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    PROCJENA KVALITETE PARTNERSKIH ODNOSA RODITELJA/SKRBNIKA I UČITELJA HOSPITALIZIRANE DJECE OSNOVNOŠKOLSKE DOBI

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    Ovaj diplomski rad bavi se procjenom kvalitete partnerskih odnosa između roditelja/skrbnika i učitelja hospitalizirane djece osnovnoškolske dobi. Bolničko liječenje djece predstavlja izazovan period koji može značajno utjecati na njihovo obrazovanje, emocionalni razvoj i socijalnu integraciju. U tom kontekstu, kvalitetna suradnja između roditelja/skrbnika i učitelja ključna je za osiguravanje kontinuiranog obrazovnog procesa i pružanje potrebne emocionalne podrške djeci. Cilj ovog rada je analizirati neke aspekte partnerskih odnosa, uključujući komunikaciju, zajedničko planiranje, emocionalnu podršku i sudjelovanje roditelja u obrazovnom procesu. Kroz analizu postojećih istraživanja i prikupljanje empirijskih podataka istražuju se, među ostalim, čimbenici koji utječu na uspješnost ove suradnje te su identificirana područja za potencijalno unapređenje.This thesis deals with the assessment of the quality of partnership relationships between parents/guardians and teachers of hospitalized school-aged children. Hospitalization of children represents a challenging period that can significantly affect their education, emotional development, and social integration. In this context, a quality collaboration between parents/guardians and teachers is crucial for ensuring a continuous educational process and providing the necessary emotional support to the children. The aim of this thesis is to analyze certain aspects of partnership relationships, including communication, joint planning, emotional support, and parental involvement in the educational process. Through the analysis of existing research and the collection of empirical data, factors that influence the success of this collaboration are explored, among other things, and areas for potential improvement are identified

    SINKRONIJSKA ETNOGRAFIJA TRADICIJSKE KULTURE I KNJIŽEVNOSTI U DRVENIKU MALOM I OKOLICI

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    Predmet ovog diplomskog rada je tradicijska kultura i književnost na otoku Drveniku Malom. Originalno ime otoka je Ploča, a naseljen je od 15. stoljeća. Rad se sastoji od dva dijela. Prvi dio opisuje crkveno-pučku baštinu otoka. Opisani su blagdani i svetkovine od adventa do Dušnog dana te pripadajući običaji. Otežan razvoj crkveno-pučke baštine uzrokovan je odsustvom crkve koja je izgrađena tek 1972. godine. Zato je crkveno-pučka baština Drvenika Malog neupitno vezana za okolna kopnena područja te za susjedni otok Drvenik Veli. Drugi dio rada navodi prikupljene usmenoknjiževne vrste na otoku, od kojih su najbrojnije predaje te usmene ljubavne pjesme. Najzastupljenije predaje su demonološke. Usmene ljubavne pjesme izvodile su se za vrijeme plesanja kola na Rudini. U radu se kratko opisuju neke značajke kola na otoku, a opisana su i dva specifična načina pjevanja. Osim sustavnog pregleda literature, rad je potkrijepljen vlastitim terenskim zapisima prikupljenih od petero kazivača u Drveniku Malom.The subject of this thesis is traditional culture and literature of Drvenik Mali. The original name of the island is Ploča and it has been inhabited since the 15th century. The paper consists of two parts. The first part describes the church-folk heritage of the island. Holidays and festivities from Advent to All Souls’ Day and associated customs are described. The difficult development of the church-folk heritage was caused by the absence of the church that was built in 1972. That is why the church-folk heritage of Drvenik Mali is unquestionably linked to the surrounding land areas and the neighboring island of Drvenik Veli. The second part of the paper lists the types of oral literature collected on the island, of which the most numerous are traditions and oral love poems. The most prevalent traditions are demonological. Oral love songs were performed during the traditional folk dance on Rudina. The paper briefly describes some features of the traditional folk dance on the island and two specific ways of singing. In addition to a systematic review of the literature, the thesis is supported by my own field records collected from five tellers in Drvenik Mali

