JPDI (Jurnal Pendidikan Dasar Indonesia)
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Kecemasan Guru dalam Implementasi Kurikulum Merdeka di Sekolah Dasar
Tujuan penelitian ini yaitu; (1) mendeskripsikan tingkat kecemasan Guru dalam implementasi kurikulum merdeka di sekolah dasar, (2) menganalisis perbedaan kecemasan Guru dalam implementasi kurikulum merdeka berdasarkan jenis kelamin dan kelas. Jenis penelitian yang digunakan adalah kuantitatif dengan desain survei. Lokasi penelitian ini adalah sekolah dasar negeri di Singkawang. Populasi dalam penelitian ini adalah Guru sekolah dasar kelas 1 dan kelas 4 yang telah mengimplementasikan kurikulum merdeka. Sampel yang diambil menggunakan Teknik sampling insidental sehingga jumlah guru yang menjadi sampel adalah 48 orang. Teknik pengumpulan data yang digunakan adalah komunikasi tidak langsung, sedangkan instrument yang digunakan berupa skala likert dengan pilihan sangat sesuai, sesuai, tidak sesuai dan sangat tidak sesuai. Teknik analisis data yang digunakan adalah deskriptif dan manova. Hasil penelitian bahwa; (1) tingkat kecamasan guru masuk pada. kategori sedang dengan persentase 87,5%, (2) tidak dapat perbedaan yang signifikan antara Guru laki-laki dan perempuan serta guru yang mengajar di kelas 1 dan 4 terkait kecemasan dalam implementasi kurikulum merdeka dengan nilai signifikasi > .05. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa kecemasan guru dalam implementasi kurikulum merdeka berada pada kategori sedang dan cenderung naik pada level tinggi jika tidak dikontrol dengan baik. Kemudian tidak terdapat perbedaan yang signifikan terkait implementasi merdeka berdasarkan jenis kelamin dan kelas
Pengaruh Gaya Belajar dan Kemampuan Berhitung Dasar terhadap Kemampuan Pemecahan Masalah Matematika Siswa Kelas IV SDN se Gugus RA Kartini Kabupaten Pati
This study aims to: 1) Examine the influence of learning styles on students' problem-solving abilities in mathematics, 2) Investigate the effect of basic calculation skills on mathematical problem-solving abilities, and 3) Obtain information on the combined effect of both independent variables on the dependent variable. This research employs a quantitative approach with a correlational design (ex post facto). The population and sample consist of all fourth-grade students from SDN in the Gugus RA Kartini, Kabupaten Pati, totaling 99 students. Data collection techniques include tests, interviews, questionnaires, observations, and documentation. Data analysis is conducted through prerequisite analysis and final data analysis. Based on the research findings, it can be said that: 1) Learning styles have a big impact on students' ability to solve mathematical problems; 2) Basic calculation skills have a big impact on students' ability to solve mathematical problems; 3) Students' ability to solve mathematical problems is significantly impacted by both learning methods and fundamental calculating capabilities with a contribution of variables X1 and X2 to Y of 55.9%.The results align with existing theories that learning styles and basic calculation skills impact students' mathematical problem-solving abilities. Future research is expected to further develop this study by exploring other factors related to students' mathematical problem-solving skills
Meningkatkan Karakter Bernalar Kritis dengan Penerapan Model Problem Based Learning di Sekolah Dasar
This study aims to determine the improvement of students’ critical reasoning character by applying the Problem Based Learning model. This study used a quantitative approach with a pre-experimental design of one group pretest-posttest type. The population of this study were 4th grade students of SDN Kendalpecabean Sidoarjo, totalling 23 students. The data collection technique used saturated sampling. The research instrument is a critical reasoning ability test which includes four indicators, namely obtaining and processing information, analysing information, reflecting on thinking, and making decisions. The normality test results showed that the pre-test and post-test data had a normally distributed distribution, and the homogeneity test showed that the data was homogeneous. The paired sample t-test test showed a significant difference between the pre-test and post-test scores, with α = 0,05 obtained a significance value of < 0,001 which means H0 is rejected and H1 is accepted. In addition, the N-Gain test results showed an increase in students’ critical reasoning skills in the medium category. The results of this study indicate that the Problem Based Learning model has a positive effect on improving the critical reasoning character of grade IV elementary school students in Mathematics
Pengaruh Model Pembelajaran Discovery Learning Terhadap Kemampuan Berpikir Kreatif Siswa Kelas V Pada Pembelajaran PPKN SDS Torsina III Singkawang
