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    GPG213.2 Games Studio 3: Game AI

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    In the outskirts of the galaxy, an outdated rogue AI has to escape its corrupt creators by destroying and assimilating their modern technology to find revenge and stop them from doing it again. SEKMETICA is a roguelike Shoot-em-up where you pilot a spaceship through the depths of the galaxy to live your power fantasy in a Space Invaders / Galaga setting

    AUD176.3 Foundations of Recording and Mixing: Final Audio Production Example 2

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    An original piece from the band Double Berth

    FLM170.1 Storytelling for the Screen: Inheritance [Film] Example 2

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    FLM170 Project 1 Distinctio

    Echo Hotel [EP]

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    4 track EP by Echo Hotel

    Of Silk and Sawdust [Film]

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    Logline: A child-like robot goes on a journey to find a momento for his dying human father. Synopsis: The story follows sonny, a child-like robot, as he is sent to an abandoned earth to find his dying owner\u27s long lost son. On his journey he ends up in a restaurant where he finds the remnants of a birthday party. After experiencing a flashback that features a younger version of the older man and his son, he takes a memento and returning to the ship. He inform his owner about what happened and sits with him in his final moments

    Metalstorm [Game]

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    Metalstorm is a VR first-person action game set aboard a mag-lev train in the year 2140. The player must fight their way through the train using a high-tech magnetic manipulation suit which gives them various means to travers the environment and defeat enemies. The project is on Itch.io

    Team Jukebox : Gimmick and Bolt [Animation]

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    The story pf Bolt & Gimmick takes place in a space station built to house criminals and convicts alike. The environment was built with scans of actual space photographs taken from NASA\u27s blue marble camera. The full environment was constructed in Unreal (Engine) and branched off of this center room. These long hallways and clear areas were inspired by games like Boarderlands and half-lufe that would commonly have very linear pathways and points of interest the viewer could follow. Cel shaded lighting would also be constructed un Unreal Engne to make the characters and backgrounds pop out. Giving the comic effect that you\u27d see in games by Telltale [independent developer and publisher of both original and licensed IP games]. (Extract from Gimmick & Bolt Artbook)

    Beyond Belief : Pilot episode \u27Christmas in July\u27 [Animation]

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    Beyond Belief is an animated kid\u27s comedy series about cryptids adjusting to a world where they are no longer believed. It follows Poppy, a little Gnome Girl who\u27s never taken seriously, her adopted father -- Yazza, a Yowie on the doll, and Dusty, an immigrant Moth Man with social issues, all of whom live in a rundown caravan park in rural NSW, Australia. The first season will consist of 10, 10- minute episodes following this quirky cast on their daily adventures

    2BulletHellGame : Candy Conquest [Game]

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    Our Project is a rogue lite candy game. This game is centred around the theme of everything being made of candy, and our main character being a ginergerbread man and other characters being made out of other candy. This game is centred around failing and trying again to be able to succeed. We wanted to go for more of a light hearted approach with the character and the environment, so the game is more appealing. So far we have, through using enemyAI; created our own art assets built a working powerup and a working weapon

    AUM314.1 Music for Non-Linear Narrative Example 2

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    HD / Exceeds Specification exemplar for AUM314.1 - Music for Non-Linear Narrativ

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