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Urban Competition and Advantage Challenges: An Observation of Physical Environments for Taipei and Shanghai in the Perspective of Global Cities
[[abstract]]基於當前海峽兩岸都是研究的密切互動,以及上海與台北日益整合於亞太地區新興的「全球城市」之下,本研究以未來兩都市可能浮現的都市競爭態勢作為前提,首先,探討其實質環境與塑造都市競爭力間之關係;其次,並透過上海與台北1990-1999實際之資料與多變量模式進行觀察,以了解彼此間實質環境發展程度的差異;最後,並透過都市行銷或都市經營管理方法中常用的優、劣勢構面進行分析,以便尋求兩城市在未來高度競爭過程中可以採行的利基建議。[[abstract]]According to the fact that the highly interaction of urban studies of cross Taiwan Strait and the ivcreasingly integration of Taipei and Shanghai to the newly global cities in the Asia-Pacific Region; our studies, first, in the theme of possible emergence to the intensive level of urban comprtition between two cities in the future, discusses the relation between physical enironment and the creation of urban competitiveness. Second, through the observation with typical data and the multivariate models of Taipei and Shanghai from 1990 to 1999, we understand the difference of level of physical environment from each other. And finally, using the analysis of strengthens and weakness in the approaches of urban marketing or management, we find the feasible suggestion of niches in the process of intensive competition in the future
Applied Geography Teaching Material in Senior School in Knowledge-based Economy - Integration with the Urban Planning
[[abstract]]為瞭解高中應用地理教材與都市規劃之整合現況,以及如何藉此增加都市規劃之民眾參與,本文蒐集規劃教育與地理教育相關文獻,另針對現行各版本高中應用地理教材之都市規劃相關內容加以比較探討,同時亦對都市計畫學術界進行專家問卷調查。最後以「知識經濟」的內涵出發,對都市規劃向下紮根於高中地理教育,提出相關課題與展望,以期增加學科間交流整合,同時亦創造未來各自發展的雙贏願景。[[abstract]]In order to know the condition about applied geography teaching material integrating with the urban planning in senior school, and the degree of applied geography teaching material improving people participation in the urban planning, the paper collects the literatures about planning and geography teaching, and compares with the applied geography teaching material in senior school each edition,and adopts questionnaire at the same time, focus on urban planning circles. Finally theoretical and applicable implicationstogether with suggestions for future research are discussed as well
A Reflexion on the Urban Policy toward Cultural-creative Industries
[[abstract]]在後工業的知識時代中,文化創意能力的創新、轉化、活化與系統化,是改變地方經濟發展的主要力量。政府文化部門最近琅琅上口要推動「文化創意產業」,而文化界本身也有人提出「文化是好生意」、「文化創意是優質商機」的論點。換言之,當前的地方發展已經邁入高度後工業化與產業結構快速變遷的社會,地方的經濟發展、競爭優勢與財富價值創造不再只是依賴單純的傳統經濟財貨與服務的生產,文化創意產業取向業已成為當前地方生存與競爭的依歸。有鑒於此,本文嘗試以知識立基的文化經濟理論出發:首先將探討文化與經濟發展間的關係;其次,嘗試透過文化經濟/文化產業的相關理論對地方經濟發展的〝創造能力〞提出一些概念思想與提綱;最後,對國外案例(特別是新加坡經驗)的文化產業發展潛力進行討論,藉此營造「文化首都」的能力,並針對臺灣地區發展現況及未來發展提出檢討與建議。[[abstract]]In the age of post-industrialization, the innovation, transformation, regeneration and systematization within the capacity of culture creativity are the core power for the progression of local economic development. While the culture department of government emphasizing on the importance of “culture-creative industry”, the practitioners of culture also argue for the points of view about “Culture is good business” or “cultural creativity is the best business.” In another words, nowadays, the local developments has oriented toward a society within highly post-industrialization and radical transformation of industrial organization, then, what dependent upon for local prospect and survival are the lifestyle and pattern full of humanity; that is, economic development, competitive advantage, and wealth creation for any area cannot purely rely on the traditional production of economic goods and