Penelitian ini bertujuan untuk: 1) Mengidentifikasi perbedaan kemampuan berpikir kreatif antara siswa yang mengikuti kelas eksperimen dan kelas kontrol dalam pembelajaran PPKn di kelas V SDS Torsina III Singkawang, serta 2) Mengevaluasi sejauh mana model pembelajaran Discovery Learning mempengaruhi kemampuan berpikir kreatif siswa dalam pembelajaran PPKn di kelas tersebut. Penelitian ini menerapkan pendekatan eksperimen dengan metode kuasi-eksperimen, menggunakan desain penelitian Nonequivalent Control Group Design. Seluruh siswa kelas V di SDS Torsina III Singkawang menjadi populasi penelitian ini, dengan sampel sebanyak 60 siswa yang dipilih melalui teknik purposive sampling. Data dikumpulkan menggunakan tes esai yang dirancang untuk mengukur kemampuan berpikir kreatif siswa. Analisis data dilakukan dengan uji Mann-Whitney dan uji Effect Size menggunakan software SPSS 27. Hasil penelitian mengungkapkan bahwa: 1) Terdapat perbedaan yang signifikan dalam kemampuan berpikir kreatif antara kelas eksperimen dan kelas kontrol dalam pembelajaran PPKn, dengan nilai signifikansi 0,000 < 0,05. 2) Model Discovery Learning secara signifikan meningkatkan kemampuan berpikir kreatif dalam pembelajaran PPKn, ditunjukkan dengan nilai Cohen's d sebesar 5,467 > 0,8
Pengembangan Buku Bujang Dare Anti Perundungan Untuk Siswa Sekolah Dasar Di Kota Pontianak Sebagai Edukasi Bahaya Perundungan
This research aims to develop a book aimed at elementary school students as education about the dangers related to bullying. This book contains educational content about bullying in the school environment. The research method used is development research. The data needed in research on the development of the book "Bujang Dare Anti-Bullying" for elementary school students in the city of Pontianak as education on the dangers of bullying consists of two types of data, namely qualitative data and quantitative data. The research data collection instruments used include; (1) checklist or instrument validation questionnaire sheet at the product validation stage, (2) questionnaire sheet at the product trial stage, and (3) questionnaire sheet at the usage trial stage. The material validation results obtained a score of 86.76 with a very valid category; The language validation results obtained a score of 85 with a very valid category; The design validation results obtained a score of 88.17 with a very valid category. Meanwhile, the results of student responses regarding the practicality of using the book product "Bujang Dare Anti-Bullying" for elementary school students in the Pontianak obtained a practicality score of 96.55 with very practical criteria. Meanwhile, the results of the teacher's response obtained a practicality score of 94.60 with very practical criteria. In conclusion, the Bujang Dare Anti-Bullying book not only educates students about the dangers of bullying, but also strengthens local values and morals, so it is suitable to be used as open material to create a safer and child-friendly school environment
PENGEMBANGAN MEDIA DIGIBUK BERBASIS IMAGINATIVE NARRATIVE GAMES UNTUK MENINGKATKAN KREATIVITAS SISWA SD MATERI POLA LANTAI
This study aims to develop, test the feasibility, and effectiveness of DIGIBUK media based on imaginative narrative games in an effort to increase creativity in floor pattern material for grade V elementary school students. The type of research used is Research and Development (R&D), which is adapted from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this research include material experts and learning media experts. The test subjects were teachers and grade V elementary school students, as many as 27 people. The data collection techniques include observation, interviews, questionnaires, and tests. The instruments used to collect data include observation sheets, interview guidelines, needs questionnaires, validation questionnaires, response questionnaires, and test questions. The DIGIBUK product was developed based on the needs analysis results of students who showed interest in movement activities, stories, and imaginative approaches. This media consists of three main menus: floor pattern material, imaginative narrative games, and practical evaluation. The feasibility test results showed that DIGIBUK scored 94.28% from the material expert and 96.66% from the media expert, with very feasible criteria. The effectiveness test using the t-test showed a significance value of 0.000 <0.05 and an N-Gain value of 0.71, which is included in the high category. Thus, the development of DIGIBUK media is declared feasible and effective to increase student creativity in learning dance, especially in floor pattern material, through an imaginative narrative game approach
ANALISIS MODEL PBL BERBASIS MEDIA GAMBAR PENJUMLAHAN PADA MENINGKATKAN KEAKTIFAN BELAJAR MATEMATIKA SISWA KELAS II SDN REJOSARI 03
