Journal of Applied Technical and Educational Sciences
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    175 research outputs found

    The importance of integrating Thinking Design, User Experience and Agile methodologies to increase profitability

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    Since every company wants to make a big profit, it is necessary for every company to focus on the customer and his requirements. This paper discusses the advantages of the methodologies Design Thinking, User Experience Design and Agile and based on other research shows that their connection is important in practice because it leads to greater creativity, innovation and profitability. Various researches and considerations (from scientific papers) on the integration of design thinking, User experience and agile development are presented, and conclusions are made as to why it is good to use combined methods. The author of the paper created a picture, which is a key contribution of the paper, which shows the key features of each of the methodologies where a cross-section shows the importance of using all three methodologies together. Through the cross-section it can be seen that in practice all three methodologies focus on meeting the needs of product users (customers) because companies aim to keep customers satisfied because in this way they would provide a profit. User Experience focuses on making products usable and useful, desirable and affordable to customers (users). Design Thinking methodology offers the possibility of aligning the goal of a highly innovative project with maximum utility for users

    Examining the mathematical thinking of disadvantaged students

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    Research shows that the level of mathematical knowledge of disadvantage students is significantly lower than their non-disadvantage peers. At the same time, experience shows that disadvantage children can perform mathematical operations quickly and correctly that is not necessarily acquired at school. The aim of the research presented in the paper is to provide a comprehensive picture of the level of development of the problem-solving skills of disadvantage students participating in the study and their ability to apply the acquired mathematical skills. A set of tasks was compiled to measure their skills. The results of the survey contribute to a better understanding of the learning difficulties, shortcomings, and problems of disadvantage students in acquiring mathematical knowledge

    The role of quality assessment in higher education and its impact on student performance and interest in studies

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    In the age of demonstrated outcomes assessment and changing technologies, it is necessary to incorporate quality assessment in higher education academic programs to ensure pedagogical outcomes. Innovative quality assessment is a tool, when utilized, that can provide data to inform educational approaches ensuring outcomes consistent with students’ perceived outcomes as the use of a digital platform become increasing common in the delivery of higher education. This paper focuses on the benefits of higher education quality assessment and the importance to students and other stakeholders, especially as the delivery is trending more digital. The approach to innovative quality evaluation and system of quality development is crucial to achieve competitiveness of every higher education institution. It allows for sustainable growth and development of skilled and motivated graduates to join current and future workforce to support development of society, nationally and internationally. The paper aims to identify factors that determine quality education as perceived by students and the importance of the pursuit of education impacting personal and professional development in light of the shifting digital modalities. Significant factors influencing quality perception by students are presented and included some of the following: practicing; open and discussing teachers; subject extent; and focus on newcomers. These factors are also linked to the impact on development of students’ independent skills and the ability to expand knowledge specific to the field of business, thus ensuring quality outcomes

    Web Application for Simulation of Agile Software Projects – Stage One: Team Builder

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    Training of software development specialists is facing the main problem of providing a good enough amount of practical experience over a variety of real project situations. One approach is using simulators that model scenarios based on real projects but make them repeatable for a better teaching outcome: allowing experimentations on “what if” cases without any real costs or risk. In this work we analyse the agile development of products, artificial intelligence and data used in machine learning. We implemented a web application, which has the task of mediating agile product development. This application is aimed at product owners in order to facilitate their work through appropriately integrated artificial intelligence. When testing the application, we evaluated different versions of the prediction models and verified web interface with direct testing. The results and data from the testing are evaluated and interpreted in the chapter on verification of the proposed solution

    Individual learning is predicted by teaching management, lecturer-students relationship climate, and lecturer-students interaction

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    The study aimed to investigate the relationship between teaching management, lecturer-students relationship climate, lecturer-students interaction, and individual learning of art master students at the university. A quantitative approach was the method used in the research. The correlational research design was used. The first and second-year master\u27s students of an art university were selected to be used in the study. An online questionnaire was used to gather the primary data. The study found that 56.2% of the variance of individual learning is explained by teaching management. It is found a high positive correlation between lecturer-students relationship climate and individual learning variables (r = .552). The study also found that 56.4% of the variance of individual learning is explained by lecturer-students interaction. The findings of the study enhanced theoretical and practical understanding as teaching management, lecturer-students relationship climate, and lecturer-students interaction are important variables that impact individual learning. impact individual learning

