NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran
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    281 research outputs found

    Use of Quizizz Media in Social Science Learning in Elementary Schools: A Systematic Literature Review

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    Technological developments are a challenge for the world of education, including in the learning process, which requires various digital platforms, such as Quizzizz. This research aims to analyze the literature regarding Quizizz as a learning media and evaluation tool at the elementary school level. This research uses a systematic literature review through five stages: determining the study topic, searching for articles, selecting the article, analyzing the literature, and drawing conclusions. In this study, we analyzed 24 articles related to the focus of the study, namely quizizz in elementary school learning. These articles are selected articles published from 2019 to 2024. The literature study results show that: 1) The Quizizz platform was developed as a learning media because it has a presentation feature consisting of various attractive displays to make the presentation media more interactive. 2) The Quizizz platform is generally used as an evaluation tool. The platform has many features for learning assessment, such as multiple choice assessments, open questions, matching questions, and categorizing questions. Furthermore, the feature includes flexible assessments with images, videos, and audio answers. 3) In general, using the Quizizz platform impacts student learning outcomes; in other words, students\u27 understanding increases after studying material through Quizizz. Apart from that, the use of Quizizz also has an impact on students\u27 learning motivation, enthusiasm, and skill development. Based on this, Quizizz is an important platform for teachers to develop innovative learning, develop various skills, and prepare students to face the challenges of the times and technological development

    Pengembangan Media Interaktif Dalam Pelatihan Untuk Peningkatan Kinerja Marketing Sepeda Motor Honda Di Banten

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    The motorcycle industry is a significant economic driver in Indonesia, with Honda as the dominant brand. Recognizing the large market potential and the need for innovative marketing strategies, this research focused on developing interactive media to enhance Honda\u27s sales marketing effectiveness. A 4D development model was employed, consisting of four stages: Define, Design, Develop, and Disseminate. The Define stage involved a thorough analysis of market needs, target consumers, and current trends in motorcycle marketing. The Design stage focused on creating a concept and design for interactive media that is engaging, informative, and user-friendly. In the Develop stage, a prototype of the interactive media was create based on the approved design. Finally, the Disseminate stage involved testing and evaluating the developed interactive media on potential users. The research results showed that the developed interactive media received highly positive evaluations from experts. Language experts gave a score of 95%, indicating excellent language and communication quality. Media experts gave a perfect score of 100%, demonstrating the media\u27s effectiveness and adherence to industry standards. Material experts gave a score of 94%, confirming the accuracy and relevance of the content. Overall, the development of this interactive media was declare "Very Feasible" for use in Honda motorcycle sales training activitie

    Analisis Isu Kesehatan Mental Anak Pada Buku Cerita Bilingual Karya Arleen A.

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    This study aims to identify the representation of mental health values in bilingual storybooks written by Arleen A., intended for children aged 6 to 12 years. The method employed is qualitative content analysis, as outlined by Krippendorff, which is an interpretive technique used to uncover meaning within texts by tracing emerging themes, patterns, and messages. Data collection followed several steps: selecting relevant texts, repeated readings, coding narrative elements related to mental health, and categorizing themes based on indicators developed by Marie Jahoda, which were previously validated by experts in child psychology and education. The findings reveal that 70% of the stories reflect positive values of self-acceptance. However, only 20% of the stories demonstrate healthy emotional regulation, and just 10% depict empathy or the resolution of social conflicts. Furthermore, there were no explicit narratives addressing the issue of bullying in any of the stories analyzed. These results suggest that while bilingual storybooks hold potential as a medium for promoting children\u27s mental health literacy, there is a significant need to strengthen the representation of more complex and contextual social-emotional issues. Enhancing these dimensions can better support children’s psychosocial development and equip them with the emotional and social skills necessary to navigate real-life challenges

    Penerapan Model Pembelajaran Problem Based Learning dengan Pendekatan Culturally Responsive Teaching (CRT) Pada Materi Norma dan Adat Istiadat untuk Meningkatkan Hasil Belajar Siswa Kelas IV di SDN 196 Sukarasa Kota Bandung

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    Penelitian ini bertujuan untuk meningkatkan motivasi dan hasil belajar siswa kelas 4 di SDN 196 Sukarasa melalui penerapan Model Problem Based Learning (PBL) dan pendekatan Culturally Responsive Teaching (CRT). Penelitian tindakan kelas (PTK) ini melibatkan 33 siswa, terdiri dari 20 siswa perempuan dan 13 siswa laki-laki. Desain penelitian menggunakan model siklus yang terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian menunjukkan bahwa sebelum intervensi, hanya 15% siswa yang mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). Setelah penerapan PBL dan CRT pada siklus 1, jumlah siswa yang mencapai KKTP meningkat menjadi 64%, dan pada siklus 2 meningkat lebih lanjut menjadi 88%. Peningkatan ini menunjukkan bahwa PBL dan CRT efektif dalam meningkatkan motivasi dan hasil belajar siswa dengan membuat materi lebih relevan dan menghargai keberagaman budaya siswa. Data dianalisis secara kualitatif dan kuantitatif, dengan hasil yang mendukung efektivitas metode yang diterapkan. Penelitian ini menyimpulkan bahwa penerapan PBL dan CRT dapat menjadi solusi yang efektif untuk mengatasi rendahnya motivasi belajar dan meningkatkan hasil belajar siswa di SDN 196 Sukarasa

