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    4053 research outputs found

    Electric Vehicle Chargers in Lighting Poles

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    Konstantnim napretkom i razvitkom električnih vozila dolazi do sve veće potrebe za razvojem infrastrukture punjača i načina punjenja električnih vozila. U radu se spominju počeci autoindustrije te povijesni razvoj i elektrifikacija koja je poznata danas. Nadalje, prikazane su vrste punjača zajedno s njihovim specifikacijama koji se svakodnevno koriste i na čijem se napretku konstantno radi. Opisan je problem urbanih sredina gdje zbog sve većeg broja električnih vozila dolazi do sve veće potrebe za boljim sustavom i većim brojem punionica i punjača. Jedno takvo inovativno rješenje predstavljeno je u obliku punjača za električna vozila integrirano u rasvjetni stup. Sustav punjenja električnih vozila na rasvjetne stupove sa sobom donosi jednu vrstu revolucije u svijetu punjenja zbog jednostavnosti korištenja kao i sposobnosti iskorištavanje i ugradnje na već postojeću infrastrukturu. Sve veći broj gradova Europe radi na razvoju ovog sustava, a za sada su se kao najpoznatiji i najrazvijeniji pokazale tvrtke Ubitricity, Bender GmbH & Co. KG te tvrtka Schreder. Očekuje se daljnji rad i razvoj na sustavu punjenja električnih vozila na rasvjetne stupove te sve bolja i sposobnija rješenja.With the continuous advancement and development of electric vehicles, there is a growing need for the development of charging infrastructure and methods for charging electric vehicles. The paper mentions the beginnings of the automotive industry and the historical development and electrification as we know it today. Furthermore, it presents the types of chargers along with their specifications, which are used daily and are constantly being improved. The issue of urban areas is described, where, due to the increasing number of electric vehicles, there is a growing need for a better system and more charging stations and chargers. One such innovative solution is presented in the form of electric vehicle chargers integrated into streetlight poles. The electric vehicle charging system using streetlight poles brings a kind of revolution in the charging world due to its simplicity of use and the ability to utilize and install on existing infrastructure. An increasing number of European cities are working on developing this system, and so far, companies such as Ubitricity, Bender GmbH & Co. KG, and Schreder have proven to be the most prominent and advanced. Further work and development on the electric vehicle charging system integrated into streetlight poles are expected, with increasingly better and more capable solutions

    Attenuation of EM waves

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    Ovaj završni rad bavi se prigušenjem elektromagnetskog vala pri prolasku kroz višeslojnu strukturu Y-Shield. Cilj rada provjeriti koliko zapravo ta struktura utječe na elektormagnetske valove i koliko će se smanjiti razina njihovog elektromagnetskog polja. Osim toga, analizirat će se faktori koji mogu utjecati na učinkovitost prigušenja, poput frekvencije vala, debljine slojeva i svojstava materijala. Sva mjerenja su napravljena na Fakultetu elektrotehnike, računarstva i informacijskih tehnologija u Osijeku te će biti prikazana i obrazložena u eksperimentalnom dijelu završnoga rada. Na temelju tih analiza donijet će se zaključak o efikasnosti strukture Y-Shield u zaštiti od elektromagnetskog zračenja.This final assignment deals with the attenuation of an electromagnetic wave as it passes through the multilayer structure of Y-Shield. The aim of the study is to determine how this structure affects electromagnetic waves and to what extent it reduces the level of their electromagnetic field.Additionally, factors that may influence attenuation efficiency, such as wave frequency, layer thickness, and material properties, will be analyzed. All measurements were conducted at the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and will be presented and explained in the experimental section of the thesis. Based on these analyses, a conclusion will be drawn regarding the effectiveness of the Y-Shield structure in protecting against electromagnetic radiation

