Jurnal Pendidikan dan Pembelajaran
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PERSEBARAN PRONOMINA PENUNJUK DALAM BAHASA MELAYU DI KALIMANTAN BARAT: KAJIAN GEOLINGUISTIK
The research objectives is to describe the distribution of, pointer pronomina in Malay languages in West Kalimantan based on GIS. This research uses qualitative descriptive method. Criteria for selecting informants: aged 20—40 years, active speakers of the Malay language of the region under study, physically & mentally healthy, do not have defects in speech organs & hearing organs, and have good internet access. Informant selection technique: snowball sampling technique through social media. The method used: conversational method with basic techniques of interview techniques and advanced techniques of open chats, note-taking techniques and recording techniques. Two data validity checking techniques: observation persistence and referential adequacy. The results found:The lexicon "ini" has 3 variations. The lexicon "itu" has 3 variations. The lexicon "di sini" has 2 variations. The lexicon "kesini" has 1 variation. The lexicon "ke situ" has 1 variation. The lexicon "di sana" has 3 variations. The lexicon "begini" has 3 variations. The lexicon "begitu" has 3 variations
Pendidikan Karakter: Tantangan dan Solusi di Era Digital
Penelitian ini mengkaji secara mendalam dinamika pendidikan karakter di era digital yang berkembang sangat pesat, tidak sedikit hal ini mempengaruhi perubahan karakter remaja dan anak-anak sehingga hal ini menarik untuk dikaji. Melalui studi literatur komprehensif menggunakan sumber-sumber ilmiah terkini dari Google Cendekia, penelitian ini bertujuan memperoleh pemahaman mendalam mengenai fenomena tersebut. Hasil penelitian mengungkap tantangan signifikan dalam pendidikan karakter di era digital, meliputi ketergantungan berlebih pada teknologi, cyberbullying, berkurangnya interaksi tatap muka, serta isu privasi dan etika penggunaan teknologi. Namun, era digital juga menawarkan peluang untuk memperkuat pendidikan karakter melalui pemanfaatan teknologi yang cerdas, kolaborasi erat antara sekolah, keluarga, dan masyarakat, serta pengembangan kompetensi digital terintegrasi dengan pendidikan karakter. Kesimpulannya, diperlukan pendekatan komprehensif dan integratif dalam menghadapi tantangan pendidikan karakter di era digital. Pendekatan ini harus memadukan pemanfaatan teknologi secara bijak, kerjasama multi pihak yang solid, dan pengembangan kompetensi digital berbasis nilai-nilai karakter yang kuat. Penelitian ini merekomendasikan pengembangan kurikulum yang adaptif, peningkatan literasi digital bagi pendidik dan orang tua, serta studi lanjutan untuk mengevaluasi efektivitas pendekatan pendidikan karakter berbasis teknologi. Langkah-langkah ini penting untuk memastikan relevansi dan keberlanjutan upaya pembentukan karakter di tengah arus perubahan yang tak terbendung, sehingga dapat mempersiapkan generasi muda menghadapi tantangan era digital dengan karakter yang koko
Membangun Karakter Peserta Didik Melalui Keteladanan, Pembiasaan, dan Refleksi Diri di SMA Negeri 12 Pontianak
Pendidikan karakter merupakan aspek krusial dalam membentuk generasi muda yang tidak hanya cerdas secara intelektual, tetapi juga memiliki integritas dan nilai-nilai moral yang kuat. Di era globalisasi dan perkembangan teknologi yang pesat, tantangan dalam membangun karakter siswa semakin kompleks, seperti perilaku bullying, ketidakjujuran akademik, dan kurangnya rasa hormat terhadap orang tua dan guru, menjadi sorotan utama dalam dunia pendidikan Indonesia. Siswa/Siswi SMA Negeri 12 Pontianak tidak luput dari tantangan ini. Penelitian ini bertujuan untuk menganalisis implementasi dan dampak pendekatan keteladanan, pembiasaan, dan refleksi diri dalam membangun karakter siswa di SMA Negeri 12 Pontianak. Menggunakan metode studi kasus kualitatif, penelitian ini melibatkan wawancara mendalam, observasi partisipatif, dan analisis dokumen. Hasil penelitian ini menyimpulkan bahwa pendekatan holistik yang mengintegrasikan keteladanan, pembiasaan, dan refleksi diri merupakan strategi efektif dalam membangun karakter siswa, namun memerlukan penyesuaian berkelanjutan untuk menghadapi dinamika karakter peserta didik yang semakin kompleks di era digital
Peran Guru dalam Penguatan Pendidikan Karakter untuk Menumbuhkan Perilaku Disiplin Siswa SMPN 23 Pontianak