Penelitian ini bertujuan untuk mengetahui keaktifan belajar pada matematika materi penjumlahan melalui penerapan model PBL berbasis media gambar. Penelitian ini menggunakan metode deskriptif kualitatif untuk mengetahui penggunaan model PBL berbasis media gambar dalam meningkatkan keaktifan belajar pada materi penjumlahan. Subjek penelitian adalah siswa kelas II SDN Rejosari 03 yang terdiri 26 siswa. Penelitian dilaksanakan di kelas II SDN Rejosari 03 selama 3 pertemuan. Data yang diperoleh dari hasil observasi, wawancara dan dokumentasi. Kemudian hasil data tersebut diolah dan disederhanakan menjadi narasi deskriptif dan diambil kesimpulan dengan cara membandingkan temuan dengan teori terkait dan penelitian terdahulu. Dari data yang diperoleh penelitian ini menunjukkan bahwa penggunaan model PBL berbasis media gambar penjumlahan secara signifikan dapat meningkatkan keaktifan siswa. Hal ini ditujukan dengan adanya peningkatan partisipasi aktif siswa dalam bertanya, berdiskusi, dan menjawab pertanyaan. Media gambar yang digunakan dapat membantu siswa memahami konsep penjumlahan secara konkret, dan menciptakan suasana pembelajaran yang lebih menarik. Peningkatan keaktifan siswa menunjukkan model pembelajaran ini relevan dengan kebutuhan siswa, dan dapat menjadi alternatif solusi untuk meningkatkan kualitas pembelajaran matematika di sekolah dasar
Keefektifan Model Teams Games Tournament (TGT) Berbantuan Media Permainan Ular Tangga Berbasis Misi Terhadap Motivasi dan Hasil Belajar Matematika Kelas III Sekolah Dasar
This study aims to 1) test the difference in learning motivation between learning using the TGT model assisted by mission-based snakes and ladders media and learning using the PBL model assisted by learning video media; 2) test the difference in learning outcomes between learning using the TGT model assisted by mission-based snakes and ladders media and learning using the PBL model assisted by learning video media; 3) test the effectiveness of using the TGT model assisted by mission-based snakes and ladders media on learning motivation; 4) test the effectiveness of using the TGT model assisted by mission-based snakes and ladders media on learning outcomes. The method used in this research is quantitative with the type of research Quasi-Experimental Design with Posttest-Only Control Group Design. This research was conducted on third grade students of SDN Sadeng 01 and SDN Sadeng 03. The research sample consisted of 51 students, 29 in the experimental class and 22 in the control class. Data collection used observation, interviews, motivation questionnaires, and tests. Data analysis techniques used independent sample t-test and one sample t-test. The independent sample t-test test data for motivation shows tcount> t table, namely 2.770> 2.010 and learning outcomes show tcount> t table, namely 3.182> 2.010. One sample t-test test data for learning motivation shows tcount> t table, namely 7,166> 2,048 and learning outcomes tcount> t table, namely 8,120> 2,048. Therefore, it can be said that the experimental and control groups averages is different and the teams games tournament model supported by mission-based snakes and ladders media is useful for increasing student motivation and learning outcomes
Hambatan Belajar Potensial pada Penjumlahan dan Pengurangan Bilangan Cacah: Tinjauan Praxeology Buku Teks Matematika Sekolah Dasar
This study aims to identify potential learning obstacles to the addition and substraction of whole numbers in mathematics textbook for grade 2 elementary school. Textbook analysis was carried out using a praxeological review. Task activities in the textbook are classified based on the praxeology components (type of task, technique, technology, and theory). Then, the content of the book is described based on the classification made to see potential learning obstacles that arise. Potential learning obstacles found are classified into didactic and epistemological. Didactic learning obstacle are indicated by the lack of sequential presentation of concepts and limited exploration of calculation techniques. Epistemological learning obstacle are indicated by the limited representation of the situation of the meaning of addition and subtraction of whole numbers
Integrasi Media Pembelajaran Wordwall dalam Model Pembelajaran Studi Kasus (CBL) pada Pembelajaran IPA Di Sekolah Dasar untuk Meningkatkan Hasil Belajar
The use of interactive learning materials in elementary school education is driven by technological advances in this digital era. One of these effective learning media in improving students' learning outcomes and critical thinking skills is by using Wordwall. The purpose of this study is to investigate how well Wordwall in the case study learning model (CBL) in science subjects in elementary school environments integrates learning media. This researcher's approach consists of examining the literature on five related scientific publications that have been indexed by SINTA between 2020 and 2025. The results of this study state that using Wordwall can significantly increase students' interest, motivation and learning outcomes. In addition, there is a media that supports teachers in terms of delivering material in a fun and creative way. The conclusion of this study shows how Wordwall is useful as a tool to improve student learning outcomes in science classes in elementary schools