JETL (Journal Of Education, Teaching and Learning)
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Lirmasetad Learning Media (Linktree Regional Dance Arts Materials) In Primary School SBdP Lesson Content
Elementary School Purwoyoso 04 is experiencing problems regarding the lack of use of digital-based learning media and less than optimal learning outcomes in art lesson content. The problem formulation in the research describes how to develop, test the feasibility, and test the effectiveness of LIRMASETAD Learning media. This research procedure uses ten stages of sugiono development. Development was done using Canva web design, which was then integrated into Linktree. This development research aims to determine the application of learning media and the feasibility and effectiveness of LIRMASETAD learning media. The research results show that LIRMASETAD Learning is suitable for understanding with a presentation feasibility percentage by media experts of 88% and the feasibility of teaching components by material experts of 90.6%. The effectiveness of the media is demonstrated through normality test results. Based on calculations, a sig value of 0.165 is obtained, assuming that if the sig value is >0.05, the data is normally distributed. Based on the results of the n-gain test, the cognitive n-gain score was 0.63, with an average difference of 33.2. So, the n-gain value on cognitive pretest and posttest learning outcomes in large group use trials is in the high category, with an effectiveness level of 63,557, which is quite effective. The increase in average shows that learning using LIRMASETAD media is effective as a learning medium. Suggestions for further research include applying media to more diverse material to be used in other learning processes
Development of Physical Education Learning Assessment Instruments
This study aims to develop a valid, reliable and effective physical education learning assessment instrument for use in physical education learning. This instrument is designed to measure various aspects such as cognitive, apactive and psychomotor of students comprehensively. The method used in this study is Research and Development (R&D), which involves 3 experts, consisting of physical education experts, measurement test experts and language experts, for the field trial group involving 20 small groups and 30 large groups, after the data is obtained and analyzed using statistical analysis with the SPSS application with the r correlation method. The results of the study showed that the resulting instrument had a "very good" level of validity and reliability. Physical education teachers assessed that the instrument created helped in conducting objective assessments. But it still requires further development such as combining with digital technology to make assessment data more efficient and accurate
Development of Three-Tier Diagnostic Test to Measure Misconceptions of Grade 5 Students about Fractions
This research developed a measuring instrument in the form of a three-tier diagnostic test to measure students' misconceptions in fraction material in grade V. This research aims to determine (1) the validity, reliability, and item characteristics of the three-tier diagnostic test and (2) the level of misconceptions of grade V elementary school students in Pontianak. This research used quantitative approach and test development model by Mardapi, that has nine steps. The subjects were fifth-grade students in Pontianak City, and the developed test instruments focused on addition-subtraction of fractions, each with two sets of questions A and B. The instrument were analyzed for content and construct validity, reliability, and item characteristics based on IRT using Partial Credit Model (PCM). The results show that the developed test instrument demonstrated strong content and construct validity. Reliability analysis shows high reliability, with Cronbach's Alpha values >0,7. Item fit analysis reveal that 91% and 73% were fit, therefore the unfit items were fixed or eliminated. The analysis of misconceptions shows that 39.52% of students do not understand the concept of fractions’ addition and subtraction, and 29.09% experienced misconceptions. Additionally, 12.61% have false positives, and 8.97% have false negatives. Only 6.30% understood the concept correctly, and 3.52% guessed correctly or understood but had doubts. Generally, the final test instrument demonstrated good validity, reliability and item qualities
Development of PJOK Learning E-Module Based on Play Activities on Physical Freshness Materials for Grade 2 Junior High School
This research aims to develop a game-based physical education and sports e-module on physical fitness materials for 8th grade students. The data in this study were analyzed using Miles & Huberman's qualitative data analysis technique which includes data reduction, data presentation, and conclusion drawing. In the analysis stage, a needs analysis, curriculum analysis, and student characteristics analysis were carried out through observations, interviews, and literature studies. Based on the analysis results, the e-module was designed by integrating physical fitness materials and game activities suitable for junior high school students' characteristics. The e-module development involved creating interactive multimedia, educational games, and formative evaluations. The e-module implementation was conducted in 8th grade classes, followed by a summative evaluation to test the product's effectiveness. The research results show that this game-based physical education e-module is effective in improving students' understanding of physical fitness concepts and active participation in physical activities. This product can be used as an innovative and engaging alternative learning resource for students in learning physical fitness material
