JOINCS (Journal of Informatics, Network, and Computer Science)
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80 research outputs found
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Android Based Chemical Reaction Learning, Capturing Chemical Substances (Tazami): Pembelajaran Reaksi Zat Kimia Berbasis Android, Tangkap Zat Kimia (Tazami)
The purpose of this research is to create a Tazami Game made from the basis of mobile use in filling spare time. Periodic table of chemistry as a basic reference of all these chemicals. The periodic table itself can be easily searched on the internet and various other sources. The method used carries the concept of a more interactive game education. With the input of chemical data as collectible items. Some chemicals are taken in the category of suitability and function as items that must be collected. Psychological effects become side effects felt by players through the effects of impact, meaning that the player unconsciously learns through the game being played. The results of the trial using the black box test technique means to test the buttons and panels that require that the system be made in accordance with the concept. Trying to produce a system in accordance with the concept made. Animated motion on the interface and gameplay, matching the flow of the panel on the button, until the chemical data input is in accordance with the concept. In the conclusion there are no errors, bugs, or other fatal mistakes
House ownership credit decision for prospective customers using Regular Grammar Web based: Analisis Keputusan Kredit Pemilikan Rumah Bagi Calon Nasabah Menggunakan Regular Grammar Berbasis Web
This research aims to facilitate the process of MORTGAGE (home ownership credit) by conducting analysis on customer's income, customer spending, age, customer's disease history, and also most importantly DP (do WN p ayme nt) customer. This analysis is useful to find customer eligibility for MORTGAGE collection.From data sourced to Marketing Green Mansion system testing will be done in a simulation. Between the developer and the customer will make a transaction according to the available data. In the customer process, there are facilities to complete the requirements that are equipped with Regular Grammar methods and proceed to the Fuzzy logic Tsukamoto, to provide information on the ability of instalment that can be achieved by customers. Next with a collaboration between the Fuzzy logic results Tsukamoto with the result of installments that proceed from the previous Regular Grammar Grammar, then the customer will be determined by the system meets or not. If it meets then it will proceed with payment and upload to get a report to submit a SHGB (building rights Letter)
Extraction of Normal characteristics and Abnormal cardiac signals using methods of Sampling techniques: Ekstraksi Ciri Normal Dan Abnormal Sinyal Jantung Menggunakan Metode Teknik Sampling
Health is a serious issue facing the world today. Health problems are increasingly growing with changing times. One of them is the health of the heart, so we need a data that can monitor the condition of normalcy and abnormal heartbeat of a person with the method of sampling technique, heart rate and position of a person so that later in the event of health problems that are really worrying can be quickly resolved quickly integrated with of course sending information that can receive long distance and accurate. The data obtained will be entered into the matlab for data calculation and data processing, after that the data obtained will be calculated by the sampling technique method, where this technique can diagnose the normality and abnormality characteristics of the heart signal with a percentage of almost 99% where this research can replace diagnosis of heart signals medically and then the data is sent through matlab data collection communication and entered into the database of health agencies or hospitals and can be used as a reference for the first action before a medical action is performed
"Rollerblade" game As an Effort to Protect the Environment Multiplafrom based: Game “Rollerblade” Sebagai Upaya Melestarikan Lingkungan Berbasis Multiplafrom
The purpose of this research is to make a smarthphone-based game application media that has been made for them to be more aware of the importance of preserving the environment. Smartphone itself is almost owned by everyone. The smartphone also has an extraordinary ability to play games that are like in video games but can be obtained on a smartphone. The method used is the Research and Development method. The results of the application of this game were directly tested on the field (Car Free Day) by taking the children in the morning and the results were satisfying, on average those who played were very happy and did not feel bored at all. The result is that the existence of the RollerBlade Game is expected to be used as an alternative learning that can later make children aware of the importance of protecting the environment in the lightest way, namely taking the trash that is on the road
Face Detection Using Linear Discriminant Analysis (Lda) Method and Support Vector Machine (Svm): Deteksi Wajah Menggunakan Metode Linear Discriminant Analysis (Lda) Dan Support Vector Machine (Svm)
Safety and comfort are basic needs that must be met by all humans. People use CCTV that is often used to monitor public areas that have many people. Initially images from CCTV cameras were only sent via cable to a certain monitor room and needed direct supervision by security personnel with still low image resolution. One method for identifying faces is the Linear Discriminant Analysis (LDA) method. LDA is a method to find a linear subspace that maximizes the separation of two classes of patterns according to Fisher Criterion (fisher criteria weight). This study aims to detect faces with the Linear Discriminant Analysis (LDA) method as extraction features and classify facial images using the Support Vector Machine (SVM) method. The conclusion of this study is that the results obtained from face detection get a fairly high percentage of 84.2% for detected faces and 15.8% for undetectable faces and the results obtained are influenced by a fairly good facial image and image cropping process good and unchanging face position which makes it easy to detect faces
