Gamification and Augmented Reality (Journal)
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    78 research outputs found

    The logical circle of gamification in medical teaching

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    Introduction: Medical education faces an unprecedented challenge: transcending traditional memorization methods to develop professionals with critical thinking skills. In this context of urgency and transformation, gamification has been given limited space and no pedagogical framework to support it. Even though, as demonstrated in this paper, this is not a mere trend. On the contrary, if well-founded and supported by an appropriate conceptual model, it can be transformed into a solid teaching strategy with a high impact on meaningful learning. Results: "The logical circle of gamification" postulates the true potential of the game-based teaching strategy. This lies in an iterative and systemic process designed to catalyze meaningful and lasting learning. This model, based on an exhaustive review of the literature, argues that the benefits of gamification do not operate in isolation but are integrated into a virtuous cycle that drives excellence. The Logic Circle is shown to facilitate a vital transition from memory to practice, forcing students to apply their knowledge in dynamic and realistic scenarios actively. Conclusions: Beyond the individual, the Logic Circle enhances teamwork and collaboration, replicating the complex dynamics of a hospital setting and preparing students for the reality of interdisciplinary practice. Each of these elements intertwines and reinforces each others, fueling students\u27 intrinsic motivation and ensuring active and sustained participation

    Statistics with emphasis on formative research as a desirable transversal requirement at IDEAD Universidad del Tolima

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    The purpose of this review article was to describe the characteristics and principles of the implementation of a virtual learning object to recognize the importance of statistics as a desirable transversal requirement in the students (and teachers) of the IDEAD of the University of Tolima in the scenario of formative research. To locate bibliographic documents, different databases and academic search engines, electronic books and journal portals were used, which were prioritized according to those documents that highlighted the theoretical foundations of formative research, virtual learning objects, the importance of statistics in the scenario of administrative and financial programs, virtual training in the distance education modality and research seedbed. At the beginning of writing the article, the documentary analysis and evaluation of the quality of the articles found were carried out. It was concluded that the review of the pedagogical, didactic and disciplinary references related to the construction of a virtual learning object, as well as the knowledge of the principles and characteristics for its implementation, allows the integration of virtual training in the university context of the distance education modality. Likewise, the generation of research seedbeds invites the strengthening of formative research with the purpose of recognizing the importance of statistics in the context of programs related to administration and finance in the exercise of learning by researching, and not learning by repeating.

    Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review

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    Introduction: To enhance the understanding of dementia, the most effective approach is to provide a direct experience of the challenges faced by individuals with the condition. Caregivers should be able to perceive and experience the difficulties associated with dementia symptoms. This can be practically achieved through technologies such as virtual and augmented reality.Objective: Map out the effectiveness of interventions based on virtual and augmented reality in training informal caregivers of people with dementia, as reported in the literature, and identify the outcomes of this training.Methods: Rapid Literature Review using the EBSCOhost platform in the following databases: CINAHL Complete, MEDLINE Complete, Nursing & Allied Health Collection: Comprehensive, Cochrane Central Register of Controlled Trials, Cochrane Database of Systematic Reviews, Cochrane Methodology Register, Library, Information Science & Technology Abstracts, MedicLatina and Cochrane Clinical. Accepting primary and secondary studies, published between January 1, 2019 and November 30, 2024. Cochrane guidelines were followed.Results:  This rapid review included seven studies. Conclusions: The studies analysed provided consistent evidence that virtual reality-based interventions promote positive impacts on the attitudes, skills and empathy of informal caregivers of people with dementia

    AI, Quantum Computing, and Beyond: Assessing Future Cybersecurity Threats and Risk Management Strategies

