Susquehanna University

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    1025 research outputs found

    Counterterrorism Policy Responses After a Major Attack

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    Both domestically and internationally, counter terrorism policy is a crucial and universal challenge of countries in the modern era. Where do countries generate their counter terrorism policy and how does it change after terrorist attacks? Using Policy Convergence Theory (PCT), this paper attempts to explore how counter terrorism policy changes and is adopted after a large-scale attack. PCT argues that governments of a similar economic track will ultimately create similar policies in all policy genres, but this theory has not been examined in light of the threat of terrorism. This paper’s objective is to evaluate the role and existence of PCT in counterterrorism policy. Using original research of case studies of Indonesia, Turkey, Russia, Spain, the United Kingdom, India, and France, I find positive evidence that policy convergence is present in nearly all cases of response to major terrorist attacks

    Theta Chi Little Sisters

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    Little Sisters of Theta Chi help the fraternity brothers with charity organizations.https://scholarlycommons.susqu.edu/historic_photos/1150/thumbnail.jp

    A Semi-Automated System for 3D Scene Analysis: From Detection and Tracking to Reconstruction

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    Detection and tracking of flags from a handheld video allows for the computation of distance between these flags in a three dimensional space. With this tool, scientific experiments requiring spatial arrangements indicated by markers would become easier to both map and determine the area. The initial video, composing of different sets of flags laid out, is run through a detection program which provides locations of flags inside of the frame. From these coordinates, a second program is run, which determines tracking. The tracking works by looking to see if there are points in sequential frames that are closer than a threshold. If they are sequential and close, they are joined together to make a track. This track is built upon until there are no more points within a tolerable distance. Following tracking, the user is able to select which specific tracks they want. The reconstruction gives a three dimensional environment based on the flags that were detected

    Size Constancy in Virtual Reality

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    This project studies human perception of size within a controlled virtual reality environment. When we open our eyes and glance at the surrounding, we see stable scenes that appear absolute. However, many argue that this is a pure illusion as nothing in our visual pathway is stable. Thus, our perceived size of an object may not reflect accurately the extent of the projection onto our retina. We do experience such false perception when we see celestial objects near the horizon. But are such misjudgments ubiquitous in our daily lives? With this in mind, the virtual reality scene has been created with a manipulated environment to provide a false sense of depth perception to the viewer. We want to test if this setting can cause the viewer to see familiar objects inaccurately in both size and distance. More specifically, we want to test if objects in one scene can look both closer and larger than the same objects in the other scene. If we can create such false perception, then we can conclude that misjudgment of angular size is ubiquitous. To bring this set up to life, the gaming software Unity is used to develop the scene, an HTC-Vive is used as the virtual reality goggles, and a computer running Windows 10 and equipped with an Intel Xeon CPU, 64GB RAM, and a GeForce GPU is used as the host. Subjects to participate in this experiment will be 18 or older and will be recruited around Susquehanna University. They will be asked to judge both size and distance of the objects in the virtual scene. The results will be presented at the conference

    Le Retention Rate

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    As the first positivist study, Durkheim\u27s Le Suicide suggested that the act of committing suicide was impacted and controlled by the environment around the individual, rather than being entirely driven by independent psychological factors. This model of a society or institution influencing the actions of individuals can also be applied to student attrition in higher education. Certain groups will leave an institution at higher rates compared to others. Certain programs, attitudes, and structures could be the source of this influence. An explanation of the demographics of student retention will be followed by conflict-theory driven proposals and an analysis of these institutions

    Team Athletes Outperform Solo Athletes In Multiple-Object Tracking

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    Previous work has examined the influence of naturalistic practice, for example, regular video gamers and professional athletes, on general perceptual and cognitive performance. However, there has been little or no research exploring how this may vary with low-level differences in the kind of activity practiced. In our study, we find that students who have participated in team sports (where multiple individuals must be attended simultaneously) significantly outperform athletes of solo or one-on-one sports on a multiple-object tracking task

    I\u27ve got to Testify: Voices from the Underground

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    This documentary is a response to contemporary rap documentaries that generally focus on famous rappers and how to get ahead in the game. Instead this documentary is an exploration of the world of underground rap, meaning rap artists that don’t rap for the fame but rather rap to just get through the day. We traveled to New York and Philadelphia to talk to rappers and academics to understand and flesh out the meaning of “hip-hop culture” as it pertains to modern society. We learned a lot about the conditions of the black community throughout this process and the ways in which rappers in the communities are agents of social change and actively provide testimony to their living conditions, police brutality, and the conditions of the prison system

    Does Participation in Religious Organizations Lead to Better Coping for College Students?

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    Religious faith can help students cope with stress, but will participation in religious organizations confer additional benefits? Undergraduates (N = 102) completed a survey measuring religiosity, use of positive and negative coping strategies, level of stress, and involvement in specific extra-curricular activities, including religious organizations. Participation in religious groups was negatively correlated with use of negative coping, whereas measures of religiosity did not correlate with coping, which suggests that religious programming can enhance the benefits of religious faith. However, after running a partial correlation, that relationship appeared to be due to religiosity itself and not involvement

    Perception of Common and Uncommon Crimes on a College Campus

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    This study examined the differences between crime typicality and seriousness ratings for offenses on college campuses. Participants were 74 undergraduate students at a private, liberal arts university. Eight scenarios describing various offenses were created, four of which were common on campus, and four that were not common. The typical scenarios included: underage drinking, use of marijuana, use of false identification, and plagiarism. Scenarios that were not common on campus included: stalking, burglary, use of prescription drugs, and vandalism. Participants rated each scenario on a 7-point Likert scale based on seriousness, how wrong the crime was, and typicality. Gender and personality differences, with a focus on entitlement, was also taken into consideration. Results found that perception can mainly be affected by gender, past involvement in similar crimes, graduation year, entitlement, and typicality

    Mood and Message Framing: A Compatibility Effect in Memory for Advertisement Content

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    The effects of factors such as mood and message framing on memory have been examined in a range of studies. However, surprisingly little work has been done exploring these effects in the context of advertising, where emotion and content must be conveyed quickly, and may interact in complex ways. An interaction was found between mood and framing for low need for cognition participants, but not for those with high need for cognition

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