Edunomic Jurnal Pendidikan Ekonomi
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ANALISIS KEMAMPUAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN EKONOMI DI SMA KHZ MUSTHAFA SUKAMANAH TASIKMALAYA
AbstractThis study aims to determine and analyze students\u27 critical thinking skills in learning economics. This research is a quantitative research. The method applied in this research is descriptive by collecting data through a questionnaire containing essay questions that have been adjusted to the indicators of critical thinking. The population in this study were students of SMA KHZ Musthafa Sukamanah Tasikmalaya class XI from the science and social studies department with 90 respondents using the Taro Yamane formula. The data collected is then processed. The results of the analysis prove that the students\u27 critical thinking skills fall into the low category. This means that it needs special attention from the teacher so that students\u27 critical thinking skills are better. The results of this study have an implication that the critical thinking skills of students at SMA KHZ Musthafa Sukamanah Tasikmalaya are still low, as evidenced by the average value of critical thinking skills of 40, so that efforts are needed to overcome these problems.Keywords: 21st century skills, Critical thinking skills, Economics subject
PENGARUH PENDIDIKAN KEWIRAUSAHAAN DAN EFIKASI DIRI TERHADAP INTENSI BERWIRAUSAHA MAHASISWA FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JAMBI
AbstractThis study aims to determine the effect on entrepreneurship education and self-efficacy of entrepreneurial intentions of the students in the Faculty of Teacher Training and Education, Jambi University. This research used a quantitative method using path analysis and Sobel test. A set of questionnaire was utilized in this study as the main data collection. This study involved the students at the Faculty of Teacher Training and Education Jambi University as the subject of the research who took entrepreneurship courses. The sample used in this study was 193 students after being calculated by using the slovin formula. The result of this study indicated that entrepreneurship education and self-efficacy had a positive and significant direct effect on entrepreneurial intention. Furthermore, entrepreneurship education also had an indirect effect on entrepreneurial intentions through self-efficacy.Keywords: Entrepreneurial Intentions, Entrepreneurship Education, Self-Efficacy
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS COMPUTER ASSISTED INSTRUCTION (CAI) PADA MATA PELAJARAN AKUNTANSI PERBANKAN SYARIAH
AbstractThe learning paradigm in Indonesia continues to experience shifts to improve the quality and relevance of education. To realize the learning paradigm that currently applies, the government as a central institution seeks to perfect the curriculum. The current education curriculum in Indonesia is the 2013 curriculum. Learning in the 2013 curriculum uses a scientific approach to improve student activity and interactivity. Interactive multimedia based on Computer Assisted Instruction (CAI) one of the learning media that can increase the activeness and interactivity of students, so that learning becomes more effective and efficient. The drill and practice format on CAI is suitable for subjects that require an understanding of concepts and mastery of skills such as Syariah Banking Accounting. The purpose of this research is to analyze the development process, the feasibility, and the responses of students to interactive multimedia based on the Computer Assister Instruction (CAI) in Syariah Banking Accounting. This type of research is a research and development with the ADDIE development model of Reiser and Mollenda which consists of five stages including analysis, design, development, implementation, and evaluation. The results showed the average percentage obtained from the validation of material experts by 86,56% with the criteria “very feasible”, evaluation experts by 87,22% with the criteria “very feasible”, media experts by 93,52% with the criteria “very feasible”, and the response of students by 97,21% with the criteria “very good”. The overall results of the validation of the experts and the response of students obtained an average percentage of 91,13% so it can be concluded that the interactive multimedia that was developed is very feasible to use in learning and get a very good response from students.Keywords: interactive multimedia, Computer Assisted Instruction (CAI), Syariah Banking Accountin
PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI MOBILE LEARNING BERSISTEM OPERASI ANDROID
