Universitas Muhammadiyah Sukabumi

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    STRATEGI PENGELOLAAN KEUANGAN DI BADAN PENGELOLAAN KEUANGAN DAN PENDAPATAN DAERAH (BPKPD) KOTA SUKABUMI

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    Kota Sukabumi telah memperoleh opini WTP sebanyak 7 kali beturut-turut dimulai dari tahun 2014-2021. Tujuan dari penelitian ini merupakan untuk mengetahui apa strategi yang dilakukan oleh Badan Pengelolaan Keuangan dan Pendapatan Daerah (BPKPD) Kota Sukabumi sehingga meraih opini WTP 7 kali secara berturut – turut. Metode penelitian yang digunakan dalam penelitian ini adalah kualitatif. Adapun untuk hasil penelitian menujukkan bahwa strategi pengelolaan keuangan di Badan Pengelolaan Keuangan dan Pendapatan Daerah (BPKPD) Kota Sukabumi sudah berjalan dengan baik dengan mengeluarkan kebijakan, memberikan inovasi seperti Sistem Informasi Pengelolaan Keuangan Daerah (SIPKD) yang dapat diakses oleh seluruh SKPD Kota Sukabumi. Aplikasi Sistem Informasi Rencana Umum Pengadaan (SIRUP) juga memudahkan dalam proses perencanaan pengadaan. Untuk laporan pertanggungjawabannya dapat dilihat pada laporan keuangan pemerintah daerah (LKPD). Berdasarkan penelitian dapat disimpulkan bahwa Strategi pengelolaan keuangan telah berjalan sesuai dengan Standar Akuntansi Pemerintah (SAP) dan juga transparansi yang dilakukan oleh Pemerintah Kota Sukabumi telah dilakukan dengan baik sehingga mendapat kepercayaan dari masyarakat

    AKTIVITAS ANTIBAKTERI NANOKOMPOSIT TIO2/CU DAN TIO2/CUO TERHADAP BAKTERI BACILLUS CEREUS

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    Perkembangan nanoteknologi sebagai nanomaterial telah banyak dimanfaatkan salah satunya dalam bentuk nanokomposit. Nanokomposit banyak diaplikasikan sebagai fotokatalis untuk mendegradasi logam berat dan dewasa ini banyak penelitian mengenai manfaat nanokomposit sebagai bahan antibakteri. Penelitian ini bertujuan menganalisis aktivitas antibakteri dari nanokomposit TiO2/Cu dan TiO2/CuO hasil sintesis terhadap Bacillus cereus. Metode yang digunakan dalam melakukan sintesis nanokomposit adalah metode impregnasi basah. CuSO4 merupakan prekursor yang digunakan untuk mensinteis TiO2/Cu sedangkan TiO2/CuO menggunakan CuCl2. Suhu kalsinasi yang digunakan adalah 6000C. Material TiO2/Cu yang dihasilkan berukuran 29.01 nm sedangkan TiO2/CuO 27.64 nm. Uji karaterisasi X-Ray Diffraction (XRD) dilakukan untuk mengetahui pembentukkan nanokomposit TiO2/Cu dan TiO2/CuO. Puncak difraksi pada sudut 2θ TiO2 yaitu 25.33o, CuO 38.70, Cu 43.60 dan menandakkan nanokomposit berhasil terbentuk. Hasil pengujian aktivitas antibakteri terhadap Bacillus cereus dengan menggunakan metode difusi cakram menunjukkan TiO2/Cu memiliki zona hambat bakteri 8.10 mm dan TiO2/CuO 11.40 mm dan termasuk ke dalam antibakteri kuat sedangkan nanopartikel CuO merupakan antibakteri sedang dengan nilai sebesar 7.85 mm. Hasil ini menunjukkan nanokomposit memiliki daya hambat bakteri lebih tinggi dibandingkan nanopartikelnya

    ANALISIS KEMAMPUAN LITERASI DIGITAL SISWA SMP DITINJAU DARI PENGGUNAAN APLIKASI MOBILE LEARNING PADA KONSEP SISTEM PEREDARAN DARAH MANUSIA (Analysis of Digital Literacy Abilities of Junior High School Students in Terms of the Use of Mobile Learning Applications on the Concept of Human Circulatory System)