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    Introduction: The rapid evolution of disruptive technologies such as artificial intelligence (AI), quantum computing, and ubiquitous connectivity is significantly transforming the cybersecurity landscape. While these technologies offer transformative societal benefits, they also present novel and sophisticated security challenges.Objective: This study aims to explore the emerging cybersecurity threats driven by technological innovation and to assess how existing risk management frameworks can adapt to these evolving risks.Method: A systematic review of current literature, threat intelligence reports, and policy documents was conducted. The analysis focused on identifying future threat trends, evaluating technological forecasts, and uncovering gaps in existing cybersecurity strategies.Results: The findings reveal increasing vulnerabilities associated with AI-driven cyberattacks, the future impact of quantum computing on encryption, and the complexity of threat vectors in hyper-connected environments. Moreover, deficiencies in current frameworks and workforce preparedness were identified as critical barriers to effective risk mitigation.Conclusions: Proactive, interdisciplinary, and adaptive strategies are urgently needed to secure the digital future. The study highlights the importance of global collaboration, upskilling cybersecurity professionals, and deploying AI-enhanced defense mechanisms to address emerging threats

    Visual health and prolonged use of screens in working-age adults

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    Introduction: Display screens/visual display terminals are a constant presence in people\u27s daily lives, both in the workplace and at home. Prolonged use of these devices generates symptoms of discomfort, grouped under what is called Computer Vision Syndrome, which affects both work and academic productivity. In addition, they emit blue light, which still plays an enigmatic role in future visual health. For these reasons, it is important to address this issue in order to implement favorable ergonomic conditions that allow for better productivity and reduce the incidence of symptoms. Objectives: the primary objective of this study is analyzing ophthalmological conditions associated with prolonged screen use in working-age adults, and secondary objectives of describing the most common ophthalmological alterations caused by prolonged screen use, describing the mechanisms by which these alterations occur, analyzing the potential for a long-term negative effect, determining how computer vision syndrome impacts work and school productivity, and presenting prevention methods. Materials and Methods: A descriptive, retrospective, cross-sectional systematic review was conducted based on published studies from the period 2020-2023 on the effects of prolonged use of visual display terminals in working-age adults, and a comparative analysis was also performed among different studies.Results: The search resulted in the selection of 14 studies, where the comparison between them showed an average prevalence of CVS of 65.6% among the working-age adult population, an average exposure of 6.75 hours per day, and partial presence of ergonomic conditions. Conclusion: The prevalence of CVS in working-age adults is considerably high. The associated symptoms are mainly linked to alterations in ocular lubrication and the lack of ergonomic conditions. The blue light emitted by visual display terminals is not enough to cause permanent damage; however, further analysis is necessary due to the unknown potential cumulative toxic effect

    Design of Geothermal Groundwater Heating and Cooling Plant: A Trial Study in Eleme Fertilizer Company in Niger Delta Region

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    A geothermal groundwater heating and cooling plant consisting of a heat pump and heat exchanger has been designed. Geothermal heating and cooling systems play a crucial role in the decarbonization of the environment, helping to prevent global warming and promote energy savings due to the reduced energy required to power the plant, which in turn generates more geothermal energy for the heating and cooling needs of the fertilizer company. This study considered Eleme Fertilizer as a case study for the scaled-up and installation of the prototype designed of the geothermal groundwater heating and cooling plant. Both manual and software simulation designs were conducted based on material and energy balance principles. Error analysis and deviations were used to validate the design results. The results of the plant\u27s unit design showed that the power drive, overall efficiency, and coefficient of performance for heating and cooling were 354.1 kW, 402%, and 2.82 & 1.05, respectively. For the heat exchanger, design type 10-E-01, the values for heat duty, overall heat transfer coefficient, exchanger area, and tube pressure drop were 309.5 kW, 0.2104 kW/m²°C, 60.32 m², and 390 MPa, respectively. Error analysis conducted on the design work showed negligible values of RMSE (0.02, 0.025, 20 and 0.656) and deviation (0.014, 0.05, 0.05, 0.002) for coefficient of performance of heating and cooling, heat pump efficiency and the drive power of the plant respectively. The values obtained from the design of the units in the geothermal plant were reasonable and are thus recommended for academic and industrial application

    Xochimilco Virtual Museum: art and community in the face of environmental challenges

