39192 research outputs found
Sort by
PELAKSANAAN LAYANAN KONSELING INDIVIDU TEKNIK SELF MANAGEMENT DALAM MENGATASI PERILAKU MEMBOLOS PESERTA DIDIK DI MTS MUHAMMADIYAH SUKARAME BANDAR LAMPUNG
ABSTRAK
Perilaku membolos dipengaruhi oleh dua faktor yaitu faktor
individu dan faktor luar. Maka dari itu peserta didik banyak membolos di
jam pelajaran sekolah dengan berbagai macam alesan tertentu. Peserta
didik yang bolos sekolah ialah peserta didik yang dengan sengaja tidak
masuk sekolah dengan alasan-alasan tertentu. Peran guru bimbingan
konseling sangat diperlukan untuk membantu, memahami, dan
menyelesaikan permasalahan membolos peserta didik. perilaku membolos
dapat berpengaruh pada prestasi belajar peserta didik. Peserta didik yang
sering membolos akan menanggung resiko kegagalan dalam belajar.
Selain itu bagi peserta didik yang gemar membolos dapat terlibat dengan
hal-hal yang cenderung merugikan, mulai dari kekerasan atau istilah lain
adalah tawuran. Melihat permasalahan tersebut, maka perlu adanya
langkah guna mengentaskan masalah ini. Melalui konseling individu
dengan teknik self management yang sedang diterapkan oleh guru
bimbingan dan konseling di MTs Muhammadiyah Sukarame Bandar
Lampung diharapkan peserta didik mampu menghilangkan kebiasaan
membolos.
Penelitian ini bertujuan untuk menganalisis penyebab perilaku
membolos peserta didik di MTs Muhammadiyah Sukarame Bandar
Lampung dan Untuk menganalisis pelaksanaan layanan konseling
individu teknik self management dalam mengatasi perilaku membolos
peserta didik di MTs Muhammadiyah Sukarame Bandar Lampung. Jenis
penelitian yang digunakanan merupakan penelitan kualitatif dengan
menggunakan metode fenomenologi, teknik pengumpulan data ini ialah
wawancara, observasi, dan dokumentasi. Selanjutnya teknik analisis data
yang digunakan adalah reduksi data, sajian data dan penarikan
kesimpulan atau verifikasi. Serta teknik keabsahan data menggunakan
triangulasi sumber.
Hasil penelitian menunjukan bahwa konseling individu dengan
teknik self management di MTs Muhammadiyah Sukarame Bandar
Lampung mengalami penurunan dalam perilaku membolosnya. Hal ini
dapat dilihat pada absensi, buku kasus dan hasil pemantauan dari wali
kelas dan guru BK baik melalui pengamatan tingkah laku secara langsung
maupun melalui absensi, nilai tugas, dan nilai raport dan yang terakhir
guru BK melakukan adanya layanan bimbingan konseling individu
dengan teknik Self Management, melalui layanan tersebut guru BK
mampu mengatasi perilaku membolos pada peserta didik.
Kata kunci : Konseling Individu, Teknik self management, Perilaku
Membolos
ii
ABSTRACT
Truancy behavior is influenced by two factors, namely
individual factors and external factors. Therefore, many students skip
school hours with various reasons. Students who skip school are
students who deliberately do not go to school for certain reasons. The
role of guidance and counseling teachers is very much needed to help,
understand, and solve truancy problems for students. Truancy
behavior can affect student learning achievement. Students who often
skip school will bear the risk of failure in learning. In addition,
students who like to skip school can be involved in things that tend to
be detrimental, starting from violence or another term is brawls.
Seeing this problem, steps are needed to eradicate this problem.
Through individual counseling with self-management techniques that
are being applied by guidance and counseling teachers at MTs
Muhammadiyah Sukarame Bandar Lampung, it is hoped that students
will be able to eliminate the habit of truancy.
This study aims to analyze the causes of truancy behavior of
students at MTs Muhammadiyah Sukarame Bandar Lampung and to
analyze the implementation of individual counseling services using
self-management techniques in overcoming truancy behavior of
students at MTs Muhammadiyah Sukarame Bandar Lampung. The
type of research used is qualitative research using the
phenomenological method, the data collection techniques are
interviews, observation, and documentation. Furthermore, the data
analysis techniques used are data reduction, data presentation and
drawing conclusions or verification. As well as data validity
techniques using source triangulation.
The results of the study showed that individual counseling
with self-management techniques at MTS Muhammadiyah Sukarame
Bandar Lampung experienced a decrease in truancy behavior. This
can be seen in attendance, case books and monitoring results from
homeroom teachers and BK teachers. both through direct observation
of behavior and through attendance, assignment grades, and report
card grades and finally BK teachers provide individual counseling
guidance services with the Punishment technique, through these
services BK teachers are able to overcome truancy behavior in
students.