    New community spaces in the library - Makerspace

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    The rapid change of info-communication technology and the resulting impact on the world of work and society in general have also influenced the operation of libraries. One of the latest demands libraries have to face is functioning as sites of preparation for the use of info-communication technologies. On the whole society must be prepared to meet the expectations of the labour market changed by the Fourth Industrial Revolution while the cultural paradigm shift taking place in the educational sphere calls for instruction methodologies meeting the needs of the alpha generation. The Makerspace movement provides a solution to both challenges while developing cognitive and cooperative competences in a creative way. Libraries are ideal for applying and propagating the Makerspace method. Since the application of this approach is in the beginning stage in Hungary, it is important to support measures promoting its introduction in the library sphere. We hope to contribute to the realization of this goal as, in addition to describing specific methodological approaches pertaining to the basic features and devices of the Makerspace model, we will also introduce the results of the analysis of a large sample questionnaire survey administered to library managers in Hungary. The inquiry focused among others on the current availability of equipment and the respective human resources and the propagation and application of the makerspace lab methodology

    Possibilities of using mobile phones in the educational process

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    M-learning offers countless opportunities to develop students\u27 key 21st century competences, such as the development of problem-solving skills, cooperation, communication skills and creativity. The aim of our research is to learn about the opinions of secondary school teachers regarding mobile devices, as well as their attitudes towards their use. The one-sample T-test and Chi-square test were used to analyse the responses to the questions in the questionnaire, and the non-parametric Mann-Whitney test was used to compare the averages of the Likert scale after testing the normality of the responses. Based on our results, it can be said that teachers take advantage of the opportunities offered by mobile phones, and a significant proportion of those interviewed regularly include them in the teaching process, enriching the lessons with the use of innovative applications. According to the conclusions of our study, there is a positive, forward-looking trend in Hungary for the integration of m-learning into the learning-teaching process, in which further training aimed at developing the digital skills of teachers can be of particular importance

    Testing of xtUML Models across Auto-Reflexive Software Architecture

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    Application of MDA in the software development enables a synchronization of the system models and corresponding source files used for the building of the executable version of a software system. Because of often use of manual modifications of some parts of code without equivalent changes in connected models, there is no guarantee that the output of the process of building of the target application will be consistent with the relevant design and implementation models. Possibility of generating of the source files from the models is a necessity, but not a sufficient condition in the process of development and modification of software systems synchronously with the changes in all related models.  More safe approach is building the target application with the use of an automated building process with nested steps for consistency verifications of all critical models and related source files and the usage of model compilers. This article describes the method and tools for extending the software process of building the target system using special files with specification of dependencies between models and source files. Such dependencies represent the core of the critical knowledge, and it is possible to make this knowledge an integral part of the proposed new software architecture

    Introducing Virtual Reality for Firefighter Skills Training: Opinions from Sweden and Brazil

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    The emergence of immersive virtual reality (IVR) technologies has raised interest in the use of fire and rescue services (FRS) as a supplement to the established practice-based hot fire-live simulation (HF-LS) training. This is due to features such as time efficiency, portable technologies, and training in scenarios not possible in HF-LS. However, whether IVR provides realistic firefighter training situations has been called into question. Previous studies have revealed differences regarding perceived presence in, and attitudes toward IVR training between novice firefighters (who can only relate to HF-LS training) and experienced firefighters (who can relate to both HF-LS and real fires). In the present study, two groups of experienced full-time employed firefighters, 53 from Brazil and 18 from Sweden tested the same IVR technology. The hypothesis was that differences in national education and training programs and real fire experiences might influence experiences in IVR technology. This study examines the differences and similarities in experienced presence, opinions on whether the graphical representations and tasks performed convey realism, and attitudes toward the IVR-supported training format. Data were collected via systematic post-training presence questionnaires and observations. The results revealed a highly experienced presence and perceived realism of the representations by the participants from both countries. However, attitudes toward using IVR technologies differed. The motivation to utilize currently available IVR training tools was higher in Brazil than in Sweden. This may be partly explained by less frequent HF-LS training opportunities in Brazil. Nevertheless, further research is needed to investigate the training transfer of IVR technologies and how these can better support skills training

    Pozitív pszichológia az iskolában az ERASDG projekt Innovation camp eseménye kapcsán

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    This study demonstrates the effect of positive psychology in the school, as well as the possibility of competence development in vocational education through the ERASDG project. The study pays special attention to the idea that positive psychology places the emphasis on the strengths of the individual and on discovering virtues. This study evaluates the ERASDG project’s innovation Camp event and the incorporation of positive psychology in the initiative. Based on the findings of my study it can be stated that the project develops language skills, as well as creativity and problem-solving skills. Communication is also developed by the project because on the one hand, students need to communicate effectively with each other, as well as with teachers. At the same time, it also develops external communication, given that the participants also had to contact external bodies in the course of the project

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    Journal of Applied Technical and Educational Sciences
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