    SUPERNATURAL BEINGS IN (CROATIAN) TRADITIONAL STORIES IN THE DALMATIAN ZAGORA

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    Pretpostavka da je predaja, kao žanr usmene književnosti, vrlo prisutna u Dalmatinskoj zagori, ostvarena je u ovom radu kroz prikupljene i zabilježene zapise Dalmatinske zagore. Glavni protagonisti predaja uključuju demonološka bića (poput vještica, vukodlaka i vraga) te mitološka bića (kao što su vile), a rjeđe se spominju i eshatološka bića (mrtvi). Ova bića, koja posjeduju specifične imanentne moći, smatraju se dijelom nadnaravnog svijeta. Iako se često doživljavaju kao sinonimi, zapravo se značajno razlikuju. Izvori navode da se ove tri skupine razlikuju po fizičkom izgledu i karakteru; demonološka bića opisuju se kao ružna i zla, dok su mitološka bića prikazana kao lijepa i dobra, pod uvjetom da ih se ne ometa. Njihova sposobnost pretvaranja omogućava im da lako stupaju u kontakt s ljudima, a zapravo su i sami dio naroda. To potvrđuje i istraživanje koje je provedeno u jednom selu Dalmatinske zagore pod imenom Lećevica gdje je nekoliko stanovnika ispričalo svoja iskustva o susretima s pojedinim bićima te time još dodatno utvrdili cilj ovog rada, a to je da nadnaravna bića jesu dio povijesti, baštine koju treba očuvati i prenositi na sljedeće generacije kako bi očuvali nacionalni identitet. Na koncu, u radu je prikazan važan dio povijesne baštine koji globalizirani svijet s modernim načinom života na neki način marginalizira te se na njega polako zaboravlja, ali ne bi smjelo jer je to baština koja nas posjeća na nas same.The assumption that tradition, as a genre of oral literature, is very present in the Dalmatian Zagora, was realized in this work through the collected and recorded records of the Dalmatian Zagora. The main protagonists of the legends include demonological beings (such as witches, werewolves and devils) and mythological beings (such as fairies), and eschatological beings (the dead) are less frequently mentioned. These beings, possessing specific immanent powers, are considered part of the supernatural world. Although they are often seen as synonyms, they are actually quite different. Sources state that these three groups differ in physical appearance and character; demonological beings are described as ugly and evil, while mythological beings are depicted as beautiful and good, provided they are not disturbed. Their ability to pretend allows them to easily come into contact with people, and in fact they themselves are part of the people. This is also confirmed by the research conducted in a village in the Dalmatian Zagora called Lećevica, where several residents told their experiences of encounters with certain beings, thereby further establishing the goal of this work, which is that supernatural beings are a part of history, a heritage that should be preserved. and pass on to the next generations in order to preserve the national identity. Finally, the paper presents an important part of the historical heritage that the globalized world with a modern way of life somehow marginalizes and is slowly forgotten about, but it shouldn't be because it is a heritage that visits us on our own