Design and Build a Fall Detection Monitoring System for the Elderly Using an Accelerometer: Rancang Bangun Sistem Monitoring Deteksi Jatuh untuk Manula dengan Menggunakan Accelerometer
Elderly is a last transitional period of human life. Decrease or disappearance of organ function such as loss of balance, reduced vision and hearing cause the elderly often fall. The limited physical ability of them requires supervision. Supervision is necessary to avoid undesirable thing occurs. Here, a tool called accelerometer can be used to supervise and monitor whether the fall incident occurs or not to the elderly. In this study, the magnitude of the acceleration in x, y, and z axes of the accelerometer sensor is processed into a total value of acceleration. Then the value will be compared with the lower threshold value and the higher threshold value. After that the total value of the acceleration is compared again with the threshold value of the total value orientations. The total value of acceleration is used to distinguish between regular activity and falling. The results of this study indicate that the system developed has the sensitivity values of 89% and specificity of 98%
Design of Monitoring System Step Walking With MPU6050 Sensor Based Android: Perancangan Sistem Monitoring Step Walking Dengan Sensor MPU6050 Berbasis Android
Walking is said to increase endurance, burn calories and improve cardiovascular health. To monitor the steps when walking, we need a tool that is a gyroscope sensor MPU6050. Making this tool uses a gyroscope sensor for monitoring footsteps because Gyroscope is used to measure or determine the orientation of an object based on the provisions of angular momentum. This tool has been tested by foot with a number of different steps. The device test carried out by one person testers.Data obtained from these tests resulting from the detection lower limit value and upper limit value of X axis angle data is used in data processing is the value of the X-axis is converted into a sine wave form chart. To detect footsteps, each wave has the upper value limit is 20o and the bottom value is -20o. Once the step is detected, these measures will be multiplied by the width of the foot when walking, then obtained distanc
Educational Ball Labyrinth Game Using Accelerometer Sensor as a Media for Introducing National Capitals in the World: Game Labirin Ball Edukasi Menggunakan Sensor Acelerometer Sebagai Media Pengenalan Ibukota Negara di Dunia
Learning through games is one of the good methods to reduce the students’ boredom during teaching and learning process. The android game,a maze, displays the capital city of the world. It will be useful for the learning process. The appearance of the capital used is only limited to Asia. The name of game is Maze, a unique game loved by many phone users. The applications use free software from google, namely inventor app and as a ball mover, we use an accelerometer censor in which we move the phone to move the ball. The application is presented with different challenges such as a poin deduction when it touches the wall, the enemies can move the player to start point, the wall hurdle moves. Therefore, from those obstacles are expected to add the excitement of the game
Analysis of User Experience and Cognitive Psychology Approaches to the Convenience of KRS-Online Information System Users as Material for System Evaluation and Development: Analisa Pendekatan User Experience dan Psikologi Kognitif Terhadap Kenyamanan Pengguna Sistem Informasi KRS-Online Sebagai Bahan Evaluasi dan Pengembangan Sistem
The implementation of the academic information services, UMM has been trying to present some system of academic services for the various students needs, one of the highlights is KRS-Online system because it is the most frequently used system of students in programming courses in each semester.Complaints and suggestions certainly are reasonable for the system services are used by many people.This study aimed to KRS-Online users’ convenience can be measured empirically based indicators of variable users’ experience and cognitive psychology to prove whether these two variables can affect the users’ convenience.Based on this research, it has been proved that the users’ experience and cognitive psychology significantly affect both users’ convenience variables partially tested individually or simultaneously or together
JSON Implementation to Minimize the Use of the Number of Columns of a Table in a PostgreSQL Database: Implementasi JSON untuk Minimasi Penggunaan Jumlah Kolom Suatu Tabel Pada Database PostgreSQL
On the development of the database currently has become a very important thing, each will plan something, consider any thing we will need and use existing data in a database, The development of the database currently has become a very important thing, when we want to plan something and consider everything, we will need and use existing data in a database, PostgreSQL is one Object Relational Database Management Systems (DBMS) open source with a lot of features that are not less sophisticated to commercial databases. On daily use, it sometimes occurs a case that requires a dynamic column, therefore we should make the new columns to meet those needs. However, if each row of the table column requires different column and potentially need another ones, then it is going to be useless. On the research of utilizing the technology of JavaScript Object Notation (JSON),Json_encode PHP programming language can simplify the use of the column so that a new column is no longer needed when we want to create a new column on the table, we only need a new column that stores an array that has been converted into a JSON string forms the result of json_encode that represents the column name and the content of the columns of a table