AbstractLearning media are all things used in learning activities to convey information during the learning process. This study aims to describe the feasibility of an Android mobile learning application, describe student responses to the Android mobile learning application, and evaluate student learning outcomes towards a mobile learning application with an Android operating system. Research type Research & Development 4D model from Thiagarajan. The research method concerned only three stages, defining, designing, and developing. Material validity instrument was collected from content experts, the media, and the assessment of questions. The research output shows that the development of a mobile learning application with an Android operating system is considered very decent based on average expert validation. Mobile learning applications are considered “very good” at learning because the development that carried out can increase the interest of students in the learning process. According to the findings of the student response study, 97.53per cent of the interest in the product and the disparity in learning outcomes between the experimental group was 94.44 and the control group was 66.66 percent.Keywords: Mobile Learning, Learning Outcomes, Operating System, Androi
STRATEGI KEWIRAUSAHAAN TERHADAP BUSINESS PERFORMANCE DIMEDIASI KEMAMPUAN KREATIVITAS DAN INOVASI PADA USAHA GARMEN DI PASAR TRADISIONAL BANDUNG
ABSTRACTThe purpose of this research is to find out the effect of Entrepreneurship Strategy on Business Performance mediated by the ability of Creativity and Innovation in Garment Business in Bandung Traditional Market. Study population, 280 Bandung garment businesses. Determination of sample size uses the Slovin formula with a sample size of 165 Bandung garment businesses.. Data collection techniques using a questionnaire. Data analysis uses descriptive statistical analysis and Multiple Mediation Regression analysis. Descriptive analysis of results obtained that the Business Performance in the good category, Entrepreneurship Strategy in the good enough category, Creativity in the good enough category, and Innovation in the good enough category. The results showed that the Entrepreneurship Strategy directly involved Business Performance with a coefficient of determination of (57.7%). Mediation effect through creativity with a coefficient of determination of (19.1%), mediation effect through innovation with a coefficient of determination of (16.7%), total mediation effect of Creativity and innovation with a coefficient of determination of (81.5%). The conclusions of the research related to the Entrepreneurship Strategy simultaneously on Business Performance are mediated by Creativity and Innovation in the Garment Business in Bandung Traditional Market.Keywords: Entrepreneurship Strategy, Creativity Ability, and Innovation, Business Performance
MENGUKUR HASIL BELAJAR EKONOMI MENGGUNAKAN MEDIA ASESMEN WORD SEARCH PUZZLE DI PLATFORM ANDROID
ABSTRACTThe assessment media is used as a benchmark for students ability after pasticipating in learning, but if the assessment process is carried out using irrelevant media, he objectives of learning can not be achieved. This study aims to describe the feasinility, practicality, and effectiviness of the use of the Word Search Puzzle assessment media on the android platform. The research type is research and development (R&D) with ADDIE models from Dick and Carry which has 5 stages: Analysis, Design, Development, Implementation, and Evaluation. The research trial design using the One Group Pretest Posttest Design, Validity product instrument were obtained from assessment expert, liguists, media expert, and student responses. The result showed that: (1) the development of the Word Search Puzzle assessment media is feasible, based on validation result with an average percentage of 75,93%; (2) Word Search Puzzle media is considered practical in learning because it is able to increase the interest of students, based on the students responses that get an average percentage of 88,92%; and (3) the Word Search Puzzle assessment media is affective to measure with the final result being 100% passed through classical completeness.Keywords: Word Search Puzzle, Assessment media, Learning outcome
PERAN REWARD AND PUNISHMENT DALAM MENINGKATKAN LITERASI PEMBELAJARAN EKONOMI MELALUI PENDIDIKAN BER-PANCASILA DENGAN MENINGKATKAN RASA NASIONALISME MAHASISWA
AbstractThis article is about the research conducted to find out the role of reward and punishment in improving economic learning literacy through Pancasila education by increasing students\u27 sense of nationalism. This study used qualitative research methods. The data sources of this study are primary and secondary data. Primary data are questionnaires totaling 26 statements that are distributed to students, while secondary data are observation sheets, interview sheets, as well as documentation (photo). The participants of this study were first-level students of the Economics Education program of FKIP Unswagati who took 30 Macroeconomic Theory courses with 30 people. Data analysis was conducted qualitatively with domains, taxonomies, components, and cultural themes. The results of the analysis show that giving positive rewards and punishments, especially giving light and favorable sentences, can improve literacy in economic learning, so that the atmosphere of the lecture becomes more conducive and enjoyable. Increasing student economic learning literacy is achieved through Pancasila education by practicing Pancasila values in daily life, including during lectures in class. Giving punishment by singing national songs is a