JOINCS (Journal of Informatics, Network, and Computer Science)
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80 research outputs found
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Design and Build a Weather Prediction Station For Rice Drying SMIs: Rancang Bangun Stasiun Prediksi Cuaca untuk IKM Pengeringan Beras
The weather prediction tool is a microcontroller-based automatic weather monitoring tool that can monitor changes in temperature, humidity, air pressure through sensors that have been placed and programmed to detect weather conditions around the monitoring location. This tool is designed to be able to monitor and manage data from anywhere in the area where this tool is placed as long as there is an internet connection. To add flexibility, the sensor data processed on the ESP32 microcontroller will be connected to an access point on the 2.4 GHz wireless network, then the data will be sent to the web server and will be displayed on the website. The focus of making this weather prediction tool is that it is hoped that with this weather prediction tool, factory owners can be assisted in the process of drying the grain, so that the dried grain can be peeled off and can be processed using a grinding machine to be sold to consumers in the form of rice
Design of an Alphabet to Braille Letter Conversion Board Android based: Rancang Bangun Papan Konversi Huruf Alfabet ke Huruf Braile Berbasis Android
A blind person is someone who has problems in terms of vision. This can occur due to congenital factors or disease factors that can affect the eye. To be able to replace the role of the eye to read something, blind people are known as a writing system known as Braille. Braille letters are letters specially designed for blind people. The introduction of Braille letters has been carried out since the beginning by special school teachers using Braille cards. Due to the large number of characters, the card arrangement often seems to take time to find the desired character. The arrangement of cards like this means that learning can only be done in a special school environment and cannot be done by someone who is not a special school teacher. To assist teachers in teaching and to help ordinary people teach Braille to the blind, a tool called the Android-based conversion board for the alphabet to Braille is made
Image-Based Banana Detection Application using K-Nearest Neighbor: Apilkasi Deteksi Buah Pisang Berbasis Citra menggunakan K-Nearest Neighboor
Banana is a fruit that is very beneficial for the human body, because it contains a lot of nutrients needed by the human body. One serving of banana contains about 110 calories, 30kg carbohydrates and 1 gram of protein. At harvest time, farmers will sort the bananas according to their type, then they will be sorted according to quality (for example, level of maturity, type of banana, suitable for consumption). The sorting process is still done manually by banana farmers in the Lumajang area. Therefore, the results of the sorting process will be less accurate because there are differences in opinion on the quality value of each farmer. This study aims to provide standard values for Lumajang banana farmers. So that each banana that has been harvested by the farmer can be grouped according to predetermined standard values. In this study using 5 color features. The results of the feature extraction process will be processed again using the k-nearest neighboor method. The results of this study are an application that can identify the type of banana and the ripeness of the banana. The identification of banana types and the ripeness of bananas were obtained from the extraction process of color features and continued with the k-nearest neighboor method. The results of accuracy using the K-NN method are 68% accurate K3 and 32% inaccurate
Air Pullution Monitoring and Detection System Design Using Fuzzy Method Based on IoT : Perancangan Sistem Monitoring dan Deteksi Polusi Udara Menggunakan Metode Fuzzy Sugeno Berbasis IoT
The large amount of air pollution that occurs in the community is caused by the increase in the number of motorized vehicles and human activities, as well as the limited sense of sight and smell of humans so that they cannot feel the presence of pollutant gases that are harmful to health, so we need a tool that can detect and monitor pollutant gases so they don't exceed the threshold. In this study, a monitoring system and air pollution detection using the fuzzy Sugeno method based on the Internet of Things (IoT) is designed. In this system the MQ-7, MQ-135 and MQ-131 sensors are used to detect CO, CO2 and Ozone gases, while the Sharp GP2Y1010AU0F sensor functions to detect dust. The results of these sensor readings are processed by the Arduino Uno and NodeMCU microcontrollers to be displayed on the P10 panel and sent to the Antares IoT Cloud server which can be accessed in real time. The results of this study have an accuracy rate of approximately 97% for gas sensors, both CO, CO2, and Ozone gas sensors. As for the dust sensor, the accuracy rate is 93.83%
Information System for Wedding Service Ordering Based on Web: Sistem Informasi Pemesanan Jasa Acara Pernikahan Berbasis Web
Wedding Organizer itself is one of the special services that helps the bride, their families in planning and supervising the implementation of the entire events of the wedding plan according to a predetermined schedule from the wedding ceremony, traditional ceremonies, aisles, etc. Such as the Imagine Wedding Organizer which is one of the cases in this study. In Imagine Wedding Organizer, the system used is still manual. Therefore, in this final report the author provides suggestions in the form of ordering web-based computerized Wedding Event Services. Where the system design uses Unifeld Modeling Language (UML) with the Hypertext Preprocessor (PHP) programming language, MYSQL database, and uses the Waterfall system development method and uses a system testing method called the BlackBox Testing Method. The result of this research is the establishment of a WEB-based Wedding Event Service Ordering Information System on Imagine Organizer. With the establishment of this system is expected to make it easier for customers to place orders
Android-Based Word Composition Game "Ocid Scramble" To Train Deaf People In Composing A Sentence: Game Susun Kata Berbasis Android “Ocid Scramble” Untuk Melatih Penyandang Tunarungu Dalam Menyusun Sebuah Kalimat
