Edunomic Jurnal Pendidikan Ekonomi
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EFIKASI DIRI SEBAGAI MEDIASI PENGARUH PENDIDIKAN KEWIRAUSAHAAN DAN MOTIVASI BERWIRAUSAHA TERHADAP MINAT BERWIRAUSAHA MAHASISWA
AbstractEntrepreneurship education, entrepreneurial motivation, and self-efficacy play an important role in fostering student interest in entrepreneurship. The purpose of this study was to analyze the effect of entrepreneurship education and entrepreneurial motivation on college students\u27 interest in entrepreneurship with self-efficacy as a mediating variable. This research used a quantitative approach with associative research type. The sample in this study were 135 students. This study used a questionnaire instrument to obtain data which was then analyzed using Structural Equation Modeling (SEM) analysis techniques with the WarpPLS 5.0 approach. The results showed that: (1) Entrepreneurship education has a significant and positive effect on students\u27 interest in entrepreneurship; (2) Entrepreneurial motivation does not have a significant and positive effect on students\u27 interest in entrepreneurship; (3) Self-efficacy has a significant and positive effect on students\u27 interest in entrepreneurship; (4) Entrepreneurship education has a significant and positive effect on student self-efficacy; (5) Entrepreneurial motivation has a significant and positive effect on student self-efficacy; (6) Entrepreneurship education has a significant and positive effect on students\u27 interest in entrepreneurship through self-efficacy; and (7) Entrepreneurial motivation has a significant and positive effect on students\u27 interest in entrepreneurship through self-efficacy.Keywords: Entrepreneurial Motivation, Entrepreneurship Education, Interest In Entrepreneurship, Self-Efficacy
PENGEMBANGAN PERMAINAN LUDO KING OF ACCOUNTING (DOTING) SEBAGAI MEDIA PENGAYAAN PADA MATERI JURNAL KHUSUS PERUSAHAAN DAGANG
AbstractThis research was conducted with the aim of analyzing the development process and analyzing the feasibility of the ludo king of accounting game which was developed as an enrichment media in special journal material for trading company class XI Accounting in SMK Negeri 1 Sooko Mojokerto. The development model in this study is the ADDIE model which includes the Analyze, Design, Development, Implementation, and Evaluation stages. However, the implementation and evaluation stages in the ADDIE development model were not carried out due to certain conditions and time constraints. The test subjects in the research are material experts and media experts. The instrument used for data collection in the form of a study sheet in the form of an open questionnaire and a sheet of validasi in the form of a closed questionnaire. The method used to analyze data from study sheets and validation of material and media was carried out in a quantitative descriptive manner based on a Likert scale. The results obtained in the form of the feasibility of the material which shows the average percentage of material validation results of 87,71% with a very decent category and the percentage of results of the media validation of 88% with a very decent category. Thus, the game of ludo king of accounting is declared to be very suitable to be used as enrichment media in special journal material for trading companies of class XI Accounting.Keywords: Enrichment Media, Ludo King of Accounting Game, ADDIE Development Model.
ANALISIS ETIKA KERJA ISLAM PADA KINERJA KARYAWAN BPRS MAU BANDAR LAMPUNG
AbstractIn this era, the world has developed. Thus, it requires a company to be able to compete and survive in the business. As a consequence, a company must be more effective and efficient in conducting its operational activities in order to ensure the survival of the company. The success of the company\u27s operational activities can’t only be seen from the quality products it produces, but also from the services provided and the work ethic of the Human Resources in the company. And then, this research aimed to analyze how the application of Islamic work ethics to employees of BPRS Mitra Agro Usaha Bandar Lampung and how the application of Islamic work ethics affects the performance of employees of BPRS Mitra Agro Usaha Bandar Lampung. This research used field research with a qualitative approach and descriptive. Data collection used interviews and observations. The results of the research showed that employees of BPRS Mitra Agro Usaha Bandar Lampung had reflected the true work ethic of Muslims by applying the characteristics of Islamic work ethics such as honesty, discipline, creativity, being responsible, happy. Because they served and being independent in order to make BPRS Mitra Agro Usaha a transitioning Financing Bank from conventional to Sharia Financing Bank. The Bank completely applies Sharia working principles as per Islamic teachings. Furthermore, the application of Islamic work ethics had a positive impact on the performance of employees of PT. BPRS Mitra Agro Usaha Bandar Lampung.Keywords: Islamic Work Ethic, Employee Performance
PENGARUH INTERAKSI, KEHADIRAN PENGAJAR DAN KEHADIRAN SOSIAL TERHADAP KEPUASAN PEMBELAJARAN ONLINE PADA MATA PELAJARAN EKONOMI DI SMA NEGERI 13 SURABAYA PADA MASA COVID-19