Keywords: Individual Counseling, Self-management Techniques,
Truancy Behavio
PERAN MITRA TANI DALAM MENINGKATKAN KESEJAHTERAAN SOSIAL PETANI DESA PURWOTANI KECAMATAN JATI AGUNG LAMPUNG SELATAN
ABSTRAK
Mayoritas penduduk Indonesia masih bergantung pada sektor
pertanian, sehingga negara ini dikenal sebagai negara agraris. Namun,
petani menghadapi berbagai masalah seperti keterbatasan modal,
fluktuasi harga hasil panen, tingginya biaya produksi, serta sulitnya
akses pasar. Selain itu, penggunaan metode tradisional, alih fungsi
lahan, dan minimnya regenerasi petani muda turut memperburuk
kondisi. Untuk mengatasi hal tersebut, dibentuklah mitra tani, yang
berperan membantu petani melalui penyediaan sarana produksi,
pelatihan, pendampingan, akses pasar, serta teknologi modern agar
usaha pertanian lebih produktif dan menguntungkan. Berdasarkan
permasalahan tersebut, untuk itu penulis memaparkan beberapa
rumusan masalah, yang pertama Adalah Bagaimana Program Kegiatan
Yang Dilakukan Mitra Tani Dalam Meningkatkan Kesejahteraan Sosial
Petani Di Desa Purwotani ? dan yang kedua Bagaimana Peran Yang
Dilakukan Mitra Tani Dalam Meningkatkan Kesejahteraan Sosial
Petani Di Desa Purwotani ?
Penelitian ini merupakan penelitian lapangan (field research)
dengan menggunakan metode kualitatif. Sumber data terdiri dari data
primer dan data sekunder. Metode pengumpulan data yang digunakan
berupa observasi, wawancara, dan dokumentasi. Metode analisis data
yang digunakan dengan cara reduksi data, penyajian data dan verifikasi
data. Informan dalam penelitian ini terdiri dari informan kunci
berjumlah satu orang yakni pemilik mitra tani di desa Purwotani,
Informan utama berjumlah dua orang yakni warga desa Purwotani yang
berprofesi sebagai petani, dan Informan tambahan berjumlah dua orang
yakni Masyarakat sekitar.
Adapun hasil dari penelitian ini adalah program kegiatan yang
dilakukan Mitra Tani di Desa Purwotani secara keseluruhan telah
memberikan dampak positif terhadap peningkatan kesejahteraan sosial
petani. Melalui berbagai program seperti pelatihan dan penyuluhan,
bantuan sarana produksi, pemasaran dan kemitraan usaha,
pendampingan usaha tani, kegiatan gotong royong, serta penerapan
pertanian berkelanjutan, Mitra Tani berhasil meningkatkan
pengetahuan, keterampilan, dan produktivitas petani. Selain itu,
ii
kegiatan tersebut juga mendorong kemandirian ekonomi, memperkuat
solidaritas sosial, serta menciptakan lingkungan pertanian yang lebih
sejahtera dan berdaya saing, dan adapun peran mitra mani dalam
meningkatkan kesejahteraan sosial petani di Desa Purwotani Adalah
antara lain, sebagai peran edukatif mitra tani meningkatkan kapasitas
dan pengetahuan petani, sebagai peran partisipatif mitra tani
mendorong keterlibatan aktif petani, sebagai peran sosial mitra tani
membangun kesadaran bersama dan solidaritas antar petani, sebagai
peran ekonomis mitra tani memfasilitasi akses terhadap sarana produksi
dan pasar, dan yang terakhir sebagai peran pendampingan mitra tani
menjaga keberlanjutan dan kemandirian para petani. Secara
keseluruhan, Mitra Tani menjadi fasilitator, pendamping, dan motivator
bagi petani dalam mengembangkan usaha tani yang produktif, ramah
lingkungan, dan berorientasi pada kesejahteraan sosial yang
berkelanjutan di Desa Purwotani.
Kata Kunci : Peran, Mitra Tani, Kesejahteraan Sosial
iii
ABSTRACT
The majority of Indonesia's population still relies on the
agricultural sector, making the country known as an agrarian nation.
However, farmers face various problems such as limited capital,
pressure on crop prices, high production costs, and difficult market
access. Furthermore, the use of traditional methods, rather than land
utilization, and the lack of regeneration of young farmers contribute to
this situation. To address these issues, farmer partners were formed,
whose role is to assist farmers by providing production facilities,
training, mentoring, market access, and modern technology to make
agricultural businesses more productive and profitable. Based on these
issues, the author presents several research questions. The first is: How
do farmer partner programs improve the social welfare of farmers in
Purwotani Village? And the second is: What role do farmer partners
play in improving the social welfare of farmers in Purwotani Village?
This research is a field research using qualitative methods.
Data sources consist of primary and secondary data. Data collection
methods used are observation, interviews, and documentation. Data
analysis methods used are data reduction, data presentation, and data
verification. Informants in this study consist of one key informant,
namely the owner of a farming partner in Purwotani village, two main
informants, namely Purwotani village residents who work as farmers,
and two additional informants, namely the surrounding community.
The results of this study are that the program activities carried
out by Mitra Tani in Purwotani Village as a whole have had a positive
impact on improving the social welfare of farmers. Through various
programs such as training and counseling, assistance with production
facilities, marketing and business partnerships, agricultural business
assistance, mutual cooperation activities, and the implementation of
sustainable agriculture, Mitra Tani has succeeded in increasing the
knowledge, skills, and productivity of farmers. In addition, these
activities also encourage economic independence, strengthen social
solidarity, and create a more prosperous and competitive agricultural
environment, and the role of Mitra Tani in improving the social welfare
of farmers in Purwotani Village is, among others, as an educational
iv
role for farmer partners to increase the capacity and knowledge of
farmers, as a participatory role for farmer partners to encourage the
active involvement of farmers, as a social role for farmer partners to
build shared awareness and solidarity among farmers, as an economic
role for farmer partners to facilitate access to production facilities and
markets, and finally as a mentoring role for farmer partners to maintain
the sustainability and independence of farmers. Overall, Mitra Tani
acts as a facilitator, mentor, and motivator for farmers in developing
productive, environmentally friendly, and sustainable farming
businesses in Purwotani Village.
