Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar)
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    166 research outputs found

    Development of interactive multimedia based on problem-based learning in grade V elementary school

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    The use of media plays a crucial role in the learning process to achieve learning objectives. However, the utilization of instructional media is still not optimal because it often overlooks the characteristics and needs of learners. Leveraging digital technology can be one of the solutions to address this issue. This research aims to produce interactive multimedia based on problem-based learning on the human digestive system in class V elementary school. The research method used is Research and Development (R&D) with research procedures using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects used were class V students for the 2023/2024 academic year, totaling 20 students. The data collection techniques used were interviews, validation sheets, and questionnaires. The data obtained was analyzed quantitatively and descriptively. The results of research through a validation process by material experts, media experts, and practitioners show that interactive multimedia based on problem-based learning is very suitable for use in the learning process in elementary schools. The results of field trials show that interactive multimedia based on problem-based learning is very practical to use as a learning medium to convey material on the human digestive system in elementary schools. The conclusion of this research is that the resulting PBL-based interactive multimedia product is very feasible and practical for learning in class V elementary schools

    Hybridization in the labor children's school curriculum: A multiperspective study

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    If education is not managed effectively, it will remain incomplete and produce suboptimal results. Additionally, the predominant workforce in Indonesian society often leads to less-than-optimal supervision of children, resulting in workplace anxiety and discomfort due to inadequate childcare. The discrepancy between school hours and parents' working hours often leads to neglect of children's studies. Consequently, the author is deeply motivated to elucidate the research objectives, which focus on identifying the model or format of curriculum hybridization suitable for children of workers and determining the necessary preparations for implementing such a hybrid curriculum at SD Muhammadiyah Warungboto Yogyakarta. This research aims to provide insights into appropriate curriculum hybridization and the requisite preparations for its implementation. The research methodology employed is qualitative descriptive, drawing upon several references related to curriculum hybridization. The findings underscore the crucial necessity of curriculum hybridization, particularly in fostering parental comfort with the educational system by integrating play theory and children's games into the school curriculum. SD Muhammadiyah Warungboto serves as a pivotal institution for developing and strengthening a curriculum tailored to the needs of children from working families. Preparatory measures encompass infrastructure enhancements, provision of playgrounds and gaming facilities, accommodation facilities, counseling services, teacher training initiatives, and the recruitment of instructors specializing in talent and the arts. In conclusion, the research highlights the significance of curriculum hybridization for children of working parents, given the prevalent 8-hour workday norm. The integration of the national curriculum with elements of play and games is paramount. Such integration demands comprehensive preparations, not only concerning infrastructure and teacher readiness but also in tailoring the curriculum to suit the unique needs and conditions of the children

    Improving student learning outcomes through the inquiry learning model with powtoon animation on plane geometry subject

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    The objective of the study is to illustrate how the enactment of the inquiry learning model with Powtoon animation impacts the enhancement of student learning outcomes in the plane geometry subject. This study utilizes a quantitative method employing a quasi-experimental design.  The sampling method applied is cluster random sampling, involving two groups for the study: the experimental group and the control group, serving as the comparative sample.  The sample for the study comprises 52 fifth-grade students, with each class containing 26 students. Data collection instruments include test sheets, observation sheets, and documentation. Data analysis techniques in statistical tests include instrument validity testing, instrument reliability testing, prerequisite testing, dependent t-test, independent t-test, and N-Gain test. Learning outcomes after implementing the inquiry learning model with Powtoon animation media were significantly different compared to before implementation.  Moreover, there was a notable distinction in learning outcomes observed between the control and experimental groups. The average posttest score for the experimental group stood at 74,04, whereas for the control group, it was 61,69. The influence of the inquiry learning model with Powtoon animation media reached a moderate category. Involving technology such as Powtoon animation in inquiry-based learning can generate interest in learning, thus affecting the improvement of student learning outcomes

    The role of local wisdom values in Rateeb Meuseukat dance learning at elementary school teacher education, faculty of teacher training and education, Syiah Kuala University

