Jurnal Inovasi Pendidikan Dasar
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The Effect of Wordwall Media on Student Learning Outcomes in Plane Shapes at SDN 12 Pemulutan Barat
This research is motivated by the low learning outcomes of students on the Flat Shape material in Mathematics learning. This can be seen from the many students who do not understand the concept of Flat Shapes, the lack of student interest in participating in learning, and the use of monotonous learning media such as conventional learning and learning based on textbooks only. Therefore, interactive and interesting learning media are needed to improve student learning outcomes. The purpose of this study was to determine the effect of Wordwall media on student learning outcomes on Flat Shape material at SDN 12 Pemulutan Barat. This research is an experimental research, namely the True Experimental Design type. The population and sample in this study were 24 students in the experimental class and 21 students in the control class. Data collection techniques in this study were Tests and Documentation. Data analysis techniques in this study include Normality Test, Homogeneity Test, Hypothesis Test. The results of this study are hypothesis testing shows that t count ³ t table or (4.335 ³ 2.016) then it can be concluded that Ho is rejected and Ha is accepted. This means that there is an influence of wordwall media on student learning outcomes in the flat shape material of SDN 12 Pemulutan Barat
The Influence of Flash Card Media on Student Learning Outcomes in Learning Flat Building Materials in Grade IV Elementary School
The purpose of this research is to determine the effect of Flash Card media on the learning outcomes of students in the subject of mathematics regarding flat shapes in the 4th grade of SD Negeri 227 Palembang. The population in this study consists of all 4th-grade students, totaling 49 students, divided into two classes: class A experimental with 25 students and class B control with 24 students. This research is quantitative in nature with a quasi experimental design approach, using data collection techniques through final test (Posttest), documentation, and data analysis techniques employing Normality Tests, Hypothesis Tests, and T-tests. The results of this study indicate that the learning outcomes of experimental class IV A students taught using Flash Card media are better compared to those without Flash Card media, as evidenced by the average posttest score of experimental class IV A students being 81,20, whereas the control class IV B scored 72,08. In addition, this is also supported birutoto by the results of the independent t-test. The sample t-test resulted in a significance of 0.000 < 0.05 and t calculated > t table or 2,532 > 1.678, which indicates that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. Thus, based on statistical analysis, it is proven that there is an effect of Flash Card media on the mathematics learning outcomes of flat shapes for the fourth-grade students of SD Negeri 227 Palembang
Development of Quartet Cards Based on Local Wisdom for Science Learning in Grade V Elementary School
This study aimed to develop and evaluate a local wisdom–based quartet card learning media for Grade V elementary school science (IPAS). The research used a Research and Development (R&D) approach with the 4D model, consisting of Define, Design, Develop, and Disseminate stages. The study involved fifth-grade students of SD Negeri 99 Palembang. Data were collected through observations, questionnaires, and tests, and analyzed based on validity, practicality, and effectiveness criteria. The validation results from experts showed an average score of 88%, indicating that the media was very valid. Practicality testing through one-to-one and small group trials resulted in student response scores of 97.2% and 97.7%, categorized as very practical. The effectiveness test showed a post-test achievement of 97.9% with 100% learning mastery, indicating that the media was very effective. These results conclude that the local wisdom–based quartet card learning media is valid, practical, and effective for supporting learning in elementary schools
Analysis of the Acceptance Level of the Flipped Learning Model Among Elementary School Class Teachers in East Lombok Regency
This study investigated elementary school teachers’ acceptance of the flipped learning model in Selong District, East Lombok Regency, involving 40 respondents. Descriptive analysis showed that teachers’ levels of knowledge, interest, and acceptance of flipped learning were in the high category. Teachers demonstrated a strong understanding of the concept, benefits, and implementation steps of flipped learning, as well as a positive attitude toward applying it in classroom practice. Pearson correlation analysis revealed significant positive relationships among the variables. Teacher knowledge was significantly related to interest (r = 0.621; p < 0.05) and acceptance (r = 0.554; p < 0.05). Moreover, teacher interest showed a very strong relationship with acceptance (r = 0.875; p < 0.05). These findings indicate that higher levels of knowledge contribute to increased interest, which in turn strongly influences teachers’ acceptance of flipped learning. Teachers who are more interested in instructional innovation, especially technology-based learning, tend to be more willing to adopt and implement flipped learning in elementary school settings
Development of Snakes and Ladder Media Based on Contextual Learning Containing Pancasila Student Profiles in The Pancasila Education Subject to Improve Students' Learning Interest in Elementary Schools