Keywords: Role, Mitra Tani, Social Welfar
PENERAPAN MO DEL PEMBELAJARAN KREATIF PRODUKTIF BERBANTUAN MEDIA VISUAL UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF SISWA PADA MATA PELAJARAN IPAS KELAS V DI SD NEGERI 01 GUNUNG BESAR LAMPUNG UTARA
ABSTRAK
Kurangnya peningkatan keterampilan berpikir kreatif pada
siswa kelas V SDN 01 Gunung Besar pada pembelajaran IPAS
belum berjalan secara maksimal, berdasarkan hasil wawancara dan
observasi menunjukan bahwa siswa kelas V masih mengalami
kesulitan dalam memahami pembelajaran IPAS. Kemudian dalam
hal berpikir kreatif siswa masih tergolong rendah disebabkan
metode dan model pembelajaran yang kurang inovatif yang tidak
memberkan investigasi otonom dan pemecahan masalah.
Sedangkan tujuan pembelajaran IPAS Adalah mengembangkan
kemampuan berpikir ilmiah siswa agar mendorong kemampuan
berpikir kritis dan kreatif pada siswa.
Jenis penelitian yang dilakukan adalah Penelitian Tindakan
Kelas. Penelitian Tindakan Kelas (PTK) yaitu penelitian yang
pelaksanaanya terdiri dari dua siklus. Siklus I dan Siklus II, setiap
siklus memiliki tahap perencanaan, pelaksaan tindakan, observasi,
dan refleksi. Subjek penelitian ini adalah siswa kelas V SDN 01
Gunung Besar. Teknik pengumpulan data menggunakan
wawancara, observasi, tes, dan dokumentasi, teknik analisis
datanya menggunakan analisis kualitatif dan kuantitatif. Penelitian
ini dilakukan untuk menemukan apakah Penerapan model
pembelajaran kreatif produktif berbantuan media visual ini dapat
meningkatkan keterampilan berpikir kreatif siswa kelas V di SDN
01 Gunung Besar, Lampung Utara.
Berdasarkan hasil penelitian tindakan kelas yang dilakukan
dalam dua siklus, penerapan model pembelajaran kreatif produktif
berbantuan media visual terbukti dapat meningkatkan keterampilan
berpikir kreatif siswa kelas V SDN 01 Gunung Besar pada
pembelajaran IPAS. Peningkatan keterampilan berpikir kreatif
siswa terlihat dari kenaikan persentase hasil tes dari 40% pada
siklus I menjadi 88% pada siklus II. Siswa menjadi lebih aktif dalam
berdiskusi, mengemukakan pendapat, serta menghasilkan ide dan
karya yang orisinal.
ii
Dengan demikian, model pembelajaran kreatif produktif
berbantuan media visual efektif digunakan sebagai alternatif
strategi pembelajaran yang mampu meningkatkan keterampilan
berpikir kreatif siswa di sekolah dasar.
Kata Kunci: Keterampilan Berpikir Kreatif, Model
Pembelajaran Kreatif Produktif, Media Visual
iii
ABSRTACT
The lack of improvement in creative thinking skills among
fifth-grade students at SDN 01 Gunung Besar in science learning
has not been optimal. Interviews and observations indicate that
fifth-grade students still experience difficulties in understanding
science learning. Furthermore, students' creative thinking skills are
still relatively low due to the lack of innovative learning methods
and models that do not encourage autonomous investigation and
problem-solving. The goal of science learning is to develop
students' scientific thinking skills in order to foster critical and
creative thinking.
The type of research conducted was Classroom Action
Research (CAR). Classroom Action Research (CAR) is a research
process that consists of two cycles: Cycle I and Cycle II, each cycle
consisting of planning, implementation, observation, and reflection.
The subjects of this study were fifth-grade students at SDN 01
Gunung Besar. Data collection techniques used interviews,
observation, tests, and documentation, while data analysis utilized
qualitative and quantitative analysis. This study was conducted to
determine whether the application of a creative, productive learning
model assisted by visual media can improve the creative thinking
skills of fifth-grade students at SDN 01 Gunung Besar, North
Lampung.
Based on the results of classroom action research
conducted over two cycles, the application of a creative productive
learning model assisted by visual media has been proven to improve
the creative thinking skills of fifth-grade students at SDN 01
Gunung Besar in science learning. The improvement in students'
creative thinking skills is evident in the increase in test scores from
40% in cycle I to 88% in cycle II. Students became more active in
discussions, expressing opinions, and producing original ideas and
works.
iv
Thus, the creative productive learning model assisted by visual
media is an effective alternative learning strategy capable of
improving students' creative thinking skills in elementary schools.
Keywords: Creative Thinking Skills, Creative Productive
Learning Model, Visual Medi
PERANCANGAN USER INTERFACE DAN USER EXPERIENCE (UI/UX) APLIKASI MOBILE LEARNING PELAJARAN IPA BERBASIS GAMIFIKASI PADA MIN 2 BANDAR LAMPUNG
ABSTRAK
Pembelajaran Ilmu Pengetahuan Alam (IPA) di tingkat Sekolah
Dasar masih menghadapi tantangan dalam menarik minat belajar siswa.
Proses pembelajaran yang masih bersifat konvensional membuat siswa
cepat merasa bosan dan kurang termotivasi untuk memahami konsep
konsep ilmiah. Permasalahan ini mendorong perlunya pengembangan
media pembelajaran digital yang interaktif dan menyenangkan.
