Gamification and Augmented Reality (Journal)
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Gamification for well-being: applications for health and fitness
Introduction: gamification is incorporating the elements and dynamics of the game into an educational experience, the aim is to encourage people to be more active in terms of health and physical fitness
Objective: determine the influence of gamification on people\u27s health.
Method: a review of the bibliography was carried out using articles rescued from databases such as SciELO, Dialnet, Scopus, Researchgate, recovering a total of 16 reference articles from available literature related to the topic in question, included in the time frame. between 2018 and 2024.
Results: gamification is positively related to the self-efficacy of users in participating in physical activity and improving healthy habits through the implementation of a didactic strategy, gamification is revealed as a tool with great potential to stimulate motivation and enhance abilities, promote the improvement of conditional physical abilities, including aspects such as resistance, strength, agility and flexibility, influences a decrease in anxiety and overwhelm in the face of failure, greater control over social stress and the Depression.
Conclusions: gamification manages to generally reduce the effects of anxiety due to the feeling of failure, motivates the passing of individual and group tests, teamwork, promotes the improvement of conditional physical abilities, allows the overcoming of personal challenges Furthermore, it enhances people\u27s willingness to practice a healthier lifestyle
Systematic review on Augmented Reality in health education
Introduction: Augmented Reality is an innovative and promising tool for health education, which can improve the teaching-learning process and facilitate the development of professional competencies.
Objective: to describe the findings on the applicability of AR in health education.
Method: a systematic review was carried out using the PRISMA method, based on the search in databases related to health sciences, PubMed, Science Direct and Scopus, as well as Google Scholar. The aim was to answer the question: What results has the application of AR had in health education?
Results: 15 articles that met the inclusion criteria were identified. Most of the studies were conducted in the context of medical education. The results showed that AR has a positive effect on learning, motivation, satisfaction, self-efficacy, confidence and transfer of knowledge and skills to practice. However, some limitations and challenges were also found, such as cost, availability, quality, safety and evaluation of the effectiveness of AR.
Conclusions: the use of AR in health education reveals a diverse and promising scenario, but also poses important challenges and limitations that must be overcome to exploit the full potential of these emerging technologies
Practice in simulators as a means of acquiring skills
Background: although Simulation applied to teaching in health sciences can date back to the mid-18th century, "The traditional teaching method is gradually being put aside and new modalities such as realistic simulation come to add qualities to the teaching processes and learning in important areas of the health sciences, “During the last decade, in Argentina, the use of simulation-based methodology for the teaching of specific and generic skills has generated a lot of enthusiasm and is increasingly used in a variety of disciplines and specialties within medical education, While there is increasing evidence to support its efficacy, only a few studies have provided a solid foundation for change in clinical practice; The objective of this work is to collect data from students such as graduates who have used or not medical simulators and demonstrate the differences in technical skills and their perception in terms of psychological safety when performing procedures on a real patient.
Material and methods: a cross-sectional observational study of a retrospective, descriptive and correlational nature was carried out, based on a closed survey of students and doctors who have been trained in simulators or not, and to demonstrate their results when facing a real patient. 100 people and the results of the same were reflected in dynamic tables in Excel format and word cloud based on Mentimeter.
Results: the research results indicate that public university students (55 % of the sample) and private university (73,3 % of the sample) have access to simulator training in multiple areas, although in both cases they report having little activity. with them, being the percentage of 65,6 % and 66 % respectively, the respondents state that they feel unsafe when performing the procedure on the patient regardless of the degree of activity with which they were trained with them, the most prevalent emotion is fear, if well the use of simulation is perceived as very satisfactory.
Conclusion: in objective terms, the sample analyzed does not show statistically significant differences between those trained in activity with simulators in comparison with those who did carry out simulated practices, in both groups feelings of insecurity and fear are manifested when performing procedures on the patient, although the perception of the respondents shows adherence to the use of simulation in their learning process, we believe that the activity in the simulator can be beneficial for learning by being able to put into practice any procedure while safeguarding patient safety
Prompt lawyer: a challenge in the face of the integration of artificial intelligence and law
Introduction: The implication of artificial intelligence in the framework of the exercise of law is framed in new forms or conceptual areas of its own professional actions.
Objective: to characterize the research published in Scopus regarding Prompt lawyer
Method: a bibliometric study was carried out. 41 documents located in the Scopus database referring to the research topic were studied as a universe, located through a search strategy. Bibliometric indicators were analyzed. Descriptive statistics were applied.
