Jurnal Informatika: Jurnal Pengembangan IT
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    437 research outputs found

    Mobile Hybrid Application Sebagai Solusi Dalam Pelaporan Bencana Menggunakan Framework Cordova

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    Mobile devices are now almost used by all walks of life. Various platforms available on smartphones like Android, iOS, Windows Mobile provide great opportunities and become a challenge for app developers. The problem is that app developers need to be able to match the needs of the available platform. The solution to this problem is the mobile hybrid application technology, which enables application developers to bridge every different smartphone platform using the cordova framework. The Cordova framework allows application developers to build mobile applications using HTML5, CSS, and javascript (JS). In this research more focused on testing the technology of mobile hybrid application to build mobile application of disaster reporting at Regional Disaster Management Agency (BPBD) South Sumatera. Test results in the form of android and windows phone applications through several tests, among others, ease in the process of building applications, publishing, and configuration. It is expected that this hybrid mobile application software can help disaster management agencies in southern Sumatra region in disaster preparedness in the community

    Pengembangan Aplikasi Katalog Perpustakaan Terintegrasi Menggunakan Metode RESTful pada Perpustakaan Kota Semarang dan Perpustakaan Daerah Jawa Tengah

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    Development of technology allows access to information becomes an easy thing to do. Along the way, the majority of agencies, both private and government, have an adequate source of information in the form of website applications. The use of website applications is growing in terms of access to information. It is not unusual that access to the current library catalog more uses an information system. The problem arises when the number of library catalogs that can be accessed but still separate, in the sense of having to move from one website to another website to access the catalog. The existence of web service technology is a solution to connect access one website application with another website. In this research, the library catalog access is integrated. The library is a case study of the library of Semarang City and Central Java Regional Library. The method used in this research is a light RESTful method in resource consumption so that it can be more efficient. The catalog integration application has been successfully built using the PHP programming language and MySQL database. Evaluation results show the application has been built, have a satisfactory performance, easy to use, useful and the majority of users are satisfied to use the application

    Opinion Mining Terhadap Toko Online Di Media Sosial Menggunakan Algoritma Naïve Bayes (Studi Kasus: Akun Facebook Dugal Delivry)

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    The Internet era has had an impact in various sectors of human life. One is the economic sector. Economic transactions change from the traditional pattern (face to face) to online. The customer does not need to ask about the condition of an item to be purchased to a close friend or family, but simply by reviewing the product from the same buyer's comments. Products that get good reviews mean good quality. However, a problem arises if the comment data is very large and will make it difficult for customers to summarize the quality. Therefore, an automatic opinion mining system is required which can directly give conclusions about the quality of a product. This research makes an opinion mining system by applying the Naïve Bayes algorithm by taking a case study of facebook account Dugal Delivry. The measurement result with confusion matrix gives precision value of 88,89%, recall 80% and accuracy equal to 85%

    Implementasi Pendekatan Rule-Of-Thumb untuk Optimasi Algoritma K-Means Clustering

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    In the big data era, the clustering of data or so-called clustering has attracted great interest or attention from researchers in conducting various studies, many grouping algorithms have been proposed in recent times. However, as technology evolves, data volumes continue to grow and data formats are increasingly varied, thus making massive data grouping into a huge and challenging task. To overcome this problem, various research related methods for data grouping have been done, among them is K-Means. However, this method still has some shortcomings, among them is the sensitivity issue in determining the value of cluster (K). In this paper we discuss the implementation of the rule-of-thumb approach and the normalization of data on the K-Means method to determine the number of clusters or K values dynamically in the data groupings. The results show that the implementation of the approach has a significant impact (related to time, number of iterations, and no outliers) in the data grouping

    SILATIP Dit Reskrimsus Polda Jateng Unit Cyber Crime Menggunakan Metode Extreme Programming

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    The Special Criminal Investigation Directorate is the executing element of the main task under the Regional Police Chief, led by Dir Reskrimsus with the rank of Chief of the Police Commissioner (Kombes Pol) / Echelon II-B, tasked with conducting investigations and investigating special crimes, coordinate, supervise, and administer PPNS investigations in accordance with statutory regulations. So far, the Directorate of Criminal Investigation of the Central Java Regional Police, especially the Cyber Crime Unit, in its service still uses manual methods. This was felt to be inefficient because of the large number of complaints coming in and the lack of police personnel who handled complaints from reporters so that servants to the community were judged to be less than optimal and needed a long time in a complaint report. This study uses the Extreme Programming method in designing the developed system. Based on the analysis and discussion, it can be concluded that Extreme Programming is one method that supports the acceleration of the development of a small to medium scale system and can improve the quality of the system. Unfortunately, Extreme Programming does not have formal documentation so there is no measuring instrument that shows that the system has been completed

    Klasifikasi Daya Tarik Konten Artikel Media Daring Dari Data Google Analytics Dengan C-FDT

