JETL (Journal Of Education, Teaching and Learning)
Not a member yet
    560 research outputs found

    Development of an E-Module for Physical Education, Sports, and Health Learning in Martial Arts (Karate) for High School Students in Fase E.

    Full text link
    Physical Education (PJOK) develops students' physical and character skills through sports like Karate. However, students struggle to learn basic techniques (Kihon, Kata, Kumite) with conventional methods. A multimedia E-Module was developed to enhance understanding, especially for tech-savvy Generation Z students. This R&D study used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Conducted at SMA Negeri 2 Padang, data was collected via questionnaires, tests, and observations. The E-Module includes videos, images, and audio for interactive learning. The results show that the PJOK Karate Learning E-Module was successfully developed and tested. The E-Module integrates multimedia elements such as images, videos, and audio to facilitate better comprehension of basic Karate techniques. Validity tests yielded high scores in language (91.67%), content (95%), and media (98.33%), while reliability was confirmed with a Cronbach’s Alpha value of 0.638. Practicality assessments from both students and teachers were highly positive, ranging from 84.96% to 100%. Additionally, the E-Module proved highly effective, with student effectiveness scores between 82.32%–85.26% and teacher evaluations ranging from 92%–99%. In conclusion, this study demonstrates that the Karate Learning E-Module is a valid, practical, and effective tool for enhancing students' understanding and performance in Karate. Its multimedia-based approach aligns with the learning preferences of Generation Z, making it a valuable resource for modern PJOK educatio

    Innovation Of Mobile Virtual Laboratory As a Learning Facility

    Full text link
    The presence of Informatics subjects is a response to preparing human resources (HR) who can adapt to the industrial revolution 4.0 and society 5.0. Unfortunately, there are obstacles in implementation, especially related to computer laboratory facilities. So innovation is needed that can help schools implement Informatics subjects so that students can have adequate digital literacy in facing the industrial revolution 4.0 and society 5.0. The aim of the research is to develop and test the feasibility of being an Informatics learning facility for high school students in Pontianak City, as well as seeing the students' response to the mobile virtual laboratory. The method used is Research and Development (R&D), with a development design using DDD-E. Research subjects consist of development subjects, namely design experts, media experts and material experts and students to determine the response to the media being developed. Data analysis techniques use a data analysis approach Qualitative and quantitative. The results of the research are that the media was developed using DDD-E, the suitability of the media based on material experts and media experts is in the very good category and suitable for use. Student responses to the media that have been developed are very good for use

    Development of Interactive E-Module Based on Heyzine Flipbook to Enhance Student Creativity in Basic Culinary Subjects

    Full text link
    This study addresses the low level of creativity among students in designing menus in the Culinary Basics subject at SMK Negeri 3 Kota Solok. Observations revealed that students’ menu designs were monotonous, lacked innovation, and did not meet the Criteria for Achievement of Learning Objectives, due to limited teaching materials, conventional methods, and the absence of interactive media. The research aimed to develop an interactive e-module based on Heyzine Flipbook to improve students’ creativity in menu design. This Research and Development (R&D) study adopted the 4D development model (Define, Design, Develop, Disseminate) with Grade 10 Culinary Skills students as subjects. Product validity was assessed by material and media experts, practicality by teachers and students via questionnaires, and effectiveness by evaluating students’ creative products on novelty, problem-solving, and elaboration. Results showed the e-module to be valid (material expert score 0.92, media expert score 0.888), highly practical (teacher score 0.97, student score 0.89), and effective. The experimental class achieved a creativity score of 94.44 (highly effective) compared to the control class’s 63.80 (less effective). These findings confirm the e-module’s suitability as an engaging, effective learning medium supporting the implementation of the independent curriculum in vocational educatio

