Jurnal Informatika

Jurnal Informatika
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    213 research outputs found

    APLIKASI PERENCANAAN PEMBELIAN BARANG PADA PERUSAHAAN MANGGALA MOTOR DENGAN MENGGUNAKAN METODE ARIMA

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    Manggala Motor is a vehicles selling company. Occasionally the company lacks goods stock so that it can not obtain maximal profit because the customer needs can not be compiled by the company directly. The company needs an application that can forecast the motorcycles selling for next period, the application is expected to solve the company’s problem. The application is made by using ARIMA method (Autoregressive-Integrated-Moving Average). The result of this application is information about the selling forecasting in the next period. It is hoped that the selling forecasting can help the company to prepare the goods stock and fulfill the costumers demand

    PENGEMBANGAN EVALUASI PEMBELAJARAN BERBASIS MULIMEDIA DENGAN FLASH, PHP, DAN MYSQL

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    Computer-Based Testing (CBT) program was launched for years to give testtakers the options of taking computerized version of test. The application which genarate academic score is developed as a server-side with Adobe Flash. Flash is well known as a powerful and dynamic front-end for the Web. However, Flash is also great interface for server-side applications. PHP can launch server-side script using Flash as a front-end and pass variables back and forth between Flash and the PHP pages. Along with PHP, MySQL can be used to store data and later retrieve it. Using Flash as a front-end, data and variables are passed between the MySQL database, PHP, and Flash to enchance aplication's functionality in managing databases

    BOUNDARY DETECTION ALGORITHMS IN WIRELESS SENSOR NETWORKS: A SURVEY

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    Wireless sensor networks (WSNs) comprise a large number of sensor nodes, which are spread out within a region and communicate using wireless links. In some WSN applications, recognizing boundary nodes is important for topology discovery, geographic routing and tracking. In this paper, we study the problem of recognizing the boundary nodes of a WSN. We firstly identify the factors that influence the design of algorithms for boundary detection. Then, we classify the existing work in boundary detection, which is vital for target tracking to detect when the targets enter or leave the sensor field

    APLIKASI PENULISAN NOTASI BALOK DARI FILE MIDI MONOPHONIC

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    Music is interested for many people, from different generations. Not only to be sung but also to be played. The most matter is midi music files downloaded from any website are not combined with their music sheet. This condition makes users have a difficulty in playing the song. Consider this problem, this apllication is developed to support user with partitur crated from midi music file. This application is designed to produce a music sheet aoutomatically in music notation. This application is created using Borland Delphi 7. This application receives monophonic midi music file as input. This application will read and processes the midi file be a music string, then the music string will be kept in a data structure. Output from this application is a music sheet from midi music file chosen by user. User also can save and print the music sheet. This application success to create the music sheet from midi music file, but it still has limitation, for example is drawing the rest symbol. If there are so many rest symbols, application will draw from the rest symbol whose biggest value

    DESAIN ETL DENGAN CONTOH KASUS PERGURUAN TINGGI

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    Data Warehouse for higher education as a paradigm for helping high management in order to make an effective and efficient strategic decisions based on reliable and trusted reports which is produced from Data Warehouse itself. Data Warehouse is not a software, hardware or tool but Data Warehouse is an environment where the transactional database is modelled in other view for decision making purposes. ETL (Extraction, Transformation and Loading) is a bridge to build Data Warehouse and transform data from transactional database. In every fact and dimension table will be inserted with fields which represent the construction merge loading as an ETL (Extraction, Transformation and Loading) extraction. ETL needs an ETL table and ETL process where ETL table as table connectivity between tables in OLTP database and tables in Data Warehouse and ETL process will transform data from table in OLTP database into Data Warehouse table based on ETL table. The extraction process will be run with a table database as differentiate ETL process and an ETL algorithm which will be run automatically in idle transactional process, along with daily transactional database backup when the information system are not used

    PENGUKURAN KINERJA BEBERAPA SISTEM BASIS DATA RELASIONAL DENGAN KEMAMPUAN MENYIMPAN DATA BERFORMAT GML (GEOGRAPHY MARKUP LANGUAGE) YANG DAPAT DIGUNAKAN UNTUK MENDASARI APLIKASI-APLIKASI SISTEM INFORMASI GEOGRAFIS

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    If we want to represent spatial data to user using GIS (Geographical Information System) applications, we have 2 choices about the underlying database, that is general RDBMS (Relational Database Management System) for saving general spatial data (number, char, varchar, etc.), or saving spatial data in GML (Geography Markup Language) format. (GML is an another XML’s special vocabulary for spatial data.) If we choose GML for saving spatial data, we also have 2 choices, that is saving spatial data in XML Enabled Database (relational databases that can be use for saving XML data) or we can use Native XML Database (NXD), that is special databases that can be use for saving XML data. In this paper, we try to make performance comparison for several XML Enabled Database when we do GML’s CRUD (Create-Read-Update-Delete) operations to these databases. On the other side, we also want to see flexibility of XML Enabled Database from programmers view

