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GAD213 Designing Game Systems
Exemplar of GAD213.1: game design activities and design documentation for a combat system
Distance [Game]
Distance is a cozy, story telling game about a long distance relationship and the struggles of keeping up good communication.
You have just moved into your new apartment, miles away from your loving partner. You have a new job, new apartment, and a brand new life to keep up with. But will you be able to keep up with your relationship?
Please note: This is a 5 minute demo of a non-existent larger game, made as a University project within 12 weeks
HRDNUP
HRDNUP is a concept album inspired by the early 2000\u27s pop-punk and emo music, written by Cities. The album follows the journey of an unguided teenager who struggles with the relationships in his life, from a broken home, to broken friendships, and constant bullying. The story resolves with the downfall and death of the main character.
Forever Homes
Forever Homes is a 3D isometric narrative-based game that explores how non-violent video games can use environmental storytelling to show the acceptance of a character’s own death. The narrative has the players help out their new boss, the grim reaper ( Grim ), by helping ghost clients move into their new apartment in the afterlife by repairing and customising their preloved objects. After fixing these items in various mini games, the clients\u27 most beloved memories come back to them allowing them to be able to pass on
Parasocial : A Short Film by Dharsh Vithal
In Parasocial, we were delving into the enigmatic world of hidden truths and the duality of human nature. Beneath the serene facade of Sams room lies a web of secrets, and as we follow Sams journey, we explore the themes of curiosity, the blurring of reality and illusion, and the consequences of uncovering the unknown. (Creators)
Fence Jumper in Collaboration with South Bound [Album, Trying Too Hard]
Fence Jumper is a 5 piece Melbourne band fusing both Hyperpop and early 2000s Indie rock, they plan to release their debut album in early 2024. The band consists of members from both Downthedrain and Aquarium Park , rock and electronic groups respectively. Giving them the breadth of sounds and styles needed for combining these genres, the band\u27s main tagline is Making music we wish there was more of.
Our target audience is people who are struggling and coping with being a young adult, be it through relationships, university, 9-5 work, being creative, and everything in between. We believe that writing about our own struggles makes it more relatable than if we were to write about something we don\u27t all deal with. With how the world is at the moment, we need a chance to step back from it all and smile. (Extract from EPK)
Promising Hope [By Kintsugames] Does It get any better?
A young girl wonders to herself while playing with the toys in her bedroom. Meet Hope, a curious young girl growing up in late 90s Australia. Her parents were young and in love, probably, at some stage. They have just forgotten how to love properly. As Hope grows up, she realises why her Grandad never visits, and her friends don\u27t enjoy sleeping over. It\u27s a hard reality to come to terms to - so it\u27s a good thing she\u27s got her trusty GameGirl! The darn thing is just constantly out of batteries.
Promising Hope is a somber game treated by a team of students at SAE in Brisbane as part of their final project. The game features strong language, themes of DV, addiction and abuse. We believe now more than ever, we need to talk about the different ways domestic violence can manifest, for those involved and those who witness it. We dedicate this game to all of the women who have been lost to male violence in 2023 and 2024 during the development of this project
Overload [VFX Film]
Overload is a 2-minute Public Service Announcement (PSA) short film driven by visual effects (VFX) and computer-generated images (CGI), exploring the consequence of compassion fatigue from information overload, which results in feeling helpless and apathetic towards global issues, especially the ongoing international conflicts. We aim to provide an immersive experience through realistic visuals and music audio, inviting audiences to live in a future world scenario where our inaction towards international conflicts leads to a world-ending, denoting all nuclear weapons. Our project seeks to investigate the driving problem of how to convey our message to Generation Z that elicits genuine empathy for a cause
DDX219.2 Social Media Comparison and Marketing Strategy Example 3
Social Media Comparison and Marketing Strategy
Approaching Unit Design: A Scholarly Approach to Learning Design
Aimed at UCs and staff developing new units, this presentation offers a case study on how a scholarly approach was used to inform unit design for DDX219 Social Media Marketing & Content Creation - a new interdisciplinary unit for SAE