CREO SAE University College
Not a member yet
1281 research outputs found
Sort by
DIM111.2 Scholarly Persectives on Design: Analysis of a Creative Work Example 1
DIm111 Project 2 example of visual analysis essay showing high quality work
Creo HP Gallery Image no. 07
https://creo.sae.edu.au/homepage-slideshow/1006/thumbnail.jp
Creo HP Gallery Image no. 11
https://creo.sae.edu.au/homepage-slideshow/1010/thumbnail.jp
The Impact of Draconic Signs Upon the Game Design Process
This creative practice research project explores the use of draconic signs and symbols, and their impact upon the game design process through a game developed in VR and an accompanying exegesis. The research draws on semiotic theory, exploring how meaning is created and conveyed through the use of symbols in games. It examines how the addition of draconic symbols to locomotion, character abilities and dialogue choices may facilitate player agency. Further, it examines the impact integrating these symbols into the player\u27s avatarisation may have on the construction of player identity.
Via a creative practical component, the research demonstrates the practical application of the theoretical concepts, using VR technology to create a game that encourages the player to embody personality characteristics commonly associated with dragons. The project highlights the importance of understanding the symbolic language of video games in shaping player experience and identity
AIM110.1 23T3 Project Documentation Exemplar B Example 1
AIM110.1 23T3 Project Documentation Exemplar
Small Town Mentality
I know it\u27s been a while since we last spoke, I\u27m starting to feel This Mmall Town Mentality
Drone [Film]
Synopsis:
Mourning the death of his only surviving family member, his grandmother, office drone Martin Carter seeks a new purpose within his monotonous soulwrenching Social Administrative job. However, after his last line of support is unfairly sacked, Martin refocuses on bloody revenge