    PENGGUNAAN ALGORITMA NEWTON – RAPHSON UNTUK MEMBUAT SOFTWARE PENENTUAN DOSIS OBAT

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    USCPACK Software from University of Carolina is one of the pioneers of computerized drug dosage system. This software uses Bayesian method. The algorithm that used in this software is known as NPEM (Non Parametric Expectation Maximization). After knowing how USCPACK work, then we made new software that has the same use like USCPACK but with new algorithm that different from NPEM. These paper will describe the how to make the software based on NPAG algorithm. Abstract in Bahasa Indonesia: Software USCPACK buatan University of Carolina merupakan salah satu pelopor dimungkinkannya penentuan dosis obat persatuan waktu tertentu untuk pasien secara umum menggunakan komputer. Software ini bekerja dengan menggunakan metode dasar Bayesian. Algoritma yang digunakan oleh software ini adalah NPEM (Non Parametric Expectation Maximization). Setelah mengetahui cara kerja dari USCPACK maka dibuatlah sebuah software pendosisan obat menggunakan algoritma non parametrik lain selain NPEM. Paper ini akan membahas pembuatan software pendosisan obat menggunakan algoritma newton – raphson dalam penentuan dosis obat terkomputerisasi. Kata kunci: Pendosisan terkomputerisasi, optimasi, Bayesian, NPEM, Newton Raphson, USCPAC

    ALGORITMA RC4 DALAM PROTEKSI TRANSMISI DAN HASIL QUERY UNTUK ORDBMS POSTGRESQL

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    In this research will be worked through about how cryptography RC4's algorithm implementation in protection to query result and of query, security by encryption and descryption up to both is in network. Implementation of this research which is build software in client that function access databases that is placed by the side of server. Software that building to have facility for encryption and descryption query result and of query that is sent from client goes to server and. transmission query result and of query can secure its security. Well guaranted transmission security him of query result and of query can be told to succeed if success software can encryption query result and of query which transmission so that in the event of scanning to both, scanning will not understand data content. Conclusion of this research that is woke up software succeed encryption query and result of query which transmission between application of client and of server databases. Abstract in Bahasa Indonesia: Pada penelitian ini dibahas mengenai bagaimana mengimplementasikan algoritma kriptografi RC4 dalam proteksi terhadap query dan hasil query, pengamanan dilakukan dengan cara melakukan enkripsi dan dekripsi selama keduanya berada di dalam jaringan. Pengimplementasian dari penelitian ini yaitu membangun sebuah software yang akan diletakkan di sisi client yang berfungsi mengakses database yang diletakkan di sisi server. Software yang dibangun memiliki fasilitas untuk mengenkripsi dan mendektipsi query dan hasil query yang dikirimkan dari client ke server dan juga sebaliknya. Dengan demikian tramsmisi query dan hasil query dapat terjamin keamanannya.Terjaminnya keamanan transmisi query dan hasil query dapat dikatakan berhasil jika software berhasil mengenkripsi query dan hasil query yang ditransmisikan sehingga apabila terjadi penyadapan terhadap keduanya, penyadap tidak akan mengerti isi data tersebut. Kesimpulan dari penelitian ini yaitu software yang dibangun berhasil mengenkripsi query dan hasil query yang ditransmisikan antara aplikasi client dan server database. Kata kunci: enkripsi, transmisi, RC4, query, databas

    IMAGE DATA CLASSIFICATION BY NFES-MODEL

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    In this paper, we propose an identification method of the land cover from remote sensing data with combining neuro-fuzzy and expert system. This combining then is called by Neuro-Fuzzy Expert System Model (NFES-Model). A Neural network (NN) is a part from neuro-fuzzy has the ability to recognize complex patterns, and classifies them into many desired classes. However, the neural network might produce misclassification. By adding fuzzy expert system into NN using geographic knowledge based, then misclassification can be decreased, with the result that improvement of classification result, compared with a neural network approximation

    PEMBUATAN SYSTEM CORPORATE MESSENGER PADA JARINGAN LAN

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    Corporate messenger is the one of the application that can be used for communication in a local area network. The backgrounds of this topic are needs of sending message process in the LAN. The messages which want to be presented are not only in a text format, but also can be in audio visual format. Computer client will connect to the server. When the connection has been established, the client continued the authentication and started sending message between client and server. Audio and video message sending can be done with peer to peer connection with entering the IP address first from remote user that we want to communicate with. The evaluation of this application was done by using 3 computers and as the result, we found that authentication process can work properly, sending text message was done properly and communication using audio can be heard clearly. In addition to video sending message, we could see directly in remote client. The average time to show the video on remote client is 3.771 seconds. Abstract in Bahasa Indonesia: Corporate messenger merupakan suatu aplikasi yang dapat digunakan untuk berkomunikasi dalam sebuah Local Area Network. Hal ini dilatarbelakangi oleh perlu adanya proses pengiriman pesan secara bersama-sama dalam sebuah Local Area Network. Pesan yang ingin dikomunikasikan tidak hanya berupa teks, tetapi dapat juga menggunakan video maupun audio Komputer client akan melakukan koneksi dengan server. Jika sudah terjadi koneksi dengan server, maka client tersebut akan melanjutkan dengan autentikasi dan kemudian dapat melakukan pengiriman pesan dengan client yang telah terdaftar dalam database server. Pengiriman pesan audio dan video terjadi dengan koneksi peer to peer dengan terlebih dahulu memasukkan IP address dari remote user yang ingin diajak berkomunikasi. Pengujian dilakukan dengan menggunakan tiga buah komputer dan diperoleh bahwa proses autentikasi dapat berjalan dengan baik, pengiriman pesan teks dapat dilakukan dengan baik dan komunikasi dengan menggunakan audio dapat didengar dengan jelas. Khusus untuk pengiriman pesan dengan menggunakan video dapat langsung dilihat pada remote client. Rata-rata waktu yang dibutuhkan untuk menampilkan video pada remote client adalah 3.71 detik. Kata kunci: Local Area Network, Messenger, Client serve

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