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Research and practice of digital narrative design method of cultural relics based on AIGC
Digital narrative has great potential in the field of cultural relics. This visual paper proposes an AI-based digital narrative design method for cultural relics and visualizes their contexts. Based on the study, this method constructed the narrative by taking cultural relics as the main body and referencing historical materials such as literature, ancient paintings, film, and television works. Midjourney was used to generate contextual images, and digital narrative scenes were constructed using mental canvas. Added sketch notes in post-synthesis to complete the work. Finally, in the design practice of The Silk Road around Chang\u27an , feedback was collected through the Likert scale to verify the effectiveness of visual narratives and sketch notes in understanding cultural relics. Overall, this study redefines the cooperative relationship between designers and AI in the digital age and provides new perspectives and methods for digital humanities in the future
A Designer’s Lexicon: An Ethnographic Exploration of Language in Design Practice
Although a visual language often takes precedence as the main communicator in design, text can act as a fundamental medium of developing ideas. Writing not only has similar capabilities as sketching in order to externalize concepts, but also when developing cognitive thinking and communicate with others. Using instructional, social and reflective lenses, this ethnographic study catalogues and analyzes examples of written language present across several design studios at The Ohio State University. Artifacts presented include writing prompted by design instructors, written interactions between peers and student self-awareness delivered through reflective writing. Acting as a purveyor of language, writing serves a method for understanding how students develop a sense of professional practice, communicate with others in the field and build a sense of self as emerging designers
A Design-Stage-Oriented Framework to Introduce Artificial Intelligence and Machine Learning in Design Education
Artificial Intelligence (AI) and Machine Learning (ML) are technologies that impact the skills and practices of the next generation of designers, presenting the chance to reimagine 21st-century design education. Having a structured knowledge that stands as a multidisciplinary reference for design education is still a challenging aspect of this re-imagination. The paper presents a design-stage-oriented framework for introducing AI and ML into design education. The framework structures taxonomies of AI tools, data types performed by these systems, AI capabilities and the stages of a design process. It leads to an interactive user workflow, serving as a foundational component that enables teachers and students to explore the broad possibilities of co-design with AI tools. The paper discusses the potential impact and implications of the framework on design education and the initial validation in a workshop involving multidisciplinary teachers and students
Sharing instead of being infringed: How to build a responsible community for online artwork sharing?
The development of internet and artificial intelligence technology promotes the dissemination of artworks but also increases the possibility of infringement. Designers who selflessly share their work risk having it stolen, plagiarized, sold, used directly as NFT, or used for AI training. In this paper, we conducted an exploratory study to investigate desingers\u27 needs and solutions when faced with online artwork-sharing infringement. We held two workshops to discuss design plagiarism and illegal AI-art data training. Ultimately, the team arrived at seven solutions for addressing potential infringement issues that arise when sharing artwork online. Synthesizing the participants\u27 evaluations and related research, we propose an ideal path for safeguarding copyright. We hope this path will help designers and platforms protect intellectual property rights and foster a positive network-sharing environment
Intimate Data as Design Material: Designing Tracking Practices for Menstruating Athletes
There is a significant knowledge gap concerning the female body in sports partly due to research in sports physiology narrowly focusing on male athletes. It means hormonal changes around the menstrual cycle have been disregarded from critical considerations and recommendations about training and planning. Similarly, digital tracking technologies, which play an increasingly important role in sports, often overlook the menstrual cycle or invite athletes to reduce a situated and embodied experience into a discrete data point. In this paper, we use intimate data as material to design tracking practices for menstruating athletes. Specifically, we use the principles of Data Feminism of examining and challenging power to (1) underline current issues and practices of menstruating athletes through a large-scale survey, and (2) propose an alternative tracking solution through a participatory co-creation session with athletes and their intimate data. We reflect on the process of designing with and for intimate data
Design sketching and visualization, futures & research