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    Digital literacy is one of the skills that students must have in the current era of industrial revolution 4.0. This study aims to analyze the level of digital literacy of middle school students, particularly in relation to the concept of the human circulatory system, in terms of the use of mobile learning in natural subjects. This survey is a descriptive qualitative survey conducted in May 2022 using an analytical survey methodology. The subjects of this survey are 24 eighth grade students SMPTIT Al-Hikmah. The instrument used was the digital literacy survey adopted from Japelidi. The results show that students' digital competence falls into five categories: very high, high, medium, low and very low. On the other hand, students have a high level of digital competence with an average percentage of the overall indicators of 71.51%. The conclusion of this survey is that based on the results of the survey, students have a high level of digital literacy in using Android-based mobile learning

    PENGARUH PERMAINAN MELIPAT KERTAS TERHADAP KREATIVITAS ANAK PAUD TK WINAYA BHAKTI DI SUKABUMI

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    This research uses quantitative research. By pseudo test. There are two variables including the independent variable and the dependent variable. For the independent variable, namely the Paper Folding Game with the dependent variable of this study, namely Student Creativity. Paper folding is a craft that can create works and is able to create creative energy for PAUD children. Imagination can be a preparation that can give someone modern thoughts, considerations, concepts and ways. This aims to determine the impact of the paper folding game strategy on the imagination of Winaya Bhakti Kindergarten children. The emergence of the main questions about the examination; The factual graph is based on SPSS, the mean value for the pre-test exploration group is 47.6 and the post-experimental group is 64, while Cruel esteem information for the pre-test control group is 47.6 and the pst-test control group is 52.4. The two normality tests based on SPSS agree with Kolmogorov Smirnova and Shapiro Wilk's research with the criterion value of Sig > 0.05, the result is 0.200 > 0.05, which means that the emergence of questions about information is typical. Three combinations of devotional tests with criteria Sig 0.05 were declared homogeneous, with due diligence based on 0.085 > 0.05. From the five independent tests of thinking about what has been done, it turns out that the origami or paper collapsing strategy has an impact on the imagination power of PAUD children. Based on the independent sample test test, it was found that Sig 0.006 < 0.05, in this way there is a striking difference between the paper folding game strategy and ordinary learning. So Ho is rejected and Ha is accepted. This implies that there is a normal difference between pre-test and post-test. The reason for further investigation is to find out that paper folding media is very feasible to use. Paper folding game media in terms of materials are very cheap, easy to obtain, safe, can be used independently or in groups. In addition, paper folding media can make various forms such as living things, transportation tools, plants, celestial bodies and other objects, while the colors of the paper are free to choose. Therefore, it can be concluded that the paper folding game is very precise and impact on the expansion of imagination in TK Winaya Bhakti Sukabumi

    English DISKRIMINASI DALAM NOVEL THE PEARL KARYA JOHN STEINBEICK

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    This research entitled is “Diskriminasi dalam Novel The Pearl Karya John Steinbeick”. The purpose of this study are to describe any kinds of discrimination that reflected on The Pearl novel. This study used descriptive qualitative method by using sosiological approach to literary works. The data collection techniques that used in this research is literature study. The data used are primary and secondary data from The Pearl novel. Data analysis was carried out by reading and understanding The Pearl novel as a whole, making a synopsis, describing how the describe of discriminations and causative factors itself, and making conclusions. The results of this study show that there’s some kinds of discrimination happened in the novel, discrimination due to racial differences and differences in status or social class

    PENERAPAN METODE SDLC (SYSTEM DEVLOPMENT LIFE CYCLE) PADA WEBSITE PENJUALAN PRODUK VAPOR

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    Vapors or e-cigarettes are cigarettes with an evaporation process. One shop selling vapor products called the Independent Store sells various kinds of vapor products as well as liquids and other vapor equipment. This Independent Store store has problems in selling because it has not used an online-based sales system. Therefore, it is the desire of the researchers to be able to assist in the process of selling vapor products at the Independent Store store by creating a website. In the process of creating a website for selling vapor products, method is used SDLC (System Development Life Cycle) the waterfall model . With the hope of helping shop owners and employees in the sales process

