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    INFLUENCERI KAO EFIKASAN ALAT DIGITALNIH TRŽIŠNIH KOMUNIKACIJA

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    Posljednjih godina u Hrvatskoj raste učestalost korištenja društvenih mreža, a time i influencera kao alata u digitalnim tržišnim komunikacijama. Influenceri su javne i poznate osobe koje djeluju na društvenim mrežama i imaju utjecaja na publiku koja ih prati. U ovom radu opisan je pojam influencera kako bi se stekao uvid u način njihovog djelovanja i održavanja autentičnost. Influenceri kompanijama pomažu pri dosezanju publike koja nije upoznata s brandom ili proizvodima koje brand prodaje. Korištenjem kreativnih načina predstavljanja proizvoda upoznaje publiku s učincima proizvoda i potiče ih na kupnju. S obzirom da je influencer okružen publikom koja je zainteresirana za teme kojima se bavi na svom profilu ima njihovu pažnju i povjerenje. Prilikom odabira influencera kompanije trebaju sagledati nekoliko čimbenika poput autentičnost kojom influenceri privlače, njihov odnos i povjerenje koje grade sa svojom publikom, doseg, relevantnost te efikasnost. Kroz anketni upitnik istraženi su stavovi i mišljenja pratitelja, a dubinskim intervjuom s influencerima analiziran je marketinški nastup i komunikacija influencera na digitalnim kanalima. Rad pruža korisne sugestije o tome kako primijeniti relevantne kriterije u odabiru odgovarajućih influencera i kako iskoristiti njihov potencijal za pozicioniranje brandova u određene tržišne segmente.In recent years, the frequency of using social networks and therefore influencers as a tool in digital marketing communications has been increasing in Croatia. Influencers are public celebrities who act on social networks and have an impact on the audience who follows them. This paper describes the concept of influencers in order to gain insight into how they work and maintain their authenticity. Influencers help companies reach audiences who are unfamiliar with the brand or products the brand is selling. By using creative ways to introduce the product, it introduces the audience to the effects of the product and encourages them to buy. Because an influencer is surrounded by an audience that is interested in the topics he / she deals with on his / her profile, they have their attention and confidence. When selecting influencers, companies need to consider several factors such as the authenticity with which influencers attract, their relationship and the confidence they build with their audience, reach, relevance, and efficiency. Through the questionnaire, the attitudes and opinions of the followers were explored, and an in-depth interview with influencers analyzed the influencer's marketing performance and communication on digital channels. The paper provides useful suggestions on how to apply the relevant criteria in selecting the appropriate influencers and how to harness their potential for positioning brands in specific market segments

    USPOREDBA LINUX I MICROSOFT POSLUŽITELJSKE INFRASTRUKTURE KAO POTPORE POSLOVANJU MALIH TVRTKI

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    Male tvrtke osnova su ekonomije Europe. U suvremenom poslovanju IT tehnologija i samim time IT infrastruktura nužni su za poslovanje čak i u tvrtkama kojima osnovna djelatnost nije u području informacijsko-komunikacijskih tehnologija. S obzirom na važnost IT infrastrukture bitan je njen odabir. U ovom radu uspoređene su IT infrastrukture bazirane na Linux i Microsoft tehnologijama za referentnu tvrtku kako bi se omogućio lakši odabir malim tvrtkama. Usporedba se sastoji od tri dijela: usporedbe poslužiteljskih operacijskih sustava, usporedbe servisa i usporedbe klijentskih operacijskih sustava. U usporedbi poslužiteljskih operacijskih sustava uspoređeni su Windows Server 2016 i CentOS 7. U usporedbi servisa uspoređeni su servisi dostupni na Linux i Windows operacijskim sustavima te su, gdje je to moguće, uspoređene i alternative. Kad se radi o klijentskim operacijskim sustavima, uspoređeni su Windows 10 i CentOS 7. Usporedbom smo ustanovili da su sustavi CentOS 7 jeftiniji, manje zahtjevni, sigurniji i imaju manje vrijeme nedostupnosti tijekom ažuriranja, dok sustavi Windows imaju bolju podršku i dokumentaciju, lakše ih je administrirati i održavati te je više korisnika upoznato s radom na operacijskim sustavima Windows. Za referentnu tvrtku predložena je hibridna infrastruktura te je zaključeno da se prilikom odabira infrastrukture ne treba ograničavati na samo jednu tehnologiju, već treba zajedno iskoristiti Linux i Microsoftove tehnologije kako bismo zajedničkim korištenjem ostvarili prednosti obiju tehnologija i nadopunili njihove nedostatke u svrhu ostvarivanja potreba svake tvrtke.Small business is the cornerstone of European economy. IT technology and IT infrastructure became a business necessity even in the companies whose main activity is not in the ICT field. Given the importance of IT infrastructure, it is very important to make a wise choice. This paper compares Linux and Microsoft based IT infrastructures for a reference company to help small businesses make the right choice. The comparison consists of three parts: comparison of server operating systems, comparison of services, and comparison of client operating systems. While comparing server operating systems, the comparison was made between Windows Server 2016 and CentOS 7. As far as services are concerned, services available on Linux and Windows Server 2016 were compared, but also some alternatives, where possible. In comparison of client operating systems, Windows 10 and CentOS 7 were compared. By comparison, CentOS 7 systems are cheaper, less demanding, more secure, and have less downtime during updates, while Windows systems have better support and documentation, are easier to administer and maintain, and more users are familiar with working on Windows operating systems. A hybrid infrastructure was proposed for the reference company and it was concluded that the choice of infrastructure should not be limited to a single technology, but should jointly utilize Linux and Microsoft technologies to share the benefits of both technologies and complement their disadvantages to meet the needs of each company