Penelitian ini bertujuan untuk merancang User Interface (UI) dan User
Experience (UX) aplikasi mobile learning pelajaran IPA berbasis
gamifikasi yang sesuai dengan karakteristik siswa MIN 2 Bandar
Lampung. Penelitian ini menggunakan metode Design Thinking yang
terdiri dari lima tahap, yaitu Empathize, Define, Ideate, Prototype, dan
Test. Pengumpulan data dilakukan melalui observasi, wawancara, serta
penyebaran kuesioner kepada guru dan siswa untuk mengetahui
kebutuhan pengguna. Hasil dari tahap prototyping menghasilkan
rancangan aplikasi dengan fitur utama seperti pembelajaran interaktif,
kuis berbasis permainan, serta sistem poin dan lencana untuk
meningkatkan motivasi belajar. Tahap pengujian dilakukan
menggunakan metode Usability Testing dengan instrumen System
Usability Scale (SUS) yang melibatkan 12 responden, terdiri dari siswa
dan guru. Hasil pengujian memperoleh skor rata-rata 82,5, yang
termasuk dalam kategori Excellent, menandakan bahwa desain aplikasi
telah memenuhi aspek kemudahan penggunaan dan daya tarik visual
yang baik. Kesimpulannya, penerapan metode Design Thinking
berhasil menghasilkan rancangan aplikasi mobile learning IPA berbasis
gamifikasi yang interaktif, menarik, serta sesuai dengan kebutuhan
siswa Sekolah Dasar. Aplikasi ini berpotensi menjadi media
pembelajaran yang inovatif dan efektif dalam meningkatkan minat serta
pemahaman siswa terhadap materi IPA.
Kata Kunci: UI/UX, Mobile Learning, Gamifikasi, Design
Thinking, IPA, Sekolah Dasar.ABSTRACT
Science learning at the elementary school level still faces
challenges in attracting students’ interest in learning. The conventional
learning process often makes students easily bored and less motivated
to understand scientific concepts. This problem highlights the need for
an interactive and engaging digital learning medium. This study aims
to design the User Interface (UI) and User Experience (UX) of a
gamification-based mobile learning application for Science subjects
tailored to the characteristics of students at MIN 2 Bandar Lampung.
This research employs the Design Thinking method, which consists of
five stages: Empathize, Define, Ideate, Prototype, and Test. Data were
collected through observation, interviews, and questionnaires
distributed to teachers and students to identify user needs. The
prototyping phase produced an application design featuring interactive
learning modules, game-based quizzes, and a point-and-badge system
to enhance learning motivation. The testing phase used the Usability
Testing method with the System Usability Scale (SUS) instrument,
involving 12 respondents comprising students and teachers. The results
showed an average SUS score of 82.5, categorized as Excellent,
indicating that the application design meets usability and visual
attractiveness standards. In conclusion, applying the Design Thinking
method successfully resulted in an interactive and engaging gamified
mobile learning design that fits elementary students’ needs. This
application has the potential to become an innovative and effective
learning medium to enhance students’ interest and understanding of
Science concepts.
Keywords: UI/UX, Mobile Learning, Gamification, Design Thinking,
Science, Elementary School
Peran Brand Trust dalam Memediasi Pengaruh Religious Centric Product Strategy dan Customer Perceived Value terhadap Purchase Intention pada Produk Fesyen Syariah di Bandar Lampung
Abstrak
Perkembangan pesat industri fesyen syariah di Indonesia menghadapi
tantangan rendahnya Purchase Intention konsumen terhadap produk
lokal. Penelitian ini bertujuan menguji peran mediasi Brand Trust
dalam mengintegrasikan Religious-Centric Product Strategy dan
Customer Perceived Value terhadap Purchase Intention. Penelitian
kuantitatif ini menggunakan Partial Least Squares Structural Equation
Modeling (PLS-SEM) pada 100 responden konsumen fesyen syariah di
Bandar Lampung melalui teknik purposive sampling.
Hasil analisis jalur dan mediasi menunjukkan bahwa: Religious-Centric
Product Strategy tidak berpengaruh signifikan terhadap Purchase
Intention secara langsung (original sampel = 0,006; p values =0,954),
namun berpengaruh positif signifikan terhadap Brand Trust (original
sampel = 0,348; p=0,000). Customer Perceived Value berpengaruh
positif dan signifikan terhadap Brand Trust (original sampel = 0,535;
p=0,000) dan Purchase Intention secara langsung (original sampel =
0,419; p=0,000). Brand Trust terbukti menjadi variabel mediasi penuh
dan parsial yang signifikan dalam pengaruh tidak langsung ReligiousCentric Product Strategy (original sampel =0,119; p=0,009) dan
Customer Perceived Value (original sampel =0,120; p=0,012) terhadap
Purchase Intention. Secara keseluruhan, model struktural menunjukkan
bahwa Religious-Centric Product Strategy , Customer Perceived Value
, dan Brand Trust mampu menjelaskan 45,7% varian Purchase
Intention (R-Square=0,457).
12
Simpulannya, peningkatan niat beli konsumen sangat ditentukan oleh
tingkat kepercayaan terhadap merek, yang bertindak sebagai jembatan
penting antara strategi religius dan persepsi nilai. Temuan ini
mengimplikasikan bahwa pelaku usaha fesyen syariah perlu
memprioritaskan pembangunan Brand Trust yang konsisten (melalui
strategi religius dan peningkatan nilai konsumen) sebagai kunci untuk
mengkonversi potensi pasar menjadi niat beli yang nyata. Abstract
The rapid development of the Sharia fashion industry in Indonesia faces
the challenge of low consumer Purchase Intention towards local
products. This study aims to examine the mediating role of Brand Trust
in integrating Religious-Centric Product Strategy and Customer
Perceived Value toward Purchase intention. This quantitative research
utilizes Partial Least Squares Structural Equation Modeling (PLSSEM) on 100 respondents of Sharia fashion consumers in Bandar
Lampung, sampled through a purposive sampling technique.
