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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ONLINE POKOK BAHASAN BARISAN ARITMETIKA BERBANTUAN MICROSOFT VISUAL BASIC
Abstract. The purpose of this research was to produce a product to attract students’ interest in learning mathematics tested the validity, practicality, and effectiveness of using development interactive learning media of arithmetic squence. The role of technology in the field of education is not only limited to how to operate a computer, but is expected to be a solution to learning problems experienced by students and teachers. This research was processed through the stages of 4D that is define, design, development, and disseminate. This research was conducted in MAN 1 Jember which involved 32 students’ of class XII MIPA 2. The result of the research show that the development media is valid according to the material expert with the percentage of the archieved value 93,75% from validator I, 95,31% from validator II, and validator III gives 92,19% value. Effective media with learning test reasult followed 32 students’ in this research show 87,5% completed. Quationnaire showed a percentage of a 85,27% from student for practicality.
Keywords: Development, Media, Technolog
PROSES BERPIKIR KREATIF SISWA DALAM MEMECAHKAN SOAL CERITA POKOK BAHASAN SPLDV BERDASARKAN TAHAPAN WALLAS DITINJAU DARI GAYA BELAJAR
Abstract. The purpose of this research to describe the creative thinking process of students in solving SPLDV subject matter questions based on Wallas stages in terms of learning styles. The subjects of this study is class VIIIA students as many as 30 students at SMPN 1 Arjasa , then taken as many as 2 students from each learning style to analyze and conduct in-depth interviews. Data collection with learning style questionnaires, SPLDV test questions and interviews. The analysis of the results of tests and interviews shows that students who have a visual learning style can smooth the stages of creative thinking smoothly and can meet several indicators of creative thinking. Auditory learning style students can pass the stages of creative thinking smoothly, but students tend not to re-check the answers obtained. Auditory learning style students tend not to pass the stages of illumination and verification, students with kinesthetic learning styles cannot meet the indicators of creative thinking flexibility. The six subjects have not fulfilled the indicators of original creative thinking because they have not been able to produce new ideas that are different from other classmates based on their own thinking.
Keywords: creative thinking process, Wallas stage, learning style
ANALISIS KESALAHAN MENYELESAIKAN SOAL CERITA BANGUN RUANG SISI LENGKUNG BERDASARKAN METODE NEWMAN PADA SISWA BERGAYA BELAJAR AUDITORIAL
This research aims to analyze the errors which are made by students who use auditorial learning style in solving the problem about curved-side geometry based on Newman Method. There are 3 instruments which are used, they are learning style's questionnaire that is a modification of learning style's questionnaire (VAK) that was developed by V Chislett MSc & A Chapman to gain students' subject uses auditorial learning style, the problems which consist of 3 problems in form of stories about curved-side geometry to know the students' error by using the indicators for each error based on Newman method, and interview guideline the factors which cause the errors. Based on the result of the analysis of learning style's questionnaire which was given to IX-H grade students of SMPN 2 Genteng, it showed that there were 10 students with visual learning style, 10 students with auditorial learning style, and 16 students with kinesthetic learning style. The least percentage of error was 6,66% for reading error, while the most error was for transform error (problem transformation) with 79,99%.
Keywords: Newman's error analysis, learning style, students with auditorial learning styl
ETNOMATEMATIKA GERABAH BAYAT DESA MELIKAN KLATEN SEBAGAI BAHAN PEMBELAJARAN MATEMATIKA
Abstract. The purpose of this study was to explore ethnomatematics on Bayat pottery, production of Bayat Pottery and produce student teaching materials in the form of test packages. This research is qualitative research with ethnographic approaches. The methods of data collection used are observation and interview. 3 people were chosen as research subjects. The ethnomatematics include counting activities, numerical activities, and measuring activities. This study focused on determining the amount of base material for making mixtures or lempung, determining the size of the pottery, determining the ratio of the diameter of the base and lid, determining the shape. Mathematical concepts that emerge are the concept of direct proportion, number sequence, similarity, congruence, and space.
Keywords: ethnomatematics, bayat pottery, teaching materials
PENGARUH PEMBELAJARAN KOLABORATIF BERBASIS LESSON STUDY LEARNING COMMUNITY (LSLC) TERHADAP HASIL BELAJAR SISWA PADA POKOK BAHASAN PELUANG
The purpose of this study was to determine whether or not there was an influence between Lesson Study Learning Community (LSLC) collaborative learning on student learning outcomes on opportunity topics in SMP Negeri 8 Jember.This research is an experimental study, using the form of True Experiment Design with Randomized Pre-test and Post-test Control Group Design research designs. The study population was all eighth grade students. The 3 class samples from 7 classes are homogeneous, the sample is divided into experimental class 1, experimental class 2, and control class. Data collection is done by documentation, tests and observations. Based on the results of F test data analysis on the Post-test value obtained Ftabel <Fhitung is 3.08 <11,673, then H0 is rejected. The results of the Post Hoc test showed that the experimental class 1 had a significant difference compared to the experimental class 2 and the control class. In the experimental class 1 students discussed to solve the problem, the interaction between students in the experimental class 1 happened well compared to the experimental class 2 and the control class, so that collaboration and student learning outcomes increased. Then it can be concluded that collaborative learning based on Lesson Study Learning Community (LSLC) influences student learning outcomes. Student learning outcomes in the experimental class 1 increased by 6.67%, this is higher than the experimental class 2 of 3.19 and the control class of 3.56.
