UNY Journal Collections (Universitas Negeri Yogyakarta)
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EVALUASI PENYELENGGARAAN LATIHAN UJIAN NASIONAL BAHASA INGGRIS SMA SWASTA EX-RSBI
Penelitian ini bertujuan (1) memperoleh informasi input (antecedents) tentang penyelenggaraan latihan UN, (2) mengetahui proses (transactions) penyelenggaraan latihan UN, dan (3) mengetahui hasil (outcomes) penyelenggaraan latihan UN Mata Pelajaran Bahasa Inggris. Model evaluasi yang digunakan model Stake\u27s. Subjek yang digunakan (1) Dinas Pendidikan Kota Yogyakarta; (2) SMA Swasta ex-RSBI kelas XII di kota Yogyakarta. Teknik pengambilan sampel secara simple random sampling. Sumber data adalah Dinas Pendidikan Kota Yogyakarta, kepala sekolah, dan siswa. Hasil penelitian adalah (1) input (antecedents) penyelenggaraan latihan UN sudah baik dilihat dari dimensi persiapan penyelenggaraannya; (2) proses (transaction) penyelenggaraan latihan UN Mata Pelajaran Bahasa Inggris baik; (3) pada hasil (outcomes) menunjukkan analisis kualitas butir soal baik, terlihat dari tingkat kesukaran butir sedang (50%), daya beda baik (70%), distraktor berfungsi dengan baik (58%) dan reliabilitas butir termasuk tinggi (0,851). Latihan UN memberikan manfaat cukup baik dan tidak terdapat hambatan dalam penyelenggaraan latihan UN Mata Pelajaran Bahasa Inggris.
Kata kunci: tryout, model Stake\u27s (antecedents, transactions dan outcomes), Bahasa Inggris.
AN EVALUATION OF THE IMPLEMENTATION OF ENGLISH NATIONAL EXAMINATION EXERCISE AT EX-RSBI PRIVATE SMA
Abstract
This study aims to (1) obtain the information of the input (antecedents) of English tryout (2) document the process (transactions) of the implementation, and (3) determine the results (outcomes) of the implementation of English tryout. Evaluation model that is used is the Stake\u27s model. The subjects in this research are (1) the Education Office of Yogyakarta; (2) the students of Ex RSBI Private SMA in Yogyakarta. The technique of selecting sampling was by stratified random sampling. The sources of the data at the Regency level is the Education Office of Yogyakarta, principals, and students. The results are (1) the input of the implementation is good if it is viewed from the dimensions of the preparation that include the orientation of question writing, committee, schedule and supervision; (2) process is good if it is viewed from the dimensions of the implementation that included security matter, objectivity of the implementation, and students\u27 perceptions; (3) results show that question items are good. It can be seen from the difficulty of each question that is in medium (50%), good different power (70%), the distractor is functioning properly (58%) and reliability in the high category (0.851). English tryout gives good benefits and there are no obstacles in the implementation of English tryout.
Keywords: tryout, Stake\u27s model (antecedents, transactions and outcomes), Englis
NATIONAL EXAM IN INDONESIA AND ITS IMPLICATIONS TO THE TEACHING AND LEARNING OF ENGLISH
The change of the status of the National Exam (NE) from high-stakes testing to low-stakes testing inspired the researchers to explore its effects on the teaching and learning of English. This qualitative exploratory study tried to investigate how English teachers taught their students to prepare NE at senior high schools in two different functions by involving six English teachers from three schools varying in the quality in terms of the schools\u27 demography, academic achievement, and facilities. The study was also strengthened by a set of secondary data from the results of the NE in 2015. The result of study involving the six teachers shows that the higher the quality of the schools the less they are affected by the change of the functions of the NE. The result of the analysis involving the secondary data shows that in spite of the change of its function, the NE tends to remain a high-stakes testing.