services. Therefore, this article is attempt to make use of the knowledge-based cultural economy theory; first, exploring the relationship between culture and economic development; second, suggesting some concepts and theses for the “creative potential” of local economic development through theories associated with cultural economy/industry; and finally, through the argument of potential for cultural industry within foreign cases- especially the Singapore experiences, understanding the ability of constructing “cultural capital” through it, and making some suggestions for Taiwan
A Feasibility Study of Applying Game Theory on Disaster Management System
[[abstract]]災害防救體系的研究多著重於組織建構與任務分配的規劃,較缺乏組織互動模式與機制的探討。而探討組織的水平與垂直互動關係為府際關係研究的重點,其運作意涵包括市場、結盟與賽局等概念。本文目的在於以理念與文獻面向,討論賽局理論運用於災害防救體系研究之可行性與限制。首要闡述賽局與災害的理念內涵,以界定兩者之間的關係;其次針對相關文獻進行評述,包括研究主題、領域與方法等。最後探討理念面與文獻面的可行性分析,並提出其運用上的限制。 賽局理論為理性選擇模式,適用於包括府際關係在內之互動分析;而災害具有演化與複雜等特性,使得災害的處理需要整合體系內部成員,以減少衝突,達到最大效用。分析結果顯示賽局理論與災害防救體系兩者之間在「管理」與「政治」學科領域有交集,若欲進行相關的研究,先設定某一賽局模型作為研究基礎,利用文獻回顧、問卷訪談等方法進行災害防救決策過程個案的重建,並進行比較分析。在體系內部多方互動的情況下,「多人非零和賽局」應為可選擇的模型。但由於賽局理論偏重於決策者效用的極大化,為使體系運作能顧及群體的利益,運用賽局理論研究災害防救體系的前提,是須設定酬償值與效用形式,以求合適的偏好量化;以及因各部門層級節制關係的差異,須先選定適當研究對象與災害防救的階段。[[abstract]]The research of Disaster Management System tends to focus on the planning of organization construction and tasks allocation, while there leaves a deficiency in the explorationn of organization interactive model and mechanism. The probe into the horizontal and vertical interaction of organization constitutes the chief concern of the study on Intergovernmental Relations, which involves the concepts of markets, coalitions and games for operation. This article aims to discuss from both theory and literature the feasibility and limitations of applying game theory to the study of Disaster Management System. This article begins with the elaboration of the concepts and content of games and disaster in order to define the relationships between them. It then provides comments on related literature, including the theme, field and method of research. Finally, the researcher explores the feasibility analysis from theory and literature, and also offers the limitations of its application. The game theory with its rational choice model can be applied to interactive analysis, including Intergovernmental Relations. The evolutionary and complex features of disasters make it necessary to intergrate the members within the system when dealing with disaster in order to decrease conflicts as well as to produce the maximal utility. The results of analysis indicate that game theory and Disaster Management System have something in common on the disciplines of management and politics. If we intend to conduct related research, we have to first of all choose a game model as the basis of research. Then we should reconstruct the cases of decision-making process of disaster management through literature review and questionnaire interview, and do comparative analysis. Under the multiple interaction inside the system, N-person Non-Zero-Sum Game could be the available model. Nevertheless, game theory lays emphasis on maximizing the utility of decision-makers. In order to make the system operate without sacrificing the group profits, the prerequisite of applying game theory into the research of disaster management system is setting the mode of pay-off and utility. In this way, preferred quantification can be obtained properly. Furthermore, due to the discrepancy of hierarchical relationships between different departments, we have to first decide the appropriate subjects and stages of disaster management
