Science (Universidade Europeia)
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    755 research outputs found

    On the relation between over-indebtedness and well-being: an analysis of the mechanisms influencing health, sleep, life satisfaction, and emotional well-being

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    This paper aims to explore the association between over-indebtedness and two facets of well-being – life satisfaction and emotional well-being. Although prior research has associated over-indebtedness with lower life satisfaction, this study contributes to the extant literature by revealing its effects on emotional well-being, which is a crucial component of well-being that has received less attention. Besides subjective well-being (SWB), reported health, and sleep quality were also assessed. The findings suggest that over-indebted (compared to non-over-indebted) consumers have lower life satisfaction and emotional well-being, as well as poorer (reported) health and sleep quality. Furthermore, over-indebtedness impacts life satisfaction and emotional well-being through different mechanisms. Consumers decreased perceived control accounts for the impact of over-indebtedness on both facets of well-being (as well as on reported health and sleep). Financial well-being (a specific component of life satisfaction), partly mediates the impact of indebtedness status on overall life satisfaction. The current study contributes to research focusing on the relationship between indebtedness, well-being, health, and sleep quality, and provides relevant theoretical and practical implications

    Food intake, physical activity and quality of life among children and youth

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    BACKGROUND: The health-related quality of life construct (QoL) implies a relationship with eating habits (EA) and physical activity (PA). Sociodemographic and anthropometric variables (gender, age and Body Mass Index - BMI) are highlighted in the definition of healthy lifestyle habits promotion strategies. OBJECTIVE: We aim to characterize and relate PA, EA and QoL in children/youth and explore gender, age and BMI influences. METHODS: It is a non-experimental study, with 337 children/youth, ages between 8 and 17 years (12.61±2.96), mostly from the rural inland of Portugal. In data collection we used a sociodemographic and anthropometric questionnaire, a weekly register table of EA and Kid-Kindl (QoL). Statistical analysis (p<0.05) were performed in SPSS-IBM 25. RESULTS: Lower BMI was associated with better EA (p<0.001), PA (p<0.05) and self-esteem (p<0.01) and worse scores on family subscale of QoL. Female showed higher fruit intake (p<0.05). The older has shown better results. PA is positively correlated with QoL (p<0.01) and EA (p<0.05). CONCLUSIONS: It is important to explore other relevant social and family dimensions, to promote intervention programs with parents, school and community, as well as healthy practices policies. The intervention in these age groups is critical for a longer-term impact in improving healthy life habits

    Gamification framework for management practice

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    Nowadays, performance profitability and turnover reduction are the main challenges of big companies in the professional services' sector. While it's not always possible to achieve all the goals of a large multinational in each country, it's necessary to assess its development to do so. Thus, the steps identified are going to a new version of business architectures, where they can be used innovative frameworks to collect interesting results. However, for the sake of management, to ensure cohesion between teams, it's also necessary to obtain high income to support enterprise architecture and the intended business model, which highlights the use of the concept of gamification to allow it. In this context, it's necessary to understand how the commitment of stakeholders evolves and if the application of gamification techniques and/or frameworks enhances this variable, taking performance evolution as another variable that could be evaluated. After all, not only invested capital profitability matters, where we usually call Key Performance Indicators (KPI)

    Poster: The ROAD to resilient location for the Internet of Vehicles

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    The Internet of Vehicles will allow vehicles to exchange much more information, but these interactions will require the enforcement of both safety and security policies. In this poster we adapt a widely used policy framework and propose the ROAD location subsystem to prevent GPS spoofing and other attacks. Our proposal relies on witnessing between vehicles and infrastructure, but also between passengers, bikers, and pedestrians. We argue that such redundancy and diversity will enable resilient location for future road safety

    The factors that influence the acceptance and adoption of mobile marketing by university students

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    Technological evolution has a strong impact in many aspects of our daily lives: from turn control systems in hospitals or supermarkets, to ticketing machines in subway stations that already have touch screens, recent developments lead us to be able to reach the users/consumers of mobile phones in real time in any location. This study aims to establish a theoretical reference of the main concepts related to mobile marketing and has the purpose of studying variables such as attitudes towards advertising, perceived utility, perceived risk and attitudes towards mobile marketing, to understand which can influence most the behavioural intentions among college students. A research was carried out with students of two universities and the results lead us to conclude that the variables attitudes towards advertising and perceptual utility have more impact on the behavioural intention favourable to the acceptance and adoption of mobile marketing

    Future trends in education for a more sustainable human systems design: The CREATION Project

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    Europe faces various challenges towards sustainable development. The influx of refugees, youth and gender unemployment, frequent global health threats, spiraling conflict, cultural intolerance, socially marginalized groups, and others are some of the diverse and large-scale social challenges that cannot be ignored. Such reality requires innovative and sustainable responses to address them and puts the economy, the design education sectors and, cultural and creative industries in the spotlight. This paper will reflect upon these ideas and present the CREATION PROJECT, the ReACt Model and the newly created Consortium of seven European organizations that joined to address these issues. It envisages to develop an entrepreneurial skills framework for adult education for the creative and cultural sectors across Europe. The main focus is on bridging the gender gap in entrepreneurship and promoting cultural dialogue. The project will promote the learning of entrepreneurial skills enabling the underrepresented groups to succeed in cultural and arts entrepreneurship. It aspires also contribute to their socioeconomic and cultural sustainability and wellbeing

