JOINCS (Journal of Informatics, Network, and Computer Science)
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    80 research outputs found

    Modeling of Sugarcane Felling Information System Using the Use Case Driven Object Method: Pemodelan Sistem Informasi Tebang Angkut Tebu Menggunakan Metode Use Case Driven Object

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    Use case driven object is a method for controlling object-oriented modeling based on functions or operations in the system (use case). Sistem Informasi Tebang Angkut Tebu (SITAT) is an operational information system for cutting and transporting sugarcane in a sugar factory. The system was made to improve the method of managing sugarcane plantations, analysis of sugarcane ripening, the process of cutting sugarcane, and the weighing process. Referring to the use case driven object method, this object-based system modeling discussion on SITAT will focus on the stages of designing use case diagrams, use case descriptions, robustness diagrams, and sequence diagrams. The implementation of use case driven method is expected to reduce bad factors, optimize existing resources, improve services to farmers, sugarcane owners or other stakeholders, which will lead to increase efficiency and effectiveness in all processes related to sugarcane transport management

    Analysis of Community Sentiments Regarding Plans to Relocate National Capital Using the Naïve Bayes Method: Analisa Sentimen Masyarakat Tentang Rencana Pemindahan Ibukota Negara Dengan Metode Naïve Bayes

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    This study aims to analyze sentiment towards the transfer of new capitals derived from comments on the tweeter. The method used in this research is Naïve Bayes Classifier, a classic method that has a pretty good accuracy. Naive Bayes Classifier is a probabilistic classification based on the Bayes theorem, taking into account naïv independence assumptions. In addition to using the naïve bayes method, in this study the researchers also used word weighting. The weighting word used is TF-IDF, which is a combination of term frequency and inverse document frequency. By using 3 testing methods, namely Confusion matrix, Precission and Recall, and K-Fold Cross Validation. The results obtained in this study are 3 document classifications, namely Positive, Negative and Neutral. Testing is done by dividing the document into 2 subsets, namely training data and test data and the resulting accuracy of 64.6%

    Exploration Media of Muhammadiyah University of Sidoarjo with Mixed Reality: Media Explorasi Universitas Muhammadiyah Sidoarjo Dengan Mixed Reality

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    Mixed reality technology is a combination of Augmented Reality (AR) and Virtual Reality (VR) technology. Augmented reality and virtual reality are often used for various fields in terms of education, media promotion, even used as games to make it more interesting, creative and innovative. With the existence of these two advanced technologies, the advertising media as well as promotion and entertainment media really need this kind of technological innovation in introducing the media one step further with technology. Mixed Reality can be used to make it easier for prospective students or the public to explore campuses at the University of Muhammadiyah Sidoarjo through the virtual world without having to come to the location. For this reason, the contribution of this research is to provide alternative digital information media services and access to information available at the Muhammadiyah University of Sidoarjo as a means of educating the campus community on the community and the academic community

    Educational Pest Repellent Games Using Catapults: Game Edukasi Pengusir Hama Menggunakan Ketapel

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    Slingshots are also a type of traditional weapon used by ancient people to protect themselves from danger and to hunt small birds. Not only that, slingshot is also a toy of Indonesian children in ancient times. But in this modern era, catapults are rarely played by children and are used by farmers to drive out rice field pests. To be able to preserve the slingshot's traditional weapons, a media update is needed. Even though we don't use and play the slingshot, we can find out how to use it through a medium. Today through digital forms of media such as smartphones can help us so that slingshots can be reused, namely through the form of games on smartphones. This study uses the Research and Development method with addie models (Analysis Design Development Implementation Evaluations) that are appropriate and efficient with the stages in making games. The results obtained are games that are made to be applied to various age groups, especially children. The community responded positively because the games made were positive and could re-introduce traditional games that were developed into more modern games and as a medium of entertainment for the community. So that people will get to know traditional slingshot weapons

    Comparative Analysis of Text Mining Results With Tf ldf Features and SQL Like Operator in Indonesian News Search: Analisa Perbandingan Hasil Text Mining Dengan Fitur Tf ldf dan SQL Like Operator Pada Pencarian Berita berbahasa Indonesia

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    Research on the implementation of text mining uses the TF IDF method to be used in the Information retrieval / Indonesian news search feature. The dataset used was sourced from NewsAPI and built a Codeigniter based website named "News Plus Six Dua". This study also uses the Vertor Space Model (VSM) method to overcome the weaknesses of the TF IDF method at the time of the sorting process. The results of this study explain that the search by the TF IDF method has higher accuracy when compared to SQL like operators. TF IDF produces a percentage of precision 100% and recall (sensitivity) 66.7% on searches with the keyword "Indonesian soccer schedule" while SQL like operators do not display search results or equal to 0%. But the TF IDF method has the disadvantage of running slower than SQL like operators. This has been tested using either the number of words or terms entered, the number of datasets, and the location of access. At the location of access, access via hosting is monitored faster when compared via localhost