The Environmental Perception of Townscape in Changhua
[[abstract]]臺灣的城鄉風貌長久以來,一直被認為是擁擠、髒亂且缺乏美感,然而一個地區的景觀風貌,往往會直接或間接影響當地居民的居住品質,因此在探討到城鄉風貌的相關議題時,居民的態度往往是不可或缺的一環,從社區居民對其所居住的社區風貌環境識覺的調查中,可分析出城鄉風貌改造的課題,並針對居民對現有風貌的滿意度與相關城鄉風貌改善策略之重要性作調查並分析比較,並從中發掘出待改進的課題並提出可供日後進行城鄉風貌改造可參考之具體策略。本研究透過彰化縣六個不同背景的實證社區,進行問卷調查與深度訪談後進行分析探討,提出城鄉風貌改造上所面臨的課題以及可操作的具體策略,以供日後城鄉風貌規劃者作為參考。[[abstract]]The townscape of Taiwan has been considered to be crowded, dirty and messy and lacking aesthetic feeling all the time for a long timing, but the landscape of an area, will often influence the local's inhabitancy quality directly or indirectly, so is probing into it until relevant topics of the townscape, residents' attitude is often an indispensable part, know the environment of landscape of community by it in the investigation that feels from community residents, but analyse the subject that townscape transforms, and improve importance investigating and analysis of the tactics to compare to resident's satisfaction to existing style and features and relevant townscape, and explore out and carry on the concrete tactics that the transformation of townscape can be consulted after and improved subject put forward supporting on day from it. This research carries on questionnaire investigation with analyzing the discussion after deep interview through the real example community of six different backgrounds, put forward the subject faced on the transformation of style and features in urban and rural areas, and the concrete tactics that can be operated support the planners of style and features in townscape
Green Discourses of Deep Ecology: Fictional Spectacles and Environmental Imagination in Ursula Le Guin’s Three Fantastical Stories
[[abstract]]美國生態批評運動的領軍人物勞倫斯‧布伊爾(Laurence Buell)提出一個觀點:若我們同意存在先於社會實踐,那麼「環境無意識」就比「政治無意識」更為深入地嵌入一個文本。為使環境無意識浮顯出來,生態批評可對文本與環境關係,透過多樣化的修辭與重造世界的巧思來揭示藝術是如何展現環境性,重新把現實事物(包括內在、外在、自然、非自然的身體)拉入自身的結構肌理,思索存在的本質、危機和可塑性(51)。
本論文將以上述觀點,以娥蘇拉‧勒瑰恩(Ursula K. Le Guin)的作品為例,探討她多樣的寫作策略如何透過奇觀(spectacle)呈現環境乃形塑集體文化和個人成長的關鍵因素。勒瑰恩小說裡有許多精彩的虛擬奇觀,本論文將舉例分析如下:
1. The Left Hand of Darkness(1969)──本小說最為人稱道的雌雄同體的性別想像,是透過一場800 哩的冰原長征歷險烘托出來的。但批評家很少分析文中描繪冰原景觀的細膩筆法。其中暗含的修辭策略刻意呼應陰陽並存、黑白並列的道家思想,和人類在自然環境中的脆弱與偉大。
2. “Vaster than Empire and More Slow”(1971)──本故事敘述一太空船隊登陸一陌生的星球“World 4470"。這個星球沒有動物,只有植物。沒有聲音,只有風的吹拂和一片無邊無際的寂靜。人類覺得自己入侵了這樣的寂靜後,為此產生莫名的恐懼,發生了被襲擊的恐怖事件。離奇的劇情把原本「外在的、無聲的」自然,內化成了人類「心中恐怖的、有聲的、無所不在」的存在。
3. The Dispossessed(1974)──這部小說舖陳在烏托邦長大的主角,因為不滿集體制約的壓迫,自我放逐到「資本私有」的母星烏拉斯,然後在兩種制度與價值裡迷惑、試煉、「死亡」與「再生」的故事。烏拉斯的山川殿堂、人類文明都是人間景象的變形濃縮。作者採取陌生化的誇張描寫,對環境性進行編碼重組。在此小說語言不僅是「再現世界」,再現更成了一種工具,主角對環境的認知就是他們的內心狀態具體呈現。憑藉它我們也改變對消費文明的立場。
更廣義的說,環境扮演了設定人類所處位置的角色。同時,故事中虛擬的奇觀反射出的「環境詩意」,也是小說總體關懷的「巨/具」象。筆者認為這樣的環境修辭創造了一種特殊有力的綠色言說,最終濃縮成一幅深層生態學的景象。這種特殊的環境修辭想達到的目的是:外在的「小我」之旅終究通向內在的「生態的大我」開顯。[[abstract]]Laurence Buell, a leading eco-critic in America, proposes a way of seeing the world—if we agree that “where of existence precedes the what of social practice, a text’s environmental unconscious is more deeply embedded even than its ‘political unconsciousness’” (44). To make “conscious” the environmental unconscious, therefore, an eco-critic might approach the reciprocity between text and environment, with diverse
rhetoric skills and imaginative world-making, to illustrate how art claims environmentality through acknowledging the present reality (including inner, outer, natural or non-natural body) as essential components to rethink the nature, danger and
flexibility of one’s being.