Keywords: High-Stake Testing, Low-Stake Testing, National Exam, English
UJIAN NASIONAL DI INDONESIA DAN IMPLIKASINYA TERHADAP PEMBELAJARAN BAHASA INGGRIS
Abstrak
Perubahan fungsi Ujian Nasional (UN) dari high-stakes testing menjadi low-stakes testing mendorong penulis untuk melakukan penelitian eksploratif terhadap persamaan dan perbedaan UN dalam fungsinya yang berbeda dengan mengkaji dampaknya pada proses belajar-mengajar mata pelajaran Bahasa Inggris. Penulis mengkaji bagaimana para guru mengajar Bahasa Inggris dalam mempersiapkan para siswa menghadapi UN sebelum dan setelah ada perubahan kebijakan. Penelitian eksploratif ini dilaksanakan dengan mewawancarai enam guru bahasa Inggris dari tiga sekolah yang mutunya berbeda-beda. Wawancara terhadap para guru dilakukan menjelang pelaksanaan UN 2015. Penelitian ini dilengkapi dengan data sekunder berupa hasil UN 2015 yang memperkuat temuan penelitian. Hasilnya menunjukkan bahwa sekolah yang mutunya lebih rendah cenderung lebih banyak terpengaruh oleh perubahan status UN daripada sekolah yang mutunya lebih tinggi dalam hal mempersiapkan para siswanya menghadapi UN. Hasil analisis data sekunder, rendahnya aspek kejujuran dalam UN, menunjukkan UN masih dianggap sebagai high-stakes testing .
Kata kunci: tes beresiko tinggi, tes beresiko rendah, ujian nasional, bahasa inggri
PENGARUH LATIHAN MENTAL DAN KEYAKINAN DIRI TERHADAP KEBERHASILAN TENDANGAN PENALTI PEMAIN SEPAK BOLA
Penelitian ini bertujuan untuk mengetahui: (1) pengaruh metode latihan imajeri dan metode latihan konsentrasi terhadap keberhasilan tendangan penalti pemain sepak bola, (2) pengaruh keyakin-an diri tinggi dan keyakinan diri rendah terhadap keberhasilan tendangan penalti pemain sepak bola, (3) interaksi antara metode latihan mental dan keyakinan diri terhadap keberhasilan tendangan penalti pemain sepak bola. Penelitian ini merupakan penelitian eksperimen dengan desain faktorial 2 x 2, dengan tes awal dan tes akhir pada empat kelompok yang diberi perlakuan dua metode. Populasi penelitian adalah pemain sepak bola klub Ps Gama dengan jumlah keseluruhan 58 atlet. Instrumen yang digunakan adalah tes keyakinan diri, untuk mengukur tingkat keyakinan diri pemain sepak bola. Instrumen untuk mengukur keberhasilan tendangan penalti atlet menggunakan modifikasi penalty precision test. Teknik analisis data yang digunakan adalah Analisis Varian (ANAVA) dua jalur yang dilanjutkan dengan uji rentang Newman Keuls pada taraf signifikanα = 0,05. Hasil penelitian menunjukkan bahwa: (1) ada perbedaan pengaruh antara metode latihan imajeri dan metode latihan konsentrasi terhadap keberhasilan tendangan penalti, terbukti dari nilai p = 0,002 \u3c 0.05, (2) ada perbedaan pengaruh antara pemain sepak bola yang mempunyai keyakinan diri tinggi dan keyakinan diri rendah terhadap keberhasilan tendangan penalti, terbukti dari nilai p = 0,012 \u3c 0,05, (3) ada interaksi antara metode latihan mental dan keyakinan diri terhadap keberhasilan tendangan penalti, terbukti dari nilai p = 0,004 \u3c 0,05.
