Hochschule Ruhr West
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    812 research outputs found

    Developing a Competency Framework for Intergenerational Startup Innovation in a Digital Collaboration Setting

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    This study proposes a framework for the collaborative development of global start-up innovators in a multigenerational digital environment. Intergenerational collaboration has been identified as a strategy to support entrepreneurs during their formative years. However, integrating and fostering intergenerational collaboration remains elusive. Therefore, this study aims to identify competencies for successful global start- ups through intergenerational knowledge transfer. We used a systematic literature review to identify a competency set consisting of growth virtues, effectual creativity, technical domain, responsive teamwork, values-based organization, sustainable networking, cultural awareness, and facilitating intergenerational safety. The competency framework serves as a foundation for knowledge management research on the global innovation readiness of people to collaborate across generations in the digital age

    Die Bedeutung der Akustik

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    Proceedings of DELFI Workshops 2021

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    Proceedings of DELFI Workshops 2021 13.09.2021 Dortmund (Online), Deutschlan

    Towards Transparent Behavior of Automated Vehicles

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    In automated vehicles, it is essential to feedforward motion intentions to users so that they understand the vehicle’s actions. Otherwise, non-transparency limits situation awareness and leads to mistrust. In this work, we are communicating the vehicle’s actions to the user either by displaying icons (planar HUD) or through augmented reality (contact-analog HUD) to increase transparency. We developed both concepts in a user-centered design process. Further, we evaluated them in two subsequent user studies (N = 27). In the first study, we focused on UX and trust in higher automation levels (cf. SAE level 3-5). In the second study, we focused on safety and error prevention in lower automation levels (cf. SAE levels 1-2). Our results show that both visualizations increase UX and trust in an automated system. Nevertheless, the AR approach outperforms the icon-based approach by achieving higher user experience as well as faster and less error-prone take-overs of participants

    Understanding the challenges of rapid digital transformation: the case of COVID-19 pandemic in higher education

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    Rapid digital transformation is taking place due to the COVID-19 pandemic, forcing organisations and higher educational institutions to change their working and learning culture. This study explores the challenges of rapid digital transformation arising during the pandemic in the higher education context. This research used the Q-methodology to understand the nine challenges that higher education encountered, perceived differently as four main patterns: (1) Digital-nomad enterprise; (2) Corporate-collectivism; (3) Well-being-oriented; and (4) Pluralistic. This study broadens the current understanding of digital transformation, especially in higher education. The nine challenges and four patterns of transformation actors serve as a starting point for organisations in supporting technological choice and strategic interventions, based on individual, group, and organisational behavioural levels. Moreover, five propositions, based on the competing concerns of these challenges, establish a framework for comprehending the ecosystem that enables rapid digital transformation. Strategies, prerequisites, and key factors during the (digital) technology development process benefit the cyber-society ecosystem. As a practical contribution, Q-methodology was used to investigate perspectives on digitalisation challenges during the pandemic

    Attitudes Towards Autonomous Public Transportation

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    Public transportation will become highly automated in the future, and at some point, human drivers are no longer necessary. Today many people are skeptical about such scenarios of autonomous public transport (abbr.: APT). In this paper, we assess users’ subjective priority of different factors that lead to personal acceptance or rejection of APT using an adapted online version of the Q-Methodology with 44 participants. We found four prototypical attitudes to which subgroups of participants relate: 1) technical enthusiasts, 2) social skeptics, 3) service-oriented non-enthusiasts, and 4) technology-oriented non-enthusiasts. We provide an unconventional perspective on APT acceptance that helps practitioners prioritize design requirements and communicate, targeting users’ specific attitudes

    Simulation of a virtual reality environment for cognitive and motoric testing with Unity and a mechanical treadmill

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    In many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments to train participants in demanding but controlled walking scenarios. In this demonstration we therefore combined the VR capabilities of the Oculus Quest system with a mechanical treadmill in order to create a framework for cognitive and motoric testing and training. A test subject has the control over increasing and decreasing the speed at any given time during the experiment. A supervisor can actively communicate with the test subject with simple lines of text and also has the means to intervene in case of emergency

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    Hochschule Ruhr West is based in Germany
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