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    Information of article which had attractive contains as Trending Topics, although this is article hoax or not. The frequency of article's content which created by online media, it can be monitored by Google Analytics. One of the reasons for using Google Analytics is to understand the content of a site which leads to the change and behavior of behind the content. Google Analytics can be regarded as web analytics software with ease of installation. Classification of Google Analytics data with C-Fuzzy Decision Tree (C-FDT), aims to get the attraction of article content, which means having special attention from visitors and the article can be interesting or not, and observed whether C-FDT can recognize patterns from metric data Google Analytics. The purpose of this study is the results of FDT are expected to facilitate online media managers to analyze the content of articles and evaluate content groups tend to potentially gain traffic for getting promotional or marketing advertising as revenue from online media sites. The results obtained are C-FDT can recognize the pattern of Google Analytics metrics thus as facilitating the search of the article content into a simple form that is the reduction of attributes by grouping data with the same object and the data had Pruning. Online media managers can focus on certain attributes that have a big effect on Content Articles. However C-FDT is having trouble dealing with data sync due to system errors when retrieving data from Google Analytics. Therefore it is necessary to monitor data in time series

    Kajian Metode Economic Order Quantity dan Reorder Point pada Aplikasi Point Of Sale

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    Inventory control can be said to increase the speed of work to achieve the level of energy efficiency and time in data management. Sales that have the transaction data still handwritten resulted in long enough time in recording the data, as well as the absence of determination of inventory and determining when the ordering of goods returned. Point of Sale Study with Economic Order Quantity (EOQ) and Reorder Point (RoP) Method will be used to overcome the problem, management of transaction data in which there are methods of calculating order quantity and reorder time can minimize operational cost and optimize inventory. The EOQ method is used as a stock inventory controller and the RoP method is used for warning notification to avoid negligence. Based on the result of the research, it can be concluded that Point of Sale Application with Economic Order Quantity and Reorder Point Method 90% accepted and able to overcome the problems that exist in Faranita Foam Store

    Implementasi Penggunaan Smartphone Android untuk Control PC (Personal Computer)

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    The purpose of this research is to simplify the control of personal computer (PC) such as control pointer, keyboard control and make it easier to do the presentation by controlling the slide remotely using smartphone through wifi connections facility. The smartphone is a multimedia phone that combines PC functionality with microprocessor, memory, and built-in modem to produce smart smartphone gadgets. Problems that occur when performing a presentation such as PC control, control pointer and keyboard control for input should be close to the PC so it is less than optimal in explaining the material. The model used in implementing the use of Android Smartphone for PC control is a conceptual model consisting of several stages: potential and problems, data collection, system testing, test results, and system implementation or implementation. From the results of PC control research can be done by connecting the Smartphone with a PC via wifi network so that PC can be controlled remotely. PC control application is an application that can control PC remotely connected via wifi network connection. Benefits derived from this research make it easy to mengedalikan PC remotely such as facilitate in the percentage and control pointer and control Keyboard for input process

    Analisis Implementasi Model Bisnis On Demand Service Mobile Platform Terhadap Tingkat Kepuasan Pelanggan Gojek Di Indonesia

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    The influence of the role of technology today, bringing competition in the business world will be more stringent over time. Technology in the modern world is a very important role in supporting the company's business processes that will have a positive impact on the company. For example, business people in the field of transportation. PT. Gojek Indonesia is one of the online services transportation business that utilizes mobile technology platform to support the business process model on demand service used by Gojek companies so that the services provided to customers run well and in line with expectations of business opportunities in Indonesia. Gojek companies are examples of startup companies in Indonesia that use mobile platform technology. In this study using descriptive method that starts with a survey to find the necessary data such as the data downloader of the Gojek application in the play store and the reviews or comments given by the customer to the application. These data will then be analyzed to see the level of satisfaction of customers or users of mobile platform-based services

    Game Edukasi Pengenalan Cerita Rakyat Lampung Pada Platform Android

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    Folklore is an oral tradition story passed down from generation to generation in the life of society. But today, folklore is less popular than abroad cinema which is packed with interesting form. In the Lampung region there is many people who do not know the folklore story about Lampung. In fact, folklore has a moral value, and also as a cultural heritage of the region. The purpose of this research is to design and build an educational game application of Lampung folklore to increase the interest of children and society to know and read Lampung folklore which is a cultural heritage that must be preserved. The development of educational folklore game application constructed from web and mobile platforms. The testing method that is done on aspects of Usability, Functionality, Portability, and Efficiency. Based on the results of usability testing on 5th and 6th grade elementary students using a questionnaire obtained 92.44% results, the functionality tested by 2 experts in the field of software engineering obtained 100% results, portability performed on the smartphone android version of gingerbread until marshmallow obtained 80% , and testing efficiency using Testdroid gets 15% average CPU usage results and an average memory of 175 MB

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    Jurnal Informatika: Jurnal Pengembangan IT
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