    Elderly in outdoors: Naturalistic observations in a public park

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    Assistive technology is a promising solution to improve the well-being of people, especially the elderly who are exposed to dangers/barriers that prevent them from being active and performing activities of daily living outdoors. Most environmental assistive life research focuses on indoor environments, using information from sensors in the environment and person. However, if the solutions can be implemented on an external scale, the elderly can perform more outdoor activities that can play a fundamental role in increasing their quality of life and autonomy. The main objective of the paper is to identify problems that the elderly face within a public park in Lisbon by naturalistic observations and categorize them according to the risk and undesirable situations before proposing smart solutions that can solve the problems. The results showed that the elderly are faced with 4 risks (outdoor exposition, noise, illumination, maintenance) and 3 undesirables (segregation, interaction, equipment location) situations

    Can diverse futuring strategies inform an ecology-centred speculative design practice?

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    {BIO}DIVERSE FUTURES is a doctoral research project that aims to explore the potential of non-normative and ecological futuring strategies as a way to create speculative design tools and techniques that are diverse, ecology-centred (rather than human-centred), and impactful. The hope is that such strategies can form part of a more sustainable design practice, and contribute to positive social change, and biodiversity and community activism. This research project is situated in the context of the catastrophic destruction of global biodiversity, driven by a normative human-centred view of the future. It is clear that action must be taken to argue for—and to achieve!—alternative futures to this. A promising design approach to this form of biodiversity activism could be found in speculative design practices that aim to materialise futures outside of the norm. However, speculative design has been criticised for lacking impact, and not being practiced in a sufficiently diverse way to produce truly transformative outcomes. This paper proposes a path towards a more diverse, ecology-centred speculative design practice by learning from existing community strategies for uncertain futures. This approach is rooted in the critical theories of ecosophy, queer ecology, queer futures, and in works of speculative fiction. The research has four phases: to collect and characterise these strategies, to develop and validate new speculative design tools and techniques, to apply these in a community speculative design project to take action against biodiversity loss, and evaluate their effectiveness within design practice and other fields

    Design of fashionable and functional tri-laminated wool fabrics for leisurewear considering drape and touch

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    Regarding textiles and clothing, current fashion trends are focused on increasing the technicality of the products, with more alert and demanding consumers, looking for functional products such as workwear, sportswear, or day-life clothing, which combine aesthetics and innovation, design, protection, comfort, multifunctionality, fashion, and competitive price. Considering the multidisciplinary project of “New fabrics for high-performance applications based on natural fibers”, this work highlights the application of wool fabrics for leisurewear. Tests were performed in KES-F System to analyze the mechanical properties, under low forces, of tri-laminated wool fabrics with functional membranes, to evaluate parameters such as extensibility, compressibility, shear rigidity, bending rigidity and surface characteristics, to achieve the optimum design of the tri-laminated fabrics considering the best drape and touch. The results of the laboratory tests evaluate four tri-laminates fabrics to identify the best performing membrane and the technical construction of wool fabrics best suited to the tri-laminating process

    Remote user testing for an age-friendly interface design for smart homes

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    The age group of 65 years has been described as the fastest growing demographic in the world. As life expectancy increases, older adults prefer to remain independent at home. Smart Home systems and Assistive Technologies have been developed to enable older adults to live in their own homes as they age, enhancing safety, independence and quality of life. Although considerable Smart Home mobile applications exist focused on older adult’s wellbeing, they still face considerable challenges in usability, feasibility and accessibility regarding design of interfaces. There is a gap in recent research on evaluation of User Interface (UI) designed or adapted to address older adults needs and abilities. The paper takes part of an ongoing project evaluation stage, for a smart home and health monitoring system, applied in two stages: (i) heuristic evaluation and (ii) remote user testing. The main objective of the paper is to focus on the second evaluation stage, that took place with end users, applying unmoderated remote usability testing, due to Covid-19 pandemic. According to the System Usability Scale (SUS) and Net Promoter Score (NPS) techniques it could be able to quantify the users experience and measure the level of satisfaction related to the smart home and health monitoring system. The SUS results identified that the system’s usability was considered acceptable with a final score of 65,6. It was concluded that the unmoderated test with a SUS post-questionnaire can be a complex method to apply with older adults. The SUS questionnaire could lead to mistakes and misinterpretation, some contradictory results could be related to this complexity among older adults, and this could lead to a major impact on overall SUS scores. In addition, the NPS metric was identified as not the appropriate to measure user satisfaction with a small sample of users as SUS technique. It is concluded that findings should be supported by applying individual moderated tests with more end users to provide insights to designers and developers to create more usable interfaces to address the needs and abilities of the older adults

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    Science (Universidade Europeia)
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