    STRATEGIJA MARKETINGA KROZ SADRŽAJ ZA DM - DROGERIE MARKT

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    Marketing kroz sadržaj je jedan od najvažnijih trendova u digitalnom marketingu jer omogućava diferencijaciju od konkurencije, te se nalazi u središtu najuspješnijih kampanja digitalnog marketinga. Obzirom da relevantan sadržaj povezuje kompaniju s potrošačima, trebao bi se još bolje provesti kroz marketinški nastup DM-a. Specifična prednosti ovog trenda je da kvalitetan sadržaj može poslužiti i u svrhu educiranja korisnika. Preko dobrog sadržaja korisnicima je moguće ponuditi riješenje problema na njima zanimljiv način, te ih brže provesti kroz faze buyer's journey-a. Kao neizostavan dio budućeg poslovanja, jer je dobar sadržaj nezamjenjiv i vječan, u content marketing valja ulagati i provoditi ga kroz nove trendove poput storytellinga kako bi se izvukao njegov maksimalan potencijal i stvorila čvrsta konekcija s potrošačima. Namjera ovog rada jest prikazati poboljšanu strategiju marketinga kroz sadržaj kroz elemente storytellinga te izrada boljeg rasporeda objava na marketinškim kanalima. Procesu istraživanja pridonosi analiza statističkih podataka, analiza trenutnih kampanja i osbono izvršen intervju s upraviteljstvom kompanije.Content marketing has lately been most prominent trend in digital marketing, and therefore, it should be implemented better in dm's marketing performace. Content marketing is one of the most important trends in digital marketing since it allows companies to differentiate themselves from the competition, and is at the heart of the most successful digital marketing campaigns. Since the relevant content connects business with consumers, it should be implemented even more through DM's marketing strategy. The specific advantage of this trend is that quality content can serve and benefit for education of users. Through good content, a solution to client's problems could be offered in an interesting way, and they can be led faster through the customer journey stages. As an inevitable part of future business, because good content is irreplaceable and timeless, content marketing has to be invested in and driven through new trends such as storytelling in order to maximize its potential and create a strong connection with consumers. The intention fo this work is to show an improved content marketing strategy through storytelling elements and organize a better content schedule for marketing channels.The research process was brought by the analysis of statistics, the analysis of current campaigns and the interview with management companies

