CREO SAE University College
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Creo HP Gallery Image no. 08
https://creo.sae.edu.au/homepage-slideshow/1007/thumbnail.jp
Creo HP Gallery Image no. 05
https://creo.sae.edu.au/homepage-slideshow/1004/thumbnail.jp
Composing an identity between worlds : Music’s role in exploring the self
This exegesis explores identity and cultural issues in contemporary Australia through music composition. It is based on experiences of a second-generation female migrant. This research includes a creative component that fuses Assyrian musical elements with Western genres such as jazz, neo-soul and nu-jazz. This written exegesis employs an autoethnographic and creative practice-based approach to examine the multifaceted intersections of music, ethnicity, and gender.
This exegesis navigates the landscape of hybridity, feminism, representation, and musicalisation, probing the transformative role of music and art in articulating the diasporic experience of women. A methodological fusion of autoethnography and creative practice guides the research, aligning the author\u27s reflexive creative process within the Australian-Assyrian diaspora context. This exegesis presents three distinct musical compositions that intertwine personal experience as a jazz vocalist and double bassist with an evolving exploration of Assyrian musical heritage.
The findings of this interdisciplinary journey accentuate the intricate relationship between music composition, identity exploration, and cultural discourse. The auto-ethnographic approach both resulted in the emergence of a unique artistic identity, but also served as a powerful tool to challenge societal norms and foster inclusivity. By bridging academia and the arts, this study reveals the potential of creative practice-based practices to enrich both spheres whilst emphasising the significance of diverse narratives.
This exegesis contributes to cultural studies by illuminating the multifaceted dimensions of identity through musical creation and reflecting on creative decisions. It highlights the potential for artistic endeavours to contest conventional standards of academia, and offer new perspectives on societal dynamics. The outcomes also underscore the value of autoethnographic research in challenging contemporary socio-cultural norms. Overall, this work lays a foundation for further exploration, enabling scholars to continue unravelling the intricate tapestry of identity and its intersections with creative practices
CIM211.3 Critical Making Example 1
A music video about AI in the context of posthuman philosophy
GDS213.1 Meaningful Game Example 1
On a submarine inside a deep cave, an engineer needs to repair and upgrade the breaking machinery, as the sub is attacked by vicious sea life, and tries to survive the onslaught
DDX173.2 User Centred Design: U1 Design Example 1
UI design: This presentation showcases how the website\u27s user interface (UI) design correlates with the insights gathered from the user experience (UX) report, and how it adheres to the established principles of UX design. The design process follows the Design Thinking Framework and conforms to the established principles of UX design
Raedan Games : Silly Blobbers
Silly Blobbers is a chaotic, casual fun game that you and your friends race around an arena in bumper cars, causing havoc by ramming into each other, into hazards and obstacles to try and Splatter one another to get the most jellies. Drive around the arena to collect the most jelly and avoid being splattered by your so called \u27friends\u27.
4 player Lobbies Character Selection 2 Playable maps Short game rounds Currently in Early Access; Made by 2 Developers in ten weeks
Immortal Productions : Knightfall Legacy Of The Time Warrior [Game]
In Knightfall: Legacy of the Time Warrior, a gripping 2D side-scrolling RPG that masterfully combines gothic themes, and compelling storytelling set off on an epic quest through time and mystery. I welcome you to enter a world where sacrifice, atonement, and heroism combine in a story-driven journey unlike any other as the only developer of this huge project
The Legend of the Dragonborn [Film]
Two Sisters. One Legend. Step into the world of Skyrim. Legend of the Dragonborn follows two sisters on a journey to the city of Whiterun in the legendary land of Skyrim. Shadowed by an unseen assassin, their quest for truth unfolds against a backdrop of adventure that may either bind them closer together or tear the fabric of their sisterly bond. LOGLINE:
In a world shadowed by the looming threat of an unseen assassin, two sisters embark on a poignant journey to the city of Whiterun, seeking not only refuge but also the profound revelations that await. As they unravel a tapestry of adventures, the threads of truth may weave a delicate pattern that has the power to either bind them closer together or tear the fabric of their sisterly bond. DIRECTORS STATEMENT Director\u27s Statement: In Legend of the Dragonborn, I sought to blend the enchanting world of Skyrim with a compelling narrative that delves into the complexities of sisterhood. The film aims to captivate audiences with its immersive storytelling, bridging the gap between gaming and cinematic experiences
HUG [Game]
Explore, Embrace, Unravel: A journey of discovery in ‘HUG\u27!
Embark on a point-and-click puzzle adventure in Hug, where you must reunite the youthful inhabitants of a shattered world with their companions to unveil the mysteries of a forgotten civilization. As the last remnants of both a bygone society and a wounded planet, these endearing kids hold the key to unraveling the poignant tale of their lost world