    Design and Build English Spell Application with Image Objects as an Android-Based Early Childhood Learning Media: Rancang Bangun Aplikasi English Spell Dengan Objek Gambar Sebagai Media Pembelajaran Anak Usia Dini Berbasis Android

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    The purpose of this research is the application of games as educational media, there is no doubt that educational games can support the educational process because educational games are superior in several aspects when compared to conventional learning methods. This English spelling educational game uses object images as an Android-based early childhood learning media. Its superiority lies in its visualization and attractive appearance which aims to train Listen and Spell in English.The method used is the waterfall method which includes 5 stages namely needs analysis, system design, writing program code, testing programs and implementing programs. The result of this educational game will later display four categories of pictorial questions namely Carnivores, Herbivores, Fruits, Transportations and equipped with sound for each picture played by a single player (Single Player)

    Decision Support System To Help Buyers Determine The Quality Of Used Car Purchases With The Web-Based Simple Additive Weighting (SAW) Method: Sistem Pendukung Keputusan Untuk Membantu Pembeli Menentukan Kualitas Pembelian Moil Bekas Dengan Metode Simple Additive Weighting (SAW) Berbasis Web

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    This research aims to design and build a decision support system for the selection of used cars that can help Indonesian people in choosing used cars as they wish. This system was built using the Simple Additive Weighting (SAW) method to calculate values ​​derived from used car criteria that will produce the best used car ranking in accordance with consumer desires. Accurate calculation results can be obtained because the Simple Additive Weighting (SAW) method not only calculates the closest distance to the positive ideal solution, but also calculates the farthest distance with the negative ideal solution to determine the chosen alternative. This research resulted in a system that is able to display the best used car recommendations according to the criteria parameters filled by the user according to the desires / needs of the system. These results can be used to assist users in choosing a used car in accordance with their wishes without having to go to a used car showroo

    Education Game 'Litter Rush' Care For The Environment From Garbage Android Based: Game Edukasi ’’Litter Rush” Peduli Lingkungan Dari Sampah Berbasis Android

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    oai:journal.umsida.ac.id:article/518The purpose of this study was to create an educational game for children to dispose of waste. The method used is the Research and Development method using the ADDIE model. The result is a shooter type educational game about collecting interesting rubbish as an educational media and a hobby dealer. The conclusion is that the ADDIE Model is very helpful, in planning the ADDIE model is able to accommodate things conveyed by media experts and material experts so that they can be collaborated with user needs at the evaluation stage. The achievement of 4 aspects including functionality, reliability, compability and playability reached 96.2% in the very feasible category

    Application Delivery Order Minimarket Using the Android Gps Tracking facility: Aplikasi Delivery Order Minimarket Menggunakan Fasilitas Gps Tracking Android

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    The purpose of this study is a navigation system based on the presence of satellites so that the latitude and longitude coordinates of a place are known. Service to customers at the Basmalah minimarket located in Gedangan, Sidoarjo GPS technology (Global Positioning System) is one of the advanced features available on an android smartphone. still the manual way directly to customers who come to the minimarket. Online ordering and shipping services carried out by couriers will be designed to make it easier for customers and minimarket owners to carry out buying and selling transactions due to limited time and increasing human activity. The minimarket delivery order application using GPS tracking facilities can be accessed using an android-based smartphone as a mobile device. Customers must register first in order to choose the product to be ordered on the item list. The server will receive the order data stored items and request the coordinates of the customer using GPS satellites to provide a navigation path display of the product delivery by the courier to the customer's home so that it will not be misdirected

    Expert system diagnosing Android-based lung disease: Sistem Pakar Mendiagnosa Penyakit Paru–Paru Berbasis Android

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    This research aims at the medical field utilizing technology to help improve better services to the wider community and be able to create an expert system to diagnose lung disease in children. This study uses the Dempster-Shaferke method in an expert system to diagnose lung disease in children. The lungs are respiratory organs associated with the circulatory system, the function of the lungs themselves is as a place of exchange of oxygen with carbon dioxide in the blood. The results of this study are expected to simplify the process of diagnosing lung disease in children, and also this expert system can help to ease the task of expert

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    JOINCS (Journal of Informatics, Network, and Computer Science)
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