    Automated trap for rodents

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    Automatizirana zamka za glodavce Automatizirana zamka koja omogućuje sigurno hvatanje glodavaca bez ozljeđivanja. U ovom završnom radu je opisan postupak izrade, način funkcioniranja samog makete te kratak opis nastanka zamki kroz povijest. Potrebno je bilo napraviti prostor koji bi glodavcima dopuštao prolaz u jednome smjeru te mjesto u koje bi ulazili i gdje bi se mjerila njihova masa. Glavne komponente na maketi su ESP-32 mikroupravljač i mjerna ćelija mase koje daju informacije korisniku. Uz to je realizirana aplikacija za praćenje stanja zamki iz drugih prostorija. Na kraju rada prikazani su rezultati različitih masa dobiveni testiranjem dječjih kuglica te prijedlozi za poboljšanje same makete.Automated rodent trap An automated trap that allows for safe trapping of rodents without injury. This final paper describes the manufacturing process, the way the project itself works, and a brief description of the origin of traps throughout history. It was necessary to create a space that would allow rodents to pass in one direction, as well as a place where they would enter and where their weight would be measured. The main components of the project are the ESP-32 microcontroller and a measuring cell that provide information to the user. In addition, an application was created for monitoring the status of the traps from other rooms. At the end of the paper, the results of different weights obtained by testing children's balls are presented, as well as suggestions for improving the project itself

    Racing against AI models in Unity

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    Korištenje Unity programa za pravljenje igara za razne platforme, i korištenje MLagents biblioteke koja omogućuje integraciju umjetne inteligencije i strojnog učenja u igre. Automobil predstavlja agenta na kojemu se trenira model za utrkivanje na raznim stazama. Modeliranje više staza u Blenderu, različitih kompleksnosti te uspoređivanje njihovih rezultata učenja.abstract: Using Unity, a game development platform for creating games on different platforms, along with ML-agents, a package that allows the integration of Artificial intelligence and machine learning in games. The car represents an agent on which a model is trained for racing on different tracks. Multiple tracks with different complexities are modeled in Blender and the performance of the car agent is analyzed and compared

    Application of FAIR principles on measurement data

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    Problematika ovog rada je nedostatak standardiziranih postupaka koji bi omogućili da mjeriteljski podaci budu lako pronalažljivi, dostupni, interoperabilni i ponovno upotrebljivi što često rezultira gubitkom vrijednih informacija, otežanom suradnjom i smanjenom učinkovitošću istraživanja. Kao smjernice za rješavanje ovog problema, rad detaljno prikazuje FAIR načela te opisuje korake FAIRifikacije podataka: od planiranja i strukturiranja podataka, izrade bogatih metapodataka, dodjele trajnih identifikatora i definiranja licenci, do objave u pouzdanim repozitorijima. Prikazana je primjena FAIR načela na laboratorijskom podatkovnom setu. Proveden je postupak FAIRifikacije, izrađeni su metapodaci i testirana je usklađenost putem alata F-UJI. Utvrđeno je da je za postizanje potpune FAIR kompatibilnosti nužno objaviti podatke u javnom repozitoriju s trajnim identifikatorom te koristiti standardizirane rječnike i formate. Radom se zaključuje da implementacija FAIR načela značajno povećava vrijednost, transparentnost i upotrebljivost mjernih podataka te predstavlja ključan korak prema otvorenoj i digitaliziranoj znanosti.The problem of this work is the lack of standardized procedures that would enable easy findability, accessibility, interoperability, and reusability of measurement data, which often results in the loss of valuable information, hindered collaboration, and reduced research efficiency. As guidelines for solving this problem, the paper presents the FAIR principles in detail and describes the steps of data FAIRification: from planning and structuring data, creating rich metadata, assigning persistent identifiers, and defining licenses, to publishing in trusted repositories. The application of the FAIR principles to a laboratory dataset is presented. The FAIRification process was carried out, metadata were created, and compliance was tested using the F-UJI tool. It was determined that, to achieve full FAIR compatibility, it is necessary to publish data in a public repository with a persistent identifier and to use standardized vocabularies and formats. The paper concludes that the implementation of the FAIR principles significantly increases the value, transparency, and usability of measurement data and represents a key step towards open and digitized science