THE EFFECT OF MENTAL TRAINING AND SELF EFFICACY ON RESULTS OF PENALTY KICK OF FOOTBALL PLAYERS
Abstract
This study aimed to determine: (1) the effect between imagery training method and concentra-tion training method on the results penalty kick of football players, (2) the effect between the high self efficacy and low self efficacy on the results penalty kick of football players and, (3) the interaction between mental training method and self efficacy on the results penalty kick of football players. The research is experimental with 2 x 2 factorial design and used pretest-posttest involving four groups with treatments by two methods. The population of the research was 58 male football players from football club PS Gama Yogyakarta. The data were collected through self efficacy test, which measured the self efficacy level of football players. The instrument for measuring the result of penalty kick used modification of penalty precision test. The data analysis technique used is the variant analysis (ANOVA) followed by two lines Newman Keuls range test at significance levelα = 0.05. The results of this study indicate that: (1) there is a significant difference between imagery training method and concentration training method, it is evident from the value of p = 0.002 \u3c 0.05, (2) there is a significant difference between football players with high self efficacy and low self efficacy on the results of penalty kick, it is evident from the value of p = 0.012 \u3c 0.05, (3) there is an interaction between mental training and self efficacy on the results of penalty kick, it is evident from the value of p = 0.004 \u3c 0.05. Key words: imagery, concentration, self efficacy, penalty, football
PENGEMBANGAN MODEL LATIHAN SEPAK BOLA BERBASIS KELINCAHAN DENGAN PENDEKATAN BERMAIN
Penelitian ini bertujuan menghasilkan model latihan sepak bola berbasis kelincahan dengan pendekatan bermain untuk siswa Sekolah Sepak bola usia 10-12 tahun yang layak digunakan. Penelitian pengembangan dilakukan dengan mengadaptasi langkah-langkah penelitian pengembangan sebagai berikut: (1) pengumpulan informasi di lapangan dan analisis terhadap informasi yang telah dikumpulkan, (2) mengembangkan produk awal (draf model), (3) validasi ahli dan revisi, (4) uji coba lapangan skala kecil dan revisi, (5) uji coba lapangan skala besar dan revisi, dan (6) pembuatan produk final. Instrumen pengumpulan data: (1) pedoman wawancara, (2) skala nilai, (3) pedoman observasi model, (4) pedoman observasi keefektifan model, dan (5) kuesioner untuk siswa. Teknik analisis data yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian berupa model latihan sepak bola berbasis kelincahan dengan pendekatan bermain untuk siswa sekolah sepak bola usia 10-12 tahun yang berisikan sembilan permainan, yaitu: (1) permainan dribbling zig-zag dan shooting, (2) permainan lewati cone, sprint dan shooting, (3) lomba menarik bola dengan mundur, (4) permainan speed step, berputar dan passing, (5) permainan berebut bola dan shooting, (6) permainan L-agility rope, (7) permainan dribbling dan running with the ball, (8) permainan speed step dan shooting, (9) shuttle run dan shooting.
Kata Kunci: latihan sepak bola, kelincahan, bermain, sekolah sepak bola (SSB)
DEVELOPING AN AGILITY-BASED FOOTBALL TRAINING MODEL THROUGH PLAYING APPROACH
Abstract
This research was aimed to create an agility-based football training model through playing approach for year 10-12 students of football school. This research and development was conducted by adapting R & D steps according, consisting of: (1) collecting information and information analysis, (2) developing initial product, (3) expert validation and revision, (4) preliminary field test and revi-sion, (5) main field test and revision, and (6) making the final product. The data collection instruments used were: (1) interview guide, (2) scoring scale, (3) observation guide, (4) model effectiveness observation guide, and (5) questionnaires of students. The data were analyzed using the quantitative descriptive analysis and qualitative descriptive analysis. The result of this research is in the form of a football practice model based on mobility with the playing approach for the students aged 10-12 of football school including nine games: (1) zig-zag dribbling and shooting game, (2) cone jumping, sprinting and shooting game, (3) pulling the ball backward race, (4) speeding step, rotary, and passing game, (5) fighting for the ball and shooting games, (6) L-Agility rope game, (7) dribbling and running with the ball game, (8) speeding step and shooting game, and (9) shuttle run and shooting game. Keywords: football training, agility, playing, football schoo
Peningkatan motivasi, kemandirian dan hasil belajar melalui pembelajaran kooperatif pada pembelajaran dasar sinyal audio
Penelitian ini bertujuan untuk meningkatkan motivasi belajar, kemandirian dan hasil belajar siswa melalui strategi pembelajaran kooperatif tipe Student Teams Achievement Division (STAD) di SMKN 1 Saptosari. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) dengan empat tahapan yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Penelitian di SMKN 1 Saptosari dengan subyek penelitian siswa kelas X Teknik Audio Video A. Penelitian melibatkan seorang kolaborator yang berasal dari teman sejawat. Teknik pengumpulan data menggunakan dokumentasi, lembar observasi kelas dan lembar ceklist. Data penelitian yang menunjukkan adanya perubahan dari tindakan yang diberikan diperoleh dari kolaborator. Data yang diperoleh dianalisis dengan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) melalui strategi pembelajaran kooperatif tipe STAD sebanyak 76,6% siswa meningkat motivasinya, (2) melalui strategi pembelajaran kooperatif tipe STAD sebanyak 69% siswa meningkat kemandiriannya, dan (3) pembelajaran kooperatif tipe STAD mampu meningkatkan hasil belajar siswa hingga memenuhi Kriteria Ketuntasan Minimal (KKM).