Contextual learning connects the learning process with everyday life. However, students’ learning interest remains low, as seen from the methods, media, and learning models used by teachers in the classroom. This study aims to develop a snakes and ladders media based on contextual learning, assess its feasibility, and analyze its effectiveness in increasing students’ learning interest at SDN Gedong 03 Jakarta. This research uses a development method with the 4D model, involving media and design experts, material experts, and students. The results show that media and design experts gave an overall score of 80% (feasible category with revisions), material experts obtained 93% (feasible category), while student respondents gave 85% (large group) and 83% (small group). The effectiveness of the snakes and ladders media scored 70% (effective category), and students’ learning interest reached 82% (very good category). The findings indicate that the contextual learning-based snakes and ladders media with the content of the Pancasila Student Profile can increase students’ learning interest and is effective for classroom use, especially in elementary schools
The Role of Guru Penggerak Support in the Success of the Primary School Teacher Professional Education Program
In achieving national education goals, the quality of teachers’ instruction is a key factor in nurturing students’ potential. Teachers play a crucial role in developing teaching quality in schools and determining student success, especially in the teaching and learning process. Professional teachers are the most influential factor in creating better educational outcomes. One way to improve pedagogical skills is through the Teacher Professional Education Program (PPG). To realize this, support from driving teachers is essential because they create an environment that enables teachers to share knowledge, experiences, and resources to enhance learning quality. This study focuses on the success of PPG from the perspective of driving teachers. Using a descriptive qualitative method, data were analyzed from various informants. The findings show that driving teachers demonstrate teaching innovations, motivate others to improve pedagogy, and provide significant support for teacher professional development. Participation in the program positively impacts pedagogical abilities of prospective teachers
Implementation of the Child-Friendly School Program from a Social Sciences (IPS) Perspective to Reduce Bullying Cases in Elementary Schools
This study aims to analyze the implementation of the Child-Friendly School (SRA) Program from the perspective of social studies values, namely justice, empathy, and responsibility as an effort to reduce bullying cases at Public Elementary School 116 Palembang. Using descriptive qualitative methods, data were collected through observation, interviews, and documentation. The results show that the values of justice, empathy, and responsibility have been reflected in school activities, although their implementation has not been fully consistent. The SRA program has been proven to play a role in reducing bullying cases. It is recommended that social studies teachers strengthen social competencies and involve all school members to create a safe and character-based learning environment
Development of Gaull Media (Wordwall Educational Game) on Pancasila Values Material for Grade V Students of Padmajaya Elementary School, Palembang
This study aims to produce a valid, practical, and effective media, GAULL (Educational Wordwall Game) for fifth-grade elementary school students, on Pancasila values. This research is a developmental research based on the ADDIE model stages, including analysis, design, development, implementation, and evaluation. The results showed an overall average validity score of 78.3%, categorized as valid. The results of the student questionnaire responses, both one-to-one and small group, yielded an overall average of 95%, categorized as practical. Furthermore, field testing yielded an average percentage score of 96.4%, categorized as effective. Therefore, the results of this study indicate that the GAULL (Educational Wordwall Game) developed for fifth-grade elementary school students is valid, practical, and effective
Development of The Website-Based Animated Video “SAMARA” on Surah Al-A'la in Islamic Religious Education Learning for 6th Grade Elementary School
The teaching of Islamic Religious Education (PAI) in elementary schools faces particular challenges, one of which is the low enthusiasm of students in understanding religious material, including Surah Al-A’la. Conventional teaching methods and the limited use of innovative media are the main factors affecting students’ interest and comprehension. Therefore, it is necessary to develop more interactive and engaging learning media. This study aims to develop the "SAMARA" animated video as a digital-based learning medium that is expected to increase students’ motivation and understanding of Surah Al-A’la. The research method used is Design and Development (D&D) with the ADDIE model approach (Analysis, Design, Development, Implementation, and Evaluation). The results show that the "SAMARA" animated video received a score of 97.5% from material experts and 100% from media experts, and contributed significantly to improving students’ learning enthusiasm
The Influence of Gamification Learning Model with Wordwall Assistance on Conceptual Understanding of the Material on the Properties and Changes in the Form of Objects at SD Negeri 1 Bubusan
Low conceptual understanding among elementary students regarding phase changes in science lessons remains a challenge, mainly due to monotonous and less innovative teaching methods. This study aims to examine the effect of gamification-based learning assisted by Wordwall on improving students' conceptual understanding. A quantitative approach with a pre-experimental one-group pretest-posttest design was used. The instrument consisted of 15 multiple-choice questions validated by experts. The data were analyzed using normality test, homogeneity test, paired sample t-test, and N-Gain, assisted by SPSS version 30. The results show an increase in the average score from 76.27 (pretest) to 89.23 (posttest), with a significant value of 0.001 (< 0.05). The average N-Gain score was 0.5014, indicating a moderate improvement. These findings indicate that gamification learning supported by Wordwall significantly enhances students' conceptual understanding. The integration of Wordwall into gamified instruction makes science learning more interactive, enjoyable, and meaningful for elementary students