    Algorithm for solving logic puzzles nonogram in Python programming language

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    U ovome radu izrađen je algoritam za rješavanje Japanske logičke zagonetke „Nonogram“ u programskom jeziku Python. Zagonetka se rješava popunjavajući rešetku uz pomoću podataka danih u stupcima i redcima u obliku brojeva. Pri rješavanju nonograma koristeći ovoga algoritma, podaci za rješavanje nonograma u programu mogu se izvlačiti izravno iz pdf slike uvezene u program unosom samo dimenzija nonograma, i lokacije slike u terminal Visual Studio Code aplikacije, ili se mogu ručno unijeti u terminalu bez potrebe za slikom. Rješenje nonograma se generira u obliku nonogram rešetke u terminalu Visual Studio Code aplikacije. Ovaj program je vrlo koristan alat za početnike u rješavanju nonograma, ili ljude koji rješavaju nonograme na papiru. Uz pomoću njega ti ljudi mogu naučiti kako riješiti nonograme, i provjeriti svoja rješenja unošenjem osnovnih podataka u ovaj program.In this thesis, an algorithm for solving a Japanese logic puzzle „Nonogram“ using Python programming language was created. The puzzle is solved by filling the grid with the data given in the rows and the collumns of the grid in the shape of numbers. While solving the nonogram using this algorithm, data for solving the nonograms in the program can be directly extracted from the png photos inserted in the program, by only inputing the nonogram size, and the name of the photo in the terminal of the Visual Studio Code (VSC) application, or it could be manually inputed in the terminal. The solution of the nonogram is generated in a form of a grid in the terminal of Visual Studio Code application. This program is a very useful tool for the nonogram rookies, and people who like to solve their nonograms on the paper. With this program, those people can learn how to solve nonorams, and check their answers by inputing basic data into the program

    A system for creating 3D games

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    Cilj ovog završnog rada bio je razviti jednostavno okruženje za izradu 3D igara, koristeći programski jezik C++ i OpenGL API. Rad je podijeljen u četiri poglavlja. U uvodnom poglavlju je na jednostavan način objašnjeno zašto i kako nastaju ovakva okruženja, kao i glavne značajke našeg. Drugo poglavlje donosi usporedbu važnih i popularnih tehnologija za razvoj grafičkih aplikacija te pruža širi spektar postojećih alata i pristupa. Treće poglavlje detaljno opisuje strukturu i implementaciju entity component sustava, koji čini temelj projekta te način korištenja CMakeLists skripte za izgradnju projekta i povezivanje vanjskih biblioteka. Objašnjeni su svi ključni dijelovi sustava, od osnovnih principa do složenijih elemenata. Četvrto poglavlje prikazuje jednostavnu igru izrađenu u ovom sustavu, kao demonstraciju njegovih mogućnosti.The goal of this thesis was to develop a simple environment for creating 3D games using the C+ + programming language and the OpenGL API. The work is divided into four chapters. The introductory chapter explains in a simple way why and how such environments are created, as well as the main features of our system. The second chapter provides a comparison of important and popular technologies for developing graphical applications and offers a broader overview of existing tools and approaches. The third chapter gives a detailed description of the structure and implementation of the entity component system, which forms the core of the project, as well as the usage of the CMakeLists script for building the project and linking external libraries. All key parts of the system are explained, from basic principles to more complex elements. The fourth chapter presents a simple game created using this system as a demonstration of its capabilities

    Technical and economic analysis of the investment in a large photovoltaic power plant