Keywords: Collaborative Learning, LSLC, Learning Outcome
ANALISIS KETERAMPILAN METAKOGNITIF SISWA PADA TAHAPAN KETERAMPILAN PREDIKSI DAN EVALUASI DALAM PEMBELAJARAN MODEL COLLABORATIVE LEARNING
Metacognitive skills is one of the skills that help students in learning math. One way to strengthen students' metacognitive skills by using collaborative learning. This research aims to describe the students’ metacognitive skills in the stages of prediction and evaluation skills by using collaborative learning about Pythagorean theorem at Islamic’s School One Atap Jember. The subject of this research is all students of class VIII B that consist of 20 students in each class. Then, they were formed in 4 study groups, so each group consisted of 5 students. The results in this study were obtained through the students worksheet at the collaborative learning and interview process by representatives of each group. Based on the results of students worksheet, the stage of prediction skills in exploration and transformation learning stage could be fulfilled by the four groups. While the evaluation skill at the reflection learning stage only be met by two groups, the other groups did not meet it because they have not justify the step or the calculation process that has not been appropriate. Based on the results of interviews from the four representatives of the group it can be seen that the prediction skills only be met by two representative groups, that are students with high and medium skilled.
Keywords: Metacognitive skills, collaborative learning, prediction skills, evaluation skills.
 
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL CERITA MATERI SEGIEMPAT BERDASARKAN NEWMAN’S ERROR ANALYSIS (NEA) DITINJAU DARI KECERDASAN LOGIS MATEMATIS SISWA
This reserach aims to analyze the student error and determine the percentage of student error doing word problems on subject of the quadrilateral based on Newman’s Error Analysis (NEA) viewed from mathematical logic intelligence. This research use a qualitative approach and the type of research is descriptive. Subject in this research are 6 students in class VII H of Junior High School 7 Jember. Data collection was performed by the method of test and interview. There were 7 students who have high mathematical logic intelligence, 21 students who have medium mathematical logic intelligence, and 9 students who have low mathematical logic intelligence. The result of research showed that the error made by students with high mathematical logic intelligence consist 10% reading error, 3,3% comprehension error, 3,3% transformation error, 3,3% process skill error, and 6,7% encoding error. The error made by students with medium mathematical logic intelligence consist 10% reading error, 6,7% comprehension error, 16,7% transformation error, 13,3% process skill error, and 13,3% encoding error. The error made by students with low mathematical logic intelligence consist 13,3% reading error, 13,3% comprehension error, 20% transformation error, 20% process skill error, and 13,3% encoding error.
Keywords: Newman’s Error Analysis, word problem, mathematical logic intelligence, quadrilateral
ANALISIS DUA KONEKSI PELANGI PADA GRAF HASIL OPERASI PERKALIAN KARTESIAN GRAF KIPAS F_(1,3) DAN GRAF LINGKARAN C_n SERTA KAITANNYA DENGAN KETERAMPILAN BERPIKIR TINGKAT TINGGI
Abstract. The rainbow connection of the graph of G = (V, E) if for each pair of points u and v in G there is a path with points u and v as the end points on each side obtaining different colors, the path is called the rainbow path. The rainbow-connected number graph G is the smallest positive integer such that G has a rainbow connection staining denoted rc(G). While the graph is said to be a rainbow 2-connected staining on G if for each pair of points u and v on the sides there are 2 different paths, with u and v being the end points of each side obtaining different colors and 2 passages can not intersect each other, denoted rc2 (G). Let G be the graph connected with so that , with d is degrees. Let G be a rainbow so that where κ is the number of paths of rainbow connecting every two distinct points in G. The results of this research are new theorem about the rainbow connection and 2-rainbow connected.
Keywords : rainbow connection, 2-rainbow connected, rainbow pat
PROSES BERPIKIR VISUAL SISWA TUNAGRAHITA RINGAN DALAM MEMAHAMI SEGIEMPAT BERBANTUAN MEDIA ORIGAMI
This study aims to describe the visual thinking process of mental retardation students in understanding quadrilateral by using origami as the media. Visual thinking in this study is based on the visual-steps of thinking according to Balton (2011). Visual thinking can be used to help students with mental retardation in understanding geometry’s object which has abstract characteristic. Origami media is used as a learning media to improve the visualization ability of students with mental retardation. The type of this research is descriptive research with qualitative approach to give more emphasis on the visual thinking of the mental retardation students than the result of his work. This research was conducted on two mental retardation students of grade nine in SLB Negeri Jember. The instruments of this study are interview guidelines, questions, origami media and validation sheets. The results showed that mental retardation students with assisted origami media could understand rectangles and rectangles based on their properties, determine angles, determine diagonals on rectangles and define diagonal definitions.
Keywords: visual thinking, metal retardation students, origami medi
PROFIL KEMAMPUAN SISWA DALAM MEMECAHKAN MASALAH MATEMATIKA DITINJAU DARI TIPE KEPRIBADIAN MENURUT DAVID KEIRSEY
This research aims to describe the profile of the students’ ability in solving mathematics problem in terms of personality according to David Keirsey which includes guardians, artisan, idealists, and rationales. The research subject is four students who are obtained from one student of each personality type in SMKN 2 Jember. MBTI questionnaire, problem-solving test, and interview are used as the data collection method. The analysis of problem-solving test and interview shows that in the stage of understanding and planning the settlement all students are able to fulfill this stage. In the stage of carrying out the plan, SG, SA, and SI students bring about the plan that is made before, while SR student tend to do it based on their remembering skill and it is not appropriated with the existing formula. In the stage of re-checking, only SA and SI students always recheck the steps of processing along with the obtained result. However, SG and SR students do not recheck their work. Besides, SA and SI students have more than one alternative solutions.
Keywords: Polya Phases, Personlaity, MBT