Utilization Of Digital Media In English As A Foreign Language (EFL) Classess At The Junior High School Level In The “Program Sekolah Penggerak”
This study investigates the challenges and practices of teachers’ use of digital media in the “Program Sekolah Penggeak”. Through qualitative case study methodology, observation, semi-structured interviews and document analysis, this study investigates the implementation of digital media in English language learning in “school mover”. The findings highlight the importance of knowing what types of digital media can be used in the learning process, especially English, how teachers utilize digital media in the English language learning process, as well as the challenges and adjustments of strategies in using digital media. Recommendations include enhanced professional development to learn new technologies and digital skills and supportive school policies to navigate the barriers to implementing digital media utilization
The Effectiveness of Outbound Games to Improve Gross Motor Skills and Courage of Children Aged 5-6 Years
Outbound is a training and recreation activity carried out in the field or in the open consisting of various games and challenges, and each game has certain goals. Outbound games are a physical game model that can be used by educators to improve gross motor skills and early childhood courage. This study aims to find out: (1) the effectiveness of Outbound games on improving gross motor development in children aged 5-6 years; (2) the effectiveness of outbound games on increasing courage in children aged 5-6 years. The type of research used in this study is quasi-experimental research with a quantitative approach. In this quasi-experimental research using one group Pretest-postest design, namely by providing outbound play activities to determine gross motor skills and children's courage in completing activities. The population in this study is early childhood in TK Negeri Pembina Tasikmadu Karanganyar with a total of 50 children. The sample in this study was children aged 5-6 years in TK Negeri Pembina Tasikmadu Karanganyar totaling 30 children. The sampling technique used is convenian sampling, selection of samples that are appropriate to the age of the child to be studied. The instrument used is to measure children's gross motor skills and courage through outbound game activities. The data analysis technique used is SPSS 25. The results showed that: (1) Outbound games have high effectiveness against increasing gross motor development in children aged 5-6 years, as evidenced by n-gain values of 0.76. (2) Outbound games have high effectiveness against increasing courage in children aged 5-6 years high, as evidenced by n-gain values of 0.90. So from the results of the study, it can be concluded that outbound game activities have a significant impact and have a high effectiveness value on gross motor skills and courage of children aged 5-6 year
Developing of Thesis Guidance Learning Media Using The Five Stage Model (MANTAP) in French Language Study Program
The COVID-19 pandemic has been proven to have a significant impact on changes in various aspects of human life, including education. One group that is specifically affected is final semester students who face challenges in the thesis preparation process due to the large-scale social restriction (PSBB) policy in Indonesia. With limited social interaction and face- to-face learning, the thesis guidance process becomes more complex, increasing the psychological and academic burden for students. including the thesis supervision process for French Language Students at Medan State University. As an alternative solution, research was carried out by examining the use of GitHub as a cloud storage medium and Telegram as a communication platform to speed up the thesis guidance process, where when students make corrective changes to the thesis files contained in Github, the lecturer will automatically get the information via notification on Telegram. This research uses the MANTAP model in system development, where the results of each stage will become input for the next stage so that the process of improving each other occurs. The test results of the real-time notification system show that the notification messages to lecturers and students are completely accurate, namely 100%, meaning that every change made to the thesis file on Github will be notified automatically by Telegram. Apart from that, from measuring the system response time with 2 scenarios, it was found that the average response time was very good based on QoS (Quality of Service) standards, namely 0.47 ms for scenario 1 and 0.82 ms for scenario 2, this difference is the average response time for scenario 1 and scenario 2 This occurs due to differences in internet speed for each collabator which has an impact on differences in response time obtained