AbstractOnline learning satisfaction in students is the most important thing in determining a successful learning, learning satisfaction can be influenced by interaction, the presence of teachers, and social presence. Good online learning will support student learning satisfaction. The purpose of this study was to analyze whether there was an effect of interaction, teacher presence and social presence on online learning satisfaction in economic subjects at SMA Negeri 13 Surabaya during the Covid-19 period. The research subjects in this study were class X and XI IPS SMA Negeri 13 Surabaya which contained economic subjects with a total of 271 students. Data were collected using an instrument in the form of a questionnaire. The data analysis in this study used Structural Equation Modeling (SEM) using the WarpPLS version 7.0 software. The results of this study indicate that (1) The interaction has a significant effect on online learning satisfaction. (2) The interaction has a significant effect on social presence, (3) The presence of the teacher has no effect on online learning satisfaction (4) the presence of the teacher has a significant effect on social presence and (5) Social presence has a significant effect on online learning satisfaction. (6) significant interaction has an indirect effect on online learning satisfaction through social presence. (7) The presence of the teacher indirectly has no significant effect on online learning satisfaction through social presence.Keywords: Interaction, Teacher Attendance, Social Presence, and Online Learning Satisfaction
APAKAH ATRIBUT PRODUK COFFEE SHOP MAMPU MENDORONG MINAT PEMBELIAN?: STUDI KASUS PADA PEMBELIAN KOPI LOKAL
AbstractThe research conducted tries to explore the coffee shop\u27s attributes in influencing the lokal coffee purchase intention. Attributes consist of 5 variable dimensions such as product quality, service quality, brand equity, facilities and atmosphere. The research design used a descriptive design with a questionnaire distributed to 230 respondents to coffee shop customers. Statistical analysis was used to test the variables using multiple linear regression analysis to determine the effect of lokal coffe attributes in coffee shop on purchase intention. The results of this study indicate that the lokal coffe product attributes in coffee shop have a strong advantage in building consumer buying intention. The results of further research show that only three variables in product attributes have a positive influence on consumer purchase intention, there are product quality, service quality, and facilities. The research finding is that the purchase intention of local coffee products is indeed less when compared to imported coffee products. Customers tend to be low in stating that they will buy local coffee products, and respondents are less interested in searching for information on local coffee in coffee shops. However, the product attributes associated with local coffee served in coffee shops have resulted in a purchase intention of 52.6%.Keywords: Product Attribute, Buying Intention, Coffe shop
PENGEMBANGAN E-MODUL INTERAKTIF MATERI NEGOSIASI BISNIS MATA PELAJARAN KOMUNIKASI BISNIS KELAS X BDP SMK NEGERI 1 BOJONEGORO
AbstractImplementing the independent learning policy during the online learning process can be supported by using learning medias to facilitate students\u27 autonomous learning, one of them is the Interactive E-Module. The purpose of this development research are to 1) analyze the development of an interactive E-Module business negotiation material, 2) the feasibility of developing an interactive E-Module for business negotiation materials, and 3) the response of students to an interactive E-Module for business negotiation materials. This development research uses the 4D R & D model, which consists of 4 stages: defining, designing, developing, and disseminating. However, this study was conducted to develop the stage without performing the deployment phase (disseminate) because of the time, cost, and effort of researchers. Data collection techniques used review sheets and validation of material experts, media experts, and students\u27 responses to limited trials of 10 students anda fiels trials to all students of class X BDP SMKN 1 Bojonegoro. The percentage of validation from material experts was 83.88%, media experts 90%, and the response of students in limited trials was 94.76%, and field trials were 96.76%. Thus it can be concluded that the Interactive E-Module with the criteria is very feasible if it is applied in learning Business Negotiation Material for Class X BDP BDP SMKN 1 Bojonegoro.Key words: Learning Media, Interactive E-Module, Business Negotiation, Business Communicatio
PERAN PENDIDIKAN KEWIRAUSAHAAN TERHADAP INOVASI MAHASISWA YANG DIMEDIASI PENGENALAN PELUANG WIRAUSAHA
