PROMOSI: Jurnal Program Studi Pendidikan Ekonomi
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ANALISIS KEGIATAN PROGRAM KREATIVITAS MAHASISWA KEWIRAUSAHAAN (PKM-K) PEMANFAATAN LIMBAH RUMAH TANGGA (KALENG, KACA, STYROFOAM, KARDUS, KULIT TELUR)
Seeing the condition of our environment which is disputed every day by waste which is increasingly mounting as if this waste is the main problem faced by the government and society. So that people in several countries and even all over the world are competing to solve this problem. If we talk about this waste problem, actually this waste has many benefits including making home decorations, eye cendra, and souvenirs (typical gifts of ASIAN GAMES). Implementation methods carried out in carrying out PKM-K activities Utilization of Household Waste (Cans, Glass, Styrofoam, Cardboard, Eggshells), that consists of some Stages: Preparation, Production, Marketing, Achieving Objectives, Evaluations and Reports. Based on the marketing results of several bazaar activities, the conclusion was that PKM-K Utilization of Household Waste is very beneficial for the surrounding environment because it can recycle waste into creative products. Based on the results of this utilization, PKM-K activities can generate benefits for students financially, the profit obtained from waste treatment is 73.73%.
HUBUNGAN JUMLAH UANG SAKU DENGAN GAYA HIDUP HEDONIS MAHASISWA DI KOTA MADIUN
His study aims to determine the relationship between the amount of pocket money and hedonic lifestyle in the city of Madiun. The sampling technique uses probability sampling. The number of samples in this study were 355 students. Research is a quantitative research developed with causality design where data analysis techniques use simple regression analysis. The results showed that there was a significant positive relationship between the amount of pocket money and the hedonic lifestyle of students taking study at Madiun City College. Keyword: Hedonic Lifestyle, Pocket Mone
ANALISISINTENSITAS PENGGUNAANGADGETDAN PEMANFAATANINTERNETTERHADAP MOTIVASI BELAJAR
Learning is a process which can determine the success of learning. The process of learning done over and over again in the same way and method will lead to boredom in learning. In this globalization era, learning can be done anywhere, anytime and in many ways. One of the most popular learning methods is using gadgets. Gadgets can help us in overcoming problems encountered. Utilization of a positive gadget will bring good impact for its users. And conversely, if the use of gadgets that are negative and excessive will bring adverse effects to its users.The intensity of gadget and internet usage has a positive impact in students' learning motivation. Students can take advantage of gadgets and internet in searching for broader references related to learning. They are more interested in learning to use gadgetsand the internet than by just using books. It is not denied that gadgets and the internet have a negative impact if the user can not wisely use it. However, the use of gadgets and the internet can be directed to students in order to utilize both positively
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN SCRAMBLE TERHADAP HASIL BELAJAR IPS TERPADU SISWA KELAS VIII SEMESTER GENAP SMP NEGERI 2 PEKALONGAN
The purpose of this study was to determine the effect of using scramble learning models on integrated social studies learning outcomes of class VIII students in the even semester of SMP 2 Pekalongan in the academic year 2017/2018". This research is quantitative in nature that examines the influence of independent variables, namely scramble learning model, and the dependent variable is integrated social studies learning outcomes. The method used the experimental method Quasi Experimental Design with the research design Nonequivalent Control Group Design. Based on the results of the study, it is evidenced by the calculation of data analysis it can be seen that the value of tcount> t table at the significance level of 5% is 5.64> 1.70. After being treated with scramble learning model the learning outcomes increased by 24 students or 70.59% including the complete category, and 10 students or 29.41% including the incomplete category. Thus the hypothesis is accepted, indicating that the scramble learning model gives a positive influence on the learning outcomes of integrated social studies students of class VIII even semester of SMP 2 Pekalongan in the academic year 2017/2018. Keywords: Scramble Learning Model, Learning Outcomes
PERBANDINGAN HASIL BELAJAR EKONOMI MENGGUNAKAN MODEL PEMBELAJARAN INQUIRY TERBIMBING DAN MODEL PEMBELAJARAN COOPERATIVE LEARNING TIPE TEAMS ASSISTED INDIVIDUALIZATION KELAS X SMA NEGERI I SEKINCAU
The teacher learning process plays a role to determine an effective learning method and supports students to gain valuable experience. The method has a significant contribution in teaching and learning activities. Achieving the right learning goals can be achieved with the right method. The purpose of this study is 1) to find out whether there are differences in the average economic learning outcomes using a guided inquiry learning model and TAI type Cooperative Learning Model at the X grade of SMA Negeri 1 Sekincau 2017. 2) What is the average economic learning outcomes using the guided inquiry learning model is higher than the TAI type Cooperative Learning Model for X grade students of SMA Negeri 1 Sekincau 2017. This research is ex post facto experimental research which is the influence of guided inquiry learning model and TAI type Cooperative Learning Model at the X grade of SMA Negeri 1 Sekincau Year 2017. The population in this study is X grade students of SMA Negeri 1 Sekincau with totaling 32 students and those who were sampled in this study of X14 grade with totaling 30 students. Based on the results of the research data analysis at the level of 5% is 1.67 shows that thit > tdaf thus the conclusions obtained that H0 was and H1 was accepted, which means that the learning uses a guided inquiry model is greater than learning using the TAI type cooperative learning model. Based on the research conducted, it is known that the use of the guided inquiry model (69.40) further improves student learning outcomes when compared with the use of the TAI type cooperative learning model (61.15). Keywords: Comparison of real economic learning, Guided Inquiry Learning Model and Cooperative Learning Type Teams Assisted Individualization (TAI)
PENGEMBANGAN KOMIK IPS TEMA KEGIATAN EKONOMI SEBAGAI MEDIA PEMBELAJARAN UNTUK SISWA KELAS VII