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    The aim of this work is to explore the potential of art as a strategy for the dissemination and conservation of the Xochimilco territorial demarcation, which is located to the south of Mexico City and which, since pre-Hispanic times, has been of utmost environmental and cultural importance for the development of the Valley of Mexico. The starting point is the self-managed and transdisciplinary initiative Museo Virtual Xochimilco (MUVIXO) whose main objective is to contribute to the conservation of the area. In this context, it is essential to outline some of the socio-environmental problems of the area, such as the urban pressure that has increased in recent years, threatening the mixed heritage of the municipality. Likewise, it delves into the different types of relationships that have historically been established between art and nature, emphasizing the artistic processes through which individuals and their communities generate an appropriation of the environment. Along the same lines, it considers some of the social functions of art, underlining its potential to encourage community participation in conservation.  The current context, academics, artists, institutions and the community in general are called upon to design comprehensive and transdisciplinary proposals that promote the conservation of socio-ecosystems such as Xochimilco, a territory that, before the arrival of the Spanish, established human activity in balance with nature using sustainable technologies that are now at risk of disappearing. The use of new technologies, such as virtual reality, broadens the possibilities of promoting and integrating community participation through art, promoting the creation of local narratives that contribute to the construction of a living memory of the communities that inhabit the territory

    Psychopedagogical actions to prevent technological addictions in primary school students

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    Technology addiction is a worldwide problem that brings with it negative biopsychosocial consequences. The appropriate use of information and communication technologies from primary education would enable students to develop digital competence, which implies being an autonomous, effective, responsible, critical and reflective person when selecting, processing and using information and its sources, as well as its technological tools. The objective was to elaborate psycho-pedagogical actions for the prevention of technological addictions in elementary school students. For the development of the research, the dialectical-materialistic method was used, as well as theoretical and empirical methods. Twenty-two updated bibliographies related to the topic were used. The proposed psycho-pedagogical actions constitute a theoretical contribution to the prevention of technological addictions in elementary school students, contributing to the improvement of the educational act by taking into account the potentialities and difficulties of learning, as well as the individual characteristics of the student

    3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication

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    Higher education faces challenges in enhancing students\u27 learning experiences and increasing their understanding and retention of information. Virtual tours with 3D modeling are presented as an innovative tool to address these challenges. The aim of this article is to examine the role of virtual tours with 3D modeling in higher education, highlighting their advantages, challenges, and key aspects for effective implementation. To implement virtual tours with 3D modeling effectively, several key aspects need to be considered. Firstly, navigation should be smooth and user-friendly to allow students to explore and learn effectively. Secondly, relevant information should be integrated effectively into the virtual tour so that students can access the information they need. Finally, interactivity is crucial for the success of a virtual tour as it enables students to interact with the environment and learn actively. Virtual tours with 3D modeling can be a valuable tool to enhance education and student learning in higher education. However, it is important to consider the challenges and key aspects for their effective implementation. By addressing these challenges and considering the key aspects, educational institutions can create virtual tours that improve education and student learnin

    Clinical simulation in the development of clinical competencies and meaningful learning in medical students in Cajamarca - Peru 2025

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    Introduction: Clinical simulation (CS) improves medical training, especially in Latin American countries, and stands out in the post-pandemic context as a key educational tool in Peru. Materials and methods: Quantitative study carried out with 122 medical students from the National University of Cajamarca, using validated questionnaires to evaluate clinical competencies and meaningful learning. Results: The majority of students are between 22 and 23 years old, with female predominance (54.1%). The results show that clinical simulation has a regular perception (45.9%) in quality and resources. Clinical competencies present regular levels of knowledge (48.4%), skills (49.2%) and attitudes (47.5%), highlighting the need to integrate theory and practice. Significant learning shows a good level of knowledge (40.2%) but deficiencies in motivation (37.7%). Positive correlations were found between clinical simulation, clinical competencies and significant learning (Rho = 0.661 to 0.698), with no differences according to sex, age or academic year. Discussion: Despite the benefits, SC faces limitations in infrastructure and methodology, and its effectiveness depends on better integrating theory and practice into training programs. Conclusion: Clinical simulation improves medical education, but its effectiveness depends on better integration, teacher training, and hands-on approach

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