Briliant: Jurnal Riset dan Konseptual
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Pengaruh Tangibility Asset, Size, dan Volatilitas Terhadap Financial Distress Pada Bumn di Bursa Efek Indonesia
This research aims to determine the effect of asset tangibility, size and volatility on financial distress. In estimating financial distress in this research, the Altman Z-score model was used. With a sample size of 27 state-owned companies for 4 years or during COVID-19. The results of the analysis obtained are that the asset tangibility variable states that it has no effect on financial distress. Because, a high asset tangibility value will not necessarily prevent the company from financial distress. The size variable shows that it has no effect on financial distress. Companies that have a large number of assets will not necessarily avoid financial distress or financial difficulties. The volatility variable shows an influence on financial distress. Companies that have low volatility values do not necessarily always experience financial distress or financial difficulties, and vice versa. This is because the volatility value will affect investors who will invest. This research concludes that state-owned companies listed on the Indonesia Stock Exchange for the 2019-2022 period or during the COVID-19 pandemic did not have a significant influence on financial distress. However, during COVID-19, banking and health companies made very rapid profits
Penerapan Media YouTube Dalam Pembelajaran Menganalisis Berita Palsu Kelas VII SMP Negeri 10 Kota Jambi Tahun 2023/2024
YouTube media can increase students' interest and motivation to learn, can foster an attentive attitude, creativity, as well as students' cognitive and psychomotor abilities to develop their reasoning from what they see and hear. This type of research is classroom action research with presentation of qualitative descriptive data and quantitative data. Qualitative data was obtained from observation sheets for each action implementation (learning process), and quantitative data was obtained from the final test of each cycle. Class VII students of SMP Negeri 10 Jambi City. Meanwhile, the subjects in this research were class VII students at SMP Negeri 10 Jambi City for the 2023/2024 academic year. Of the 28 students, there were 25 students who succeeded in analyzing the truth of 10 news stories presented via YouTube. It can be concluded that their analytical skills were quite good overall.Media YouTube dapat meningkatkan minat dan motivasi belajar peserta didik, dapat menumbuhkan sikap penuh perhatian, kreativitas, serta kemampuan kognitif maupun psikomotorik peserta didik untuk mengembangkan penalarannya dari apa yang dilihat dan didengar. Jenis penelitian ini merupakan penelitian tindakan kelas dengan pemaparan data deskriptif kualitatif dan data kuantitatif. Data kualitatif diperoleh dari lembar observasi dari setiap pelaksanaan tindakan (proses pembelajaran), dan data kuantitatif diperoleh dari tes akhir setiap siklus. peserta didik kelas VII SMP Negeri 10 Kota Jambi. Sementara itu, subjek dalam penelitian ini adalah peserta didik kelas VII SMP Negeri 10 Kota Jambi tahun pelajaran 2023/2024.Dari 28 Peserta didik, terdapat 25 peserta didik yang berhasil menganalisis kebenaran 10 berita yang disajikan melalui YouTube, dapat disimpulkan bahwa keterampilan analisis mereka cukup baik secara keseluruhan.Â
Pengembangan Edu-Game Al-Qur’an Berbasis Android Untuk Meningkatkan Hafalan Al-Qur’an pada Peserta Didik Jenjang Sekolah Dasar
The development of increasingly sophisticated educational technology is an opportunity, especially in the world of education, because it can be utilized in the learning process in the form of interactive learning media in the subjects of Islamic Religious Education and TBTQ (Complete Reading and Writing Al-Qur'an). This research aims to develop media in the form of an Android application to improve students' memorization of the Al-Qur'an at elementary school level. This research method uses a development research approach with a 4D model (define, design, develop, disseminate). Data collection techniques were carried out by observation, interviews, tests and questionnaires. Data analysis techniques use qualitative and quantitative descriptive analysis. Based on the research results, it was found that media testing by media experts obtained a score of 93.75%, material experts 100%, learning experts 97.43%. The results of the limited test at SD N Pandanpuro 2 obtained a score of 88.06%. The field test results at SD N Purworejo were 77.37%, SD N Kaliurang 1 was 79.85%, and SD N Banteng was 83.92%. From the overall test results it can be said that the application developed is in the feasible category for implementation.Perkembangan teknologi pendidikan yang semakin canggih merupakan suatu peluang khususnya dalam dunia pendidikan, karena dapat dimanfaatkan dalam proses pembelajaran berupa media pembelajaran interaktif pada mata pelajaran Pendidikan Agama Islam dan TBTQ (Tuntas Baca Tulis Al-Qur’an). Penelitian ini bertujuan untuk mengembangkan media