    ENVIRONMENTAL AWARENESS AND RESIDENTS PERCEPTIONS OF ENVIRONMENTAL PROBLEMS IN THE CITY DISTRICT OF BRDA IN SPLIT

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    U suvremenom društvu, sve veći naglasak stavlja se na problematiku zagađenja okoliša, ali u tom okviru veliki značaj pridaje se onečišćenju zraka koje predstavlja poseban problem za stanovnike u urbanim područjima (Peternel, Hercog, 2001, 1). Zagađenje zraka odnosi se uvelike na čestice i plinove koji mogu nastati ili putem prirodnih procesa ili kroz izravno ljudsko djelovanje (ponajviše putem industrije) (Tolić, Lampalo, Štajduhar, Popović-Grle, Darapi, Karamarković-Lazarušić, Pavliša, 2023, 50). Unatoč uvođenju različitih zakonskih regulativa, ali i građanskih inicijativa, ova problematika je još itekako prisutna u našem društvu, a posebice na području gradskog kotara Brda u Splitu koje se suočava s takvom vrstom onečišćenja djelovanjem industrijske zone Sjeverne luke. Stoga, u ovom je istraživanju, cilj bio istražiti ekološku svijest građana gradskog kotara Brda te njihovu percepciju ekoloških problema povezanih s industrijskom zonom Sjeverne luke. Rezultati istraživanja ukazali su na visoku ekološku svijest građana, odnosno većina njih je vrlo dobro educirana i informirana o problematici Sjeverne luke, kao i o zagađenju zraka te njegovom utjecaju na zdravstvene probleme. Osim toga, građani naglašavaju važnost žurnog rješavanja problema područja industrijske zone Sjeverne luke, kao i problema zagađenja zraka. Što se tiče uključenosti gradskih vlasti i nadležnih, građani ističu kako oni ne poduzimaju dovoljno kako bi se riješio navedeni ekološki problem, te smatraju kako bi trebali kao ključni akteri preuzeti odgovornost te se više uključiti u rješavanje problema. U konačnici, utvrđeno je kako građani pridaju važnost građanskim inicijativama, međutim, ističe se još veća potreba za angažmanom i aktivizmom kako bi se postigle željene promjene.In modern society, more and more emphasis is placed on the problem of environmental pollution, but within this framework great importance is attached to air pollution, which represents a special problem for residents in urban areas. Air pollution refers largely to particles and gases that can be created either through natural processes or through direct human action (mostly through industry). Despite the introduction of various legal regulations, as well as civil initiatives, this problem is 49 still very much present in our society, especially in the area of the city district of Brda in Split, which faces this kind of pollution caused by the activities of the North Port Industrial Zone. Therefore, in this research, the goal was to investigate the environmental awareness of the citizens of the city district of Brda and their perception of environmental problems related to the industrial zone of North Port. The results of the research indicated a high level of environmental awareness among citizens, that is, most of them are very well educated and informed about the problems of the North Port, as well as about air pollution and its impact on health problems. In addition, citizens emphasize the importance of urgently solving the problems of the industrial zone of the North Port, as well as the problem of air pollution. As for the involvement of the city authorities, the citizens point out that they are not doing enough to solve the mentioned environmental problem, and believe that they should take responsibility as key actors and become more involved in solving the problem. Ultimately, it was determined that citizens attach importance to civic initiatives, however, an even greater need for engagement and activism is highlighted in order to achieve the desired changes

    TONI MORRISON AND MAYA ANGELOU AND THEIR INFLUENCE ON THE IDENTITY OF AFRICAN AMERICAN WOMEN

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    Literature, as an art form, is one of the foundations of every culture and social group. From its beginnings African-American literature, both oral and written, was the only way for African Americans to express their emotions and recount their often tragic life stories. In the development of African American literature, a significant role was played by authors who, in addition to creating literature, were actively involved in the fight for the rights of African-Americans. Two such female authors, Toni Morrison and Maya Angelou, through their works provided insight into the lives, problems, rises and falls of young African-American women trying to succeed in a world that does not accept them. Through the analysis of the selected works of the authors, this thesis emphasizes the influence Morrison and Angelou had on the development of the identity of African-American girls and women.Književnost, kao dio glavnih grana umjetnosti, jedna je od temelja svake kulture i društvene skupine. Afroamerička književnost, usmena i pisana, od svojih je početaka Afroamerikancima bila jedini način izražavanja emocija i prepričavanja svojih, nerijetko tragičnih, životnih priča. U razvoju afroameričke književnosti značajnu su ulogu imali autori koji su se, osim književnim stvaralaštvom, aktivno bavili i borbom za prava Afroamerikanaca. Dvije takve autorice, Toni Morrison i Maya Angelou, svojim su radom i djelima pružile uvid u živote, probleme, uspone i padove mladih Afroamerikanki koje pokušavaju uspjeti u svijetu koji ih ne prihvaća. Analizom odabranih djela navedenih autorica, u ovom radu se ističe utjecaj koji su Morrison i Angelou imale na razvoj identiteta afroameričkih djevojaka i žena