With the above perspective, this essay will study the impressive environmental spectacles in three fantastic stories by Ursula K. Le Guin to discuss how Le Guin’s versatile writing strategies make us aware of the hidden force of environment as a vital power to shape our collective and individual self. The discussion will include the following sections:
1. The Left Hand of Darkness (1969) is a science fiction most praised for the creation of “androgynous” people on an exotic planet called “Winter.” The story reaches its climax when the two heroes escape together to the deadly Gobrien Ice. However, it I seldom discussed about how the natural wonder of Ice-fire coexistence spectacle on the Ice plateau is deliberately created to illustrate the central theme of this novel—the Chinese Taoist philosophy of “Yin-Yang” forces as opposite but complimentary forces.
2. “Vaster than Empire and More Slow”(1971) is a short story about an exploration team landing on a strange planet, “World 4470.” This planet has no animals, only planets. Thus no voices could be heard here besides infinite silence and wind blowing. Humans have a strong feeling of intruding this serene planet. And for this, a fear grows among them and the fear grows bigger after a sudden attack happens. The unusual imagination concretizes the mysterious green as an active, powerful and omnipresent force.
3. The Dispossessed (1974) is a future story in which the hero exiles himself from his home Anarres, an “anarchistic communism” utopia, to escape to the neighbor planet Urras, on which the dominant living value and economic-political system is “capitalistic consumerism.” With the literary devices of exaggeration, re-arrangement and sarcasm, the geography and civilization on Urras are condensed epitomes of our postmodern world. The author seeks to “de-familiarize” the “capitalistic consumption” epistemology we take for granted with the hero’s shocking experience of “nausea” when he is exposed to the overwhelming spectacle of “shopping mall” on Urras.
The fictional spectacles in these stories are impressive dramatized pictures—including the the abolishment of capitalistic politics and the revolutionary “anarchist” “communist” utopia— which are also persuasive green discourses of “deep ecology.” Ursula K. Le Guin’s diverse environmental rhetoric, viewed all together, points to one common destination: the journey of the physical self will never complete until it leads to the revelation of the ecological “Self.
奈及利亞流行音樂中的暴力問題研究