berupa aplikasi android dalam meningkatkan hafalan Al-Qur'an siswa di tingkat sekolah dasar. Metode penelitian ini menggunakan pendekatan penelitian pengembangan dengan model 4D (define, design, develop, disseminate). Teknik pengumpulan data dilakukan dengan observasi wawancara, tes, dan angket. Teknik analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Berdasarkan hasil penelitian diperoleh bahwa pengujian media oleh ahli media memperoleh skor sebesar 93,75%, ahli materi 100%, ahli pembelajaran pembelajaran 97,43%. Hasil uji terbatas di SD N Pandanpuro 2 diperoleh skor sebesar 88,06%. Hasil uji lapangan di SD N Purworejo sebesar 77,37%, SD N Kaliurang 1 sebesar 79,85%, dan SD N Banteng sebesar 83,92%. Dari keseluruhan hasil uji dapat dikatakan bahwa aplikasi yang dikembangkan termasuk kategori layak untuk diimplementasikan
SISTEM INFORMASI KUALITAS AIR SUNGAI DI WILAYAH SUNGAI SEPUTIH SEKAMPUNG
The WebGis-based water quality information system is designed to facilitate more effective monitoring, management, and storage of water quality data for government agencies and the public. The main objective of this system is to build an information platform on water quality conditions across various regions, making it easier for government agencies to make decisions regarding water quality management and mitigating potential environmental risks. This study analyzed water quality using the Pollution Index (PI) method in the Seputih Sekampung River Basin from 2019 to 2023. The results of the water quality calculations showed that the decline in water quality was predominantly caused by human activities, particularly high levels of E. coli or Total Coliform. This decline was also consistent with changes in land cover in the area. The system development was carried out using the prototyping method and tested using User Acceptance Testing. The study results indicate that the developed system is capable of managing water resource data in Lampung Province and presenting this information to users through a WebGIS interface. Through data integration, it is expected that efforts to protect water quality resources will become more optimal and sustainable.Sistem informasi kualitas air berbasis WebGis dirancang untuk memfasilitasi pemantauan, pengelolaan, dan penyimpanan data kualitas air yang lebih efektif bagi instansi pemerintah dan masyarakat. Tujuan utama dari sistem ini adalah membangun sistem informasi mengenai kondisi kualitas air di berbagai wilayah, sehingga memudahkan instansi pemerintah dalam mengambil keputusan terkait pengelolaan kualitas air dan mitigasi potensi risiko lingkungan. Penelitian ini dilakukan analisis kualitas air menggunakan Metode Indeks Pencemaran (IP) pada Wilayah Sungai Seputih Sekampung dari tahun 2019-2023. Hasil perhitungan kualitas air menunjukkan penurunan kualitas air didominan oleh aktivitas manusia yakni tingginya nilai E-Coli atau Total Coliform. Penurunan kualitas air ini pun selaras perubahan tutupan lahan yang terjadi pada daerah tersebut. Kemudian Pengembangan sistem dilakukan dengan menggunakan metode prototyping dan diuji menggunakan User Acceptance Testing. Hasil penelitian menunjukkan bahwa sistem yang dikembangkan mempunyai kemampuan dalam mengelola data sumber daya air Provinsi Lampung dan menampilkan informasi tersebut kepada pengguna sistem melalui tampilan WebGIS. Sehingga melalui integrasi data, diharapkan upaya perlindungan sumber daya kualitas air menjadi lebih optimal dan berkelanjutan
ANALISA PENGARUH DAYA LASER MARKING TERHADAP LAJU KOROSI AISI 304 STAINLESS STEEL
The purpose of this study is to determine the effect of power on marking quality, namely groove geometry and marking visibility and corrosion rate on AISI 304 stainless steel fiber laser marking material in corrosive seawater media. This is important because based on the results of the analysis report from the information department, the results of fork and spoon products experience corrosion, especially in the area of laser marking results. In this study, the surface of AISI 304 stainless steel material is given laser marking treatment with power variations, namely 20 and 60 W. The results of SEM testing will be carried out to obtain data on the results of groove geometry and visibility of the marking results. Furthermore, the AISI 304 stainless steel material from the marking is immersed in corrosive sea water media for a span of 60, 90 and 120 days to measure the corrosion rate that occurs. As a result, the AISI 304 stainless steel marking material is also subjected to SEM observation to determine the type of corrosion and surface morphology of the laser marking results due to the influence of corrosion that occurs. It is expected that the results of this study will be able to provide recommendations for work process parameters in laser marking that can be applied to spoon and fork products as optimal parameters for improving the quality of better marking results.Tujuan dari penelitian ini adalah untuk mengetahui pengaruh daya/daya terhadap kualitas marking yaitu geometri alur dan visibilitas marking serta laju