The results of the path and mediation analysis show that: ReligiousCentric Product Strategy has no significant direct effect on Purchase
Intention (Original Sample = 0.006; p = 0.954), but has a positive and
significant effect on Brand Trust (Original Sample = 0.348; p = 0.000).
Customer Perceived Value has a positive and significant effect on both
Brand Trust (Original Sample = 0.535; p = 0.000) and PI directly
(Original Sample = 0.419; p = 0.000). Brand Trust is proven to be a
significant full and partial mediating variable in the indirect influence
of Religious-Centric Product Strategy (Original Sample = 0.119; p =
0.009) and Customer Perceived Value (Original Sample = 0.120; p =
0.012) on Purchase Intention. Overall, the structural model
demonstrates that Religious-Centric Product Strategy , CPV, and
Brand Trust explain 45.7% of the variance in Purchase Intention (RSquare=0.457).
In conclusion, the increase in consumer buying intention is strongly
determined by the level of brand trust, which acts as a crucial bridge
between religious strategy and perceived consumer value. These
findings imply that Sharia fashion businesses need to prioritize
consistent Brand Trust building (through both religious strategy and3
enhanced consumer value) as the key to converting market potential
into actual buying intention
TEACHER STRATEGIES IN INCREASING STUDENTS’ MOTIVATION IN LEARNING ENGLISH AT SMA NEGERI 01 ABUNG SEMULI
ABSTRACT
Teacher Strategies in Increasing Students’ Motivation in
Learning English at SMA NEGERI 01 ABUNG SEMULI
By
Nezard Achmad Fachrezy
This research aims to describe the teacher’s strategies in
increasing students’ motivation in learning English at SMA Negeri 1
Abung Semuli. Motivation plays a crucial role in the learning process,
as it affects students’ participation, confidence, and learning
outcomes. Therefore, this study focuses on how teachers apply
instructional strategies to support students’ motivation in English
language learning.
This study employed a descriptive qualitative research design.
The data were collected through classroom observation, interviews,
and documentation. The participants of this research were an English
teacher and students of class XI.6 at SMA Negeri 1 Abung Semuli.
The data were analyzed through data reduction, data display, and
conclusion drawing, using Maslow’s Hierarchy of Needs as the
theoretical framework to explain students’ learning motivation.
The findings indicated that students showed increased
motivation, reflected in their active participation, willingness to
express opinions, and improved confidence during English learning
activities. These motivational improvements were related to the
fulfillment of Maslow’s five levels of needs: physiological, safety,
social, esteem, and self-actualization needs. The teacher addressed
these needs through structured pre-teaching, whilst-teaching, and post
teaching activities, as well as strategies such as group discussion,
interactive communication, positive reinforcement, appreciation, and
encouragement. The study concludes that teaching strategies based on
students’ psychological needs effectively enhance students’
motivation and engagement in learning English.
Keywords : teacher strategies, students’ motivation, Maslow’s
hierarchy of needs, English learnin
PERANCANGAN UI/UX MOBILE PRESENSI KEHADIRAN SISWA DAN GURU DI SMP ADAB KESUMA BANGSA MENGGUNAKAN METODE DESIGN THINKING
ABSTRAK
SMP Adab Kesuma Bangsa menghadapi tantangan pada sistem
presensi yang lambat, rentan terjadi human error, dan menyulitkan
pemantauan real-time oleh orang tua. Sistem web sebelumnya juga
gagal karena tidak kompatibel dengan perangkat mobile, memiliki
desain antarmuka (UI) yang kaku, dan tidak user-friendly.
Penelitian
ini
bertujuan
untuk
merancang
dan
mengimplementasikan UI/UX aplikasi presensi berbasis Web
mobile yang efektif dan intuitif menggunakan metode Design
Thinking untuk mengahasilkan antarmuka yang efektif dan intuitif.
Penelitian ini menggunakan model R&D dengan kerangka kerja
ADDIE yang diimplementasikan melalui lima tahapan Design
Thinking. Tahap Analyze (Empathize dan Define) mengidentifikasi
kebutuhan pengguna . Tahap Design (Ideate) menghasilkan
arsitektur informasi dan diagram UML untuk empat peran
pengguna. Tahap Development (Prototype) mewujudkan rancangan
yang menghasilkan prototipe fungsional berbasis web mobile.
Tahap Implement and Evaluate (Test) menggunakan dua
pendekatan: (1) Validasi Ahli oleh satu Dosen Ahli Teknologi
menggunakan angket validasi , dan (2) Unmoderated Remote
Usability Testing di platform Maze terhadap 5 pengguna akhir (1
Admin, 2 Wali Kelas, 2 Guru) .
Hasil penelitian ini adalah prototipe fungsional yang telah divalidasi
dan diuji. Hasil Validasi Ahli menyatakan prototipe "Layak...
dengan revisi" , yang mengarah pada perbaikan bug teknis (pada
fitur presensi QR) dan penambahan fitur manajerial (Dashboard
Pimpinan dan Manajemen Cuti) . Hasil Usability Testing pada
prototype final menunjukkan tingkat usability yang sangat tinggi
dengan metrik: efektivitas 92,31% , efisiensi 24,77 detik per tugas ,
dan kepuasan 4,62 dari 5. Disimpulkan bahwa sistem ini sangat
efektif dan memuaskan, namun ditemukan satu anomali (kegagalan
50% pada tugas "Presensi Pribadi" ) yang mengindikasikan
perlunya perbaikan pada kejelasan label menu .
