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    13226 research outputs found

    Critical event studies.

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    Kick-off of Special Interest Group Critical Event Studies

    Gender and Inclusivity (panel).

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    A panel discussing GAMEHEARTS R&D linked to multigender involvement, representation, and policy in video games, with special interest in EU games/policy

    Whose stories do we tell? Exploring narrative constructions of Bridgetown and its Garrison, Barbados’ UNESCO World Heritage Site

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    Stories play an important role in how World Heritage Sites are experienced and valued by local communities, visitors, and tourists. This paper explores the diverse narratives associated with Bridgetown and its Garrison in Barbados, designated as a World Heritage site in 2011. Through qualitative research involving a four-day participatory workshop and follow-up interviews with local stakeholders, the study examines dominant narratives and lesser-known stories connected to this heritage site, as well as the meanings constructed from these stories and the sentiments they evoke. The findings reveal a richness of stories, ranging from the official UNESCO narrative about colonial tangible heritage to lived experiences and intangible heritage. This narrative diversity suggests that incorporating multiple storytelling perspectives into destination storytelling practices could better reflect Barbadian identity and enhance visitor experiences at the World Heritage Site. Based on these findings, the study demonstrates the potential synergy between tangible and intangible heritage, with storytelling acting as a bridge between these domains. While recognizing the importance of a coherent storyworld, this paper advocates for a model of narrative plurality in destination storytelling.</p

    Leisure for livable and lovable places - a panel discussion

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    A panel discussion on livable and lovable places. Chairs: Esther Peperkamp &amp; Ilja Simons - Contributors: Jane Ali-Knight, United Kingdom Alba Colombo, Spain Peter Van der Aalst, Netherlands Donagh Horgan, Netherlands<br/

    Enhancing the experience? Exploring the impact of augmented reality on staged performances.

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    Extended Reality technologies, such as Virtual Reality and Augmented Reality (AR), have been increasingly used in the domains of leisure and events. The rapid integration of these technologies raises questions on their use for enhancing staged performances. In this study, employing a between-participants experimental design, we measured the impact of AR on the experience of watching a live dance performance at a staged performance venue, and its recorded version viewed in a home-like environment. Two professional dancers choreographed and performed a 9-minute contemporary dance piece, which was subsequently augmented with computer-generated AR content. We measured participants’ emotions using physiological (skin conductance) signals, and self-reports assessing overall evaluation and willingness to recommend the performance. Results indicate that the live performance was experienced more positively than the at-home experience, regardless of AR. Physiological data showed a subtle yet positive impact of AR on participants’ emotional engagement during the live performances, but not in the at-home setting. Surprisingly, self-report data revealed that watching the performance without AR was evaluated more positively than watching it with AR. This study suggests that AR has the potential to positively impact staged performance experiences, but only when its content is coherently integrated with the performance.</p

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