UMT Journal Management System
Not a member yet
3693 research outputs found
Sort by
Analisa Perbaikan Faktor Daya Sebagai Upaya Optimasi Daya Listrik Di Gedung Percetakan Sendok
Penelitian ini bertujuan untuk mengoptimalkan daya listrik yang ada di Gedung Percetakan Sendok. Masalah daya reaktif yang berlebih pada gedung percetakan sendok ini mengakibatkan nilai faktor daya menjadi rendah. Metode yang dilakukan dalam penelitian ini untuk mengetahui serta memperbaiki kualitas faktor daya atau cosphi, berikut metode nya yaitu, perhitungan manual menggunakan rumus, pengukuran menggunakan alat ukur multitester untuk mengetahui voltase, power quality analyzer untuk mengetahui faktor daya atau cos phi, dan simulasi memakai software ETAP 12.6. Untuk saat ini indikasi nilai faktor daya pada gedung percetakan sendok hanya menyentuh angka cukup rendah, yakni 0,85, sedangkan daya yang terkait regulasi PLN yang menyaratkan faktor daya itu minimal 0,95, maka dari itu perencanaan yang dilakukan ialah untuk memperoleh faktor daya 0,95 sesuai yang sudah menjadi ketentuan standart PLN. Permasalahan ini tidak hanya meningkatkan konsumsi energi, tetapi juga meningkatkan biaya tambahan dari penyedia layanan listrik. Pada penelitian ini, penulis berharap dapat memberikan manfaat kepada pembaca sebagai acuan untuk membangun sistem tenaga listrik agar lebih optimal dari sebelumnya
UPAYA MENINGKATKAN KETERAMPILAN BERBICARA DENGAN MENGGUNAKAN METODE ROLE PLAYING DI KELAS II A SDIT NURUL FIKRI BEKASI
Penelitian Tindakan Kelas (PTK) ini bertujuan untuk meningkatkan keterampilan berbicara peserta didik dengan menggunakan metode role playing serta mengetahui pengaruh metode pembelajaran role playing terhadap keterampilan berbicara pada peserta didik di kelas II SDIT Nurul Fikri Bekasi. Permasalahan yang terjadi pada penelitian ini adalah rendahnya keterampilan berbicara peserta didik yang belum mencapai kriteria ketuntasan minimun (KKM 75) yang sudah ditetapkan oleh sekolah. Dalam upaya pelaksanaannya dilakukan langkah-langkah sebagai berikut: 1) Planning (Perencanaan), 2) Action (Tindakan), 3) Observation (Observasi), 4) Reflection (Refleksi). Penelitian ini dilakukan sebanyak dua siklus dengan 19 peserta didik. Adapun hasil penelitian dari penerapan metode role playing dengan rata-rata nilai semula 53,4 menjadi 64,2 pada siklus I kemudian dilanjut pada siklus II yaitu menjadi 81,5 dengan peningkatan sebanyak 17,3.Kata Kunci: Keterampilan Berbicara, Metode Role Playing.
PENGARUH ELECTRONIC WORD OF MOUTH PADA MEDIA TIKTOK TERHADAP KEPUTUSAN PEMBELIAN PAKET OPEN TRIP PT. PERJALANAN WISATA INDONESIA DI KOTA TANGERANG
Abstract. Electronic Word Of Mouth (e-WOM) is word-of-mouth communication using electronic media. PT. Perjalanan Wisata Indonesia is a well-known travel company in Tangerang, this company implements a marketing strategy through Tiktok media. This study focuses on measuring the factors and scales that influence e-WOM on Tiktok media. Because e-WOM is one of the factors in customer decisions towards purchases. This study uses a descriptive quantitative research approach to collect and analyze data. The descriptive quantitative method is considered a scientific method because it fulfills scientific principles. The aim is to find out whether there is a relationship between electronic word of mouth and purchasing decisions, and how much influence electronic word of mouth has on purchasing decisions. Based on the research results, it is known that in the coefficients table above there is a t value of 11.424 and at a significant level of 0.01. If the significance level is 0.05 then H0 is rejected. The results of this study indicate a significant effect of e-WOM as variable (X) on purchasing decisions as variable (Y). By using an e-WOM marketing strategy that is in accordance with the times, purchasing decisions will get better, and increase purchases.Keywords: Electronic Word Of Mouth, Purchase Decision, PT. Perjalanan Wisata Indonesia, Tiktok Abstrak. Electronic Word Of Mouth (e-WOM) adalah komunikasi dari mulut ke mulut dengan menggunakan media elektronik. PT. Perjalanan Wisata Indonesia adalah perusahaan perjalanan wisata yang terkenal di Tangerang, perusahaan ini menerapkan strategi pemasaran melalui media Tiktok. Penelitian ini fokus pada pengukuran faktor dan skala yang memengaruhi e-WOM pada media Tiktok. Karena e-WOM menjadi salah satu faktor keputusan pelanggan terhadap pembelian. Penelitian ini menggunakan pendekatan penelitian kuantitatif deskriptif untuk mengumpulkan dan menganalisis data. Metode kuantitatif deskriptif dianggap sebagai metode ilmiah karena memenuhi prinsip-prinsip ilmiah. Tujuannya adalah untuk mengetahui apakah ada hubungan antara electronic word of mouth dan keputusan pembelian, serta seberapa besar pengaruh electronic word of mouth terhadap keputusan pembelian. Berdasarkan hasil penelitian diketahui bahwa pada tabel coefficients di atas terdapat nilai t sebesar 11.424 dan pada tingkat signifikannya sebesar 0.01. Jika taraf signifikansinya 0.05 maka H0 ditolak. Hasil penelitian ini menunjukkan adanya pengaruh yang signifikan dari e-WOM sebagai variabel (X) terhadap keputusan pembelian sebagai variabel (Y). Dengan menggunakan strategi pemasaran e-WOM yang sesuai dengan perkembangan zaman, keputusan pembelian akan menjadi lebih baik, dan meningkatkan pembelian.Kata Kunci: Electronic Word Of Mouth, Keputusan Pembelian, PT. Perjalanan Wisata Indonesia, Tikto
