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ANALISIS KEMAMPUAN 4C’s SISWA DALAM MENYELESAIKAN SOAL MATEMATIKA BERPIKIR TINGKAT TINGGI
Abstract This research analises students of 4C on solve mathematic thinking problem high-level, with purpose to describe competence of 4C’s students of MTsN Satu Atap class VIII on solve mathematic thinking problem high-level. Researcher chooses one group from five groups which is every group has five members. The chosen group is a subject of research. Collecting data uses two methods which are test and interview method. The result of this research shows that student 4C’s skill have been in three indicators, those are communication, creative thinking, and collaboration skill, whereas critical thinking isn’t had by students.
Keywords: 4C’s Skill, High Order Thinkin
ANALISIS MISKONSEPSI SISWA DALAM MENYELESAIKAN PERMASALAHAN PERSAMAAN KUADRAT SATU VARIABEL DITINJAU DARI PERBEDAAN GENDER
This study aims to describe a gender-based of students' misconceptions in contextual solving one variable quadratic equations. The research subjects were 6 students consisting of 3 students for each gender in Argopuro Panti High School. Data collection methods used are tests and interviews. Based on data analysis, the results of the study show that there are several misconceptions experienced by students namely misconception of notation, square root misconception, misconception of chancellor law and / or multiplication identity, misconception of side length comparisons, and constructive misconceptions. Based on the 3 subjects of each gender it can be concluded that male students experience more misconceptions at the stage of carrying out the plan, namely the chancellor's law misconceptions and or multiplication of identity rules, misconceptions in side length comparisons, constructional misconceptions, and notation misconceptions, while female students experience more misconceptions at the stage of revisiting namely square root misconceptions, misconceptions of side length comparisons, constructional misconceptions. Misconceptions that occur in both genders are misconceptions of notation, misconceptions in comparison of side lengths and misconceptions about building space. The teacher must be able to distinguish students who experience errors and misconceptions, because if the student is classified as a student of misconception, then the teacher must be able to deal with it immediately and precisely, because it can affect the mindset and learning outcomes of students
APLIKASI PEWARNAAN GRAF TERHADAP PEMBUATAN JADWAL UJIAN SEMESTER DI JURUSAN PENDIDIKAN MATEMATIKA UNIVERSITAS ISLAM JEMBER
Abstract. Islamic University of Jember is a private university that organizes education in the Jember city. The implementation of the student exam at Islamic University of Jember, especially Mathematics education, is held 2 (two) times at years, that are the exam in old semester and the exam in even semester. Each exam will be guarded by 1 (one) lecturer, while 1 lecturer can be a examiner for several semester exam in one day, so that in the preparation of the thesis examination schedule must consider the time availability of each lecturer who will test. The preparation of the semester examination schedule at the Islamic University of Jember in mathematics education is manually, so that the overlapping semester exam schedule is still found. The overlapping exam schedule resulted in the implementation of the exam not being maximal, so that a technique was needed in the preparation of the thesis examination schedule. One technique that can be used to form a schedule is vertex coloring graph. The results of this study show that vertex coloring can be applied in making the semester examination schedule by giving better scheduling results than the previous method. The resulting semester exam schedule no longer shows an overlapping exam schedule so that the implementation of the semester exam runs better.
Keyword : Scheduling, Vertex Coloring, Exams
ANALISIS KEMAMPUAN VISUAL SPASIAL SISWA DALAM MENYELESAIKAN SOAL MATEMATIKA BERSTANDAR PISA KONTEN SHAPE AND SPACE DITINJAU DARI LEVEL BERPIKIR GEOMETRI VAN HIELE
This study was purposed to describe the students’ spatial visual ability in solving PISA standard math questions in Shape and Space content viewed from van Hiele's level of geometrical thinking. The research participants were 7 students who fulfilled each level of van Hiele's geometrical thinking starting from level 0 to level 3 in class XI IA 4 Glagah 1 Public Senior High School. Data collection methods were test and interviews. Based on data analysis, the results of the study show that students who are on level 3 van Hiele geometry levels, on levels between 2-3, and level 2 meet all characteristics of visual abilities. Meanwhile, students who are on levels between 1-2, level 1, levels between 0-1, and level 0 do not all meet the characteristics of spatial visual abilities. Characteristics of students' spatial visual abilities in imagination are the most dominant characteristics (most fulfilled) among the others, while the use of concepts (conceptualization) and using several ideas to find new ways are the most difficult characteristics to fulfill.
Keywords: PISA standard math questions with Shape and Space content, van Hiele's level of geometrical thinking, spatial visual abilities
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP KREATIVITAS DAN HASIL BELAJAR INDUKSI MATEMATIKA
This research aimed to describe the effect of Problem Based Learning (PBL) on creativity and learning outcomes of mathematical induction. This type of research was quasi-experimental research. This research was conducted on class XI TR and XI AV SMKN 2 Jember. The instruments used were the RPP of the experimental class and the control class, student worksheets, and evaluation of learning outcomes. The data collection methods used in this study was observation and test. To determine the subject of the study, a random technique was used. Based on the result of data analysis, it could be concluded that the students in the experimental class met all indicators well. The students could use several ways to solve the problems. Furthermore, the students were able to find unique ideas to solve the problems. The students expanded, selected, analyzed and evaluated the basic ideas of solving the problems. The students used creative ideas on problem-solving innovations.