IMPROVING STUDENT\u27S MOTIVATION, AUTONOMY AND LEARNING OUTCOMES THROUGH THE COOPERATIVE LEARNING IN THE LEARNING OF BASIC AUDIO SIGNAL
Abstract
This study aims to improve student\u27s learning motivation, autonomy, and learning outcomes through the cooperative learning strategy of the Student Teams Achievement Division (STAD) type at SMKN 1 Saptosari. This was a classroom action research (CAR) study consisting of four stages, i.e. planning, action, observation, and reflection. It was conducted in SMKN 1 Saptosari and the research subjects were Grade X students of Audio Video Engineering A. It involved a collaborator who was a colleague. The data collecting techniques were documentation, a classroom observation sheet, and a checklist. The research data showing changes as a result of the actions were obtained from the collaborator. The data were analyzed by means of the descriptive technique. The results of the study showed that: (1) through the cooperative learning of the STAD type was capable of improving the motivation of 76.6% of the students, (2) the cooperative learning of the STAD type was capable of improving the autonomy of 69% of the students, and (3) the cooperative learning of the STAD type was capable of improving the students\u27 learning outcomes to satisfy the Minimum Mastery Criterion (MMC)
Pengembangan sistem informasi manajemen bengkel kerja sekolah menengah kejuruan
Penelitian ini bertujuan untuk mengembangkan sistem informasi yang dapat mendukung user/ pengguna dalam memberikan pelayanan sistem informasi manajemen Bengkel Kerja Sekolah Menengah Kejuruan. Penelitian ini merupakan jenis penelitian pengembangan atau Research and Development (R&D). Prosedur penelitian yang digunakan pada penelitian ini terdiri atas beberapa langkah yaitu: analisis kebutuhan, desain produk, pengembangan desain produk, uji coba produk/ implementasi produk, dan penilaian produk. Pada tahap pengembangan desain produk, software diuji kelayakannya dengan cara validasi tes alpha dan tes beta. Selanjutnya dilakukan penilaian produk untuk mengetahui kinerja sistem menurut pengguna yang terdiri dari kepala bengkel, teknisi, guru, dan siswa Bengkel Kerja di SMK Negeri 3 Yogyakarta. Data dianalisis dengan statistik deskriptif. Hasil penelitian ini adalah sebuah produk berupa Software yang diberi nama Sistem Informasi Manajemen Bengkel Kerja Sekolah Menengah Kejuruan atau SIMBA SMK Negeri 3 Yogyakarta. Produk yang dibuat dinyatakan telah memenuhi kriteria jelas, konsisten, akurat, dan andal. Rerata skor penilaian secara keseluruhan mencapai nilai 3,77 (baik).
THE MANAGEMENT INFORMATION SYSTEM DEVELOPMENT OF THE VOCATIONAL HIGH SCHOOL WORKSHOP
Abstract
The aim of the study is to develop information system which can support the users in handling the management information system of the Vocational High School Workshop.The study is categorized as the Educational Research Development (R&D). The research procedure used in conducting this study consists of some stepsi.e.: need analyzes, product design, product design development, product trial/product implementation, and product evaluation. In the development phase of product design, software tested for feasibility by means of validation tests alpha and beta testing. Further product assessment to determine the performance of the system according to user consists of some stepsi.e.: the head of the workshop, technicians, teachers, and students of Workshop at SMK 3 Yogyakarta. Data were analyzed with descriptive statistics. The result of this study was the software named Sistem Informasi Manajemen Bengkel Kerja Sekolah Menengah Kejuruan (The Management Information System of the Vocational High School Workshop) or SIMBA SMK 3 Yogyakarta. Results of the assessment states that the product has met the criteria made clear, consistent, accurate, and reliable. It was indicated by the whole score rate reaching at 3.77(good)
Pengelolaan unit produksi SMK Negeri rumpun bangunan di Daerah Istimewa Yogyakarta (studi kasus SMKN 2 Pengasih Kulonprogo)
