Jurnal Pekommas
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    263 research outputs found

    Digital Literacy Index of Teenagers in Indonesia

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    Digital literacy as an ability to understand and use information from various digital sources is not only related to reading characters, but also the process of thinking and evaluating information found in digital sources. There are various issues related to this, such as hoaxes, privacy violations, cyberbullying, violent content, and pornography. This study aims to determine the digital literacy index of adolescents in Indonesia. In this study, the population taken is part of the new millennial generation, namely young people of high school age in four cities in Indonesia, namely Bandung, Surabaya, Pontianak, and Denpasar, with a sample size of 500 people each. With a quantitative approach and survey research methods, the results show that the digital literacy level of adolescents in the four cities is at an advanced level. The dimension of the ability to find and select information is the dimension with the highest value in each of these cities. The dimension of creativity, namely the ability of youth to produce and share creative content in digital media, is the dimension with the lowest value, but is still at an advanced level. With these results, it can be seen that teenagers in four cities can use technology and digital media quite well to communicate, be creative, and find and choose the right information

    IEEE 802.11ah Network Planning for IoT Smart Meter Application: Case Study in Bandung Area

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    The growth of Wireless Fidelity (WiFi) technology is so rapid and popular. The technology most widely used for WiFi services is the IEEE 802.11 family of standards. To support the Internet of Things (IoT) era, 802.11ah standard technology has developed, and the standard is intended to provide a low-cost mode of operation, with a wider coverage area, and can support thousands of devices per cell. This paper discusses IEEE 802.11ah Standard Network Planning for the Internet of Things Application (Case Study: Smart Meter Using WiFi.id Network in Bandung), to improve network quality in terms of coverage and capacity to improve the efficiency of the WiFi network and so that it can supports the Internet of Things (IoT) service. Network planning using 802.11ah for the internet of things application with a smart meter case study using the WiFi.id network has been successfully carried out. To cover the entire area of Bandung, 23 sites are required. In the capacity, the Tx slots needed to cover possible smart meters for each site are only 9 tx slots out of a total of 100 tx slots.

    Indonesia Journalistic Code of Ethics (News Aggregation Study)

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    News aggregation is the process of taking news from published sources, reshaping it, and publishing it as a new news. News aggregation becomes an important part of journalism. This research intends to examine whether the news aggregation complies with journalistic principles in Indonesia or not. The significance of this research for the Indonesian community is that they understand the news aggregation in the context of Indonesian journalism. This research used a qualitative approach in the post-positivist paradigm. Data was collected by narrative literature review and interviews. The informants were the expert from the Indonesia Press Council. In addition, to see trends in the qualitative use of news aggregations, interviews were conducted with three news aggregation users. The analysis resulted that the news aggregator is not a journalistic media, because it has not yet met the criteria of Indonesian Law no. 40 of 1999 concerning the Press, as well as the Cyber Media guidelines. The news aggregator content are news and opinions those were collected from the press media and social media. Even though the news aggregators content was not believed to be true, smartphone users will continue to use it

    Comparations of Supervised Machine Learning Techniques in Predicting the Classification of the Household’s Welfare Status

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    Poverty has been a major problem for most countries around the world, including Indonesia. One approach to eradicate poverty is through equitable distribution of social assistance for target households based on Integrated Database of social assistance. This study has compared several well-known supervised machine learning techniques, namely: Naïve Bayes Classifier, Support Vector Machines, K-Nearest Neighbor Classification, C4.5 Algorithm, and Random Forest Algorithm to predict household welfare status classification by using an Integrated Database as a study case. The main objective of this study was to choose the best-supervised machine learning approach in predicting the classification of household’s welfare status based on attributes in the Integrated Database. The results showed that the Random Forest Algorithm was the best

    Netizen News Sources in the Journalistic Ethics Perspective (Case Study in Online Media Jogja.tribunnews.com)

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    The digital revolution has changed the practice of new media era journalism with a various journalistic display. One of them is the phenomenon of the use of Netizens\u27 statement as a source of news on the news production in online media. The flaming of the development of the news cannot be separated from the influence of netizen opinion on giving comments or statements on an issue in the virtual realm. This study departs from the purpose of knowing how to use the statement of netizens as news sources on online media in a journalistic ethical perspective. This study uses a qualitative approach with a case study method. The results showed that the use of statement from netizens as a source of news was the process of producing news content on online media by taking netizen comments through observing the virtual world. From a journalistic ethics perspective, the use of the statement of netizens as a news source is not a violation as long as it fulfills the credibility and verification requirements. While in terms of credibility, it was found that some sources from netizens did not meet the credibility-standards of news sources

    The Impact of Using Multimedia Interactive Based for Learning Media on Teacher and Student Communication in Bandung