The purpose of this research is to make an IPS comic with the theme economic activity as the learning media that suitable for VII Grade of SMP Negeri 04 Metro. This research used 4D development model (Define, Design, Develop, and Dissemination). However, this research just as for as develop step. In this research, the researcher did not use Dissemination step because of limited time and expense. In the first step, the researcher analyzed the students needed by doing pre-survey at SMP Negeri 4 Metro. Next, the researcher made the design of Keywords: Developing, Learning Media, IPS Comicproduct such as making learning comic with the topic economic activity. The result of product that made by the researcher will be validated by the expert of learning media, the expert of topic and language. For the next, this research was tested to a little group consist of 10 students from VII B SMP Negeri 4 Metro. The result of the value validation percentage for the expert of learning media is 93%, the expert of topic 88%,the expert of language 96% and value tasted from the little group is 94,6%. So, it can be concluded that comic with the topic economic activity is very reasonable to use for the students as the IPS learning media with the topic economic activity for VII Grade at SMP
PENGARUH PENGGUNAAN MEDIA GRAFIS TERHADAP HASIL BELAJAR SISWA KELAS VIII MATA PELAJARAN IPS TERPADU SMP NEGERI 2 KALIREJO
This study aims to investigate the influence of graphic media on student learning outcomes. The type and design of the study were in the form of research Quas Experiment design. The population of the study was 132 students. Determination of control groups and experiments was carried out through certain considerations. Data was collected through test trials and data were analyzed by inferential statistics (t-test). The results showed that there were significant differences in the learning outcomes of students learning with mediagraphics and students who studied with conventional learning methods. This was evidenced by the tcount of 2.593 and ttab = 1.71, the tcount was greater than ttab. Based on the results of this study it can be said that students who study with graphic media show higher results than students who learn with conventional learning methods. Keywords: Graphic Media, Learning Outcome
PENGARUH PENGETAHUAN KEWIRAUSAHAAN DAN EFIKASI DIRI TERHADAP MINAT WIRAUSAHA
The purpose of this study was to analyze the effect of entrepreneurial knowledge and self-efficacy on entrepreneurial intention in SMK Serba Bakti, Tasikmalaya. Technically, the method used in this study is a form of quantitative research with post facto research design. The study participants were students of class XI SMK Serba Bakti, Tasikmalaya. The data used in this study was collected through questionnaires. The data collected, then analyzed by using multiple regression analysis with a significance value of 5%. The findings of the study show that entrepreneurial knowledge and self-efficacy have a positive effect on the entrepreneurial intention in SMK Serba Bakti, TasikmalayaKeyword: Entrepreneurial Knowledge, Self-Efficacy, Entrepreneurial
PENGEMBANGAN BAHAN AJAR TEORI ORGANISASI BERBASIS CONCEPT MAPPING TERHADAP KEMAMPUAN KRITIS
Teaching materials are a set of information that is presented in printed and non-printed forms which contain material as well as the constraints that must be understood by students through pleasant learning. This research is a study using research and development methods, better known as Research and Development. Research and Development Method is a research method used to produce certain products. Based on the results of the recapitulation on the value of validation of teaching materials based on Conceps Mapping obtained from validation 1 amounting to 65.00%, validator 2 at 68.00%, validator 3 at 66.00%, and validator 4 at 66.00% so based on result 4 the validator can be taken on average the value of validation of teaching materials based on Conceps Mapping is 66.25% and fulfills the criteria very well. The quality of the learning material obtained from several evaluations by the validators, namely material experts, language, design and critical thinking obtained results that the teaching material based on Conceps Mapping is quite feasible to use. Based on the conclusions that can be presented by the researcher that: 1) Feasibility of teaching materials based on Conceps Mapping from experts, namely: material experts on aspects of material feasibility obtained 84.42%, b) on language aspects obtained 81.33%, c) on design feasibility obtained 79.75%. d) and on the aspect of critical thinking students get 75.50%. The average value of the validation of teaching materials based on Conceps Mapping is 80.25% with a fairly decent category. 2) Student responses to the development of teaching materials based on Conceps Mapping in this organizational theory course from small groups and large groups, namely "very interesting" with a score of 85.25%. Keywords: Teaching Materials, Based On Concept Mapping, Critical Abilit
STRATEGI IMPLEMENTASI KEBIJAKAN PEMBELAJARAN TEMATIK TERPADU KURIKULUM 2013 (Studi Kasus MA Pembangunan Lamongan)
Learning activity is very important thing in education system. The approach uses 2013 curriculum in MA Pembangunan Lamongan. The main purpose of this research is to describe and analyze the implementation of 2013 curriculum integrated with thematic learning policy at MA Pembangunan Lamongan. The research used in this study is qualitative descriptive approach with a statistical data model using analysis software Eviews 9. And the data in this study is the results of questionnaires and interviews with respondents and observation of learning implementation. The subject of this study is the leader of the MA Pembangunan Lamongan school, the vice leader of the curriculum and the teachers of the MA Pembangunan Lamongan. Based on the results of the research that the implementation of 2013 curriculum strategy integrated with thematic learning in the MA Pembangunan Lamongan has been categorized as good, it can be seen from the aspects of mastery, understanding and ability of teachers in the learning planning process, implementation of learning, and assessment of learning outcomes as well as the supervision process carried out by the head of the school has run optimally in accordance with the duties and responsibilities as stated in the Republic of Indonesia Minister of Education and Culture (Permendikbud) Regulation Number 65 of 2013 concerning the Basic and Middle Education Process Standards.Keywords: Thematic learning policy, 2013 curriculu