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    Spin The Knight [Game]

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    Spin the Knight is a 3D Adventure Platformer that draws inspiration from classic games like Crash Bandicoot and Spyro the Dragon. Players will take on the role of Spin, a character embarking on an adventure filled with fast-paced action, cartoonish charm, and lighthearted storytelling. Spin\u27s spinning attacks are his weapon of choice as he battles enemies to achieve his dream of becoming a Knight. But he won\u27t be alone-an unexpected ally will join him on his journey

    Forced Creation

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    Synopsis In the year 2067, Adam, an undercover detective, is investigating the recent AI uprising. On his way to the airport, Adam gets abducted and wakes up in a strange, confined white room. Marcus, the head of the AI uprising, introduces himself and explains that Adam is slowing down his progress to complete his final AI tool, Prometheus, which will change humanity\u27s livelihood. Adam pleads to stop this, but Marcus refuses. Time passed, and Adam found a way to escape and race to stop Marcus. Adam must find Marcus before it\u27s too late

    Last Week (Proof of Concept)

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    Proof of Concept for \u27Last Week\u2

    Adryan Scicluna

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    This work was developed specifically for the forthcoming VDP220 course in the School of VFX, as a marketing source. This output of work and others like it serves as evidence of the level of digital sculpting capability our students can achieve when technical skills are integrated with conceptual thinking, to creatively engaging process to embark on an iterative journey. Character development of this nature demonstrates how personal vision, world building, and narrative intent can meaningfully inform technical outcomes. It prompts consideration of the types of worlds and characters our students are capable of creating when encouraged to move beyond functional execution toward expressive authorship.The process itself was inspired by several digital sculptors who use this fromidable software, Zbrush. It is one of a kind and offers a uniique opportunity for students to engage in the production of organic forms, an experience which no other other software can compare with professionally

    CST110.1 Analysing Everyday Interfaces Example 2

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    A Case Study on usability analysis of the Apple iOS fitness app

    CIM250.1 Experience Plan Example 1

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    An experience plan proposal for the International Study Tour to Berlin in 25T1

    GAD170.2 Game Scripting: Game Loops and Collections Example 2

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    GAD170 Project 2 Exempla

    GAD170.2 Game Scripting: Game Loops and Collections Example 3

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    A high quality example of GAD170 project 2

    CST110.2 Design Challenge: Reimagining an Everyday Task - Example 1

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    Presentation on the creative process of ideating a new app called Buildly

    GAD176.1 Game Scripting 2: Reusable Game Framework Example 1

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    GAD176 Project 1 HD Exampl

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