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    U ovom diplomskom radu napravljen je kratki pregled trenutnih cijena komponenti fotonaponske elektrane te troškova izgradnje i investicije u fotonaponsku elektranu velikih snaga. Kasnije u radu obuhvaćeni su troškovnici fotonaponskih elektrane snaga 535,49 kWp i 535,92 kWp te se analizom isplativosti ulaganja koristeći ekonomske pokazatelje kao što su aktualizirani trošak proizvodnje električne energije (eng. LCOE), neto sadašnja vrijednost (eng. NPV) i vrijeme povrata investicije (eng. PBP), pokazuje da je ulaganje u ove elektrane isplativo, jer je LCOE za obje diskontne stope elektrane manji od tržišne cijene električne energije, NPV je pozitivan za obje diskontne stope, što znači da će investicija u oba slučaja fotonaponskih elektrana donositi dobit te PBP pokazuje da će povrat investicije biti kraći od 25 godina za obje diskontne stope u oba slučaja fotonaponskih elektrana. Daljnja analiza također pokazuje da prodaja električne energije fotonaponskih elektrana donosi značajne prihode, ovisno o modelu prodaje, bilo putem tržišne cijene, sklapanjem dugoročnog ugovora o otkupu električne energije s krajnjim potrošačem (eng. PPA) ili putem modela zajamčenog otkupa (eng. FiP).This paper show as a brief overview of the current prices of photovoltaic (PV) power plant components, as well as the construction and investment costs for large-scale PV power plants, is presented. Later in the paper, cost analyses for two PV power plants with installed capacities of 535.49 kWp and 535.92 kWp are included. An investment profitability analysis is conducted using economic indicators such as the Levelized Cost of Electricity (LCOE), Net Present Value (NPV), and Payback Period (PBP). The analysis shows that investment in these PV power plants is profitable, as the LCOE for both discount rates is lower than the market price of electricity, the NPV is positive for both discount rates indicating that the investment in both cases will generate profit and the PBP shows that the return on investment will occur in less than 25 years for both discount rates in each case. Further analysis also demonstrates that the sale of electricity from these PV power plants generates significant revenue, depending on the chosen sales model, whether through the market price, by concluding a long-term power purchase agreement (PPA) or through the Feed-in Premium (FiP) model

    Web application for computer service

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    Web aplikacija pod nazivom "Servis računala" izrađena je uz pomoć tehnologija poput HTML-a, CSS-a, Bootstrap 5, Python Django, JavaScripta i SQLitea. Registrirani korisnici mogu se naručivati servis računala, čišćenje ili instalaciju operacijskog sustava te sudjelovati u sobama za razgovor i čitati članke o održavanju računala. Također, imaju svoje osobne stranice na kojima mogu ostavljati informacije o svom računalu. Gosti stranice mogu samo pregledavati sadržaj i čitati članke. Administratori postavljaju savjete o održavanju računala, upravljaju narudžbama i sobama za razgovor.The web application called "Computer Service" was developed using technologies such as HTML, CSS, Bootstrap 5, Python Django, JavaScript, and SQLite. Computer service, cleaning, or operating system installation, can be ordered by registered users, who also participate in chat rooms, and read articles on computer maintenance. They also have personal pages where the information about their computers can be left. Guests can only browse the content and read articles. Computer maintenance tips are provided by administrators, who manage orders and oversee chat rooms

    DC motor speed controller

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    Analizirali smo istosmjerni motor od njegovih dijelova do funkcije svakog dijela posebno. Detaljno smo objasnili matematički model i primjenu DC motora u životnim okolnostima. Opisano je ponašanje regulatora promjenom otpora i napona te također principi automatskog upravljanja i kočenja DC motora. Spomenuli smo i vrste kočenja elektromotornih pogona te svaki objasnili te glavni i pomoćni regulator.We analyzed a direct current motor, from its components to the function of each part individually. We provided a detailed explanation of the mathematical model and the application of DC motors in everyday situations. We described how the controller behaves by adjusting resistance and voltage, as well as the principles of automatic control and braking in DC motors. We also mentioned the types of braking methods in electric motor drives and explained each one, including the main and auxiliary controllers

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