Keywords: Problem Based Learning, creativity, learning outcomes
PENGEMBANGAN INDIKATOR 4 C’s YANG SELARAS DENGAN KURIKULUM 2013 PADA MATA PELAJARAN MATEMATIKA SMP/MTs KELAS VII SEMESTER 1
Abstract. The purpose of this research is to describe process and development result of 4 C's indicators that aligned with curriculum 2013 on the first semester mathematics subject of seventh grade junior high school. 4 C's indicators are indicator of ability that exist in P21 which consist of critical thinking, creative, collaboration and communication. Research type which is used in modified Plomp's development model. Plomp's development phases consists of 4 phase which are, (1) initial investigation phase; (2) designing phase; (3) realisation/ construction phase; (4) test, evaluation, and revision phase. The developed learning materials consist of the number patterns; Cartesian field; Relations and functions; Equation of straight line and sisterm of two linear equations. The development is done by making the 4 C's indicator that aligned with the curriculum 2013. The data collection process is done through product validity test which has been developed by several lecturers and teachers. Validation results were analyzed to conclude that the 4 C's indicator developed was valid after a revision based on the suggestion of some experts with validity criteria greater than or equal to 3.20.
Keyword: Plomp's development model, 4 C's indicators, Curriculum 201
ANALISIS KEMAMPUAN BERPIKIR KRITIS SISWA DALAM MENYELESAIKAN SOAL ARITMETIKA SOSIAL DALAM PEMBELAJARAN BERBASIS LESSON STUDY FOR LEARNING COMMUNITY DITINJAU DARI KECERDASAN LOGIS MATEMATIS
This research describes about the critical thinking ability of SMP Negeri 4 Jember students in solving social arithmetic problem. Data collection methods which were used are tests, observations, and interviews. The research subjects consist of 3 students where one student in the category of high mathematical logic intelligence, one student in the category of medium mathematical logic intelligence, and one student in the category of low mathematical logic intelligence. In LSLC-based learning, students in the category of high mathematical logic intelligence included in TKBK 4 were very critical, students in the category of medium mathematical logic intelligence included in TKBK 2 were quite critical, and students in the category of low mathematical logic intelligence included in TKBK 0 were not critical. In the critical thinking ability test, students in the category of high mathematical logic intelligence included in TKBK 4 were very critical, students in the category of medium mathematical logic intelligence were included in TKBK 3 were critical, and students in the category of low mathematical logic intelligence included in TKBK 2 were quite critical. The higher the category of mathematical logic intelligence by the subject then the higher student’s critical thinking ability.
Keywords: critical thinking ability, mathematical logic intelligence, lesson study for learning communit
PENGEMBANGAN E-COMIC MATEMATIKA BERBASIS TEKNOLOGI SEBAGAI SUPLEMEN PEMBELAJARAN PADA APLIKASI FUNGSI KUADRAT
The purpose of this research was to produce a product to attract students’ interest in learning mathematics tha tested the validity, practicality, and effectiveness of using e-Comic based technology as a learning supplement to the application of quadratic functions. The development of technology is very rapid resulted in many students’ more interested in in using gadgets such as computer, laptops, handphone, and tablets rather than reading the textbook activities. This research was processed through the stages of 4D that is define, design, development, and disseminate. This research was conducted in SMP Negeri 7 Jember which involved 32 students’ of class 9B. The result of the research show that the development media is valid according to the material expert and the media expert with the percentage of the archieved value 95,3% from validator I, 89% from validator II, and validator III gives 96% value. Effective media with learning test reasult followed 32 students’ in this research show 81,25% complete. Quetionnaire showed a percentage of a 94% from student for practicality.
Keywords: e-Comic mathematics, learning suplemen
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ONLINE MENGGUNAKAN SCHOOLOGY BERBANTUAN WEB DESMOS MATERI GRAFIK FUNGSI KUADRAT
Abstract. This research aims to develop an online interactive learning media use assisted Schoology Desmos web for quadratic function graph. This is the kind of research the research development. The process of developing this learning media by using a customized Thiagarajan model or 4-D model. This development model consists of four stages, namely define, design, develop and disseminate. Trial subject of this research is students of class XI IPA 3 at SMAN Jenggawah with a total of 33 students. The results of the learning media validation in the valid criteria with a correlation coefficient of 0.94 including the "Very High" category. The practical level is seen from user response questionnaire obtained 83,5% including the “Very Good†category. While the effectiveness level is based on the learning test result obtained 81,82% of 33 students scored above the KKM. Based on the results of the data analysis, the results can be obtained that the online interactive learning media use assisted Schoology Desmos web for quadratic function graph has met valid, practical, and effective criteria.
Keywords: Development, Media, Schoology, Web Desmos, Quadratic Function Graph
EFEKTIVITAS MODEL PEMBELAJARAN MISSOURI MATHEMATICS PROJECT (MMP) DENGAN MEDIA PERMAINAN PADA POKOK BAHASAN PERSAMAAN GARIS LURUS
Abstract. Based on interview results, some students said that gradient was the most difficulted topic. It caused by learning model that teacher used is monotonous and too bored, that’s why we need Missouri Mathematics Project (MMP) with games media to solve the problem. Through the games media, students are expected to be easily in understanding mathematical concepts especially to solve problems that related to the topic of gradient. This study aims to knowing the effectiveness of MMP’s learning model with games media on Equation of Straight Line’s topic for student’s mathematics learning outcomes. This research is a pure experimental research with Posttest-only control design design. The population are all of students in second class of SMP Negeri 1 Banyuglugur. Sampling is choosed by cluster random sampling technique. The sample consisted of 2 kinds of class. Hypothesis testing method that used in this research is T test (One Sample Test). This research show that H0 was rejected with tcount = 3,416 > ttable = 2,060 and p-value = 0,002 ˂ 0,025. It means that the learning model of MMP with games media on Equation of Straight Line’s topic is effective for student’s mathematics learning outcomes.
Keyword: Missouri Mathematics Project (MMP), Game Media, Equation of a Straight Lin