    Pengaruh Metaverse Dalam Meningkatkan Motivasi Dan Keterlibatan Siswa Dalam Proses Pembelajaran

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    The concept of the metaverse, integrating virtual and augmented realities, has emerged as a promising innovation in educational technology to enhance student motivation and engagement. This study systematically reviews the impact of metaverse-based environments on the learning process, focusing on how its elements such as gamification and immersive experiences foster interactive and effective learning. By bridging traditional and modern educational methods, the metaverse creates realistic simulations and dynamic collaboration opportunities, fulfilling students\u27 psychological needs for autonomy, competence, and connectedness. Results indicate significant improvements in motivation, participation, and academic outcomes when using metaverse platforms. Furthermore, the research emphasizes the importance of technological readiness and adaptive teaching strategies to optimize metaverse applications. These findings suggest that integrating the metaverse into education can transform learning experiences, making them more engaging and aligned with the needs of a digitally native generation

    Penggunaan Media Video Animasi untuk Meningkatkan Keterampilan Menyimak Siswa Pada Pembelajaran Bahasa Indonesia

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    This study focuses on the use of animated video media to improve students\u27 listening skills in learning Indonesian. The aims of the research are: (1) to measure the use of animated video media in class III SDIT Atikah Musaddad. (2) to determine the listening skills of students in class III SDIT Atikah Musaddad. (3) to find out the use of animated video media, class III students get an increase in listening skills. This type of quantitative research is experimental. By using the One-Group Pretstt-Posttest design. The population taken from this study is the Atikah Musaddad SDIT school. The sample of this research is one class III Ishaq, totaling 27 students. Data collection techniques using questions and questionnaires. The results of this study indicate that the results obtained by researchers using animated video media in class III SDIT Atikah Musaddad with the help of the distribution of questionnaires given to students obtained an overall result of 67.63% with the criteria obtained "good". the results of the acquisition of researchers Listening skills of third grade students of SDIT Atikah Musaddad before and after being given learning with the pretest results obtaining an average score of 69.00, and the posttest results obtaining an average score of 82.00. This shows that there is an increase in students\u27 listening skills after being given learning. research results There is an increase in students\u27 listening skills using animated video media in class III SDIT Atikah Musaddad. From the calculation results obtained, it is obtained that tcount is 16.66 and ttable is 2.67 with db= 52, = 0.01 is 2.67. Then tcount is outside H0. So it can be stated that students\u27 listening skills in Indonesian lessons using animated video media are better than before using animated video media. &nbsp

    Penguatan Pendidikan Karakter (PPK) di Sekolah Dalam Menghadapi Krisis Peradaban

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    Dalam penelitian ini dideskripsikan mengenai rangkaian tindakan yang berkaitan dengan implikasi pendidikan karakter dalam mengahadapi krisis peradaban. Pendekatan studi kepustakaan digunakan pada penelitian ini. Untuk memperkuat karakter anak khususnya di sekolah dasar dapat dilakukan dengan mengimplementasikan sebuah program penguatan pendidikan karakter yang sudah tertuang di dalam kurikulum yang sekarang mulai digunakan yaitu kurikulum merdeka. Dalam kurikulum ini terdapat penguatan pendidikan karakter yaitu melalui penerapan profil pelajar Pancasila. Sasarannya yaitu pelajar yang memiliki rasa keimanan dan ketakwaan serta akhlak yang mulia; memiliki rasa kebhinekaan yang global; selalu mengutamakan gotong royong; bersikap mandiri; memiliki kreativitas serta bernalar kritis. Dari penelitian ini dihasilkan penarikan kesimpulan bahwa penguatan pendidikan karakter sangat dibutuhkan dalam menghadapi krisis peradaban pada peserta didik. Penanaman nilai karakter ini diterapkan berdasarkan kurikulum di Indonesia yaitu kurikulum merdeka. Di dalam Kurikulum ini terdapat program mengenai penguatan pendidikan karakter yang harus diterapkan terhadap anak. Semua itu terangkum dalam sebuah proyek yaitu menyangkut penguatan karakter dalam profil pelajar Pancasila. Dengan begitu, maka anak dapat memiliki karakter yang kuat yang tertanam sejak dini sesuai dengan yang ada dalam sila Pancasila. &nbsp