Kata Kunci: Design Thinking, perancangan UI/UX, presensi,
Usability Testing, web mobile. ABSTRACT
SMP Adab Kesuma Bangsa faces challenges with its attendance
system, which is slow, prone to human error , and complicates real
time monitoring by parents. The previous web system also failed as
it was not compatible with mobile devices, had a rigid user interface
(UI) , and was not user-friendly. This research aims to design and
implement an effective and intuitive UI/UX for a mobile-web-based
attendance application using the Design Thinking method to
address these problems.
This study uses an R&D model with the ADDIE framework,
implemented through the five stages of Design Thinking. The
Analyze stage (Empathize and Define) identified user needs . The
Design stage (Ideate) produced the information architecture and
UML diagrams for four user roles. The Development stage
(Prototype) realized the design into a functional prototype using
Laravel and Tailwind CSS . The Implement and Evaluate stage
(Test) used two approaches: (1) Expert Validation by one
Technology Expert Lecturer using a validation questionnaire , and
(2) Unmoderated Remote Usability Testing on the Maze platform
with 5 end-users (1 Admin, 2 Homeroom Teachers, 2 Teachers) .
The result of this research is a functional prototype that was
validated and tested. The Expert Validation results declared the
prototype "Feasible... with revisions," which led to technical bug
fixes (in the QR attendance feature) and the addition of managerial
features (Leader's Dashboard and Leave Management) . The
Usability Testing on the final prototype showed a very high level of
usability with metrics: 92,31% effectiveness, 24,77 seconds per task
efficiency, and 4,62 out of 5 satisfaction. It is concluded that this
system is highly effective and satisfactory, yet one anomaly was
found (a 50% failure rate on the "Personal Attendance" task),
indicating a need for improvement in menu label clarity .
Keywords: UI/UX Design, Design Thinking, Attendance,
Mobile Web, Usability Testing
PERANCANGAN UI/UX APLIKASI MOBILE E-COMMERCE JAJANAN DI AREA KAMPUS UIN RADEN INTAN LAMPUNG
ABSTRAK
Perkembangan teknologi informasi mendorong perubahan
dalam berbagai aspek kehidupan, termasuk pola transaksi jual beli
melalui konsep e-commerce. Di lingkungan Kampus UIN Raden Intan
Lampung, aktivitas jual beli jajanan masih dilakukan secara
konvensional,
sehingga
menimbulkan permasalahan seperti
keterbatasan informasi lokasi penjual, antrean yang panjang, serta
proses pemesanan yang kurang efisien. Oleh karena itu, penelitian ini
bertujuan untuk merancang UI/UX aplikasi mobile e-commerce jajanan
yang dapat mempermudah mahasiswa dalam mencari, memesan, dan
membeli jajanan di area kampus.
Penelitian ini menggunakan metode User Centered Design
(UCD) dengan pendekatan kualitatif. Pengumpulan data dilakukan
melalui observasi, wawancara, dan dokumentasi terhadap mahasiswa
serta pelaku UMKM jajanan di area Kampus UIN Raden Intan
Lampung. Proses perancangan meliputi tahapan understand context of
use, specify user requirements, design solution, dan evaluate design.
Desain antarmuka dibuat menggunakan wireframe dan high-fidelity
prototype dengan bantuan aplikasi Figma, kemudian dilakukan evaluasi
menggunakan metode System Usability Scale (SUS).
Hasil penelitian menunjukkan bahwa rancangan UI/UX
aplikasi mobile e-commerce jajanan yang dibuat mampu memenuhi
kebutuhan pengguna, baik dari sisi mahasiswa sebagai pembeli maupun
pelaku UMKM sebagai penjual. Berdasarkan pengujian usability
menggunakan SUS, desain aplikasi memperoleh tingkat kegunaan yang
baik, sehingga dinilai mudah dipahami, efisien, dan nyaman digunakan.
Penelitian ini diharapkan dapat menjadi dasar pengembangan aplikasi
mobile e-commerce jajanan di lingkungan kampus serta mendukung
digitalisasi UMKM kampus.
Kata Kunci: UI/UX, E-Commerce, Aplikasi Mobile, Jajanan
Kampus, User Centered Design. ABSTRACT
The development of information technology has significantly
influenced various aspects of life, including buying and selling
activities through e-commerce. In the UIN Raden Intan Lampung
campus environment, snack trading activities are still conducted
conventionally, resulting in several problems such as limited
information about vendor locations, long queues, and inefficient
ordering processes. Therefore, this study aims to design the UI/UX of
a mobile e-commerce application for campus snacks to facilitate
students in searching, ordering, and purchasing snacks within the
campus area.
This study applies the User Centered Design (UCD) method
using a qualitative approach. Data were collected through observation,
interviews, and documentation involving students and snack vendors
(UMKM) in the UIN Raden Intan Lampung campus area. The design
process includes the stages of understanding the context of use,
specifying user requirements, designing solutions, and evaluating
designs. The interface design was developed using wireframes and
high-fidelity prototypes created with Figma and evaluated using the
System Usability Scale (SUS) method.
The results indicate that the designed UI/UX of the mobile
snack e-commerce application meets user needs effectively, both for
students as buyers and UMKM vendors as sellers. Based on usability
testing using the SUS method, the application design achieved a good
usability score, indicating that it is easy to use, efficient, and
comfortable for users. This research is expected to serve as a reference
for further development of mobile e-commerce snack applications in
campus environments and to support the digital transformation of
campus UMKM.