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    The problem found was that students did not understand the role of local wisdom values in the Rateeb Meuseukat Dance. In fact, in the implementation of the knowledge transfer process in Rateeb Meuseukat dance learning carried out by lecturers to students, the local wisdom values contained in the Rateeb Meuseukat dance are very important to convey to students who will later use them in everyday life with the community to develop character. who loves his own culture in the  elementary school teacher education department of Syiah Kuala University. The aim of this research is to foster the role of local wisdom values in Rateeb Meuseukat dance learning and Islamic character education in students through instilling dance values. Data collection uses observation, interviews and documentation. Data analysis techniques use data reduction, data presentation, and data verification. The results of this research were that students in the  elementary school teacher education department of Syiah Kuala University, through the role of local wisdom values in learning the Rateeb Meuseukat Dance, directly found that students in the  elementary school teacher education department of Syiah Kuala University were able to dance the Rateb Meuseukat Dance and the role of the wisdom values of the Rateeb Meuseukat Dance, namely Aqidah values. worship, moral values) and muamalah values can be incorporated into the dance learning process so as to foster Islamic character education in students which will be carried into everyday life with society. The conclusion from the research results is that the role of local wisdom values through learning the Rateeb meuseukat dance increases students' understanding and knowledge of Aqidah values (worship values, moral values) and muamalah values thereby fostering character education in everyday life with the community

    The development of digital literacy smart e-book (CERI) as a resource for learning digital literacy skills in elementary schools

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    This Research and Development (R&D) study focuses on creating Smart Digital Literacy E-books to serve as a valuable learning resource for enhancing digital literacy skills among elementary school students. Employing the ADDIE model, encompassing the Analysis, Design, and Development stages, the research seeks to address the critical need for effective digital literacy education in elementary schools. The subjects of this investigation comprised grade VI students at SDN 02 Palur. To gather comprehensive data, a combination of interviews, observations, and questionnaires was employed. Interviews with resource persons provided insights into students' current digital literacy skills, while observations were conducted to understand their digital literacy activities at school. Additionally, a questionnaire, administered by a validation expert, assessed the effectiveness of the CERI E-book. The validation tests yielded encouraging results, with language validation scoring 87.5%, subject validation at 83.33%, and media validation at an impressive 95.83%. Feedback from the feasibility test, conducted among students, affirmed the CERI E-book's suitability for educational use. Students highlighted its interactivity, ease of understanding, and comprehensive content, reinforcing its efficacy as a learning resource. In conclusion, the outcomes of this research and development endeavor underscore the high suitability of the CERI E-book for fostering digital literacy skills in elementary school students. The interactive features and comprehensive content make it a valuable contribution to the field of digital literacy educatio

    Development of flipped classroom learning assisted by interactive media on geometry materials for class V elementary school

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    Complaints expressed by teachers currently are that the material is dense and the time given is limited. The teacher's limited time in explaining the material certainly requires students to be able to study independently at home to understand and deepen the material being studied. Teachers cannot control students' understanding of learning material provided through media at home. The aim of this research is to produce effective flipped class learning assisted by interactive media in fifth-grade elementary school class material. This research answers the weakness of flipped classroom learning, namely that teachers cannot control student learning of the material provided through learning media. This type of research involves research and development using 4D models. In this article, what is discussed is the effectiveness of flipped classroom learning assisted by interactive media. Based on the results of the research conducted, it can be concluded that the effectiveness of flipped classroom learning assisted by interactive media is 86.50% in the very effective category. Meanwhile, effectiveness was tested using pre-test and post-test results of 0.73 with a high N-Gain test with effective criteria. From the results of this research, it can be recommended that teachers use flipped classroom learning assisted by interactive media because it has been proven to be effective. Future researchers are advised to conduct research on flipped classes with the help of interactive media and other materials

    The development of flip book maker-based e-module in computer applications course for elementary education student teachers