Design sketching in analogue, tablet, and immersive technologies, combined with artificial intelligence, is rapidly evolving and is primed for reinterpretation and further contextualisation. Discussions about analogue and digital sketching, live and online education, traditional and emerging visual contexts, generative and explanatory visual knowledge, emerging technology and methods, and the visual power and speed of sketching with artificial intelligence have seeded the ground to reassess our relationships with the role of sketching, and visual knowledge. The “Design Sketching and Visualization, Futures & Research” track welcomes visual or written research papers from industry professionals and academics on three topics: 1- Analogue and tablet sketching The purpose and character of sketching in a design research context. New insights sketching, either analogue or digital (tablet sketching), objects or systems. Philosophical views on sketching. The pedagogy of sketching. 2- Sketching and visualisation in immersive realities How will XR influence design education? How should traditional skills and processes translate to new XR platforms and means of production? How will XR redefine our profession and practice? What new opportunities do virtual synchronous telepresence and asynchronous distributed work create? 3- Sketching and visualisation with artificial intelligence The role of designers as curators of processes in partnerships with AI. The emerging skill sets required in design for this decade. New forms for development, management, and manufacturing. New fields for design development and application through exploratory research
Reimagining public spaces through translating cultural & heritage narratives into public art-Lessons from Roxbury’s Black Panther commemoration community garden & art mural project
The topic of spatial justice offers a good platform to examine socio-economic imbalances that still exist in some Boston neighborhoods, such as Roxbury, which has a history of underdevelopment, redlining, food insecurity, and other socio-economic challenges. It also presents a chance for the execution and examination of community-led projects and initiatives that can show how locally owned projects can strengthen community ownership, underpin the preservation of cultural heritage and identity, and offer fresh examples of social participation in community development. The Black Panther Commemoration Installation at the Winthrop Gardens in Roxbury, which was conceptualized and created through the local community social participation, will be the subject of this case study\u27s critical analysis. The author, students at Northeastern University, local fabricators, community neighborhood association, local municipal funders and nonprofit organizations collaborated to create the Winthrop Garden installation, which celebrates the work of the Black Panthers of the Boston chapter
Conversations, Intra-views and Diffractions as Tools for Analysis: Design Research when Conducted by a Team
Design researchers develop methods that blend design expertise and theoretical knowledge. Hence, design research emphasizes the importance of explicating intuitive knowledge and hands-on experience. Collective research that relies on more than one designer’s endeavors has also been expanding. In this paper, we discuss how to make sense of data when collected by two design researchers in separate spaces, under different conditions. Our project centered on the materiality of repair and involved data collection in two contexts. One researcher facilitated repair workshops, engaging in repairs and consulting with participants, while the other conducted individual repair work. Through biweekly meetings and conversations, we scrutinized our personal experiences and insights to generate research findings. This paper introduces a duo-ethnographic research through practice approach harnessing both researchers\u27 experiences to conduct in-depth analyses. We advocate for the use of diffracting and intra-viewing as tools to systemically study conversations and validate the subjective experiences of practitioner-researchers
AI Art Perceptions with GenFrame – an Image Generating Picture Frame
Image-generation models are changing how we express ourselves in visual art. However, what people think of AI-generated art is still largely unexplored, especially compared to traditional art. In this paper, we present the design of an interactive research product, GenFrame – an image-generating picture frame that appears as a traditional painting but offers the viewer the agency to modify the depicted painting. In the current paper, we report on a study where we deployed the GenFrame in a traditional art museum and interviewed visitors about their views on AI art. When provoked by AI-generated art, people need more of the artist’s backstory and emotional journey to make the artwork commensurate with traditional art. However, generative AI-enabled interactive experiences open new ways of engaging with art when a turn of a dial can modify art styles or motifs on a painting. A demo can be seen here: https://youtu.be/1rhW4fazaBY
Becoming microbes: An approach to cultivating microbial sensibilities in biodesign
Microbes assume an indispensable role in design, given their inherent adaptability, functional diversity, and abundance. Yet, designing with microbes presents notable challenges for biodesigners, stemming from, for example, the distinct temporalities and scales of microbes. Conversely, cultivating microbial sensibilities—reflecting human comprehension and alignment with the distinctive characteristics of microbes—stands out as a unique potential of biodesign for fostering a deep connection between humans and other living entities. In response, we present the concept of “becoming microbes”, a philosophically grounded approach advocating for a non-anthropocentric stance in biodesign, aiming at immersing biodesigners in the realms of microbes with a fresh perspective for imagining the world through the lens of a microbe. By harnessing diverse microbial qualities, including motility and communication, we present various design avenues to explore the notion of becoming microbes. We reflect on the role of merging the biological with the immersive digital systems in this context