korosi pada material AISI 304 stainless steel fiber laser marking pada media korosif air laut. Hal tersebut menjadi penting dikarenakan berdasarkan hasil analysis report dari departemen informasi IMIP hasil produk garpu dan sendok mengalami korosi terutama pada area hasil marking laser. Oleh karena itulah diperlukan kajian yang mendalam terhadap fenomena korosi yang terjadi serta ditambahkan kualitas marking sebagai parameter tambahan agar mengetahui kualitas hasil pengerjaan yang telah dilakukan.Dalam penelitian ini permukaan material AISI 304 stainless steel diberikan perlakukan laser marking dengan variasi daya/daya yaitu 20 dan 60 W. Hasil dari akan dilakukan pengujian SEM untuk mendapatkan data hasil geometri alur dan visibilitas hasil marking. Selanjutnya material AISI 304 stainless steel hasil marking dilakukan perendaman pada media korosif air laut selama rentang waktu 60, 90 dan 120 hari untuk mengukur laju korosi yang terjadi. Hasilnya material AISI 304 stainless steel hasil marking juga dilakukan pengamatan SEM untuk mengetahui jenis korosi serta morfologi permukaan hasil laser marking akibat pengaruh dari korosi yang terjadi. Harapannya hasil dari penelitian ini mampu memberikan rekomendasi parameter proses kerja pada laser marking yang dapat bisa diterapkan pada produk sendok dan garpu sebagai parameter optimal untuk peningkatan mutu hasil marking yang lebih bai
Evaluasi Keterlambatan Proses Pengadaan Jasa Konstruksi Pinjaman Hibah Luar Negeri Saudi Fund for Development
One of the financing for construction work is financing sourced from foreign loans or grants/PHLN. This type of financing model always has guidelines set by the lender/lender. The procurement implementation guidelines created by these lenders are sometimes not in line with the Goods and Services Procurement Regulations in Indonesia, giving rise to the problem of delays in procurement implementation time in searching for potential construction service providers. The aim of the research is to evaluate the influence of regulations for the procurement of construction goods and services in Indonesia on the guidelines made by SFD lenders, causing progress in the implementation of construction tenders to be delayed. The research method used is to identify variable instruments owned by researchers from primary and secondary data, which are then developed into variables and indicators and processed using the nvivo application. From the results of the data processing, it was then evaluated and validated using data from interviews conducted with several service providers with PHLN. The results of the data processing showed that there were several factors that caused the procurement process to be completed late. The first factor is the existence of procurement regulations of the Republic of Indonesia which are not in line with the lender's guidelines, the second factor is the experience of actors procuring goods and services from PHLN funding sources, the third factor is the communication factor between relevant stakeholders and the fourth is the cultural factor possessed by the lender country
Analisis Praktik Pendidikan di Kampung Naga Berdasarkan Konsep Tripusat Pendidikan Ki Hajar Dewantara
Education is one of the key aspects in the development of a society. Among them, it functions to build society, create cultural transformation, produce skilled workers, create tools for social control. However, there is moral degradation in society, including; The rise in cases of corruption, non-compliance with the law, violence and bullying, intolerance between religions, ethnicities and groups indicates that there are problems in education in society. This phenomenon is very rarely found in Kampung Naga. This is the background to this research. The aim is to analyze what educational practices exist in Kampung Naga using Ki Hajar Dewantara's tricenter theory of education. The research method used is ethnography and is complemented by literature study. The results of this research suggest that all educational practices in the village have a synergy of the three elements; be it family, school and community. From these educational practices, the people of Kampung Naga have succeeded in maintaining their identity. Maintaining the culture and customs that have been passed down from our ancestors. And can prevent the influence of foreign cultures and strange trends that develop on social media.Â
Instagram Sebagai Media Branding Institusi Untuk Mempersuasi Gen Z Dalam Memilih Pendidikan Tinggi