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    Communication between teachers and students today still uses many conventional systems. With the advancement of computer technology, especially in the field of multimedia, it can be used as an innovative learning media. Multimedia created is an interactive film that can be controlled by the user / audience. Interactive films that are made useful to learn basic component parts in a personal computer. Interactive films begin with the basic display of a personal computer. Then the images in the interactive film can be selected by the user/audience to choose the part they want to learn. How to explain the basic components of a computer can be made interactive and interesting, and is preferred by many people. To create a multimedia presentation you can use a markup language, called SMIL (Syncronized Multimedia Integration Language). SMIL is a recommendation from the World Wide Web Consortium (www.w3c.org). SMIL is the same markup language as HTML and is a variant of XML. From the results of the application in several schools and universities in the city of Bandung, yielding positive results. Motivation from students to listen to the lesson material given increases, this makes the absorption rate of the learning material tested by giving test questions make the students\u27 grades increase

    Clickbait on Indonesia Online Media

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    Information and Communication Technology (ICT) brings changes in various fields including influencing the media landscape with the development of online media and the way people consume media online. This change makes the media must be able to attract online media readers using the clickbait article title. Therefore, this study is to find out how online media packages clickbait article. This research is a qualitative research method with the object of this research are clickbait titles in Indonesian online media that are selected based on certain criteria that are in accordance with the research problem. The results of this study indicate that, in general, the use of clickbait article titles is widely used by online media to attract the interest of readers by disturbing the curiosity that arises due to the information gap between what the reader knows and what the reader wants to know. The titles of many clickbait articles focus on the subject of celebrities, rumors, and fictitious accounts and some don\u27t even have news value. The main purpose of using the clickbait article title is to direct online media users to increase visit statistics which are then used to earn revenue through advertising

    Study of Communication Network Travel-Related eWOM on Instagram Social Media

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    The research is about analysis of communication network to travel-related EWOM IN social media Instagram on account  @exploremalang which researcher want to know how characteristic of network system formed and the usual messages in travel-related EWOM on account @exploremalang in Instagram. Paradigm which used is Post-positivism by unobtrusive methods data in collection data. The research used communication network analysis method and content analysis to know content of messages common said by actors, and how intimacy actors in the form of a travel-related eWOM.  Result of the research found structure of communication network in the form of global network Radial personal network from four photos which selected by researcher. Measurement showed cohesiveness in this network is low. Measurement of degree, betweeness and closeness dominated by actors who often mentions other actors. Then, obtained interlocking personal network click formed. Meanwhile structure of network, researcher also found sixth characteristic of travel-related EWOM.

    The Development of Learning Mobile Application of Latin-to-Balinese Script Transliteration

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    Balinese script writing allegedly towards extinction. The general objective of this research is to preserve this Balinese culture aspect through a technology approach. The specific objective is to develop learning mobile application of Latin-To-Balinese script transliteration, as one of the innovative technology products of the Universitas Pendidikan Ganesha – Bali, and to analyze crowd feedback of that application to know the user acceptance and to obtain feedback for future improvement. This android-based application can be used as a learning media at mandatory local content subject Balinese Language in elementary and secondary schools in Province Bali since so far, it could handle the transliteration complex behaviors based on document "The Balinese Alphabet" with about 98% accuracy level (148 right of 151 test case). The development of this application was based on Model-View-Controller design pattern and use dictionary data structure to hold special words. Crowd feedback data was obtained through Google Play Console in five months since the application release. There are more than 32 thousand installations and 152 ratings (63 ratings with reviews). Average rating score of 4.2 (from the maximum best score of 5) and positive general comments (57% from total review) reflects relatively good of the user acceptance to the application. Further improvement priority of the application based on top three feedback category, i.e. addition of: 1) copy-paste-share feature (18% of reviews total); 2) compatibility to the old version of android (5% of reviews total); and 3) character “ě” insertion feature for generating sign pepet of Aksara Bali (3% of reviews total)

    Implementation of Augmented Reality Technology for the Mobile-Based Introduction of Toraja Traditional Clothes

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    Every region in Indonesia has a traditional clothes that is characteristic of each region, especially the Tanah Toraja that located in the province of South Sulawesi. The Rantepao Art Center building is one of the art buildings located in Tana Toraja, precisely in downtown Rantepao, North Toraja district. The problem is that during this time, the Rantepao art center building only introduces Toraja traditional clothes by means of dialogue, beside of books or catalogs those available there. Efforts are needed on how to present a model of introduction of Toraja traditional clothing and accessories in a more attractive and interactive three-dimensional form. Thus the tourists can easily understand each of the Toraja traditional clothing model and its accessories. We use marker based tracking with Augmented Reality technology. Augmented Reality is a technology that combines marker objects into a real three-dimensional environment and displays them in real time. The results of this study are by displaying three-dimensional images of toraja traditional clothes by using a mobile device to capture images on smartphones, so that visitors of North Toraja regency\u27s art center, both local and international, can see the more attractive appearance of toraja traditional clothes

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