    ILUSTRIRANA MAPA ZAGREBA

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    U svrhu ovog završnog rada nastoji se kreirati alternativna inačica ilustrirane mape Zagreba, koja bi se koristila za promidžbu Turističke zajednice grada Zagreba. Uvidjela se potreba za ovakvom vrstom mape prilikom samog istraživanja, kao i sama ideja da se grad na ovakav način prezentira. Mapom se želi se pristupiti turistima i posjetiteljima kroz suvremen, zanimljiv i privlačan ilustracijski pristup. Njezin se dizajn primjenjuje na torbe, majice, notese, naljepnice, razglednice i ostale promidžbene materijale. U sklopu ovoga rada osmišljena je i prototip mobilne aplikacije s interaktivnom ilustriranom mapom koja može poslužiti za daljnji razvoj aplikacije s novim funkcionalnostima i sadržajima. Prvi dio rada posvećen je istraživanju i provedenoj anketi. Na osnovi dobivenih podataka o ciljnoj skupini, a potpomognuti istraživanjem konkurenata bilo je jasno u kojem je smjeru trebalo kreirati krajnje rješenje. Drugi dio rada obuhvaća kreativni koncept. Poglavlje unutar knjige u kojem se nalazi razrada ideje objašnjava grafičke standarde u kojem je istaknut logotip, boje, tipografija i ostali pomoćni elementi te na koncu finalno rješenje. Zatim slijedi aplicirana mapa i izdvojeni segmenti na proizvodima. Predstavljen je prototip mobilne aplikacije Meet Zagreb i društvene mreže. Na samome su kraju rada doneseni zaključci o odabiru teme i konačni rezultat ovog završnog rada.For the purpose of this final paper, an attempt is made to create an alternative version of the illustrated map of Zagreb, which would be used to promote the Zagreb Tourist Board. The need for this type of map was realized during the research itself, as well as the very idea of ​​presenting the city in this way. The map aims to access tourists and visitors through a modern, interesting and attractive illustrative approach. Its design is applied to bags, T-shirts, notebooks, stickers, postcards and other promotional materials. As part of this work, a prototype of a mobile application with an interactive illustrated map was designed, which can be used for further development of the application with new functionalities and contents. The first part of the paper is dedicated to the research and the conducted survey. Based on the obtained data on the target group, and assisted by the research of competitors, it was clear in which direction the final solution should be created. The second part of the paper includes a creative concept. The chapter within the book, which contains the elaboration of the idea, explains the graphic standards in which the logo, colors, typography and other auxiliary elements are highlighted, and finally the final solution. This is followed by an applied map and selected segments on the products. A prototype of the Meet Zagreb mobile application and social networks was presented. At the very end of the paper, conclusions were made on the choice of topic and the final result of this final paper

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    UTJECAJ UMJETNE INTELIGENCIJE NA KREATIVNU INDUSTRIJU I KREATIVNU EKONOMIJU

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    Umjetna inteligencija (AI) tema je u gotovo u svih medijima, industrija i mnogim brujanjima gotovo svih profesionalaca nevažno o području ekspertize. Posebno je naglašen u kreativnoj industriji kao svemoći alat koji će kompletno promijeniti paradigmu industrije. Ipak, unatoč tolikoj popularnosti, AI je i dalje nejasan koncept, zbog svoje kompleksnosti i rapidnog razvoja samog polja istraživanja mnoga pitanja su još uvijek nerazjašnjena i zahtijevaju strukturiranje i unificiranje, zato je cilj ovog rada sadržajno razjasniti i pomoću induktivne metode istraživanja prikazati koncept AI-a, te ga odmaknuti od sadašnjeg shvaćanja kao monolitnog pojma, i prikazati sve njegove nijanse i razine, te prikazati njegovu suštinu te sadašnju i buduću primjenu u kreativnoj industriji, i razmotriti posljedice i izazove koje sa sobom nosi.Artificial intelligence (AI) is a topic in almost all media, industry and many buzz of almost all professionals no matter the field of expertise. It is especially emphasized in the creative industry as an omnipotent tool that will completely change the paradigm of the industry. However, despite so much popularity, AI is still a vague concept, due to its complexity and rapid development of the field of research, many issues are still unresolved and require structuring and unification, so the aim of this paper is to clarify and, to move it away from the current understanding as a monolithic concept, and to show all its nuances and levels, and to show its essence and current and future application in the creative industry, and to consider the consequences and challenges it brings

    SUSTAV ZA AUTOMATSKO GENERIRANJE SUČELJA U WEB APLIKACIJAMA

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    U ovom radu je opisan sustav za generiranje koda sučelja internetskih formi u svrhu ubrzavanja razvoja web aplikacija. Iako na tržištu postoje brojni alati koji postižu slične rezultate, trenutno niti jedan od njih nema značajne mogućnosti integracije u postojeće podatkovno okruženje. U svom radu pokazao sam mogućnost izrade ovakvog sustava sa minimalnom količinom kôda i sa potrebnim kapacitetima za proširenje funkcionalnosti kakav je nužan za praktično poslovanje.This paper describes a system for generating Internet form interface code for the purpose of accelerating the development of web applications. Although there are numerous tools on the market that achieve similar results, currently none of them has significant integration capabilities into the existing data environment. In my work, I have shown the possibility of creating such a system with a minimum amount of code and with the necessary capacity to expand the functionality necessary for practical business

