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    FLM170.1 Storytelling for the Screen Pitch Deck Example 2

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    LOGLINE Young idealist Nuraini Anatoly is on a mission to change the world. Despite her passion for social justice she feels alone and misunderstood. When she meets the troubled inmate Gabriel Jarrah, a meaningful connection quickly develops between them. But when the security of this relationship is tested, Nuraini is confronted with important questions of right and wrong and what it is that really matters

    Breaking Point [Film]

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    Julian, a distant man in his 30s, seems to be at the end of his ability to care about anything left in his life including his goldfish, wonders through his day struggling to find any meaning. He clings to a voicemail from a woman who needs him to pick up a present for her daughter, as we quickly understand his relentless nothingness drives him to the breaking point of no return. Across town, John, an Asian man in his 30s, is struggling to care for his father who has dementia, while meeting all the requirements of his busy full-time job as a lawyer. Throughout the day, they nearly miss each other as John’s father’s relentless calls, his flighty caregiver and demands of his job push him to the limits. As their struggle leads them to a cliff edge at the same time, what will we learn about their real struggle that drove them there and what will we learn about ourselves along the way

    Mind The Gap [Film]

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    A father and son accidentally reunite on a train. They interact in such a way as the observer is not immediately sure of their relationship. This is revealed slowly as deep seeded resentments are voiced and emotions escalate

    Aurora [Animation]

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    A short animation created by Hirva Dhamecha, Neville Nathanael, Ravi Patel, Deakin Clarke

    CIE152.3 Project Design and the Entrepreneur Business Concepts Example 2

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    CIE152 Project

    Screen Ruptures: Disrupted content for the prosumer generation

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    Television content has faced various forms of interruption to the viewing experience since the very beginning with the location of the television set and interruptive nature of advertising breaks. Irani et al. (2010) note that television has always been “a fixed temporal structure” and that the physical location of the television set has always had a place in the home where the opportunities for distraction and disengagement form a part of the viewing experience (p. 621). Similarly, the presence of advertising intermittently interrupting episodes of television programs quickly became a norm, which further characterises television viewing as a disrupted practice. Recently, however, the creation of social media platforms like TikTok and the possibilities of streaming have altered the way younger audiences engage with television narratives and is indicative of a changed economy of attention. Irani et al. argue that “technologies such as set-top boxes, digital video recorders, and on demand services have allowed for considerably more flexibility in these temporal structures” (p. 621). This has not meant that the new generation of television audiences lack attention, but instead that their attention has become divided across platforms. This exegesis investigates the best method for content creators to create concurrent content for the youth of today by incorporating their mobile devices into the overall structure of a television series and encouraging the disruptive nature of their viewing practices. This strategy gives content creators freedom to encourage the distracted viewer and reward them with additional narrative content. This practice-led research has two components: 1) This exegesis 2) The creative deliverables The creative component of this exegesis investigates how content creators can change and experiment with the style of television series through short videos designed to engage viewers concurrently to more traditional television viewing practices. Inspired by other television series who have abruptly changed their style momentarily during the series, these short videos are designed to deepen the engagement of a distracted viewer by creating moments of ‘rupture’ where the audience is prompted to engage with the show in an alternative way. The production experiments with different process methods to best distribute these ruptures: specifically, augmented reality, TikTok and split screen editing. This process is detailed to help future content creators create content that is a better fit for the younger audiences of today. Textual analysis has been conducted on the existing case studies that contain stylistic changes as well as on the short video ruptures themselves to make judgements about the effectiveness of the research. Furthermore, each video is informed in pre-production by research on the current state of television and has been evaluated after production through reflective vlogs

    GAD170.1 Game Data and Flow Example 3

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    An example of GAD170 Project 1 Deliverables

    ANI231 Animation Studio 3 Growing Pains [Film]

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    life still grows under hard circumstances Seasonal time-lapse showing civilization being built while trying to survive the environment\u27s harsh conditions Fit for a general audience, universal themes of growth, community, nature & Australian nature influenc

    GAD170.1 Game Data and Flow Example 1

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    An example of GAD170 Project 1 Deliverable

    DDX170.2 Principles of Design: Logo Design Example 1

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    DDX170 Project 2: Logo Design

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