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Toward mutual understanding: Constructing the designer-developer collaboration in designing gesture interaction
In design-driven research and development projects, one of the biggest challenges is to make the different roles speak the same language. In this paper, along with a real project concerning the UX enhancement of smartphone touch-based gestures, we found designers and developers possessed their familiar skills and tools, but lacked understanding of each other\u27s work, especially when designers encountered developers\u27 work. Therefore, we propose the 5Fs model, elucidating how touch-based gesture interaction is constructed through different roles\u27 involvement. The 5Fs layer was identified, relating work content to UX, including Hardware Feature, Coding Frame, Function Matching, Visual Feedforward, and Modal Feedback. The evaluation interviews showed the model could foster mutual understanding, by helping to build framework perceptions and clarify responsibilities and workflows, also indicating the potential to develop a practical translation approach to support collaboration
Faculty Wellbeing in Corporate Academia: A Critical Examination and Reimaging of the Curriculum Vitae
Faculty wellbeing is declining among US higher education faculty, and burnout is becoming increasingly common. This study examines the role of design artifacts, namely the curriculum vitae (CV), within this dynamic. The CV has succumbed to interconnected social forces, including neoliberalism and inclusive democratization, fundamentally altering its design and the connected faculty experience. To better understand if design action might improve faculty wellbeing, this study employs a transformative research design to examine how the CV might be reimagined to promote positive transformation and improved wellbeing. This mixed-method qualitative study utilizes a novel bend of interviews, participatory co-design activities, and a constructive design process to explore divergent ways the CV might evolve to benefit faculty. In the end, evaluating the designs through transformative criteria yields new insights about the nature of modern academic work and spheres of action that can lead to faculty wellbeing
Key-Drivers to Design Urban Mobility Services for Silver Age and Age-Friendly Cities.
The vision regarding ageing is often influenced by negative stereotypes, which lead to considering the over-55 user only in need of targeted assistance and care. Observing the current situation, this view should be no longer exhaustive: they are active users, capable of exercising agency, with needs and desires beyond care and assistance, and bearers of experience and knowledge. It is therefore clear that design strategies to develop services for this user group must necessarily broaden their horizons and begin to consider areas that have been scarcely explored. The contribution focuses on the topic of urban mobility and proposes a preliminary analysis process, based on the scientific literature and on the analysis of case studies to highlight good design practices, and carried out within a joint research platform, whose structure, functions, and role is also highlighted. Lastly, it proposes a mapping of design directions to be applied to implement age-friendly solutions
Designer-maker: Merging cognition and construction in practice-led design research
In the decades since the establishment of design research, efforts to identify the nature of design knowledge have repeatedly returned to the question of design’s relationship to science. The resulting debate is often framed by the opposing tenets of positivism and constructivism, and this gap continues to characterize research across the discipline. This paper challenges the paradigmatic divide between cognition and construction through an examination of practice-led design research and, more specifically, a redefinition of the designer-maker. It presents perceptual space as an active, multimodal medium where cognition and construction emerge simultaneously, as evidenced by the work of the designer-maker. This in turn supports a necessary evolution in design thinking: through the lens of making, design thinking is design doing, demonstrating the interconnectedness of practice-led design research, craft knowledge, and material-driven design, as well as their significance for the broader discipline
‘Does Phosphorus Want to Sound Like That?’: Experiencing More-Than-Human Futures
The paper explores the learning possible from including the public in explora-tions of more-than-human future visions. We presented an installation at a de-sign festival of a speculative scenario that emerged from ethnographic research with urban permaculture farmers, using sounds to represent concentrations of nutrients in soil. We studied how visitors wearing a sensor ring experienced the playing of these sounds upon insertion of a finger in the installation’s soil. Re-sponses underscore the importance of cultivating the skill of noticing through deep listening, alongside the profound connection thus established between humans and the more-than-human world. In a further contribution to more-than-human design, the paper examines implications for practices of noticing and pre-sents four principles for problematising and reimagining how data pertaining to the more-than-human world may be sensed and represented
Rendering Soil Care Across Hotel, Retailer, And Farm With A Mutuality Service Blueprint
Food retailers and hoteliers aiming at eco-social transitions struggle to show tangible impact on the ground. Since sustainable food systems necessitate internal reconfigurations of service structure, exploring value creation concerning the local environment and community is essential. Design management tools are challenged to deliver mutualist conditions that respond to the needs of soils and humans. We explore what an eco-social Mutuality Service Blueprint entails based on an empirical pilot case. Here, 13 hoteliers and 17 retail customers in Hong Kong became soil care service providers over 43 weeks by diverting 4800 liters of food waste for composting and growing 1500 kg of organic crops that provided food assistance to families in need. Our redesigned blueprint helps clarify the pragmatics of care practices and prompts the redefinition of success parameters and fail points. It calls for forging cross-sectoral partnerships, practical experimentation, and organizational diversity while subordinating service performances to eco-social conditions
Reimagining Care: Designing a Social Robot Companion for Alzheimer\u27s Caregiving
The global rise in Alzheimer\u27s and dementia cases is a growing concern due to an aging population and age-related health issues. By 2025, there will be 7.2 million individuals aged 65 and older living with these conditions, an 11% increase. By 2040, the US will require a 235% increase in caregivers to meet the demand. While technology can\u27t replace human care, it can ease the caregiving responsibilities. To address this, an interdisciplinary team collaborated with caregivers and those living with Alzheimer\u27s to create an affordable social robot. This paper discusses the ethical considerations, functionalities, and accessibility of the robot. The result is FRED (Friendly Robot to Ease Dementia), an AI-powered socially assistive robot with a dedicated caregiving app. FRED aims to alleviate the impending caregiving crisis, offering support to caregivers and improving the care quality for those with Alzheimer\u27s and dementia