    THE CONCEPT OF TRANSITIVITY FROM A COGNITIVE-LINGUISTIC PERSPECTIVE

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    Koncept prijelaznosti iz kognitivnolingvističke perspektive, koja interpretira jezik kao odraz čovjekovih mentalnih sposobnosti, uspoređuje se sa tradicionalnim gramatičkim pristupima ovom jezičnom fenomenu, koji stavljaju sintaksu u fokalnu točku jezične analize. Kognitivna gramatika opisuje jezik preko kontinuirane interakcije sintakse, semantike i pragmatike, i time pruža potpuniji te sveobuhvatniji opis pojedinog njegovog aspekta, kao što je slučaj sa unutarnjom glagolskom kategorijom prijelaznosti. Za razliku od tradicionalnih gramatika hrvatskoga jezika, koji opisuju prijelaznost kao sintaktičku sponu predikata i izravnog objekta, funkcionalistički pristup kognitivne lingvistike uzima u obzir čitav niz semantičkih i pragmatičkih čimbenika koji formalistički pristupi zanemaruju.The concept of transitivity from the perspective of cognitive linguistics, which interprets language as a reflection of human's mental abilities, is compared to the traditional grammatical approaches to this linguistic phenomenon, which puts syntax in the focal point of linguistic analysis. Cognitive grammar explains language through the continual interaction of syntax, semantics and pragmatics, thus provides a more complete, comprehensive description of each of its aspects, like in the case of the inherent verbal category of transitivity. In contrast to the traditional grammars of the Croatian language, which describe transitivity as the sytactic link of the predicate and the direct object, the functional approach of cognitive linguistics takes into consideration a series of semantic and pragmatic factors that the formalistic approaches ignore

    MULTIMEDIA AND MENTAL HEALTH OF STUDENTS

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    Rad istražuje utjecaj multimedije na mentalno zdravlje učenika srednjih škola u Republici Hrvatskoj. Cilj istraživanja je identificirati kako korištenje multimedijskih sadržaja utječe na anksioznost, depresiju i samopoštovanje učenika, odnosno kakav je učinak multimedije na mentalno zdravlje srednjoškolaca u Republici Hrvatskoj. Kroz teorijske okvire i rezultate empirijskog istraživanja, rad analizira pozitivne i negativne aspekte multimedije, uključujući prednosti poput poboljšanja odgojno-obrazovnih ishoda i rizike poput socijalne izolacije i poremećaja spavanja. Istraživanje koristi kvantitativne metode, uključujući upitnike o demografskim podacima, korištenju multimedije i mentalnom zdravlju, te Rosenbergovu skalu za mjerenje samopoštovanja. Rezultati ukazuju na značajnu povezanost između vremena provedenog na društvenim mrežama i razina anksioznosti, dok korištenje edukativnih multimedijskih sadržaja pozitivno korelira s boljim školskim uspjehom i manjim razinama stresa. Na temelju ovih nalaza, formulirane su preporuke za promicanje digitalne pismenosti, postavljanje jasnih granica i poticanje zdravih digitalnih navika kako bi se smanjili negativni učinci multimedije na mentalno zdravlje učenika.This final paper explores the impact of multimedia on the mental health of high school students in Croatia. The aim of the research is to identify how the use of multimedia content affects anxiety, depression and self-esteem of adolescents, i.e. what is the effect of multimedia on the mental health of high school students in Croatia. Through theoretical frameworks and empirical research, the paper analyses the positive and negative aspects of multimedia, including benefits such as improved educational outcomes and risks such as social isolation and sleep disorders. The research uses quantitative methods, including questionnaires on demographics, multimedia use, and mental health, and a Rosenberg scale to measure self-esteem. The results indicate a significant correlation between time spent on social networks and anxiety levels, while the use of educational multimedia content positively correlates with better school performance and lower stress levels. Based on these findings, recommendations were formulated to promote digital literacy, set clear boundaries, and encourage healthy digital habits to reduce the negative effects of multimedia on young people's mental health