Penelitian bertujuan untuk mengungkapkan: perencanaan, pengorganisasia, pelaksanaan, dan pengawasan unit produksi Jurusan Teknik Konstruksi Kayu di SMKN 2 Pengasih, Kulonprogo. Penelitian ini merupakan penelitian kualitatif dengan pendekatan studi kasus. Subjek penelitian ini adalah pengelola unit produksi, yang meliputi: Ketua UPJ, Ketua UPJ sekolah, dan Kepala Bengkel. Teknik pengumpulan data adalah wawancara, observasi dan dokumen. Analisis data melalui pemilahan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian: perencanaan belum dilakukan dengan baik; kendala tidak ada rapat rutin dan lemahnya dokumentasi; tidak semua pengelola terlibat; pengorganisasian belum cukup baik; kendala dalam personalia, sarana dan peralatan yang kurang serta koordinasi; langkah-langkah pelaksanaan lebih menyerupai proses produksi; unit produksi belum berfungsi dengan baik sebagai sarana belajar; pelaksanaan terkendala bengkel yang sekaligus menjadi tempat praktik; langkah dan prinsip pengawasan diterapkan dalam pelaporan keuangan; pihak yang melakukan pengawasan yaitu ketua UPJ Sekolah, ketua UPJ jurusan, dan kepala bengkel; pengawasan terkendala pada tidak adanya SOP.
THE MANAGEMENT OF PRODUCTION UNIT OF VOCATIONAL HIGH SCHOOL IN THE FIELD OF BUILDING PROGRAM IN SPECIAL REGION OF YOGYAKARTA (A CASE STUDY OF SMKN 2 PENGASIH KULONPROGO)
Abstract
This research is aimed to reveal: the planning, the organizing, the implementation, and the controlling of the production unit of Wood Construction Engineering Department of SMKN 2 Pengasih, Kulonprogo District. The research was qualitative with the case study approach. The subjects of the research were the managers of production unit, including; the managers of UPJ, the head of the school\u27s UPJ, and the head of the workshop of wood construction. The technique used in the data collection was interviews, observations and documents. The data analysis was conducted by the stages of the data selection, data reduction, data presentation, and conclusions drawing. The results of the research; the planning has not been implemented optimally; the obstacles in the planning, i.e. the absence of regular meetings, specifically those discussing and the lack of documentations; not all the managers are involved; the organizing involves the distribution of the tasks, the delegation of tasks and authorities, as well as coordination; the obstacles in the personnel, inadequate facilities and infrastructure as well as the coordination; the implementation measures indicate the implementation functions applied are more like the implementation of the production process; the production unit has not functioned properly as a educational tool; the implementation is constrained by the workshop which also becomes a practicum place; the steps and the principles of supervision are only applied in terms of financial statements; the parties supervising the UPJ are the managers of the school UPJ, the managers of the department UPJ, and the head of the workshop; the supervision is constrained to the absence of SOP
Pengaruh metode problem-based learning dan direct teaching terhadap hasil belajar alat ukur
Penelitian ini bertujuan mengetahui: (1) perbedaan hasil belajar siswa yang diajar dengan metode PBL dan direct teaching, motivasi belajar tinggi dan rendah, kreativitas tinggi dan rendah; (2) pengaruh interaksi antara metode pembelajaran dengan motivasi belajar dan kreativitas terhadap hasil belajar; (3) perbedaan hasil belajar siswa yang diajar dengan metode PBL dan direct teaching ditinjau dari motivasi belajar dan kreativitas. Penelitian ini merupakan penelitian eksperimen semu dengan desain faktorial. Analisis data yang digunakan adalah uji Anava dan uji-t. Hasil penelitian menunjukkan: (1) ada perbedaan hasil belajar antara siswa yang diajar dengan metode PBL dan direct teaching; (2) tidak ada perbedaan hasil belajar antara siswa yang memiliki motivasi belajar tinggi dan rendah; (3) ada perbedaan hasil belajar antara siswa yang memiliki kreativitas tinggi dan rendah; (4) ada pengaruh interaksi antara metode pembelajaran dengan motivasi belajar terhadap hasil belajar; (5) ada pengaruh interaksi antara metode pembelajaran dengan kreativitas terhadap hasil belajar; (6) ada perbedaan hasil belajar antara siswa yang diajar dengan metode PBL dan direct teaching ditinjau dari motivasi belajar; (7) ada perbedaan hasil belajar antara siswa yang diajar dengan metode PBL dan direct teaching ditinjau dari kreativitas.