This study examines the role of teachers in strengthening character education to foster disciplined behavior among students at SMP 23 Pontianak. The background of this research is based on the importance of character education as an effort to shape a generation with disciplined and responsible behavior. This research employs a qualitative method with a literature study approach, where data are gathered from relevant literature sources, including research findings, research reports, journals, or articles. The study results show that teachers play an essential role as role models, motivators, and facilitators in the learning process to build student discipline. Teachers consistently apply disciplinary values through classroom rules, supervision, and persuasive and communicative approaches. This implementation of character education has proven effective in increasing students’ awareness and compliance with school rules, thereby creating a conducive learning environmen
ANALISIS SEMIOTIKA FERDINAN DE SAUSSURE TERHADAP GERAK TARI ADOK DI NAGARI PANINGGAHAN
Tari Adok pada dasarnya bukan sebuah tari melainkan pertunjukan seni yang mengandung cerita yang divisualisasikan melalui gerak dan ekspresi penari. Tari Adok menceritakan tentang perebutan seorang bidadari yang diperebutkan oleh dua raja yang memiliki dua sifat yang berbeda satu bijaksana dan satu lagi serakah. Tari ini memiliki makna simbolis yang berfungsi sebagai hiburan serta media untuk menyampaikan pesan yang dibuat oleh penanda. Tujuan penelitian ini adalah untuk memahami makna yang terkandung dalam gerak tari Adok yang dianalisis menggunakan teori semiotika Ferdinan De Saussure yang membahas gambar gerak Tari Adok (tanda), satu ragam gerak Tari Adok (objek), makna yang terkandung dalam satu ragam gerak Tari Adok (interpreter). Penelitian ini menggunakan metode penelitian kualitatif Sugiono yang mengatakan instrumen adalah alat untuk melihat proses fenomena pada gerak tari Adok di Nagari Paninggahan. Hasil pada penelitian ini ada lima ragam gerak dan tiga sub ragam gerak lalu pada ragam gerak buang aiah dapat dikatakan sintagmatis gerak buang aiah lalu paradigmatis pada gerak tersebut rantak japuik, rantak ciek, rantak duo. Berbicara dengan pertunjukan Tari Adok yang menjadi penanda pada Tari Adok adalah gerak Tari Adok dan yang menjadi petanda adalah makna dari gerak Tari Adok itu sendiri.
ALIH KODE DAN CAMPUR KODE DALAM FILM JUST MOM KARYA JEIHAN ANGGA
Studying code-switching and code-mixing is intriguing as mastering multiple languages is essential and enhances the charm of movies. This study focuses on recognizing the patterns and reasons for codeswitching and code-mixing in the movie Just Mom by Jeihan Angga and how it can be utilized in teaching Indonesian language to twelfth graders. This research utilizes a descriptive methodology along with a qualitative approach. The film Just Mom is the source of data for this study, which consists of the dialogues featuring both code-switching and code-mixing in the film Just Mom. Observation and taking notes are the data analysis methods being utilized. This study yielded 36 pieces of speech data, including 9 cases of code-switching and 55 cases of code-mixing. Code-switching is influenced by three main factors: speaker or interlocutor factors with 3 data points, interlocutor factors with 2 data points, and situational and topical factors with 4 data points. Factors that affect code-mixing are categorized into two groups: speaker factors and data, and linguistic factors which are then subdivided into three parts: speaker and personal factors and data, interlocutor factors and data, and prestige factors and data
PENGARUH KUALITAS LAYANAN SIRKULASI PEMUSTAKA MELALUI INDEKS KEPUASAN MAHASISWA DI PERPUSTAKAAN POLTEKKES KEMESKES PONTIANAK
This research aims to determine the level of user satisfaction and circulation services, as well as the influence of user satisfaction on circulation services at the Pontianak Ministry of Health Polytechnic library. This quantitative study uses a descriptive approach, with a population of all enrolled students from 2019 to 2022, totaling 568 individuals. Using the Slovin formula, the sample size was determined to be 85 respondents. Data was collected through observation and questionnaires, utilizing a Likert scale for measurement. Validity was assessed with a sample size of 30 using the Pearson method, while reliability was tested with a sample of 30 using Cronbach's Alpha. Data analysis included calculating averages and overall means. Hypothesis testing was conducted through simple linear regression and product-moment correlation tests. The results indicate that circulation services scored 4.12, and user satisfaction scored 4.07, both falling in the high assessment range (3.40-4.20). User satisfaction positively and significantly affects circulation services at the library