Deafness is a term commonly used to refer to those who have hearing loss. Deaf people are those who experience problems with damage to the ear organs in the hearing process which causes the organ to malfunction properly, so along with the rapid technological advancement, now a learning media has been widely developed using smartphones especially with the Android operating system and can provide many benefits for users. Android operating system is a mobile operating system that is open source or open. Android provides an open platform for developers to create their own applications for use by various mobile / mobile devices. Referring to the problem above, the writer makes a learning medium in the form of word stacking games based on the android "Ocid Scramble" aimed at training deaf people in composing a structured sentence. The game also has a more interesting and interactive interface so that people with hearing impairment can improve their ability to compile a sentence properly and correctly
Android-Based Educational Learning Game For Children Based On Android: Game Edukasi Pengenalan Bahasa Inggris Kepada Anak Berbasis Android
The purpose of this study is as a means of learning English with the game method is one of the innovations that are suitable and much favored by children. Because children still have a tendency to play. So using this game media is a solution to make it easier for children to learn to recognize English. This research uses the development method used in this Jhony Adventure educational game which is the ADDIE method (Analysis, Design, Developer, Implementation, and Evaluation). The aspect value obtained from functionality testing reaches 100% very good, reliability testing reaches 100% very good, compability testing reaches 100% very good category, and playability testing reaches 96% with very good category. So that the feasibility of the educational game Jhony Adventure is categorized as very feasible. Based on the results of the questionnaire obtained, the educational game Jhony Adventure became an effective alternative solution in the learning of PAUD and Elementary School students in grades 1-2. By using the concept of education as a medium in learning subjects that seem difficult to learn, namely English lessons. Game development is very suitable and effective to help students learn English
Classification of Student Complaints with the Naive Bayes and Literature Methods: Klasifikasi Keluhan Mahasiswa dengan Metode Naive Bayes dan Sastrawi
E-Complaint Data is a collection of data which contains comments or complaints from students towards the University. Lots of comments - comments that occur in the university environment about the performance facilities of lecturers etc ... Text mining is also known as text data mining or knowledge search in a textual database is a semi-automatic process of extracting data patterns. The purpose of text mining is to get useful information from a collection of documents. In this study using the naïve Bayes method with TFIDF weighting features. The stages will be taken to determine its classification. First is taking data from the E-Complaint System then the data will go through the preprocessing stage using literary libraries, after going through the preprocessing stage the data will be divided into 2 namely training data and testing data. Then the training data will be carried out the TF-IDF weighting process up to the probability, if it has, the next is to process the testing data by determining priors. Next is the data testing stage between the testing data and the training data, the results of the testing data will come in the form of a predetermined category. The trial results show that the classification of complaints with the naïve Bayes algorithm and with the TF-IDF feature and literary libraries in the preprocessing process has an average accuracy that is quite high at 82%
Educational Game Exploring the Old Museum Using Fuzzy State Machine: Game Edukasi Jelalah Museum Tua Menggunakan Fuzzy State Machine
Indonesia has a diverse culture from the form of creation, work, and intention, but over time Indonesian culture is eroded by the sophistication of the times. Using entertainment media such as games will be able to provide knowledge about culture through the game and can develop morale, using 3D interactive design of an object such as historical heritage will look close to real and with the Aritificial Intelligence (AI) used in the opponent will make the game that is played becomes fun or not monotonous. This study uses the Fuzzy State Machine (FuSM) method which aims to shape character behavior like human like behavour. The results that can be generated from FuSM are behavior that changes according to the conditions and rules that have been determined. This is where the AI that is formed will not always be the same in the same situation, all will be different depending on the conditions and rules that exist
Handwritten Image Segmentation Carakan Madura Based Projection And Connected Component Labeling: Segmentasi Citra Tulisan Tangan Carakan Madura Berbasis Proyeksi Dan Connected Component Labeling
At the time the Carakan Madura is currently found on sign of street names in the Madura region. It is also found in the historical sites and museum. However, many people do not understand about Carakan Madura because it is rarely used in daily life. There are many ways to keep Carakan Madura sustainable and not extinct, including preservation and maintenance of historical objects and also from education. The maintenance of these historical objects is usually carried out in museums and places where historical objects, including the Sumenep palace museum and Asta Tinggi. In the Sumenep palace museum, documents with Carakan Madura are still stored. In the Asta tinggi there are also stone carvings with the words Carakan Madura. There are other important things in the preservation of Carakan Madura, namely that Carakan Madura is included in the local content education curriculum for Madura language so that students can learn about Carakan Madura properly and well so students are not only knowing, but also understanding. For this reason, tools are needed so that students can more understand the Carakan Madura. The purpose of this research is to segment of the Carakan Madura handwritten image based on projection and connected component labeling. The results of this research can be concluded that the segmentation process in Carakan Madura handwriting has been successfully carried out in the form of the composing characters of Carakan Madura