Keywords: UI/UX, E-Commerce, Mobile Application, Campus
Snacks, User Centered Design
HUBUNGAN INTELLIGENCE QUOTIENT DAN SELF REGULATION TERHADAP KEMAMPUAN NUMERIK DAN KEMAMPUAN KOMUNIKASI MATEMATIS SERTA DAMPAKNYA PADA HASIL BELAJAR SISWA
ABSTRAK
Permasalahan dalam penelitian ini berangkat dari pentingnya
peran faktor internal siswa, seperti intelligence quotient dan self
regulation, dalam menunjang proses pembelajaran matematika.
Intelligence quotient sebagai kemampuan kognitif dasar diyakini
berkontribusi pada perkembangan kemampuan numerik dan
komunikasi matematis, yang keduanya merupakan aspek penting
untuk memahami serta menyelesaikan permasalahan matematika. Di
sisi lain, self-regulation dibutuhkan agar siswa mampu mengelola
strategi belajar secara efektif, sehingga dapat meningkatkan
penguasaan materi. Namun, dalam praktiknya masih ditemukan
variasi hasil belajar siswa yang diduga dipengaruhi oleh perbedaan
tingkat intelligence quotient, self-regulation, kemampuan numerik,
dan komunikasi matematis. Oleh karena itu, diperlukan kajian untuk
mengetahui bagaimana hubungan antara intelligence quotient dan self
regulation dengan kemampuan numerik, komunikasi matematis, serta
dampaknya terhadap hasil belajar.
Penelitian ini bertujuan untuk mengetahui hubungan langsung
maupun tidak langsung antara intelligence quotient dan self-regulation
terhadap
kemampuan numerik, komunikasi matematis serta
dampaknya pada hasil belajar. Penelitian menggunakan metode
kuantitatif dengan jenis penelitian korelasi yang bertujuan untuk
mengukur keeratan hubungan antar variabel. Populasi yang digunakan
yaitu siswa kelas XI SMA Negeri 2 Bandar Lampung. Pengambilan
sampel menggunakan probability sampling dengan metode Stratified
Random Sampling dan diambil berasaskan rujukan pada rumus Slovin
sehingga didapat jumlah sampel yaitu 194 siswa. Teknik
pengumpulan data menggunakan angket self-regulation dan tes
kemampuan numerik dan kemampuan komunikasi matematis, serta
nilai STS siswa untuk hasil belajar. Teknik analisis data yang
digunakan adalah uji path analysis (analisis jalur) dengan taraf
siginifikan 5%.
Berdasarkan hasil penelitian, dapat disimpulkan bahwa
intelligence quotien dan self-regulation memiliki hubungan positif
yang signifikan terhadap kemampuan numerik, kemampuan
komunikasi matematis, serta hasil belajar, meskipun kekuatan
hubungannya bervariasi dari kategori sangat rendah hingga kuat.
intelligence quotien menunjukkan pengaruh paling kuat terhadap
kemampuan numerik (kategori kuat) dan cukup berperan dalam
kemampuan komunikasi matematis (kategori sedang), namun
iii
hubungannya terhadap hasil belajar cenderung rendah. Sementara itu,
self-regulation hanya berkontribusi sangat rendah hingga rendah
terhadap kemampuan numerik, komunikasi matematis, maupun hasil
belajar. Selain itu, baik kemampuan numerik maupun kemampuan
komunikasi matematis terbukti memiliki hubungan positif signifikan
dengan hasil belajar meskipun hanya pada kategori rendah. Temuan
ini
menegaskan bahwa intelligence quotient lebih dominan
dibandingkan self-regulation dalam memengaruhi kemampuan
numerik, komunikasi matematis, dan hasil belajar, serta bahwa
kemampuan numerik dan komunikasi matematis berperan sebagai
mediator meskipun kontribusinya masih terbatas.
Kata kunci : Analisis Jalur, intelligence quotient, self-regulation,
kemampuan numeri, kemampuan komunikasi matematis dan hasil
belajar.
iv
ABSTRACT
The problem in this study stems from the important role of
students' internal factors, such as intelligence quotient and self
regulation, in supporting the mathematics learning process.
Intelligence quotient, as a basic cognitive ability, is believed to
contribute to the development of numerical abilities and mathematical
communication, both of which are important aspects for
understanding and solving mathematical problems. On the other
hand, self-regulation is needed so that students are able to manage
learning strategies effectively, thereby improving mastery of the
material. However, in practice, variations in student learning
outcomes are still found, suspected to be influenced by differences in
the level of intelligence quotient, self-regulation, numerical ability,
and mathematical communication. Therefore, a study is needed to
determine the relationship between intelligence quotient and self
regulation with numerical abilities, mathematical communication, and
their impact on learning outcomes.
This research aims to determine the direct and indirect
relationship between intelligence quotient and self-regulation on
numerical ability, mathematical communication and its impact on
learning outcomes. The study uses a quantitative method with a
correlation research type that aims to measure the closeness of the
relationship between variables. The population used was grade XI
students of SMA Negeri 2 Bandar Lampung. Sampling used
probability sampling with the Stratified Random Sampling method and
was taken based on references to the Slovin formula so that the
number of samples obtained was 194 students. Data collection
techniques used a self-regulation questionnaire and tests of numerical
ability and mathematical communication abilities, as well as students'
STS scores for learning outcomes. The data analysis technique used
was the path analysis test with a significance level of 5%.