    MARKETINŠKA STRATEGIJA ZA ZBIRKU VINOGRADARSTVA PITVE I ULOGA APLIKACIJE PROŠIRENE STVARNOSTI

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    Rad je zamišljen kao idejni projekt koji sadrži marketing plan i sve ključne elemente koncepcije projekta implementiranja tehnologije proširene stvarnosti (AR) što uključuje kompilaciju ciljeva, strategije i mjere za provođenje strateški planiranoga projekta. Sadrži potrebne informacije, opravdanja i akcijski plan. Također rad opisuje trenutno inertno stanje muzeja i sličnih ustanova na tržištu te napada dosadašnje ponašanje “gledaj i ne diraj” i zauzima poziciju zagovaranja interaktivnog pristupa posjeta takvim ustanovama. Cilj ovoga rada je dokazati da iskustvo obilaska muzeja ne mora završiti po izlasku iz istog već da posjetitelji nastave unaprjeđivati stečeno iskustvo dugo nakon izlaska pružajući im mogućnost da osim vidom iskuse i dodirom, okusom, njuhom i uhom. Uzimajući u obzir da sama aplikativna koncepcija aplikacije jest da se produži iskustvo stečeno u samom muzeju, isto tako implementacije ovakve aplikacije stavlja sami muzej u centar cijele priče koja je razvijena da privuče što veći broj posjetitelja, kako stranih tako i domaćih i pruži im osnovno znanje iz etnografske, agronomske i enološke povijesti samog lokaliteta. Tim putem muzej dobiva na važnosti kao žarišna i početna točka enološke priče samog otoka Hvara koja se usko veže i uz turističku ponudu vinskih putova. Rad sadrži cjelovit projektni i marketinški plan koji pruža jasnoću izvedbe i uporabe same aplikacije kao sredstva za privlačenje turista. Izradom marketinškog plana, osim što će pomoći ustanovi postaviti temelje za buduće djelovanje na tržištu, koristiti će aplikaciju kao sredstvo unaprjeđenja istog.The paper is conceived as a conceptual project containing a marketing plan and all key elements of the concept of augmented reality (AR) technology implementation project, which includes a compilation of goals, strategies and measures for implementing a strategically planned project. It contains the necessary information, justifications and an action plan. The paper also describes the current inert state of museums and similar establishments on the market, and attacks old approach ‘’watch and don't touch’’ behavior and takes the position of advocating an interactive approach to visits to such institutions. The aim of this paper is to prove that the experience of visiting a museum does not have to end upon leaving it, but that visitors continue to improve the experience gained long after they leave, giving them the opportunity to experience, in addition to sight, touch, taste, smell and hearing. Considering that the application concept of the application itself is to extend the experience gained in the museum itself, the implementation of such an application places the museum itself at the center of the whole story, which was developed to attract as many visitors as possible, both foreign and domestic, and provide them with basic knowledge from the ethnographic, agronomic and oenological history of the site itself. In this way, the museum gains in importance as the focal point and the starting point of the oenological story of the island of Hvar, which is closely linked to the tourist offer of wine routes. The paper contains a complete design and marketing plan that provides clarity on the performance and use of the application itself as a means of attracting tourists. By developing a marketing plan, in addition to helping the institution lay the groundwork for future action in the market, it will use the application as a means of enhancing it