way to arouse the love of the homeland. Singing national songs is one of the ways lecturers try to improve the nationalism of students, so that the love of the country continues to thrive in the soul of Indonesia\u27s young generation, namely students. The conclusion of this study is that the role of reward and punishment is very important in improving economic learning literacy that is seen continuously from the enthusiasm and activeness of student learning based on the practice of Pancasila values in which there are moral values and aesthetic values, in addition to divine values as the basis and value of justice as a goal, so as to increase the sense of nationalism of students in a conducive and pleasant learning atmosphere, serious and focused learning, but relaxed.Keywords :Â Role of reward and punishment, Literacy of economic learning, Pancasila education, Sense of nationalism.Â
Pengembangan Penilaian Autentik dalam Pembelajaran Berbasis Proyek (Bazar) Pada Mata Kuliah Kewirausahaan
Abstract Students of economic education are expected to have expertise in the business world including running an entrepreneur. Authentic assessment such as performance appraisal and project is very good to be applied in entrepreneurship courses, and having a strong relevance with the demands of the 2013 Curriculum. The research method is divided into 2 stages namely preliminary studies and development studies. In the development study the RnD model from Borg and Gall Tang was modified. The preliminary stage includes literature study, preliminary observations, and preparation of authentic assessment instruments. The product result from this research is an authentic assessment instrument in entrepreneurship courses consisting of knowledge assessment, skills assessment, and attitude assessment. This authentic project-based assessment instruments aims to increase accountability in the assessment of entrepreneurship courses and for the subsequent evaluation of learning. Based on the results of the combined validity of the learning evaluation expert and the material expert obtained a percentage of 82.5% which means that the authentic assessment instruments in this entrepreneurship material were said to be feasible so that they could be tested on a limited and broader basis. The reliability test results of the authentic assessment instruments in the realm of attitude amounted to 0.74638429, the realm of knowledge amounted to 0.70102591, and the realm of skills amounted to 0.71549432 meaning the authentic assessment of each item could be said to be reliable. Keywords: Assessment Development,Aauthentic, Project Base
Literasi Ekonomi Guru: Kajian Berdasarkan Sosio-Demografi
AbstractThe purpose of this study is to study and analyze the economic effects of high school teachers based on age, gender, and certification that can affect the level of economic literacy. The research method in this research is explanatory survey with hypothesis testing and data collection techniques through testing and questionnaires. The population of the study was 130 economic teachers consisting of 52 schools and a sample of 98 teachers consisting of 30 schools. The collected data is then analyzed using cross tabulation and multiple regression data analysis techniques. The results showed that the level of economic literacy in economics teachers was categorized high. It is known that age variables have the most influence on the economic literacy compared to other variables studied with a coefficient of 0.492. Then other variables that have an influence on the economic literacy are gender variables with a coefficient of 0.291 and sertification variables with a coefficient of 0.199. This finding implies that in order to improve the economic literacy, it is necessary to improve age, gender, and certification. Keywords: Economic literacy, Teachers
PERANCANGAN PEMBELAJARAN VIRTUAL OVOP SEBAGAI SARANA PENGEMBANGAN ILMU EKONOMI DI ERA DISRUPSI
ABSTRACTHegemony classical in economics raises the prisoner’s dilemma related to the ever-changing paradigm of disruption education. Overcoming this dilemma requires a choice of orientation for the Virtual OVOP design, which determines the commitment to resolve the disruption of education polemic. The learning innovation projected was the design of Virtual OVOP learning as a means of developing economics. The affirmation of the concept of economic learning between central and peripheral had been demonstrated by classical economics’, which magnum opus. We should fossilize it in the frame of cultural awareness to exploit the local potential. The idealization of the existence of learning through exploiting the economic potential in the spirit of trying to be together in mainstream education can be realized more clearly with the Virtual OVOP learning design. Learning virtual OVOP using the research and development model approach is a One Village One Product (OVOP) model that was part of learning based on educational videos and animated multimedia on mapping feature products of a rural area and the efficient use of local resources to build a welfare rural.Keywords: Virtual OVOP, Educative Video, Welfare Rura