    Proses Pembelajaran di Sekolah Dasar dalam Perspektif Ki Hadjar Dewantara

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    Penelitian bertujuan untuk mengkaji tentang bagaimana implementasi proses pembelajaran di sekolah dasar dalam perspektif Ki Hadjar Dewantara. Berkaitan dengan itu, Ki Hadjar Dewantara merupakan seorang bapak pendidikan nasional yang memiliki pandangan luas dan visioner mengenai pendidikan nasional. Sejalan dengan itu, pemikiran pendidikan Ki Hadjar Dewantara penting untuk diterapkan mengingat konsepnya yang fundamental dan positif bagi praktik pendidikan. Penelitian ini menggunakan metode studi kasus di SDN Cimacan 1 Cianjur. Adapun hasil penelitian menunjukan bahwa implementasi proses pembelajaran di SDN Cimacan 1 Cianjur telah mulai menerapkan konsep pembelajaran ala Ki Hadjar Dewantara seperti dengan gaya pembelajaran yang lebih fleksibel dan menghargai setiap potensi anak dalam proses pembelajaran. Dengan demikian, dapat disimpulkan bahwa SDN Cimacan 1 Cianjur sudah mulai menerapkan konsep pendidikan ala Ki Hadjar Dewantara dalam beberapa aspek baik dalam kegiatan secara langsung di kelas maupun di luar kelas

    Penerapan Model Problem Based Learning untuk Meningkatkan Motivasi Belajar Materi Pengurangan pada Siswa Kelas 1 SDN Jalupang

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    Guru memerlukan bahan ajar dan metode yang tepat dalam mengajarkan matematika di SD. Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa dalam materi pengurangan matematika menggunakan model pembelajaran PBL di SD. Penelitian ini merupakan jenis PTK dengan subjek penelitian sebanyak 31 siswa kelas 1 SDN Jalupang, terdiri dari 18 siswa laki-laki dan 13 siswa perempuan. Metode pengumpulan data penelitian ini menggunakan observasi, dokumentasi, dan tes pengurangan soal cerita matematika sebagai instrumen penelitian. Penelitian ini dilaksanakan dalam tiga siklus, dengan setiap siklus meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Pada pra siklus, nilai rata-rata siswa adalah 53 dengan persentase siswa yang tuntas sebesar 45%, setelah melakukan penelitian pada siklus I nilai rata-rata siswa mencapai 65 dengan persentase siswa yang tuntas sebesar 65%. Sedangkan pada siklus II nilai rata-rata siswa meningkat menjadi 76 dengan persentase siswa yang tuntas sebesar 90%. Pada siklus III, nilai rata-rata siswa kembali meningkat menjadi 82 dengan persentase sebesar 97%. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa model pembelajaran Problem based learning di SD mampu meningkatkan motivasi belajar siswa dalam materi pengurangan matematika. Teachers need appropriate teaching materials and methods for teaching mathematics in elementary school. This research aims to increase students\u27 learning motivation for mathematics subtraction material using the PBL learning model in elementary schools. This research is a type of PTK with the research subjects being 31 grade 1 students at SDN Jalupang, consisting of 18 male students and 13 female students. This research data collection method uses observation, documentation, and a mathematics story problem reduction test as research instruments. This research was carried out in three cycles, with each cycle including planning, implementation, observation, and reflection stages. In the pre-cycle, the average student score was 53, with a percentage of students completing at 45%. After conducting research in cycle I, the average score for students reached 65, with a percentage of students completing at 65%. Meanwhile, in cycle II, the average student score increased to 76, with the percentage of students completing at 90%. In cycle III, the average student score increased again to 82 with a percentage of 97%. Based on the results of this research, it can be concluded that the Problem based learning model in elementary school is able to increase students\u27 learning motivation in mathematics subtraction material

    Implementasi Teori Kognitif dalam Pembelajaran Bahasa Indonesia pada Kurikulum Merdeka di Sekolah Dasar

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    Bahasa Indonesia yang dikenal sebagai salah satu pembelajaran tersulit perlu dilaksanakana secara tepat sehingga menciptakan pembelajaran yang efektif dan efisien. Penelitian ini bertujuan untuk mengkaji implementasi teori kognitif dalam pembelajaran Bahasa Indonesia pada Kurikulum Merdeka di kelas SD tingkat rendah dan tinggi. Penelitian ini adalah penelitian lapangan yang dilaksanakan di SDN 05 Kotalama. Data dalam penelitian ini dikumpulkan dengan teknik wawancara mendalam terhadap guru kelas dan siswa. Hasil penelitian menunjukkan bahwa teori kognitif cukup sering diterapkan oleh guru karena sesuai dengan tuntutan Kurikulum Merdeka. Teori kognitif mendukung siswa untuk berproses secara natural tanpa adanya tekanan-tekanan tertentu yang berlebihan. Proses belajar yang natural itu terjadi karena guru mempertimbangkan tingkat kognisi siwa dan menguatamakan proses dibandingkan hasil. Teori kognitif juga mendukung siswa untuk belajar dari lingkungan dan pengalamannya sehingga pembelajaran berlangsung lebih menyenangkan. Hasil penelitian juga menunjukkan adanya perbedaan implementasi teori kognitif dalam pembelajaran Bahasa Indonesia di kelas rendah dan tinggi

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    NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran
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