This research aims to describe how social media is a digital branding tool that is very effective in inviting Generation Z to choose higher education. This research uses qualitative research methods, which are presented descriptively. Data sources for this research will be obtained in two categories, namely primary data sources and secondary data sources. Primary data sources were obtained from Instagram @utsurakarta. Meanwhile, secondary data sources were obtained from literature in the form of data, results of previous research, books, archival journals and interviews. The results of the research show that the methods used by UT Surakarta in branding itself as the campus of choice for Generation Z through social media are quite varied. Strengthening the UT brand is done visually by choosing consistent colors in each post. Then, the selection of charm buyers or figures in the content is also interesting and represents the target market segment.Penelitian ini bertujuan untuk mendeskripsikan bagaimana media sosial merupakan salah satu tools branding digital yang sangat efektif dalam mengajak Generasi Z untuk memilih perguruan tinggi. Penelitian ini menggunakan metode penelitian kualitatif yang disajikan secara deskriptif. Sumber data Penelitian ini akan diperoleh dalam dua kategori yaitu sumber data Primer dan sumber data sekunder. Sumber data primer diperoleh dari Instagram @utsurakarta Sedangkan sumber data sekunder diperoleh dari literatur baik berupa data, hasil penelitian sebelumnya, buku, jurnal arsip dan wawancara. Hasil penelitian menunjukkan bahwa metode yang diguanakan oleh UT Surakarta dalam mencitrakan diri sebagai kampus pilihan generasi z melalui media sosial sudah cukup variatif. Penguatan brand UT dilakukan secara visual melalui pemilihan warna-warna yang konsisten disetiap postingannya. Kemudian, pemilihan buyer pesona atau tokoh-tokoh dalam konten juga menarik dan mewakili segmen pasar yang dituju
Studi Komparasi Model PBL dan PBL HYBRID berbasis STEAM terhadap Pemahaman Konsep Dasar-Dasar Listrik Siswa SMK Teknik Pembangkit Tenaga Listrik
Comprehension of concepts plays a crucial role in the learning journey. The utilization of various learning models can influence students' grasp of these concepts. (1) It has been found that there is a correlation between student participation rates and concept understanding when using two different learning models, (2) it has been found that when using a Problem Based H learning model, classes with high and low activity levels showed the most significant difference in understanding concepts. The study involved students of the TPTL expertise program at Brantas Karangkates SMK. This is a real experimental research. The study sample consists of two groups. In this research, the data underwent analysis through descriptive methods, preliminary tests, and hypothesis testing utilizing SPSS statistical software. Findings indicated that the hybrid STEAM-based PBL learning model, the STEAM-based learning model, and the conventional STEAM learning model demonstrated varying levels of concept comprehension across highly active and moderately low active classes.Peringkat penting dalam proses pembelajaran adalah pemahaman konsep. Bagaimana siswa memahami ide-ide dapat dipengaruhi oleh penerapan model pembelajaran. (1) Menemukan bahwa ada hubungan antara tingkat keaktifan dan pemahaman konsep saat menerapkan dua model pembelajaran yang berbeda; (2) menemukan bahwa perbedaan yang paling signifikan dalam pemahaman konsep antara kelas dengan tingkat keaktifan tinggi dan rendah saat menerapkan model pembelajaran Problem Based Hybrid; dan (3) mengetahui perbedaan yang paling signifikan dalam pemahaman konsep antara kelas dengan tingkat keaktifan tinggi dan rendah saat menerapkan model pembelajaran Problem Based Hybrid.Studi ini melibatkan siswa program keahlian TPTL di SMK Brantas Karangkates. Ini adalah penelitian eksperimen nyata. Sampel penelitian terdiri dari dua kelompok. Penelitian menganalisis data menggunakan analisis deskriptif, uji prasyarat, dan uji hipotesis dengan bantuan SPSS. Hasil menunjukkan bahwa model pembelajaran PBL hibrida berbasis STEAM, model pembelajaran PBL berbasis STEAM, dan model pembelajaran PBL berbasis STEAM memiliki pemahaman konsep kelas keaktifan tinggi dan keaktifan rendah rata-rata
Konstruksi Identitas STEM (Science, Technology, Engineering, Mathematics) Siswa SMA: Studi Kasus di Pembelajaran Fisika
STEM plays a very important role in the progress of a country. The choice of interest in work in the STEM field is influenced by STEM identity. The importance of STEM identity needs to be known for educational institutions to increase student interest in the STEM field. This research aims to describe the STEM identity construction of a high school student studying physics with independent curriculum guidelines. The type of research used is qualitative research with a case study method in the form of a single case study. Data collection was carried out through semi-structured interviews with one participant based on purposive sampling techniques. The data obtained was then confirmed through field notes during six physics learning meetings as a form of data triangulation. This research uses the STEM identity construct which includes three indicators. The main participant is a female student in class X high school who has a strong STEM identity among other students. The results of this study show that indicators of interest, recognition, and performance-competence influence the STEM identity construction formed by high school students. Increasing STEM identity can be done by optimizing the STEM approach in the independent curriculum