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    The inconsistent implementation of e-modules within the Faculty of Teacher Training and Education (FKIP) at Syiah Kuala University (USK), particularly in the Elementary School Teacher Education (PGSD) program, highlights a crucial gap in adapting to technological advancements. In response to this, the authors identified the need for digital teaching materials aligned with information technology (IT) for effective instruction. This study focuses on the development and evaluation of flip book-based e-modules for the Computer Application course (APLIKOM) within the PGSD program. Utilizing a research and development (R&D) approach, the study employed the ADDIE development model. Initial testing involved a small-scale group of 10 students, while a larger cohort of 30 students participated in subsequent evaluations. Validation from material and media experts produced an impressive average score of 86.5%. Student responses, assessed through both small and large-scale tests, exhibited a commendable average of 89.5%. Evaluation tests demonstrated the effectiveness of the flip book-based e-module, yielding an overall average score of 88. Notably, 100% of students in both test groups met the minimum criteria for mastery learning. The findings suggest that the developed flip book-based e-module for the APLIKOM course is valid, practical, and effective in delivering teaching materials to students. This research contributes valuable insights into the integration of digital tools in teacher education programs, addressing the pressing need for IT-based instructional materials in contemporary educational setting

    Human rights awareness education to prevent bullying behavior at school

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    The prevalence of bullying, a serious issue in primary and secondary schools, underscores the need for effective prevention strategies. This study aims to develop a human rights education model to address this concern. The primary objective is to design a comprehensive human rights education model tailored for school environments. This model aims to prevent bullying behavior by fostering a culture of respect and empathy among students. A literature review methodology was employed to analyze existing problems related to bullying and identify potential solutions. Theoretical frameworks and empirical research findings were utilized to develop the proposed human rights education model. The results of this research suggest the development of prevention strategies and the creation of a pocketbook containing human rights education materials accessible to students. Additionally, it suggests the use of engaging learning media to facilitate a better understanding of human rights concepts, which are often abstract and challenging to grasp through traditional teaching methods. The human rights education model presented in this study is adaptable for both primary and secondary education. It emphasizes the importance of early intervention to prevent bullying from becoming entrenched in school cultures. By targeting students' moral and cognitive development, this model aims to break the cycle of victimhood and aggression associated with bullying. This study contributes to the field of education by proposing a practical and holistic approach to addressing bullying in schools. The proposed human rights education model provides educators with a framework to promote a safe and inclusive learning environmen

    Improving fourth-grade students’ reading numerical notation using melodica through a directed learning method in elementary school

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    This research is motivated by the less-than-optimal use of learning media and learning methods used by teachers in the learning process of music, especially the material of numerical notation in grade IV students of SD Muhammadiyah Noyokerten. This study aims to explain the steps in an effort to improve the ability to read numerical notation using a melodica through direct learning methods and determine the improvement in the ability to read numerical notation through direct learning methods using a melodica. The method used in this research is classroom action research. The subjects in this study were fourth-grade students of SD Muhammadiyah Noyokerten, totaling 18 students. The results showed an increase in students' ability to read numerical notation as evidenced by an increase in test scores by 51.9% and the results of observations of students' ability to read numerical notation using melodica musical instruments through direct learning methods in cycle I of 78.69% in the good category and cycle II of 95.5% in the very good category which increased by 16.81%. The contribution of this research is that the application of the direct learning method is able to improve students' ability to read numerical notation, and students can easily recognize numerical notation through demonstration and guidance from the teacher directly

    STEAM approach to enhance the creativity of students with special needs in inclusive primary schools

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    This research is motivated by the lack of 21st-century skills, especially among students with special needs in the slow learner category. The study aims to enhance students' creativity in learning science by implementing the STEAM approach in class VD of Elementary School 24 Ujung Gurun. This research follows the classroom action research method, conducted in two cycles, with each cycle comprising two meetings. The process involves four essential stages: planning, implementation, observation, and reflection. The research employed teacher observation sheets and student creativity observation sheets as instruments. The data analysis technique used is comparative descriptive statistical analysis, comparing learning creativity between cycle I and cycle II. The specific creativity indicator observed is elaboration, with sub-indicators focusing on developing or enriching other people's ideas. The results indicate that the application of the STEAM approach led to an increase in the creativity of students with special needs. The observation and data analysis results demonstrate a rise in students' creativity from an average of 64% in cycle I to 81% in cycle II. In conclusion, the study revealed an improvement in the creativity of students with special needs through the implementation of the STEAM approach at Primary School 24 Ujung Gurun. Despite challenges such as assessing work based on student's abilities and some students lacking honesty in their efforts, it is recommended to continue using the STEAM approach as an alternative method to enhance the creativity of slow learners in learning, given its positive impact on students' creative abilities

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    Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar)
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