    "Navigating Fantasy Realms: Comparative Analysis of World-Building in Howl's Moving Castle and Charmed Life”

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    This thesis explores the construction of immersive worlds in Diana Wynne Jones’s Howl’s Moving Castle and Charmed Life, focusing on how the integration of realistic elements within fantastical settings enhances narrative immersion and facilitates critical reflection on societal and cultural issues. Through comparative analysis, the study demonstrates how both novels utilize multiple layers of reality (such as historical context, societal structures, and regulated magic systems) to create believable worlds that resonate with readers. Furthermore, the thesis argues that the seamless blending of familiar real-world elements with imaginative settings allows for the exploration of deeper themes, including power dynamics, war, and identity, which are integral to fantasy literature's capacity for social critique. Additionally, the work examines the visual adaptation of Howl’s Moving Castle by Hayao Miyazaki, highlighting how the film’s visual and thematic layers enhance the narrative’s immersive quality, while reflecting cultural influences and emphasizing anti-war messages. Ultimately, the thesis argues that both Jones and Miyazaki succeed in building immersive fantasy worlds that mirror our own, demonstrating how fantasy as a genre can serve as a profound medium for engaging with complex social and cultural relations.Ovaj rad istražuje izgradnju imerzivnih svjetova u djelima Howl’s Moving Castle i Charmed Life Diane Wynne Jones, s posebnim naglaskom na to kako integracija realističnih elemenata unutar fantastičnih okruženja pojačava imerziju u narativ i olakšava kritičko promišljanje o društvenim i kulturnim pitanjima. Usporednom analizu, rad pokazuje kako oba romana koriste višeslojne stvarnosti (poput povijesnog konteksta, društvenih struktura i reguliranih magijskih sustava) kako bi stvorili uvjerljive svjetove s kojima se čitatelji mogu povezati. Nadalje, rad tvrdi kako besprijekorno spajanje poznatih elemenata stvarnog svijeta s maštovitim okruženjima omogućava istraživanje dubljih tema, kao što su dinamika moći, rat i identitet; koje su ključne za mogućnost kritičkog promišljanja o društvenim problemima unutar fantastične književnosti. Uz to, rad proučava vizualnu adaptaciju Howl’s Moving Castle u režiji Hayaoa Miyazakija, ističući kako vizualna i tematska slojevitost filma poboljšava imerzivnu kvalitetu narativa, istovremeno odražavajući kulturne utjecaje i naglašavajući antiratne poruke. Naposlijetku, rad tvrdi kako su Jones i Miyazaki uspješni pri stvaranju imerzivnih fantastičnih svjetova koji zrcale onaj naš, pokazujući kako fantazija kao žanr može poslužiti kao snažan medij pri bavljenju složenim društvenim i kulturnim odnosima