The Analysis of Academic Community Satisfaction with Public Services in The Higher Education Service Institution
The services quality will provide a satisfied perception of the services provided by the government. Public services provided by the government are felt to have not met the expectations of the community, as evidenced by the complaints submitted by the service users. This study aims to analyze the value of the service user satisfaction index on The Higher Education Service Institution (LLDIKTI) Region XI services in an effort to determine and evaluate the dimensions of the service quality. The descriptive quantitative is used as the research method. In this research, the data collection techniques using questionnaires, observation as primary data, and literature study as secondary data. The data analysis technique is guided by Permenpanrb number 14 of 2017. The results, 1) The service user satisfaction index obtained a value of 87.13, which means that the perception of satisfaction with the quality of LLDIKTI Region XI services is considered GOOD. However, it is still below based on the Ministry of Education and Culture's road map targets of 92.0. 2) In the ServQual dimension with indicators of Tangibles (U9), Reliability (U1, U2, U5), Assurance (U6), Empathy (U7), Responsiveness (U3) are below the value of 92.0. 3) There is no policy specifically to regulate the follow-up of public satisfaction survey results. 4) The digital services in the services that are dominantly accessed by service users, namely resource services, and PDDIKTI services. So, further research is needed to find out the factors that affect the quality of digital services on the service user satisfaction
The Effect of Playdough Media Play on Early Childhood Development: Fine Motor and Cognitive
Efforts to improve children's fine motor skills are an indispensable effort in growing and developing early childhood, one of which is using the media of playdough games. This study aims to find out (1) whether there is an effect of playdough media on the fine motor development of group B children at Pembina Sekayu State Kindergarten, (2) whether there is an effect of playdough media on the cognitive development of group B children at Pembina Sekayu State Kindergarten. This study is a quasi-experimental research with a nonequivalent control group design, the population of this study is all children aged 5-6 years at Pembina Sekayu State Kindergarten, with a sample of 60 children. The instrument used was in the form of observation techniques for the fine motor and cognitive development of children. The data analysis technique used independent sample t-test analysis with a significance level of 0.05. The results of the study showed that: (1) there was a significant influence of playdough media on the fine motor development of group B children at Pembina Sekayu State Kindergarten where the paired sample t-test results were obtained on average of 46.77 with a Sig value of 0.000 < 0.05. (2) there was a significant influence of playdough media on the cognitive development of group B children at Pembina Sekayu State Kindergarten where the paired sample t-test results were obtained on average of 52.93 with a Sig value of 0.000 < 0.05. So based on the study, it can be concluded that there is a very significant influence on playdough media games on fine motor and cognitive development in early childhoo
SWIMMING EDUCATION IN SCHOOLS : A BIBLIOMETRIC ANALYSIS OF TRENDS AND DEVELOPMENTS
This study investigates the trends and developments in swimming education in schools from 2010 to 2024 through a bibliometric analysis. Utilizing data from Scopus, this research analyzes publication trends, authorship contributions, and international collaborations in the field of school swimming education. The results reveal a significant increase in the number of publications, particularly over the last six years, indicating a growing awareness of swimming education's importance as an integral part of school curricula for safety, physical fitness, and character development. Key authors, including Kevin Moran and Amy E. Peden, were found to contribute substantially to the literature, particularly on water safety and swimming skills. The United States, Australia, and the United Kingdom emerged as leading contributors, with the U.S. positioned as a central node in international collaboration networks. Furthermore, keyword analysis highlighted themes such as “swimming education,” “water safety,” and “physical health,” underscoring the focus on skill development and student safety.Overall, this study highlights the critical role of swimming education in forming resilient, health-conscious young individuals and underscores the need for policies that support accessible swimming programs in schools globally. These findings provide a foundation for further research and policy-making aimed at enhancing the effectiveness and reach of swimming education in educational settings worldwide