    KEDISIPLINAN BELAJAR SISWA BERBASIS LITERASI LINGKUNGAN DI KELAS TINGGI SEKOLAH 3T SUKABUMI

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    Penelitian ini dilatarbelakangi adanya pelanggaran kedisiplinan yang dilakukan siswa, penelitian ini untuk mengetahui kedisiplinan belajar siswa berbasis literasi lingkungan siswa Kelas VI di sekolah 3T Sukabumi, sekolah di daerah 3T yaitu singkatan daripada kepanjangan atas Daerah Terdepan, Terluar, dan Tertinggal. Penelitian ini menggunakan pendekatan kualitatif jenis studi kasus dengan subjek yaitu siswa kelas VI sekolah 3T Sukabumi. Dalam mengumpulkan data, peneliti menggunakan metode observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan adalah reduksi data, display data, dan penarikan kesimpulan. Untuk menguji keabsahan data digunakan uji kredibilitas dengan triangulasi metode. Berdasarkan hasil penelitian, dapat disimpulkan bahwa terjadi beberapa pelanggaran kedisiplinan di kelas VI sekolah 3T Sukabumi yaitu datang terlambat ke sekolah, tidak memperhatikan saat pembelajaran, berjalan-jalan keluar masuk kelas tanpa meminta izin terlebih dahulu kepada guru, mengganggu siswa kelas lain yang sedang belajar, menggambar di buku tema, merokok di lingkungan sekolah. Begitupun dengan kedisiplinan siswa terhadap lingkungan yang juga rendah, seperti tidak ada jadwal piket kelas, sering membuang sampah tidak pada tempatnya, tidak menjaga fasilitas kelas, tidak menjaga kebersihan dan kerapihan fasilitas sekolah seperti ruang perpustakaan dan ruang serbaguna. Faktor penyebab terjadinya pelanggaran kedisiplinan yaitu meliputi keadaan lingkungan sekolah, sarana prasarana, ketersediaan dana, tidak adanya penjaga sekolah, kurangnya pemberian keteladanan kepada siswa oleh tenaga pendidik, dan kurangnya teguran atau sanksi yang diberikan tenaga pendidik kepada siswa yang melanggar. Upaya guru dalam menanamkan kedisiplinan siswa seperti melaksanakan peraturan kelas, memberi nasehat dan peringatan kepada siswa yang melanggar, menjalankan kembali kegiatan bersih-bersih diseluruh lingkungan sekolah setiap satu minggu sekali yang diikuti oleh seluruh guru dan siswa

    ESTHER GREENWOOD MENTAL DISORDER IN SYLVIA PLATH'S NOVEL THE BELL JAR

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    This article discusses the mental disorder experienced by Esther Greenwood as the main character in the novel The Bell Jar by Sylvia Plath. This study was conducted to reveal the picture of mental disorders experienced by Esther Greenwood by analyzing the symptoms of depression experienced by her. The approach used in this research is literary psychology with qualitative descriptive methods. Based on research using the theory from Lubis (2016), the symptoms of depression character Esther Greenwood in the novel The Bell Jar are emotional symptoms, cognitive symptoms, fear symptoms and psychic symptoms

    MARRIAGE BASED ON SOCIAL CLASS IN THE NOVEL OF PERSUASION BY JANE AUSTEN

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    This study examines the social life of the character Anne in the novel Persuasion, a classic novel written by Jane Austen. There are two formulations of the problem. The first issue is about how Anne Elliot's character is described in Persuasion. The second problem is about how gender and social class issues are related to Anne's life. The method used in this research is descriptive qualitative. Anne Elliot is a wonderful person, charming, friendly, intelligent, open-minded, multi-talented and helpful. In the Middle Ages, women were considered powerless to make decisions and had to obey the rules of family and society, not preventing Anne from fighting for what she really wanted. Anne, who came from a prominent family where her father was in a high position at work, was willing and able to break the rules against relations of different social status and class. His awareness and power to make decisions eventually lead him to true love and true happiness, without interference, coercion, and persuasion from others

    REALISME MAGIS PADA TOKOH SAMANTHA KINGSTON DALAM NOVEL BEFORE I FALL KARYA LAUREN OLIVER

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    The research is entitled Magical Realism ofSamantha Kingston Character in Before I Fall Novel by Lauren Oliver. The purposes of this research are to describe magical realism elements and the influences of magical realism to Samantha Kingston characterin Before I Fall novel. The research method applied is descirptive qualitative with objective approach. The theory applied are magical realism by Bowers (2004) and Faris (2004), theory of character Aminuddin (2002) and Nurgiyantoro (2002) and caracterization Nurgiyantoro (2002), theory of plot Kenney (1966) and Nurgiyantoro (2002). The results of this study are the elements of magical realism on Samantha Kingston charactersuch as the unsettling doubts and disruption of time, space,and identity. The influence of magical realism to Samantha Kingston character such as raising awareness, act of valuing times, and caring

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