ANALYSIS OF THE APPLICATION OF CREDIT RISK MANAGEMENT IN MINIMIZING NON-PERFORMING FINANCING
The application of risk management in banking can increase shareholder value, provide information to bank managers about possible future losses, improve methods and make systematic decisions based on available information. The purpose of this study is to find out and analyze the application of risk management carried out by the bank to minimize the risk of non-performing financing at Bank Sumut KCP Sei Sikambing. The type of data used in this study is qualitative data, in the form of explanatory data on the implementation of risk management to minimize the risk of non-performing financing of Bank Sumut KCP Sei Sikambing in 2022-2024. The data analysis method used is a descriptive analysis method. The results of the study show that Bank Sumut KCP Sei Sikambing Medan has implemented credit risk management well, namely through the supervision of the board of commissioners and directors, policies, procedures and limit determination, identification, measurement, monitoring and credit risk management information system, and credit risk control. As well as conducting a customer feasibility analysis using a 7P analysis. The success of Bank Sumut KCP Sei Sikambing can be proven through an NPL ratio that does not exceed the provisions of Bank Indonesia by 5%
THE INFLUENCE OF TRUST, INNOVATION AND SERVICE QUALITY ON CUSTOMER LOYALTY
The problems that occur at Osing Barbershop, seen from the level of customer trust, innovation and quality of service indicate problems that need special attention, as well as the low level of customer loyalty at Osing Barbershop, from several factors it is necessary to conduct further research with the aim of increasing customer loyalty at Osing Barbershop. This study aims to determine and analyze the effect of trust, innovation and quality of service on customer loyalty at Osing Barbershop, Jember Regency. This type of research uses a quantitative method with a sample size of 195 respondents and uses the Non Probability Sampling sampling technique with a purposive sampling approach with the help of a questionnaire as the main tool in collecting respondent data. The data analysis technique for this study uses instrument testing, classical assumptions, multiple linear regression, hypotheses and coefficients of determination. The results of the analysis obtained show that trust, innovation and quality of service have a positive and significant effect on customer loyalty at Osing Barbershop, Jember Regency. The results of the f test have a simultaneous effect and the results of the R2 Determination Coefficient test with a contribution level of influence of 0.411 or 41%
THE EFFECT OF LIQUIDITY, LEVERAGE, PROFITABILITY ON TAX AGGRESSIVENESS WITH FIRM SIZE AS MODERATION
This study is to determine the effect of Liquidity, Leverage, Profitability, on Tax Aggressiveness and Firm Size as moderating variables. This research uses a quantitative approach, the research sample is 19 companies. The sampling technique used was purposive sampling, namely a sample research technique with certain considerations using Eviews 12 software. The research method used in this analysis was the Chow test, Hausman test, Lagrange Multiplier test with the selected model, namely the Random effect model. The results of the simultaneous hypothesis research show that the Leverage and Profitability variables have a significant effect on Tax Aggressiveness (ETR). The results of the partial hypothesis research Leverage and Profitability have no effect on Tax Aggressiveness. While Profitability has an effect on Tax Aggressiveness. Company Size does not moderate Liquidity and Leverage on Tax Aggressiveness while Company Size can moderate the effect of Profitability on Tax Aggressivenes
WORK PERFORMANCE IN THE RETAIL INDUSTRY: AN ANALYSIS OF THE ROLE OF WORK EXPERIENCE, EMPLOYEE ENGAGEMENT, AND EXTRINSIC MOTIVATION
Human resources play a key role in achieving an organization's competitive advantage. This study analyzes the influence of work experience, organizational commitment, and extrinsic motivation on employee performance at Dira Pontang Shopping Center. This study contributes to the human resource management literature by examining integrative models in the context of Indonesian retail which is still limited in research. The quantitative method was applied using multiple linear regression analysis on primary data collected through questionnaires and observations of 76 employees (saturated sampling). The results show that work experience, organizational commitment, and extrinsic motivation have a significant positive effect on employee performance. These findings strengthen the HR theory by affirming the importance of a holistic approach in improving performance. The novelty of the research lies in the unique combination of the three variables in a local retail setting. Practically, management can improve performance through the development of training programs, strengthening organizational commitments, and optimizing the reward system. This study recommends further studies by adding mediator variables to enrich the model