    DIGITALNI MARKETING SEX-WELLNESS INDUSTRIJE PREMA GENERACIJI Z NA PRIMJERU TVRTKE LELO

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    Svrha ove teme jest vidjeti koje emotivne i racionalne apele Generacija Z ima prilikom odluka u kupnji na digitalnim platformama i u okvirima djelovanja digitalnog marketinga u sex-wellness industriji u Hrvatskoj. Koji je utjecaj digitalnog medija na sex-wellness industriju i koristi li pravilno ciljanje ista ta industrija kada se obraća mlađim generacijama. Na koji način Generacija Z pronalazi partnere, stupa u intimne odnose, ima li uopće naglašenu seksualnost u odnosu na prijašnje generacije, te postoji li poveznica s njihovim svakodnevnim odlukama. Kroz istraživanje koje će se vršiti među dijelom pripadnika generacije Z u Hrvaskoj, a koje će biti dio ovoga rada, odgovorit će se na pitanja: Koliko su te same odluke promijenjene i koliko se sama industrija adaptirala tim promjenama? Povećava li odnos pri kupnji fizički izgled i kod ove generacije ili nema utjecaja? Razna istraživanja pokazuju da Generacija Z ima manju izraženu seksualizaciju u odnosu na ostale generacije, nema potrebu za intimnošću i prisutna je odbojnost prema fizičkom izgledu. Ovim radom želi se potvrditi ili opovrgnuti određene teze te potvrditi da je za navedenu generaciju nužna promjena marketinškog pristupa. Praktični doprinos rada, pored istraživanja, analize i zaključka bit će prijedlog digitalne marketinške strategije za tvrtku LELO prilagođene posebno Generaciji Z. Rezultati samog istraživanja služe kao podloga za digitalnu marketinšku strategiju prema Generaciji Z, definiranje komunikacijske strategije te kanali komuniciranja i platforme.The main purpose of this theme is to see what emotional and rational appeals Generation Z has within the decision-making buying process on digital platforms for the sex-wellness industry in Croatia. What main role digital media plays for the sex-wellness industry and do they use their channels well for this generation. When it comes to finding partners, on which way Generation Z is searching for them, how they enter intimate relationships, do they have sexual drive if we compare them with previous generations, and do we see connections with their daily decisions? From the research that we will have on generation Z in Croatia, which will be part of the thesis, we will answer the following questions: are those decisions different and how this industry adopts towards them? When they are about to buy something, does physical look have anything do to with the buying decision or not? There is a lot of researches that shows how generation Z has lower sexualization in the compression from the other generations, not a lot of need for intimacy. This research seeks to confirm or refute certain theses and to confirm that a change in marketing approach is necessary for this generation. The practical contribution of the thesis, in addition to research, analysis, and conclusion will be a proposal of a digital marketing strategy for LELO adapted specifically to Generation Z. The results of the research serve as a basis for digital marketing strategy towards Generation Z, defining communication strategy and communication channels and platforms

    PRIMJENA DPLL ALGORITMA ZA PREPORUKU GLAZBE

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    Stručnjaci koji se bave potrošačima, sve češće koriste glazbu i targetiranje ljudskih osjetila koja imaju pozitivan učinak. Takvu vrstu marketinga nazivamo osjetilni marketing. Uporabom čimbenika koji pozitivno utječu na potrošače, postoji mogućnost stvaranja emocionalne povezanosti s njima, što na kraju dovodi do lojalnog, zadovoljnog korisnika. Želja je marketinških stručnjaka upoznati svoje potrošače te na temelju njihovih preferencija kreirati marketinšku komunikaciju. Kako bismo i sami istražili i upoznali potrošače, napravljena je anketa na hrvatskom i portugalskom jeziku. Prijevod ankete na portugalski omogućio nam je istraživanje tržišta u Brazilu i usporedbu s Hrvatskim tržištem. Rezultati istraživanja prikazani su na kraju rada kroz interpretacije i vizualizacije. Anketom će se također pokušati prikazati percipiranost glazbe i njena važnost kod potrošača prilikom odlaska u trgovine ili trgovačke centre. Ovaj rad istražuje kako iskoristiti saznanje o utjecaju glazbe i algoritme umjetne inteligencije u kreiranju pozitivnog okruženja, atmosfere za potrošače. Također istražuje razmišljanja ljudi o utjecaju glazbe na njih, atmosferu, potrošače i sl. te postoje li razlike u razmišljanjima različitih skupina ispitanika. Cilj je pokušati prikazati korisnost sustava za preporuku glazbe unutar trgovačkih centara, temeljenog na DPLL algoritmu. Ovakav algoritam omogućuje brzu analizu naših korisnika i kao rezultat nam prikazuje koje pjesme oni žele slušati, a koje ne. Krajnji ishod je preporuka glazbene lista koja zadovoljava maksimalan broj potrošača koji se nalaze unutar trgovačkog centra.Consumer professionals are increasingly using music and targeting the human senses that have a positive effect. This type of marketing is called sensory marketing. By using factors that positively affect consumers, there is the potential to create an emotional connection with them, which ultimately leads to a loyal, satisfied customer. The desire of marketing professionals is to get to know their consumers and create marketing communication based on their preferences. In order to research and get to know consumers ourselves, a survey was conducted in Croatian and Portuguese. The translation of the survey into Portuguese enabled us to research the market in Brazil and compare it with the Croatian market. The results of the research are presented at the end of the paper through interpretations and visualizations. The survey will also try to show the perception of music and its importance to consumers when going to stores or shopping malls. This paper explores how to use knowledge about the influence of music and artificial intelligence algorithms in creating a positive environment, an atmosphere for consumers. It also explores people's thoughts on the impact of music on them, the atmosphere, consumers, etc., and whether there are differences in the thinking of different groups of respondents. The aim is to try to demonstrate the usefulness of a music recommendation system within shopping malls, based on the DPLL algorithm. This algorithm allows for quick analysis of our users and as a result shows us which songs they want to listen to and which they don’t. The end result is a music list recommendation that satisfies the maximum number of consumers located within the mall

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