities, as well as minimizing the possibility of falling, especially for patients who are at risk of falling.   This study aims to find problems in existing walking activity support tools   to further provide design alternatives as recommendations for solving problems.  A descriptive method of analysis is applied to explain the design of a walking activity support tool for patients at risk of falling. The data in this study were obtained from the results of surveys, direct observations, interviews, literature studies, and referred to theoretical foundations according to experts.  The results showed that existing products are mostly intended for the elderly with conventional designs. Therefore, design recommendations pay attention to the concept of walking activity support tools that can help the activities and movements of people who have experienced a fall (post-fall) and prevent patients who have the potential to fall. Ergonomic factors, especially in the ease of product operations, as well as a more universal design are the points that are considered in this design. These fall prevention efforts are expected to contribute to the achievement of the key Sustainable Development Goals (SDGs) of ensuring healthy lives and promoting well-being for all people at all ages (goal 3). Keywords: supporting tools, walking activities, risk of falling, patient

    RELASI BENTUK, FUNGSI, DAN MAKNA JEMBATAN PENYEBERANGAN ORANG (JPO) KAWASAN JALAN JENDERAL SUDIRMAN, JAKARTA BAGI MASYARAKAT URBAN: The Relation of Form, Function, and Purpose of Crossing Bridge on Jendral Sudirman District in Urban Society

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    The Jalan Jenderal Sudirman area, Jakarta, is a rapidly developing urban center area. The People\u27s Crossing Bridge (JPO) in the Jalan Jenderal Sudirman area, Jakarta has undergone revitalization. The six research objects, namely JPO Ratu Plaza – Senayan, JPO Gelora Bung Karno (GBK), JPO Polda Metro Jaya, JPO without roof in front of Indofood Tower, JPO Pinisi, and JPO Dukuh Atas, have various forms as a result of the DKI Jakarta Regional Government revitalization, but the relationship with function and meaning. Therefore this study aims to understand the relationship between the form, function, and meaning of JPO products in the Jalan Sudirman area, Jakarta, which represents the behavior and activities of urban communities as users. The research method used is descriptive qualitative, to elaborate and describe descriptively the relation of form, function, and meaning of JPO to users, especially urban communities. The results of this study reveal that the six JPOs in the Jalan Jenderal Sudirman area, Jakarta, have become a representation of the behavior and activities of the Jakarta urban community as users. The city of Jakarta as a dynamic metropolis is reflected in the forms of the JPO and the behavior of its users. Keyword: design, pedestrian bridge, Jakarta, urban societ

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    Jurnal Dimensi Seni Rupa dan Desain
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