    Digital Literacy in Matrilineal Family

    Full text link
    The study aims to reveal the efforts that can be made to avoid the undesirable impact of digital technology by growing digital literacy in the matrilineal family. The development of digital information technology does not entirely have a positive impact on family social life. Reduced time with family members, increased individualism, and minimal interaction within the family are some of the negative impacts that must be anticipated. To solve this problem, a comprehensive review of the literature on matrilineal family settings is performed. Several relevant articles are collected and organized into categories. Based on the analysis, to improve digital literacy in the family, there are a few things that should be done. First, increase the parents' knowledge (father, mother, and mamak), commit to using healthy digital technology, provide a variety of fun activities, understand the norms and ethics that apply in utilizing digital technology and involve all family members to play a part in controlling the use of technology

    Lecturer And Student Perceptions Of The Merdeka Belajar Kampus Merdeka Program In Higher Education Institutions In Tasikmalaya

    Full text link
    This study aims to explore the perceptions of lecturers and students regarding the Merdeka Belajar Kampus Merdeka (MBKM) Program in higher education institutions in Tasikmalaya. Using a quantitative approach, this research employed a survey method involving 152 students and 40 lecturers from several universities in Tasikmalaya. The research instrument was a structured questionnaire using a 5-point Likert scale to measure understanding, clarity of information, alignment of the program with Learning Outcome Standards, and the program's impact on student competencies. The results showed that the majority of respondents, both lecturers and students, had a good understanding of the MBKM concept and considered the information provided by their institutions to be sufficiently clear. A total of 82.9% of students stated that the program aligned with their future plans, while 84.6% of lecturers believed that the MBKM program positively contributed to improving student competencies. However, a small group of respondents expressed doubts regarding the clarity of information and the program’s alignment. This study provides deep insights into the perceptions of MBKM implementation and offers recommendations for improving the program’s quality to more effectively support student development

    Strengthening Ethical Competence in Digital Communication Among Students in West Kalimantan

    Full text link
    This research fundamentally aims to understand and describe the strengthening of ethical competence in digital communication among students in West Kalimantan. Based on the background review and analysis presented, the approach and method used in this study is a quantitative approach through a survey study, by distributing questionnaires to teachers in various districts/cities in West Kalimantan. The data obtained is collected and analyzed using statistical formulas, then presented in the form of tables, diagrams, or graphs to provide ease for readers in understanding the meaning of the data presented.The study concludes that: (1) strengthening ethical competence should be an integral part of the overall school program. Specific guidance from teachers in students' digital communication is highly needed; (2) strengthening ethical competence has several positive elements, particularly in fostering comfortable communication and a conducive learning environment that enables better interaction between students and teachers, as well as among students themselves; (3) strengthening ethical competence in digital communication for students covers several fundamental aspects, particularly regarding etiquette and the way to express gratitude in communication processes, initiating conversations, expressing ideas, or conveying information or thoughts in communication; (4) an evaluation of strengthening students' ethical competence in digital communication needs to be conducted, especially by involving all school elements, particularly teachers and school staff

    A Systematic Literature Review on Self-Efficacy, Entrepreneurial Motivation, and Field Experience as Predictors of Entrepreneurial Interest Among Students

    Full text link
    This systematic literature review addresses the gap in understanding how self-efficacy, entrepreneurial motivation, and field experience influence students' entrepreneurship interest through entrepreneurial attitudes. Despite growing attention to student entrepreneurship, limited comprehensive analysis exists on these key predictors and their integration in educational contexts. Following PRISMA protocol, we systematically searched Scopus database for articles published between 2015-2025. Using predetermined keywords combining self-efficacy, entrepreneurial motivation, field experience, and entrepreneurial intention among students, we identified 482 articles. After rigorous screening applying inclusion and exclusion criteria, 74 articles were selected for comprehensive analysis (15.4% inclusion rate). Data extraction covered bibliographic information, study characteristics, theoretical frameworks, variables, and key findings. Analysis revealed significant temporal growth from 2 articles (2015) to 16 articles (2024), with average 27.92 citations per article and 18.9% high-impact publications (>50 citations). Variable distribution showed entrepreneurial intention dominance (89.2%), followed by entrepreneurial attitude (28.4%) and self-efficacy (23.0%), while entrepreneurial motivation and field experience were critically underexplored (1.4% each). Geographic analysis indicated global context dominance (82.4%) with limited Indonesian research (2.7%). Theoretical framework analysis revealed 91.9% articles lacked explicit theoretical foundation, with Theory of Planned Behavior used in only 5.4% studies. Self-efficacy emerges as the primary psychological predictor supporting Social Cognitive Theory, while entrepreneurial attitude functions as crucial mediator in Theory of Planned Behavior. Critical gaps include absence of integrative models combining all three variables, lack of longitudinal studies (0%), and limited contextual research in Indonesia. These findings provide essential guidance for developing comprehensive entrepreneurship curricula emphasizing self-efficacy development, practical experience integration, and motivation enhancement systems for fostering student entrepreneurship interest