VARIASI FONOLOGIS BAHASA MADURA YANG DIGUNAKAN MASYARAKAT KELURAHAN SIANTAN HULU DI KECAMATAN PONTIANAK UTARA
This research will be carried out in Siantan Hulu Village, North Pontianak District, considering that the majority of the population is Madurese who regularly communicate in Madurese with various dialects. This research aims to describe the phonological variety, namely variations of vocoids and contoids in Madurese as well as the application of Indonesian language learning according to the phonological variety of spoken Madurese in Siantan Hulu District, North Pontianak. Area A descriptive approach was used in this research, along with a qualitative form of research. Siantan Hulu Village District provided data for this research. The approach used in this research is interviews, namely taking notes, observing, taking notes and noting used to collect data in this research. Observational persistence is the approach used in this research to verify the credibility of the data. The phonological diversity of the Madurese language in Siantan Hulu Regency was studied and 25 variants were found, including 9 vocoid (vowel) variations and 16 contoid (consonant) variations. This research was carried out in the context of descriptive text so that it was presented at the vocational school leve
KELAYAKAN POWERPOINT INTERAKTIF SUBMATERI STRUKTUR DAN FUNGSI JARINGAN PADA TUMBUHAN DI KELAS XI SMA
The sub-matter of the design and capability of tissues in plants is material that is challenging to comprehend in light of the fact that it is dynamic in portrayed so media is required that can envision the items in the material effectively and is communicativelly among clients and the media. This review created and tried the attainability of intuitive powerpoint media for the design and capability of plant sub-materials in class XI SMA. The examination utilized the Turn of events and Exploration technique with the 4D model, to be specific the characterize, plan, create and spread stages. The examination instrument was a survey utilizing a Likert scale. The survey comprised of 2, in particular the instrument poll and the media survey which contained 10 viewpoints with 24 evaluation standards. The appraisal was completed by 5 validators comprising of 2 science training speakers at FKIP Tanjungpura Univercity and 3 science educators in hight school. The information were then examined utilizing the Lawshe technique to ascertain the Substance Legitimacy Proportion (CVR). With a minimum CVR value of 0.99, interactive PowerPoint media's validation results were deemed valid and suitable for use as learning materials for Class XI SMA's Sub-material Structure and Function of Tissues in Plants. In any case, this intelligent PowerPoint should be additionally tried for its viability in the educational experience of sub-material construction and capability of tissues in plants
DEVELOPING INTERACTIVE LEARNING MULTIMEDIA TO TEACH READING NARATIVE TEXT BY USING ARTICULATE STORYLINE 3
The aim of this research was to find out the appropriate design of the reading interactive learning multimedia for the Eight grades student of SMPN 04 Batu Ampar. The type of this research was Research and Development (R&D). The procedure was adapted from ADDIE model by Taylor. ADDIE stands for analyse, Design, Develop, Implementation, and Evaluate. The subject of this research was the eight grades students of SMPN 04 Batu Ampar. The data were collected through questionaries (need analysis and Expert Judgment). Design phase was done to prepare the appropriate material to create the application. Develop phase was done to create an essential part of the N4V (Narrative text for Vocabulary). The design product was complete after have an expert validation regarding to the student needs, and already stated valid to be use by the expert validator. The N4V considering the Learning Multimedia, Application and Games. To sump up, it was found that N4V is usable to support learning reading narrative text to assist students in enrich vocabulary