THE EFFECT OF PROBLEM-BASED LEARNING AND DIRECT TEACHING METHOD ON LEARNING OUTCOMES OF MEASURING TOOLS
Abstract
This study aims to investigate: (1) the difference of learning outcomes between students taught using PBL and direct teaching method, high and low motivation, high and low creativity; (2) the effect of interaction between learning method, motivation and creativity on learning outcomes; (3) the difference of learning outcomes between students taught using PBL and direct teaching method in terms of motivation and creativity. This is quasy-experimental research with a factorial design. Data were analysed statiscally using Anava and t-test. The result shows that: (1) there was difference of learning outcomes between students taught using PBL and direct teaching method; (2) there was no difference of learning outcomes between students who have high and low motivation; (3) there was difference of learning outcomes between students who have high and low creativity; (4) there was interaction effect between learning method and motivation on learning outcomes; (5) there was interaction effect between learning method and creativity on learning outcomes; (6) there was difference of learning outcomes between students taught using PBL and direct teaching method in term of motivation; (7) there was difference of learning outcomes between students taught using PBL and direct teaching method in term of creativity
Efektivitas metode pembelajaran quiz team pada matakuliah logika komputer ditinjau dari motivasi belajar mahasiswa
Penelitian bertujuan untuk mengetahui: 1) perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional, (2) perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional ditinjau dari motivasi belajar, (3) interaksi antara metode pembelajaran dan motivasi belajar dalam pengaruhnya terhadap hasil belajar. Jenis penelitian adalah eksperimen semu (quasi-experimental research). Desain penelitian yang digunakan Nonequivalent Comparison-group Desig. Sampel dalam penelitian ini berjumlah 2 kelas yang dipilih dari 6 kelas secara acak untuk dijadikan kelas kontrol dan kelas eksperimen. Pengumpulan data menggunakan angket motivasi dan tes hasil belajar. Teknik analisis data yang digunakan dalam penelitian ini menggunakan analisis Anava Dua Jalur. Hasil penelitian menunjukkan: (1) terdapat perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer dengan kelas yang menggunakan metode pembelajaran quiz team antara kelas yang menggunakan metode konvensional (F ratio (14,788) \u3e F tabel (3,99)), (2) terdapat perbedaan hasil belajar mahasiswa terhadap matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional ditinjau dari motivasi belajar (kelompok motivasi tinggi harga p value = (0,042 \u3c 0,05) kelompok motivasi rendah harga p value = 0,032 \u3c 0,05)) , dan (3) tidak terdapat interaksi antara metode pembelajaran dan motivasi belajar dalam pengaruhnya terhadap hasil belajar (F ratio (0,450) \u3c F tabel (3,99)).
EFFECTIVENESS QUIZ TEAM LEARNING METHODE AGAINTS COMPUTER LOGIC COURSE JUDGING FROM THE STUDENT LEARNING MOTIVATION
Abstract
The study aimed to find out: (1) differences in student learning outcomes at the course Logic Computer between the classroom teaching methods and classroom quiz team using conventional methods, (2) differences in student learning outcomes at the course between the Computer Logic class that uses learning methods quiz team as well as the class that uses the conventional method in terms of motivation to learn, (3) the interaction between learning method and motivation in their influence on learning outcomes. This study was a quasi-experimental study (quasi-experimental research). Experimental design used in this study using Nonequivalent Comparison-group Design. The sample in this study amounted to 2 randomly selected classes from 6 classes to serve as the control and the experimental class. Data analysis technique used in this study using Anava two ways analysis The results indicate that: (1) there is a difference in student learning outcomes at the course Logic Computers in classroom teaching methods and classroom quiz team using the conventional method (F ratio (14,788) \u3e F tabel (3,99)) , (2) there are differences in student learning outcomes in the course of Computer Logic class that uses learning methods quiz team and a class that uses the conventional method in terms of motivation to learn (high motivation team p value = (0,042 \u3c 0,05) low motivation team p value = 0,032 \u3c 0,05)), and (3) there is no interaction between method of learning and motivation to learn in their influence on learning outcomes (F ratio (0,450) \u3c F tabel (3,99)