    The Influence of Project-Based Learning Models on the Activities and Learning Outcomes of Vocational Students in Informatics Subjects

    Full text link
    This study investigates the effectiveness of the Project-Based Learning (PjBL) model in enhancing student engagement and learning outcomes in Informatics at a vocational high school. The research was motivated by the low initial understanding and passive learning behavior among students, which often leads to suboptimal academic achievement. The objective was to determine whether the PjBL approach could significantly improve both student activity and performance. A quasi-experimental design with a pretest-posttest control group was employed, involving 51 Grade X students from SMKN 1 Painan, divided into an experimental group (PjBL) and a control group (conventional teaching). Data were collected through tests, observations, and documentation, and analyzed using descriptive and inferential statistics. Results showed a significant increase in the experimental group’s posttest scores (mean = 78.04; N-Gain = 0.56) compared to the control group (mean = 64.56; N-Gain = 0.28). Student activity also improved across three meetings. Statistical tests confirmed the differences were significant (p < 0.05). These findings indicate that PjBL is more effective than traditional methods in promoting academic success and active learning in vocational educatio

    Interactive Multimedia Development in Learning English Vocabulary for Young Learners

    Full text link
    The aim of this study was to 1) examine the target and learning needs of grade four students; 2) develop interactive learning multimedia for learning English vocabulary for young learners; 3) explain the process of developing interactive multimedia; 4) reveal the interactive multimedia appropriateness to be used as a learning media. This study was design based research (DBR). The development model refers to Jolly & Bolitho in Tomlinson (2011) which consist of seven steps which modified into six steps. The data were collected through interview transcript and questionnaires consisting of students’ need analysis questionnaires; expert judgment questionnaires; students’ evaluation questionnaires. The data from the interview were analyzed descriptively. Meanwhile, the data collected using questionnaires were analyzed quantitatively with percentages and frequencies. There were six units of the developed multimedia. For its appropriateness, the media was validated by media expert and students. Based on the expert judgment questionnaires, the media was categorized as “very good” with the mean values of 3.6. The result of the students’ evaluation also showed that the product categorized as “very good” with the mean values 3.4. This means that the media is considered appropriate to be used as a learning media

    Implementation Of Metacognitive Approach To Self-Regulated Learning And Mathematical Problem-Solving Skills Of Grade X Students

    Full text link
    This study aims to describe the achievement of mathematical problem solving ability and learning independence of class X students of SMAN 1 Angkola Barat with a metacognitive approach. This type of research is a quasi-experiment with class X1 as the sample. The research instruments used were problem solving ability tests and learning independence questionnaires. The results of the study showed that using the Mann-Whitney U test, it was found that the problem solving ability of the experimental class had an average of 40.37 and the control class with an average of 30.63 and a sig. value of 0.0215. This means sig. <0.05. The conclusion is that the problem solving ability of students who use a metacognitive approach is better than the problem solving ability of students who use conventional learning. The learning independence of students in the experimental class obtained an average of 43.20 and the control class 27.80 and a sig. value. <0.05 or 0.001 <0.05, it is concluded that the learning independence of students taught with a metacognitive approach is better than the learning independence of students taught with conventional learnin

    541

    full texts

    560

    metadata records
    Updated in last 30 days.
    JETL (Journal Of Education, Teaching and Learning)
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