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON ARTICULATE STORYLINE IN THE CONTEXT OF BETAWI TRADITIONAL HOUSE TO IMPROVE MATHEMATICAL REASONING SKILLS
The integration of technology in education, particularly through the creation of interactive learning media, has gained significant attention as a means to enhance the quality of teaching and learning. Developing interactive learning media that incorporates the context of the Betawi Traditional House is essential, given that current educational resources, especially in mathematics, often lack real-world context. This study was conducted at a junior high school in Jakarta, focusing on seventh-grade students during the even semester of the 2023/2024 academic year. The research employed a Research and Development (R&D) approach, utilizing the Articulate Storyline platform to create interactive learning media, guided by the ADDIE development model. Data were collected through a questionnaire and essay questions, which included five items targeting mathematical reasoning skills. The questionnaire underwent validation by experts, and students provided feedback on the learning media via a separate questionnaire. Analysis of pre-test and post-test scores, using a one-sample t-test, indicated a notable improvement in post-test results compared to pre-test scores. Among the 33 participating students, the highest pre-test score was 12, achieved by just one student, while the post-test's highest score reached 18, accomplished by two students. The interactive learning media, presented as LKPD based on Articulate Storyline and contextualized within the Betawi Traditional House, is effectively designed to enhance students' mathematical reasoning skills in the study of Lines and Angles. This demonstrates that the developed learning media, validated and practical in nature, can significantly boost students' mathematical reasoning abilities
THE EFFECTIVENESS OF LOCAL WISDOM-BASED TEACHING MODULES ASSISTED BY HEYZINE FLIPBOOK TO IMPROVE STUDENTS' NUMERACY
This study aims to assess the effectiveness of the results of the development of teaching modules based on local wisdom assisted by heyzine flipbook to improve students' numeracy. This research has novelty in the teaching module development approach, namely by integrating local wisdom and the use of heyzine flipbook through the Luther-Sutopo development model (concept, design, material collecting, assembly, testing, distribution). The approach of local wisdom into learning has an important role in preserving culture and increasing the relevance of teaching materials for students. The research method used was quantitative, with a one group pretest-posttest design. This study involved 23 students of class VII B at SMP Negeri 3 Kalipucang, Pangandaran Regency. Through the pretest and posttest, the study successfully identified significant improvement in learners' numeracy. The average student score increased from 44.28 to 70.85. The average N-Gain value of 0.50 (50%) indicates the achievement of moderate improvement. In addition, statistical analysis using paired sample t-test with a p-value of 0.000 and an effect size of 2.37 proved that the process-differentiated teaching module had a huge impact on improving students' numeracy. The use of this module is effective because it not only improves learning outcomes, but also encourages students to be more familiar with local wisdom in Pangandaran Regency. Thus, this teaching module can be adopted by other educators as one of the tools to support more meaningful learning in improving students' numerac
The Influence of Product Quality and Service Quality on Member Satisfaction Net Mediatama Consumer Cooperative
Consumer satisfaction is one of the important factors for the survival of a company in a situation where competition between companies is very fierce. There are several factors that can affect consumer satisfaction, including product quality and service quality. The Net Mediatama Consumer Cooperative was developed with the aim of maintaining the interests and addressing the needs of its members. However, many members still buy their needs at other stores near the area. This is because cooperative members are not satisfied with the quality of products and service quality at the cooperative. The purpose of this study was to determine whether product quality and service quality have a significant effect on member satisfaction. The research method used in this study is quantitative research. The population of this study was all cooperative members with a sample of 55 members using the purposive sampling method. The data analysis technique used in this study was multiple linear regression obtained by processing data using SPSS Ver 25. The results of the study showed that the variables of product quality and service quality had a significant effect on the satisfaction of Net Mediatama consumer cooperative members, both partially and simultaneously