AbstractThis research aims to find out and analyze the role of mediation from the introduction of entrepreneurial opportunities to entrepreneurial education and innovation. This research is quantitative research with survey method. The research population is students majoring in economic education siliwangi University with the number of respondents taken amounted to 183 respondents using the formula Slovin and purposive sampling techniques. The data has been collected and processed using track analysis techniques. The results of the analysis prove that the variables of entrepreneurial education and entrepreneurial opportunities recognition have a significant influence on innovation, as well as the role of entrepreneurial opportunities recognition capable of mediating entrepreneurial education to innovation. This means that entrepreneurial education variables influence innovation mediated by entrepreneurial opportunities recognition. The results of this study provide implications that with entrepreneurial opportunities recognition can help students know their entrepreneurial orientation by being encouraged by the entrepreneurial education obtained in the study so that students can foster innovation in students.Keywords: Entrepreneurship Education, Innovation, Entrepreneurial Opportunities Recognition
PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN TRUTH AND DARE UNTUK MENINGKATKAN HASIL BELAJAR SISWA
AbstractThe limitations in the use of learning media in learning activities and the lack of student learning outcomes make researchers want to develop the learning media based on the Truth and Dare game as a learning medium on economic subjects in the APBN and APBD material. The research on development the learning media based on the Truth and Dare game aimed to explain the level of feasibility; analyzed effectiveness and practicality; the response of students to the learning media; and learning outcomes. This study uses the R&D method with the 4D Models research by Thiagarajan (define, design, develop, and disseminate.) The research subjects were 20 students of class XI social. Data collection techniques through interviews, questionnaires, and tests. Data analysis techniques are expert analysis and validation; student questionnaire responses; and gain score calculation. The learning media Truth and Dare game are considered very practical and effective so that they can improve student learning outcomes in accordance with the average N-Gain score of 0,71 with an increase in the pretest and postest scores with an excellent student response of 98,2%, percentage score of eligibility of 95,64%, percentage score of effectiveness of 100%, and percentage score of practicality of 100%. The learning media Truth and Dare game have also gone through the stages of review, revision, and validation with “very feasible”. Therefore, the learning media as a Truth and Dare game is very suitable for use in learning activities because it can improve student learning outcomes.Keywords : Media Learning, Truth and Dare game, Outcomes Learnin
EKSPEKTASI ORANG TUA TERHADAP PENDIDIKAN ANAK DALAM PERSPEKTIF PENDIDIKAN EKONOMI INFORMAL
AbstractThis study aims to determine parents\u27 expectations of children\u27s education in the perspective of economic education in Beroanging Village, West Bangkala District, Jeneponto Regency, South Sulawesi Province. This study is a qualitative study with a phenomenological approach. The informants in this study were parents who had school-age children at the elementary, junior high, high school, and university levels which were determined purposively based on the criteria of parents who had a high level of economic status but low education, parents who had a high level of education, and elderly who have a low level of education and social status. The results of this study indicate that parents\u27 expectations of children\u27s education in the perspective of economic education in Beroanging Village are divided into three, namely the expectations of parents who consider education as an investment are parents who have a low level of education but a high level of economic status, expectations of education as an economic good or consumption are parents who have a low level of education and economic status, and the expectation of education as a consumption good as well as an investment is parents with a high level of education.Keywords: Ekspektasi Orang Tua, Pendidikan Anak, Pendidikan Ekonomi Informa
ANALISIS VARIABEL-VARIABEL YANG MEMPENGARUHI MINAT SISWA SMA MELANJUTKAN PENDIDIKAN KE PERGURUAN TINGGI
AbstractEducation is one of the essential assets in the development of society and the nation. The low percentage of people who study in Indonesia still needs to be explored. There are many reasons why students do not pursue their education in college. The purpose of this study was to analyze the influence of parents\u27 socioeconomic interactions, self-efficacy, motivation, and student achievement on their interest in continuing education to college. This study uses a quantitative approach. Data was taken from 68 respondents majoring in Social Sciences at SMAN 1 Mejayan. The causal proof analysis performed using multiple linear regression equations. The results of the research prove a positive change in the variables of parents\u27 socioeconomic status, self-efficacy, motivation, and student achievement towards the interest in continuing education. The implications of the results of this study are essential for teachers and school management always to increase student motivation and self-efficacy for students of lower socioeconomic status. Keywords: Socioeconomic Status, Self Efficacy, Motivation, Academic Achievement, Interest