Results: The year 2020 stood out with the highest number of investigations (5 articles for 12,19 %). Original articles predominated with 26 investigations equivalent to 63,41 %. Research related to the social sciences stood out (26 works; 48 %). Among the institutions with the greatest scientific contribution, the University of Cambridge (United Kingdom), McGuireWoods LLP (United States) and Stevens and Lee Health Law Department (United States) stood out with two investigations respectively (4,87 %). The articles from the United States stood out with 17 investigations equivalent to 41,46 %.
Conclusions: the use and use of Prompt lawyer shows constant and gradual growth, based on research with results. At the same time, it diversifies into different thematic areas, with representation from the main centers and countries with the greatest research trends
Augmented reality for surgical skills training, update on the topic
Augmented reality (AR) combines digital information with physical reality, allowing users to interact with virtual data in their real environment. In medical education, this technology is attractive because it allows access to information without taking your eyes off the surgical field. The integration of surgical simulators in resident training offers flexible practice without direct supervision, with benefits such as objective performance evaluation, practice of unusual procedures, and the development of non-technical skills. In addition, simulators are useful for teaching new techniques to experts. In summary, AR and simulators offer valuable opportunities to improve surgical training. The objective of this review is to update the current state of augmented reality in surgical training. The use of augmented reality as an assessment tool in surgical training presents interesting perspectives that deserve consideration. AR can provide objective performance metrics by measuring the technical competency of surgical trainees, whether in a simulated operating environment or in real-world situations. This offers the opportunity to address subjective variability and potential bias in current assessment methods, which often rely on supervisor observation and rating. However, despite these advantages, there has not yet been a comprehensive review to evaluate the use of AR in surgical training. The cost-benefit and implications for data management have not yet been addressed
Augmented reality and environmental education: strategy for greater awareness
Introduction: augmented reality offers broad possibilities as educational technology, it is a way to interact with physical reality in real time, improving people\u27s perspective on dissimilar topics.
Objective: characterize the impact of augmented reality for the improvement of environmental health.
Method: a review of the available literature was carried out using synthetic and historical-logical analytical methods using articles recovered from databases such as SciELO, Dialnet, Scopus, Researchgate, recovering a total of 16 reference articles from available literature related to the topic. in question, included in the time frame between 2019 and 2024.
Results: the ecological crisis is currently the greatest challenge that human beings face, the integration of emerging technologies, such as augmented reality (AR), to the teaching and learning process facilitates, favors and motivates learning, thus having a strong educational impact of technology and specifically AR towards raising awareness of the population about environmental problems, a healthier ecosystem can be achieved, many people have the wrong idea about technology and the environment, pitting one against the other most of the times.
Conclusions: augmented reality constitutes a powerful tool with a strong impact on the teaching and learning process that allows different population groups to become aware of a primary issue such as environmental health, influencing in turn the behavior of people in care. of the ecosystem
Augmented reality in surgery: improving precision and reducing risk
Introduction: augmented reality is applied in different spheres and provides broad possibilities as educational technology, it is a way to interact with physical reality in real time, having multiple applications in the field of medicine.
Objective: characterize the application of augmented reality in the field of surgery.
Method: a review of the available literature was carried out using synthetic and historical-logical analytical methods using articles recovered from databases such as SciELO, Dialnet, Scopus, Researchgate, recovering a total of 15 reference articles from available literature related to the topic. in question, included in the time frame between 2018 and 2024.
Results: augmented reality can be used as a tool to facilitate the visual positioning of surgeons in the intervention of minimally invasive surgeries given the continuous evolution of medicine towards minimally invasive treatments, computing is increasingly present. Augmented reality (AR) in medicine facilitates the preparation and development of surgical operations, plays a very significant educational role, is characterized by being a cognitive process with which one learns at the same time as performing the activity, improves training surgical and effectiveness.
Conclusions: currently and in the future, augmented reality constitutes a necessary tool for preclinical training, due to its application in different fields of medicine, including surgery, guiding this technology to improve clinical and surgical capabilities of professionals
Benefits of the use of telemedicine in patients with obesity: A systematic review
oai:gr.ageditor.ar:article/1Background: obesity is a multifactorial disease with high growth rates currently being considered an epidemic of the 21st century. The health area has adapted to the use of technology, using different applications focused on changing habits in patients with the intention of achieving weight reduction in them.
Method: a systematic review was carried out in different online engines such as PubMed, Cochrane Library and Google Scholar.
Results: were selected 8 randomized clinical trials after applying the inclusion and exclusion criteria that sought to demonstrate the benefits of using new techniques such as telemedicine in people with obesity to provide a better quality of life.
Conclusion: in obese patients who used telemedicine as part of the treatment, a greater weight reduction was observed compared to patients who did not use it