Based on the research results, it can be concluded that
intelligence quotient and self-regulation have a significant positive
relationship with numerical ability, mathematical communication
ability, and learning outcomes, although the strength of the
relationship varies from very low to strong categories. Intelligence
quotient shows the strongest influence on numerical ability (strong
category) and plays a fairly significant role in mathematical
communication ability (moderate category), but its relationship to
learning outcomes tends to be low. Meanwhile, self-regulation only
v
contributes very low to low to numerical ability, mathematical
communication, and learning outcomes. In addition, both numerical
ability and mathematical communication ability are proven to have a
significant positive relationship with learning outcomes, although only
in the low category. These findings confirm that intelligence quotient
is more dominant than self-regulation in influencing numerical ability,
mathematical communication, and learning outcomes, and that
numerical ability and mathematical communication act as mediators
although their contributions are still limited.
Keywords: Path Analysis, intelligence quotient, self-regulation,
numerical ability, mathematical communication ability, and learning
outcomes
ANALISIS NILAI-NILAI PENDIDIKAN ISLAM DALAM BUKU MENGGALI KE PUNCAK HATI KARYA SALIM A. FILLAH
ABSTRAK
Penelitian ini dilatar belakangi oleh pentingnya pendidikan
Islam dalam membentuk karakter dan spiritualitas umat Islam,
terutama di tengah tantangan modernisasi dan arus globalisasi yang
sering melemahkan nilai-nilai moral. Buku Menggali ke Puncak Hati
karya Salim A. Fillah dipilih sebagai objek kajian karena berisi pesan
pesan moral dan spiritual yang disampaikan dengan bahasa yang
indah dan menyentuh hati. Buku ini mengajak pembaca untuk
mengenali diri, memperbaiki hati, serta mendekatkan diri kepada
Allah SWT. Melalui gaya penulisan reflektif dan penuh makna, Salim
A. Fillah mampu menanamkan nilai-nilai pendidikan Islam yang
relevan dengan kehidupan sehari-hari, terutama bagi generasi muda.
Penelitian ini menggunakan metode kualitatif dengan
pendekatan studi pustaka (library research). Data diperoleh dari
sumber primer berupa buku Menggali ke Puncak Hati karya Salim A.
Fillah, serta sumber sekunder berupa buku-buku, jurnal, dan artikel
yang relevan dengan nilai-nilai pendidikan Islam. Teknik
pengumpulan data dilakukan melalui dokumentasi dan analisis isi
(content analysis), kemudian data dianalisis dengan langkah-langkah
reduksi data, penyajian data, dan penarikan kesimpulan untuk
menemukan nilai-nilai pendidikan Islam yang terkandung dalam teks.
Hasil penelitian menunjukkan bahwa dalam buku Menggali ke
Puncak Hati terdapat tiga nilai utama pendidikan Islam, yaitu nilai
akidah, ibadah, dan akhlak. Nilai akidah tercermin melalui ajakan
untuk memperkuat keimanan dan ketauhidan kepada Allah SWT.
Nilai ibadah tampak dari dorongan untuk menjadikan seluruh aktivitas
hidup sebagai bentuk pengabdian kepada Allah. Sementara nilai
akhlak tergambar dalam ajaran untuk memperbaiki hati, bersabar,
bersyukur, dan berbuat baik kepada sesama. Secara keseluruhan, buku
ini menunjukkan bahwa pendidikan Islam tidak hanya dapat dilakukan
di lembaga formal, tetapi juga melalui literasi islami yang menyentuh
hati dan membentuk kepribadian.
Kata Kunci: Pendidikan Islam, Nilai-nilai Islam, Akidah, Ibadah,
Akhlak, Menggali ke Puncak Hati, Salim A. Fillah.
ii
ABSTRACT
This study is motivated by the importance of Islamic
education in shaping the character and spirituality of Muslims,
especially amid the challenges of modernization and globalization,
which often weaken moral values. The book Menggali ke Puncak Hati
(Digging to the Depths of the Heart) by Salim A. Fillah was chosen as
the subject of this study because it contains moral and spiritual
messages conveyed in beautiful and heartfelt language. This book
invites readers to recognize themselves, improve their hearts, and
draw closer to Allah SWT. Through a reflective and meaningful
writing style, Salim A. Fillah is able to instill Islamic educational
values that are relevant to everyday life, especially for the younger
generation.
This study uses a qualitative method with a library research
approach. Data was obtained from primary sources in the form of the
book Menggali ke Puncak Hati (Digging to the Peak of the Heart) by
Salim A. Fillah, as well as secondary sources in the form of books,
journals, and articles relevant to Islamic educational values. Data
collection techniques were carried out through documentation and
content analysis, then the data was analyzed through data reduction,
data presentation, and conclusion drawing to find the Islamic
educational values contained in the text.
The results of the study show that in the book Menggali ke
Puncak Hati (Digging to the Peak of the Heart), there are three main
values of Islamic education, namely the values of faith, worship, and
morals. The value of faith is reflected in the invitation to strengthen
faith and monotheism in Allah SWT. The value of worship is evident in
the encouragement to make all activities in life a form of devotion to
Allah. Meanwhile, the value of morals is illustrated in the teachings to
improve the heart, be patient, be grateful, and do good to others.
Overall, this book shows that Islamic education can be carried out not
only in formal institutions, but also through Islamic literacy that
touches the heart and shapes personality.
Keywords: Islamic Education, Islamic Values, Aqidah, Ibadah,
Akhlaq, Menggali ke Puncak Hati, Salim A. Filla