    DOCUMENTING RESEARCH ACTIVITIES IN A MODERN KINDERGARTEN

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    Djeca uče istražujući, eksperimentirajući i otkrivajući svijet oko sebe. Dokumentiranje takvih aktivnosti je iznimno važno za stvaranje poticajnog okruženja, adekvatne odgojno-obrazovne intervencije odgajatelja i za usklađivanje s potrebama i interesima svakog djeteta individualno. Ovaj rad bavi se upravo značajem i načinima dokumentiranja istraživačkih aktivnosti djece u suvremenom dječjem vrtiću. Rad pokazuje da dokumentacija istraživačkih aktivnosti predstavlja alat promatranja procesa učenja djece koji u prvom redu omogućuje odgajateljima bolje razumijevanje učenja i kvalitetniju podršku djeci u odgojno-obrazovnom procesu. Jednako tako, pokazuje da uspješnost i učestalost provođenja svih aktivnosti u dječjem vrtiću, pa tako i istraživačkih, ovisi upravo o kreativnosti i sposobnosti odgajatelja da u svoju i dječju korist iskoristi navedeni alat kao besplatno raspoloživi resurs.KINDERGARTEN Children learn by exploring, experimenting and discovering the world around them. Documenting such activities is extremely important for creating a stimulating environment, adequate educational interventions by educators and for matching the needs and interests of each child individually. This paper deals precisely with the significance and ways of documenting the research activities of children in modern kindergartens. The paper shows that the documentation of research activities is a tool for observing the learning process of children, which primarily enables educators to better understand learning and better support children in the educational process. Equally, it shows that the success and frequency of all activities in the kindergarten, including research activities, depends precisely on the creativity and abilities of educators to use the aforementioned tool as a freely available resource for their own benefit and that of the children

    LEARNING ITALIAN PLAYING

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    La glottodidattica ludica è un ramo di glottodidattica che pone in centro il gioco e la ludicità come il metodo da utilizzare in classe di italiano come lingua straniera. Tramite il gioco si diverte e rilassa, ma si impara allo stesso momento. La parola chiave è la motivazione che viene incentivata con molto successo. Mettendo da parte lo stress, angoscia e forse una paura della lingua, presenti in situazioni dell’insegnamento tradizionale, gli studenti si sentono stimolati e danno il proprio massimo per vincere e ottenere più punti possibile. Il gioco non insegna soltanto la lingua, ma sviluppa anche competenze sociali e metalinguistiche perché incoraggia gli studenti a collaborare ed entrare in contatto con gli altri e a riflettere sul processo di apprendimento di una lingua. Gli studenti imparano a rispettarsi reciprocamente, vincere e perdere con dignità, rispettando sé stessi e gli altri. I quiz televisivi sono molto popolari in Italia e il numero di spettatori cresce sempre di più. Reazione a catena – intesa vincente è uno dei più popolari. È un quiz in cui è molto difficile partecipare e soprattutto vincere se non si hanno buone conoscenze di lingua. Ogni gioco potrebbe essere trasferito e utilizzato in classe di italiano come lingua straniera, se ci si addata bene al pubblico. Il gioco più facile da applicare in un’unità didattica per insegnare il lessico italiano è intesa vincente perché le regole sono semplici e non c’è bisogno di apparecchi audio-visuali per organizzare il gioco, ma basta una sedia, delle schedine che l’insegnante prepara in anticipo e un orologio.Ludic didactics is a branch of language teaching that focuses on play and playfulness as the method to be used in Italian as a foreign language class. Through the game you have fun and relax, but you learn at the same time. The key word is motivation which is very successfully fostered. Setting aside the stress, angst and perhaps a fear of the language present in traditional teaching situations, students feel challenged and give their all to win and score as many points as possible. The game not only teaches the language, but also develops metalinguistic and social skills as it encourages students to collaborate and connect with others and to reflect on the process of learning a language. Students learn to respect each other, win and lose with dignity, respecting themselves and others. TV quizzes are very popular in Italy and the number of viewers is growing more and more. Reazione a catena – intesa vincente is one of the most popular. It is a quiz in which it is very difficult to participate and above all to win if you don't have good knowledge of the language. Each game could be transferred and used in Italian as a foreign language class, if it fits well with the audience. The easiest game to apply in a didactic unit to teach Italian vocabulary is Intesa vincente because the rules are simple and there is no need for audio-visual equipment to organize the game, just a chair, some coupons that teacher prepares in advance and a clock

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