[[abstract]]Youth music culture is relatively a new phenomenon in Nigeria, but the rise of hip hop/rap threatens the survival of other genres of popular music targeted at youth audience, such as rhythm and blues (R&B), reggae, afro-beat and yo-pop. Innocuous as youth music may seem to adult Nigerians, it may contain elements with potential to provoke or aggravate violence. To determine what this newly discovered culture could reveal about violence in the system, and particularly among youth, a group of youth were asked to assess popular music with bias to violence. The premise is that music could reveal the mindset of its composers and consumers. In a descriptive study, essays written by undergraduate students were analyzed to ascertain whether youth music contains elements of violence in title, lyric, beat, narrative and video presentation; and whether violent music elicits aggression from the consumers. Violence in society can be restrained by taking cognizance of potential causes of violence, and managing situations that can engender violence. This can be done by examining various aspects of community life, events, communication and language use. This study of music violence reveals that artistes, by being accepted by their youth audience, do influence their consumers‘ behaviours through their music.[[abstract]]在奈及利亞,青年音樂文化相對來說是一種新的現象。然而,嘻哈和饒舌音樂的崛起,對於其他目標同為年輕人族群的流行音樂類別而言,是可能帶來威脅的。青年流行音樂對於成年的奈及利亞人來說看似無害,但卻可能含有煽動或激發暴力的潛在因素。以音樂能呈現出作曲家及消費者的心態為前提,為了找出這個此一音樂新潮流是否為社會和特定年輕族群帶來暴力影響,本文請一群青年為內容傾向暴力的流行音樂作出量化評估。大學生撰寫的文章指出,青年流行音樂裡的歌名、歌詞、節奏、故事和影音的呈現,除了涵蓋暴力因素,還引發消費者之侵略性行為。透過了解造成潛在暴力的原因和掌控引發暴力的情勢,社會暴力可以控制;要達成目的,社群生活、周遭事物、溝通和語言使用的種種面向均需要受到檢視。本文對暴力音樂的研究結果顯示,透過青年接受,藝術家們著實能藉著音樂影響消費者的行為
本校網球運動代表隊逆轉勝 榮獲104全大運冠軍
[[abstract]]本校網球運動代表隊繼首場擊敗去年冠軍臺師大後,連戰皆捷,最終奪得104全國大專校院運動會公開男子組網球團體賽冠軍金盃。
本次團體賽隊員洪睿晨為我國臺維斯盃國手;而湯智鈞則是大一新生,也是網球界新興球星,在今年全大運的賽事中,表現可圈可點,力克多名職業級選手,在團體賽中表現彪炳傑出。此外,截至出稿前再傳捷報,公開男子組網球單打賽,本校黃亮祺同學已闖進冠軍戰,讓我們一起為他加油喝采,期待網球運動代表隊更上層樓,為校爭取榮耀。(體育室
內蒙科大探訪該校交換生 欣慰子弟兵在臺學習成果
[[abstract]]本校姊妹校內蒙古科技大學李副校長國雄於104年5月18日率團蒞校參訪,除與本校討論未來的合作方向,亦盼瞭解該校交換生在本校的學習狀況。工科為內蒙科大的優勢領域,本校工學院可望與該校進一步合作交流;而本學期該校首批12名交換學生分別至本校美術、生物、機電、企管、資管及電機等系研習,學習成果豐碩,該校李副校長對此表示欣慰,並希望未來本校亦有學生赴內蒙交換學習。
內蒙科大座落於內蒙古最大城包頭市,創立於1956年,以工科立校,冶金、採礦、煤炭及稀土等為特色領域,如今已發展為包括理、工、文、法、商、藝術等領域的綜合性大學,設有15個學院、63個科系專業,總計2.5萬名學生。該校於103年5月成為本校姊妹校。
內蒙科大李副校長率同該校教務處趙副處長永旺及國際合作交流處孫副處長岩柏來訪,首先拜會本校郭校長艶光,陳副校長明飛、國際暨兩岸事務處黃國際長聖慧及國際處兩岸組張組長嘉仁均在座。陳副校長曾於去年率團參訪內蒙科大,因此貴賓雖是首度來訪,雙方互動卻如老友般熱絡。
隨後陳副校長主持交流座談會,出席師長除黃國際長與張組長外,尚有美術系陳主任冠君、生物系賴主任吉永及教務處呂組長維容等,6名內蒙科大交換生亦參與交流。陳副校長表示,近年本校工學院與大陸姊妹校學生的交流較少,因此工學院將是今年推動兩岸合作交流的重點,包括鼓勵學生前往大陸交換學習。
內蒙科大李副校長則感謝本校周密熱情的招待,以及對該校交換生課業與生活細心的關照與安排,學生均反映在臺學習成果豐碩,令人欣慰。他並表示,內蒙科大所在的包頭市人口達270餘萬,有現代化的城市建設,並非一成不變的大草原風光,臺灣學生前往就學,適應上應無問題。
雙方師長並就未來在藝術、生物、能源與環境等領域的合作交換意見,出席的交換生亦分享3個月來在彰化師大的學習與生活經驗。其中就讀電機系的張東旭同學將日前單車環島的所見所聞製成簡報於會中分享,深受臺灣的人情味與自然美景所感動。其他同學對本校師生與臺灣民眾的熱情、貼心及有禮感受最深,臺灣的垃圾分類及對傳統文化的珍惜也令他們印象深刻;他們對課堂上小組討論、不時的口頭與書面報告及講求實作等則認為獲益匪淺,部分同學並表達未來再度來臺的期盼。(國際暨兩岸事務處